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Warfare & Tactics

 
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Why do off grid links exist?

Author
Perkin Warbeck
Higher Than Everest
#421 - 2016-01-05 05:08:16 UTC
I used to hate links.
Now I quite like them.
True story.
Oreb Wing
Last Rites.
#422 - 2016-01-05 05:49:17 UTC
Cool story, bro
Pestilen Ratte
The Scope
Gallente Federation
#423 - 2016-01-06 14:31:57 UTC
I used to like puppies.

Now I just look at them and wonder what their deal is.
Pestilen Ratte
The Scope
Gallente Federation
#424 - 2016-01-06 14:45:14 UTC
Ares Desideratus wrote:
So you want evenly matched battles, like in call of duty?


I don't know call of duty, but what I am getting at is that Faction Warfare is not really very realistic. There is no actual war, no command structure and no missions setting players against players in a context that suggests warfare between empires.

It is just a space with different rules of engagement. Systems in FW space change hands, but unless someone tells you, you wouldn't notice.

If CCP were to put a bit of structure into faction warfare, it might attract payers who are seeking squad engagements that have some bearing on the political structure of New Eden.

The trouble is that CCP ask the players to create the content, but CCP are the only ones who can stay loyal to the lore of the game. In the old RPG parlance, they are in the seat of the dungeon master, they make the maps and control the dice you roll.

I am probably suggesting a no trivial thing, in terms of programming and human resources, but at the same time it would be good if the myth of player created content was put to rest.

Is anyone going to say null sec was a resounding success story for player created content?

As I understand it, the thing became an empty wasteland
Ares Desideratus
UNSAFE SPACE
#425 - 2016-01-06 16:09:57 UTC
Faction warfare is completely unrealistic, but then again, nothing about EVE is very realistic in the first place. It is a cartoon. If it is truly a war, forget about having evenly matched battles, if that is what you were thinking. Instead, imagine if either faction of the war had the potential to actually take over the empire space of the opposing faction; I'm talking about the Minmatar pushing forward into high-sec Amarr space and conquering their enemy once and for all, or vice versa.

Player created content is no myth. All game content begins and ends with the player. This is a fundamental truth of video games. It has to be. It's especially true in a game like EVE, which is essentially a giant sandbox with various toys and mechanisms to ensure long lasting entertainment. We have all of the tools we need, but it's up to us to create the actual content. Even a player who only undocks once a year can be a reliable content creator. Just look at Rupee Rue.

I agree it would be nice if the faction wars had more extreme consequences, but if you're suggesting anything close to evenly matched battles, just stop.

As far as I can tell, null sec is a really cool place and an interesting game environment. I agree it is a wasteland, and a lot of it is empty, but to me that is part of it's appeal. You have of course the giant blobs waging war every now and again, fleets of players either traveling or gate-camping, small gangs usually roaming around, and the occasional lone wolf. It is a wasteland, a war zone, full of death and destruction and wickedness, with long stretches of empty space in between for a player to fall in love with the beautiful emptiness of it all.

I don't know what else you could possibly want it to be. I'm sure the sovereignty system needs some work, but it seems like you want everything to be done for you instead of going out and doing things yourself. There is nothing necessarily wrong with that, but I have to ask if that is the case then why would you even play a game like EVE in the first place? If there ever was a game where the players create the content this is the one.
Oreb Wing
Last Rites.
#426 - 2016-01-06 16:52:26 UTC  |  Edited by: Oreb Wing
It was never meant to be realistic. Ever since the tribal elder invasion of Amarr for their people, and the ever increasing friction between the Federation and State, Concord, to avoid all our war, was stressed to allow an unofficial war by proxy through the capsuleers, and it has remained this way since. I used to ***** about sec hits and becoming a pirate, about my missing 2nd medal! and so looked into some back story to see wth is exactly going on and the expected outcome of all this.

Well, it turns out everything is fine and the medal thing, or lack of official recognition, makes sense, along with the criminal status.

So, bludgeoning each other over and over within this intended arena (lowsec), is working as intended. Put as much effort or meaning into it as you want until CCP makes us more official with the ties we have with the sleeper tech Dusties.
Ashlar Vellum
Esquire Armaments
#427 - 2016-01-06 22:58:10 UTC
Empires are just keeping you preoccupied so you don't get in their business. FW is a sham IC. (bla-bla, something about links to be on topic)