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To PvP or not PvP that is the question

Author
Avvy
Doomheim
#21 - 2015-11-12 00:33:54 UTC
Mephiztopheleze wrote:
you have almost twice the SP I had when I joined RvB as a newbie.

you have more SP than I had when I moved to a 0.0 alliance.




Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3.

I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.
ergherhdfgh
Imperial Academy
Amarr Empire
#22 - 2015-11-12 00:40:56 UTC
Avvy wrote:
Tipa Riot wrote:
The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi.



I think that depends on the person, for instance having the risk of loss won't make me try harder as even without the risk, I'll try to keep the character/ship in one piece.

Beyond personal learning differences I do believe that in the beginning of any learning curve it is often much faster to learn when you can play around with something and try non-optimal stuff to get the feel for the various aspects of things. Yes it's true that to get good at the competetive side of PvP you'll need to be on TQ but I think SiSi can definitely help a new player find his piloting style and get the feel for the various aspects of ship fitting and piloting much quicker as you can just burn through ships with no thought as to cost.

It gives you the chance to play around with fits with no regard for if it will win or not and just focus on "lets see how this changes things" attitude. Experimentation is one of the purest and best ways to learn.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2015-11-12 00:51:01 UTC
Avvy wrote:
Mephiztopheleze wrote:
you have almost twice the SP I had when I joined RvB as a newbie.

you have more SP than I had when I moved to a 0.0 alliance.




Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3.

I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.

Experience always wins out over skill points in this game.

The surest way to not get experience is waiting around in high sec for skills to train.

If you would like to know what fate awaits those who think skill points and tech wins watch the below video:
https://www.youtube.com/watch?v=de1hwoFYA_k
I'll give the highlights for you. An experienced player on a 2 week old alt takes on 3 interceptors piloted by years old characters and kills 2 of them.

Want to talk? Join Cara's channel in game: House Forelli

Mephiztopheleze
Laphroaig Inc.
#24 - 2015-11-12 00:57:13 UTC
Avvy wrote:
I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.


OK, in the world of T1 frigates we have a couple of truly stellar support options that should be welcomed by pretty much any small gang.

1: The Maulus, hands down one of the most dangerous little support vessels in the game, well capable of shutting down heavy hitters.

2: The Vigil, any missile using gang should welcome a newbie Vigil pilot. Sit at range and be amazed as you add ~15-20% to your gang's damage output. The Navy Vigil, when it's released, will be a little powerhouse of a ship. 15km meta webs and target painting!

If you broaden your horizons a little to include the Navy and Pirate frigates then there's a plethora of potent little hulls for you to try.

1: Federation Navy Comet. It's fast and it can pack a hell of a wallop along with a half decent tank.

2: Imperial Navy Slicer. Lots of damage output at decent kiting ranges.

3: Angel Cartel Dramiel. Goes like stink even without lots of speed mods, can be run in a dual prop setup (MWD and Afterburner), and possibly the best tackle frigate in the game with plenty of GTFO'ability when things go wrong (IMHO). Selectable, non capacitor draining damage output is just extra gravy. A little on the pricey side.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Avvy
Doomheim
#25 - 2015-11-12 01:05:46 UTC
Mephiztopheleze wrote:
Avvy wrote:
I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.


OK, in the world of T1 frigates we have a couple of truly stellar support options that should be welcomed by pretty much any small gang.

1: The Maulus, hands down one of the most dangerous little support vessels in the game, well capable of shutting down heavy hitters.

2: The Vigil, any missile using gang should welcome a newbie Vigil pilot. Sit at range and be amazed as you add ~15-20% to your gang's damage output. The Navy Vigil, when it's released, will be a little powerhouse of a ship. 15km meta webs and target painting!

If you broaden your horizons a little to include the Navy and Pirate frigates then there's a plethora of potent little hulls for you to try.

1: Federation Navy Comet. It's fast and it can pack a hell of a wallop along with a half decent tank.

2: Imperial Navy Slicer. Lots of damage output at decent kiting ranges.

3: Angel Cartel Dramiel. Goes like stink even without lots of speed mods, can be run in a dual prop setup (MWD and Afterburner), and possibly the best tackle frigate in the game with plenty of GTFO'ability when things go wrong (IMHO). Selectable, non capacitor draining damage output is just extra gravy. A little on the pricey side.


Ok thanks for that info.


I already can fly navy and pirate frigates, in fact I have a Dramiel in high-sec. I tend to class those in with the T1's.
Avvy
Doomheim
#26 - 2015-11-12 01:20:12 UTC
ergherhdfgh wrote:
Avvy wrote:
Mephiztopheleze wrote:
you have almost twice the SP I had when I joined RvB as a newbie.

you have more SP than I had when I moved to a 0.0 alliance.




Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3.

I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.

Experience always wins out over skill points in this game.

The surest way to not get experience is waiting around in high sec for skills to train.

If you would like to know what fate awaits those who think skill points and tech wins watch the below video:
https://www.youtube.com/watch?v=de1hwoFYA_k
I'll give the highlights for you. An experienced player on a 2 week old alt takes on 3 interceptors piloted by years old characters and kills 2 of them.



Very true, but skill points help.

I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.

Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.

I haven't even bothered to train salvage, rather use the slot for something combat related.
ergherhdfgh
Imperial Academy
Amarr Empire
#27 - 2015-11-12 13:12:26 UTC
Avvy wrote:


I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.

Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.

I haven't even bothered to train salvage, rather use the slot for something combat related.

none of this explains why you would not be PvPing on day one if that is where your interests lie. If you want to then do it. There is absolutely no reason that you should not. Waiting for skill points to train is not a valid excuse for not PvPing.

Want to talk? Join Cara's channel in game: House Forelli

Avvy
Doomheim
#28 - 2015-11-12 13:20:09 UTC  |  Edited by: Avvy
ergherhdfgh wrote:
Avvy wrote:


I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.

Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.

I haven't even bothered to train salvage, rather use the slot for something combat related.

none of this explains why you would not be PvPing on day one if that is where your interests lie. If you want to then do it. There is absolutely no reason that you should not. Waiting for skill points to train is not a valid excuse for not PvPing.



So day 1

Go to low-sec with starting skills in a newbro ship with civilian guns.

Day 2

Go to low-sec with a t1 frigate with t1 guns and not much in the way of support skills or navigation.


I don't need to go to low-sec to know what the result will be.



First hostile I came across, I'd have been toast within 20 seconds. That's not PvP, that's playing a sitting duck.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#29 - 2015-11-12 13:50:07 UTC
they say an experienced person is a person who had made alot of mistakes, my dual tanked rocket hybrid autocannon atron died over 100 times before i managed to get a kill but i learned something every time i died,

tbh the result of lowsec would happen with any amount of skills and ships you have, you cant change that result till you start learning from them :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#30 - 2015-11-12 13:56:07 UTC
Lan Wang wrote:
they say an experienced person is a person who had made alot of mistakes, my dual tanked rocket hybrid autocannon atron died over 100 times before i managed to get a kill but i learned something every time i died,

tbh the result of lowsec would happen with any amount of skills and ships you have, you cant change that result till you start learning from them :)


Yeah, I know.

But you're more likely to learn more if you can at least survive the fight for longer.

Being taken out by the first volley, won't teach you much.

Bastion Arzi
Ministry of War
Amarr Empire
#31 - 2015-11-12 14:46:04 UTC
even that is situational.

u could be sitting still and yes alphad by arty or whatever

but then u could be moving and that same shot that would have killed u does half the damage.
ergherhdfgh
Imperial Academy
Amarr Empire
#32 - 2015-11-13 00:18:27 UTC
Avvy wrote:


Yeah, I know.

But you're more likely to learn more if you can at least survive the fight for longer.

Being taken out by the first volley, won't teach you much.


You know what? WIth how many pointless excuses that you are coming up with my new answer to your title question, at least for you anyway is not PvP. Just sit in high sec and run missions all day everyday. Eventually you'll have 200 million skill points and still not know how to PvP and still die just as quickly as you will now.

Want to talk? Join Cara's channel in game: House Forelli

Mephiztopheleze
Laphroaig Inc.
#33 - 2015-11-13 00:58:37 UTC
Avvy wrote:
Yeah, I know.

But you're more likely to learn more if you can at least survive the fight for longer.

Being taken out by the first volley, won't teach you much.



So you got alpha'd. So what?

You can still get volleyed off field flying a battleship. I was in a Dominix fleet a while back up against a Raven fleet. Domi's were popping from every missile volley until we got our damps spread out to cut down the incoming damage.

So, you got volleyed in the first shot? There's still lessons to learn.

As mentioned, were you sitting still or trying to burn directly away from, for example, an Arty Thrasher while in your Atron? If so, your transversal to the Thrasher was near zero, so their huge arty alpha damage popped you.

That's an important lesson to learn. Never sit still on a gate in a Frigate. ALWAYS orbit the gate at 500m with your prop mods off. that little bit of transversal can save you if/when someone lands and decided to take a shot.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Avvy
Doomheim
#34 - 2015-11-13 09:10:57 UTC
ergherhdfgh wrote:
Avvy wrote:


Yeah, I know.

But you're more likely to learn more if you can at least survive the fight for longer.

Being taken out by the first volley, won't teach you much.


You know what? WIth how many pointless excuses that you are coming up with my new answer to your title question, at least for you anyway is not PvP. Just sit in high sec and run missions all day everyday. Eventually you'll have 200 million skill points and still not know how to PvP and still die just as quickly as you will now.


I don't need excuses and I don't mission in high-sec.

Presently I'm playing skill queues online here and GW2 as my main game.

So all I'm doing with this character at the moment is preparing its skills.

And yes, I know it's better to actually do PvP to learn properly but it's also better to start with more sp for obvious reasons.

I'm not a stranger to PvP, although it is different in this game to what I'm used to.

Plus I'm aware that in starting PvP here, you will initially or most likely end up dead a lot, no matter how much sp you have.
Avvy
Doomheim
#35 - 2015-11-13 09:20:03 UTC
Mephiztopheleze wrote:
Avvy wrote:
Yeah, I know.

But you're more likely to learn more if you can at least survive the fight for longer.

Being taken out by the first volley, won't teach you much.



So you got alpha'd. So what?

You can still get volleyed off field flying a battleship. I was in a Dominix fleet a while back up against a Raven fleet. Domi's were popping from every missile volley until we got our damps spread out to cut down the incoming damage.

So, you got volleyed in the first shot? There's still lessons to learn.

As mentioned, were you sitting still or trying to burn directly away from, for example, an Arty Thrasher while in your Atron? If so, your transversal to the Thrasher was near zero, so their huge arty alpha damage popped you.

That's an important lesson to learn. Never sit still on a gate in a Frigate. ALWAYS orbit the gate at 500m with your prop mods off. that little bit of transversal can save you if/when someone lands and decided to take a shot.


No, never lost a ship to a single volley.

My point was, going into low-sec straight away from starting the game, would just result in a quick ship loss. I'm not in the habit of playing sitting duck or wasting equipment or treating characters as disposable just because you can res. Tactics/strategy is more my style and more sp gives me more options.
Sabriz Adoudel
Move along there is nothing here
#36 - 2015-11-13 10:11:30 UTC
Firstly disregard anyone that says you can't get into PVP fights and win them with low SP. My first corp had a director who was hunted down and killed in his faction battleship by a six hour old character. The killer had less SP than a new player begins with now.

Getting alphaed is rare (excluding shooting pods, I've had it happen to me exactly once, and done it to another player once myself). Skillpoints will not save you if you are in a situation where you might be alphaed - what will save you is PVP experience, which will tell you to move so the battleship can't track you.

I support the New Order and CODE. alliance. www.minerbumping.com

Avvy
Doomheim
#37 - 2015-11-13 10:20:49 UTC  |  Edited by: Avvy
Sabriz Adoudel wrote:
Firstly disregard anyone that says you can't get into PVP fights and win them with low SP. My first corp had a director who was hunted down and killed in his faction battleship by a six hour old character. The killer had less SP than a new player begins with now.

Getting alphaed is rare (excluding shooting pods, I've had it happen to me exactly once, and done it to another player once myself). Skillpoints will not save you if you are in a situation where you might be alphaed - what will save you is PVP experience, which will tell you to move so the battleship can't track you.


You don't really need experience to know that a moving target is harder to hit than one that isn't. Although some mechanics in other MMOs are somewhat unrealistic.

I doubt large turrets can even lock onto a fast moving frigate. It would most likely have to use its drones or retreat if it can.


Edit:

If those large turrets belong to a battleship, then the battleship's wisest action maybe to vacate the area, as they wouldn't know if the frigate is a scout just keeping them occupied until the rest show up.
Trudeaux Margaret
University of Caille
#38 - 2015-11-13 11:22:32 UTC
Avvy wrote:

My point was, going into low-sec straight away from starting the game, would just result in a quick ship loss. I'm not in the habit of playing sitting duck or wasting equipment or treating characters as disposable just because you can res. Tactics/strategy is more my style and more sp gives me more options.


I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.

More SP is helpful, sure, but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Avvy
Doomheim
#39 - 2015-11-13 11:53:53 UTC
Trudeaux Margaret wrote:

I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.


I know, but I already knew that. It's no different to PvP in other games, the basics are the same it's just the details that are different. Getting to know those details will take time.

Trudeaux Margaret wrote:

More SP is helpful, sure,...


Yeah, and that's all I'm really saying about having more sp.



Trudeaux Margaret wrote:

... but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.


Like I said in another post presently my main game is GW2, so when I'm ready to spend more time here than there. In the meantime, I'll keep advancing its training. It's one of the reason I'm considering the test server as it is something you can do very casually. But in GW2 I'm mainly just playing in the new expansion content, so that means time there will be limited before it starts to get dull and very repetitive. Before that happens though I should be starting here.

Trudeaux Margaret
University of Caille
#40 - 2015-11-13 12:19:57 UTC
Avvy wrote:
Trudeaux Margaret wrote:

I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.


I know, but I already knew that. It's no different to PvP in other games, the basics are the same it's just the details that are different. Getting to know those details will take time.

Trudeaux Margaret wrote:

More SP is helpful, sure,...


Yeah, and that's all I'm really saying about having more sp.

Trudeaux Margaret wrote:

... but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.


Like I said in another post presently my main game is GW2, so when I'm ready to spend more time here than there. In the meantime, I'll keep advancing its training. It's one of the reason I'm considering the test server as it is something you can do very casually. But in GW2 I'm mainly just playing in the new expansion content, so that means time there will be limited before it starts to get dull and very repetitive. Before that happens though I should be starting here.




ROTFLMAO. You remind me of my sister-in-law, you have an answer for everything.
I can see you now with your many "helpful" skillpoints, in a Barghest that you purchased with a PLEX. Proudly you'll jump from Ichoriyra to Akidagi, ready to take on the World of EVE Online!, only to get eaten alive and podded right at the gate.

Then you'll go to General Discussion and rant about how unbalanced the PvP is in this game. P

Look, I'm not the kind of person for 1v1 pvp either, not at this time, and my killboard history definitely reflects that. But I love gang and fleet pvp, and there's plenty of that and a lot that can be learned from that. Instead of sitting in a station doing skill queue, you could join a corp where you could fly in a fleet, contributing in some way: tackle, EWAR, logistics. At least you'd be playing the game.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

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