These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

Lv4s 235mil/h+: Breakdown (no Burners)

Author
Arthur Aihaken
CODE.d
#1 - 2015-11-12 01:28:03 UTC  |  Edited by: Arthur Aihaken
I was finally able to break the 200m ISK/hour barrier running standard L4 missions. Here's how I did it. First and foremost, I used 3 characters. The main reasons were expediency and salvage capacity, but it was also to minimize the number of missions I would have to decline to get the "juicy" ones. With 3 characters, you can achieve this 2 times out of 3. A tertiary reason for 3 characters is to offset standings losses, since no one character need decline the majority of the missions - and sharing mission rewards means rebuilding standings is a relatively easy process. A precursor: You have the potential to destroy opposing Empire standings. As this may be something that comes to pass with future PvE changes, I choose to slowly destroy them and reap the rewards now.

The first set of missions I ran were the infamous "Enemies Abound" series (I was able to get 2/3 of these in under 40s, destroying my standings with the 3rd character in the attempt). It should be noted that typically 3/5 of these missions occur in the same system, and that was not the case here - as these were all over the place. While Ascendancy implants and Hyperspacial rigs helped offset this to some extent, a considerable amount of time was lost simply due to transit. It should be noted that the 5th mission in the Enemies series is not only the most tedious but the most time consuming, as there is no way to trigger waves early.

I was able to complete 1/5 in 00:18:00m, 2/5 in 00:06:30m, 3/5 in 00:32:00m, 4/5 in 00:28:00m and 5/5 in 00:30:00m. In addition to the higher than normal transit times, I made quite a few mistakes on this initial run, including but not limited to: Looting the 1st room in 3/5 (waste of time), undocking without ammunition, forgetting to reload or swap ammunition, forgetting to gate jump (the Mac client typically glitches when multi-gate jumping), bouncing off warp gates and (rarely) forgetting to fire or fire in a timely fashion (more common). Most of these are associated with micromanaging 3 clients at once (no easy task in of itself without something like ISBoxer). I also didn't fully optimize my fits, but I'll address this in subsequent updates.

Total Rewards and Bounties: 31.06m ISK
Total LP: 76.8m (64,000 LP @1200 ISK/LP)
Total Salvage: 349m ISK
Grand total: 456.86m ISK / 116.5 minutes = 235.3m ISK/hour

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#2 - 2015-11-12 01:51:15 UTC  |  Edited by: Arthur Aihaken
::: Reserved :::

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#3 - 2015-11-12 08:38:01 UTC
That is very impressive. Makes me almost tempted enough to tank my Amarr standing but all my stuff is in Amarr space and just the thought of moving it all has me dieing a little inside. Interesting thing is that this has absolutely nothing to do with abusing or min/maxing the system but all about the tag market. This is I guess the most 'legit' way of making over 200mill/h as there is a 'cost' to it, aka hefty faction standings drop.

Maybe I'll do a one time marauder run through of Enemies Within one day and see what's possible solo.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

erg cz
Federal Jegerouns
#4 - 2015-11-12 08:47:51 UTC
Arthur Aihaken wrote:

Total Rewards and Bounties: 31.06m ISK
Total LP: 76.8m (64,000 LP @1200 ISK/LP)
Total Salvage: 349m ISK
Grand total: 456.86m ISK / 116.5 minutes = 235.3m ISK/hour


350 m from salvage? Well, thats the key, it seems. 107 m in two hours without salvage is good for solo. You used 3 chars, so it is 35 m per char. Or less then 20 m per hour.

No idea, what did you salvage after you blitz missions (so not so many wrecks) but you did it right. 235 m per hour per 3 chars means almost 80 m per 1 char and that is a very good result for L4 mission running.
Arean Proktor
Chilli Joe
#5 - 2015-11-12 09:02:02 UTC
Just to be clear: did you include the time for looting and salvaging in your calculations?
Endecroix
Doomheim
#6 - 2015-11-12 09:39:37 UTC
With the greatest and respect you used 3 characters here. It's great that you've written up how you did this but that ISK per hr is divided across 3 accounts it's not quite the same at the of the day.

Thank you though for the write up it's good to see different methodologies that people are using to fine tune stuff and see what they can do.
Ion Kirst
KIRSTONE ALLIANCE
#7 - 2015-11-12 14:58:04 UTC
Arthur Aihaken wrote:
::: Reserved :::



I did read your #2 post before you deleted it all.

It was not impressive.

Taking 10 m in. to run one mission and then multiplying everything by 6 to make it equal an hour.

Good thing you deleted it.

-Kirst

Always remember Tovil-Toba, and what was done there.

Cidanel Afuran
Grant Village
#8 - 2015-11-12 16:12:26 UTC
Arean Proktor wrote:
Just to be clear: did you include the time for looting and salvaging in your calculations?


As well as the time to cash in/sell LPs, then divide it all by 3, given three accounts...
Arthur Aihaken
CODE.d
#9 - 2015-11-13 02:44:13 UTC  |  Edited by: Arthur Aihaken
erg cz wrote:
350 m from salvage? Well, thats the key, it seems. 107 m in two hours without salvage is good for solo. You used 3 chars, so it is 35 m per char. Or less then 20 m per hour.

No idea, what did you salvage after you blitz missions (so not so many wrecks) but you did it right. 235 m per hour per 3 chars means almost 80 m per 1 char and that is a very good result for L4 mission running.

It's definitely a lot, no question. I actually salvaged during, but I suspect I can get an even faster mission turn-around dropping MTUs and coming back for them later in a fast industrial - I'll update this to see if that holds true.

Arean Proktor wrote:
Just to be clear: did you include the time for looting and salvaging in your calculations?

Yes, but I only looted - there was no salvaging.

Endecroix wrote:
With the greatest and respect you used 3 characters here. It's great that you've written up how you did this but that ISK per hr is divided across 3 accounts it's not quite the same at the of the day.

Thank you though for the write up it's good to see different methodologies that people are using to fine tune stuff and see what they can do.

It is and it isn't. The point was to demonstrate or illustrate how much ISK you could make an hour by skipping Burner missions, regardless of characters used. It's hard to consistently break 60m ISK/hour running standard Lv4s even looting and salvaging. The main reason for this is that you will destroy your standings in short order trying to cherry-pick missions with a single character. With 2 or 3 characters, you minimize the impact and can more easily repair standings - as well as decline fewer missions.

Ion Kirst wrote:
I did read your #2 post before you deleted it all.
It was not impressive.

It wasn't finished. What I was trying to show is which missions produced a higher ISK/hour than the 'Enemy' ones, but I screwed up the server tick and didn't get some of the numbers right.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#10 - 2015-11-13 05:07:40 UTC  |  Edited by: Arthur Aihaken
Here are the results from about an hour and a half of game play, running whatever standard Lv4s that happened to show up with the agent(s). I've included docking, undocking, transit time, mission time, replenishing of ammunition and salvaging. I'm currently limited to 4 mobile tractor units, so if I can boost this number I'll probably be able to achieve a slightly better rate of return on missions since I don't have to return to base as often. I rounded all mission and salvage run times up to the nearest minute.

For salvage I'm just looting and not actually returning to salvage the wrecks with something like a Noctis. A lot of mission wrecks will disappear during the course of chaining missions and I'm not convinced that the extra time spent will necessarily translate into more ISK/hour. I don't salvage drone missions at all because the loot is basically nonexistent. I invested around 65m ISK for 10 standard MTUs, and I expect I'll eventually lose one or two to hostile action or forgetting to bookmark a mission. Ammunition costs are negligible as I manufacture my own, but I typically pay for the costs out of the occasional Storyline mission I'm offered.

I have not included liquidating salvage or redeeming LP because I have a decent enough cash flow for minor expenditures. I can easily contract to one of the major trade hubs if need be, and as LP is split between three characters (note that it doesn't need to be, but I like sharing mission rewards to have the option of boosting and recovering standings) you typically want to save up a bit to acquire the items that will give you the best rate of return. Note that I'm using a fixed rate of 1200 ISK/LP, which is if anything on the low side - but I wanted this to be as realistic as possible.

Mission List: Smuggler, Duo, Angels, Damsel
Total mission time: 00:36:00m
Total salvage time: 00:08:00m

Mission rewards/bounties: 42.5m ISK
LP rewards: 23.9m ISK (19,893 @1200 ISK/LP)
Salvage: 37.4m ISK
Grand Total: 103.8m ISK / 00:44:00m
...

Mission List: Infiltrated, Unauthorized, Cargo, Score, Scarlet
Total mission time: 00:43:00m
Total salvage time: 00:07:00m

Mission rewards/bounties: 57.3m ISK
LP rewards: 26.9m ISK (22,440 @1200 ISK/LP)
Salvage: 29.8m ISK
Grand Total: 114.0m ISK / 00:50:00m
...

Total mission time: 01:19:00h
Total salvage time: 00:15:00m
Total mission ISK: 217.8m ISK / 01:19:00h = 165.4m ISK/hour
Total mission/salvage ISK: 217.8m ISK / = 01:34:00h = 139.0m ISK/hour

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2015-11-13 05:21:25 UTC
So 1.84 mill ISK per minute missioning and 4.68 ISK per minute salvaging.

Your salvage returns are much higher than I usually get.
Anize Oramara
WarpTooZero
#12 - 2015-11-13 06:41:32 UTC
Hasikan Miallok wrote:
So 1.84 mill ISK per minute missioning and 4.68 ISK per minute salvaging.

Your salvage returns are much higher than I usually get.

If you're talking about his first post, that's because of tags.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#13 - 2015-11-13 06:53:07 UTC  |  Edited by: Arthur Aihaken
Anize Oramara wrote:
If you're talking about his first post, that's because of tags.

I only wish they offered more missions with tags... Standings be damned.

I am currently away, traveling through time and will be returning last week.

erg cz
Federal Jegerouns
#14 - 2015-11-13 08:12:02 UTC
Arthur Aihaken wrote:

Yes, but I only looted - there was no salvaging.



Ok, situation is clear now. Just FYI, most people do not confuse loot and salvage. 350 m from loot is ok, 350 m from salvage is a mirracle. ;)

Basically it is like exploration - you got your lucky day, data site will give you almost a bilion in loot. You have bad week - and your loot is crap like few milions ISK after several hours of jumping and scanning, every day.
Sobaan Tali
Caldari Quick Reaction Force
#15 - 2015-11-13 09:56:24 UTC  |  Edited by: Sobaan Tali
"Enemies Within"?

I think that should be "Enemies Abound" actually. Been farming the absolute unholy crap out of that set of missions for over 4 years. Out of all the L4's I've done, nothing else comes close to the isk/hr for me. Dread Pirate Scarlet's another good one, if you can pop Anita before the final room.

Now, if only I can convince my agents to start handing something other than the same scant dozen or so missions and start handing me missions I haven't ran, that would be a very awesome day. There are L4's I have never even heard of and variants of one's I ran that I have never been offered. Out of all the Blood Raider Blockades (personally my favorite out of all of them), would like an agent to offer the Sansha version at least once in a while, or A Case of Kidnapping and the likes. Lord knows I get Damsel in Distress, Gone Berserk, Sansha's The Score, Sansha's Pirate Invasion, and even Gurista's Assault. I'm in Amarr space and I get Gurista's Assault and Enemies Abound more times than I care to remember, but not once do I get the Minmatar Assault?

Btw, good pick of missions. And, no, he's not lying even a little bit on the numbers. Tags make the loot from that set like winning the isk lottery.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#16 - 2015-11-13 10:21:58 UTC  |  Edited by: Arthur Aihaken
Sobaan Tali wrote:
"Enemies Within"?

I think that should be "Enemies Abound" actually. Been farming the absolute unholy crap out of that set of missions for over 4 years. Out of all the L4's I've done, nothing else comes close to the isk/hr for me. Dread Pirate Scarlet's another good one, if you can pop Anita before the final room.

Now, if only I can convince my agents to start handing something other than the same scant dozen or so missions and start handing me missions I haven't ran, that would be a very awesome day. There are L4's I have never even heard of and variants of one's I ran that I have never been offered. Out of all the Blood Raider Blockades (personally my favorite out of all of them), would like an agent to offer the Sansha version at least once in a while, or A Case of Kidnapping and the likes. Lord knows I get Damsel in Distress, Gone Berserk, Sansha's The Score, Sansha's Pirate Invasion, and even Gurista's Assault. I'm in Amarr space and I get Gurista's Assault and Enemies Abound more times than I care to remember, but not once do I get the Minmatar Assault?

Btw, good pick of missions. And, no, he's not lying even a little bit on the numbers. Tags make the loot from that set like winning the isk lottery.

Yes, 'Abound' - thanks for catching that. With LP and full loot (including salvage) it can be upwards of 250m ISK just for the series. The only downside (aside from the standings hit) is that Enemies 5/5 takes about 30min to complete regardless (it does account for about 1/3 the total ISK, however). Without salvaging as you go (instead dropping MTUs for later collection) I think you could get the mission time for 1,3 and 4 down by about half, which means that with a bit of luck you could potentially break the 300m ISK/hour threshold. I ran the first set of 'Enemy' with Golems and I'm pretty sure that I could crank through the missions even faster with Rattlesnakes (or something comparable).

I am currently away, traveling through time and will be returning last week.

vr0p
Non-Aligned Stellar Trading
#17 - 2015-11-13 13:13:38 UTC
If you extend this to isk/month, then you have to consider the ~4 billion sunk into plex to keep the operation going haha
Arthur Aihaken
CODE.d
#18 - 2015-11-13 13:22:28 UTC  |  Edited by: Arthur Aihaken
vr0p wrote:
If you extend this to isk/month, then you have to consider the ~4 billion sunk into plex to keep the operation going haha

2.4b ISK, as I'm only utilizing PLEX for 2 of the accounts (the 3rd was prepaid for a year). So basically I only need to run this setup for 10-12 hours a month (or 2-3 hours every week, basically on a night when there's crappy television programming or nothing on Netflix). Personally I find this a lot more enjoyable and satisfying than tediously grinding and looting Lv4s or running Burner missions.

I am currently away, traveling through time and will be returning last week.

vr0p
Non-Aligned Stellar Trading
#19 - 2015-11-13 13:37:50 UTC
What I mean is, not ignore it in the calculations, since it is massive (2-3 hours missioning per week would be a lot of people's entire time available for Eve). Ships and fittings can sortof be ignored since it's a one time cost, but plex is recurring oh and ammo/charges.

Otherwise these kind of posts just seem like f luffing feathers, cherry picking theoretical maximums without considering real, major factors.
Arthur Aihaken
CODE.d
#20 - 2015-11-13 14:00:31 UTC  |  Edited by: Arthur Aihaken
vr0p wrote:
What I mean is, not ignore it in the calculations, since it is massive (2-3 hours missioning per week would be a lot of people's entire time available for Eve). Ships and fittings can sortof be ignored since it's a one time cost, but plex is recurring oh and ammo/charges.

Otherwise these kind of posts just seem like f luffing feathers, cherry picking theoretical maximums without considering real, major factors.

I wouldn't necessarily say a commitment of 2-3 hours a week is "a lot". And while PLEX is a recurring cost - I always have the option of shelling out cash to simply extend game time for between 1-3 months (or simply letting a character lapse if I'm too busy). As previously indicated, I manufacture my own ammunition which keeps the cost to a minimum (I pay for any material costs through Storyline missions, which I haven't included in any of the totals).

I can consistently achieve 125-150m ISK/hour just blitzing and shooting Lv4s and looting the occasional worthwhile mission. If I'm more selective with missions, 200m ISK/hour is definitely achievable. And if I'm really (really) picky and get a string of the "Enemy" missions, I can bank 250m+ ISK/hour if I really focus and pay attention.

You can make more ISK running Burners or Incursions in high-sec, L5 missions or Faction Warfare in low-sec, quite a bit in null-sec and obscene amounts in wormhole space. There are many other posts that delve into these avenues and since they aren't my area of expertise I'll leave it to those more experienced to comment.

This isn't a guide per say, merely some observations on what can be achieved if one is properly motivated. YMMV.

I am currently away, traveling through time and will be returning last week.

12Next page