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Null Anomalies should be cyno jammed like systems under Incursions

Author
Serendipity Lost
Repo Industries
#41 - 2015-11-12 13:49:31 UTC
Syrias Bizniz wrote:
Step 1: Make sov nullsec worth the effort in the first place.
Step 2: Then let's have a look at other aspects sov nullsec.



This is either a troll or you're bad at the game (more likely the former)

The effort is minimal. With local and blues lists it's pathetically easy to write a bot that mines anom isk all day long. What effort is there currently to farm anoms?

Serious question - how is it difficult right now?
Serendipity Lost
Repo Industries
#42 - 2015-11-12 13:55:32 UTC
Dr Cedric wrote:
Frostys Virpio wrote:
Dr Cedric wrote:
Morrigan LeSante wrote:
Dr Cedric wrote:

I think (so its my opinion) that a ratter in an anomaly in sov null sec SHOULD be the safest place in all of eve. If someone wants to disrupt that, they should have to contest sov and not "find content" blaping ratters and miners.

Fun stuff, back to work



You do know how sov works now, right?

Blapping miners and ratters is DIRECTLY contesting sov by bringing indexes down (should you do it enough).


And for anyone not understanding the described proposal: Go tackle a carrier in Dek. I dare ya.



There is a difference between random roaming and trying to find some random dude and dropping him because you and your corp/alliance mates are bored, and actually running a sov-attack campaign focusing on stopping ratting to drop indexes.

I fully expect a group of players that want to take my space (for whatever reason, lame or not) to come in and attack my ships. I get frustrated when its more about random drops than accomplishing something strategic.

So... is blapping miners and ratters directly contesting sov? No, not always. I am all for it when there is a campaign or other strategic plan in place. I am not a fan when its basically internet vandalism for someone else's *****-n-giggles


If you have enough control over a system to prevent it's owner from ratting/mining, you might as well use that control to directly entosis his stuff...


I think you're missing the point of what I'm saying. You are correct that if you (the attacker) has enough control of the system to stop ratting in the system by the sov holders, then you could entosis the system.

Thats not what I'm talking about.

I'm saying that if you're going to make your (IMO, lame) playstyle to hot-drop players for no other reason than you want to blow stuff up because you think its fun, you should meet strong resistance to that and the sov holders should have every advantage.

On the other hand, if you and your fleet/corp/alliance/coalition are serious about taking Sov from another entity, then use every means possible, including hot-drops, harassment, camping (cloaky or not) and any other thing that drops indices and ruins activity.

There is a big difference between those two activities. This first adds up to vandalism, and has no long term benefit to the vandal, and only causes, at best, a brief period of decreased activity, or, at worst, all manner of rage-quitting, frustration and anger from the victim.

The latter is a legitimate means of disrupting social, economic and industrial activities and will have long-lasting effects for both the attacker and the victim and there should be clear mechanics and counters of varying effectiveness for whatever an attacker can think up to do.


So having SOV should make you immune to vandalism? Doesn't that come under protecting your turf? Your self indulgence amuses me. Tell me more about 'vandalism' and other things that shouldn't be allowed because of SOV. The bigger the list the better.
Serendipity Lost
Repo Industries
#43 - 2015-11-12 14:02:22 UTC
Vic good buddy. You've been exposed as asking for a handout. You look bad enough already. Let this sink off the bottom of the list before you earn a really bad reputation as a self indulgent pampered vandal crying that what you like to do in eve is too difficult for you.

Cyno jammers should be removed from the game - period. Cyno jamming removes content opportunities from the game. By design that's the ony actual function of a cyno jammer - deny explosion opportunities. Polish it up however you like, but it'll only ever be a content denial mechanism.
Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2015-11-12 15:49:58 UTC
Vic Jefferson wrote:
Teckos Pech wrote:
My problem with Vic's proposal is that he wants to have CCP ensure that the solo ratting carrier is always solo unless others are in system and can warp. This is just lazy game play and Vic has done nothing to demonstrate why such a change is needed.


As said previously, I don't care how many blops get counter dropped on me. Yes, using unsupported capitals should be risky, and if you are the only capital in system, you should be at risk, and people should have ways to ruin your day that are reasonable. Never forget that the cornerstone of this game is that you can have your day ruined by someone else; this is largely not true for ratting carriers in deep null. Does it happen? Yes, but that doesn't mean it happens enough given the sheer amount of them out there. Risk free ISK is bad for the game, as is risk free sov defense.


Teckos Pech wrote:

He complains that NS is too safe, but clearly he and his buddies go out and try to make it less safe. His opponents adapt and make it harder for him...and like the HS carebears who whine about freighter ganking, Vic runs to CCP begging to have his game buffed and his opponents nerfed.


This is all sorts of crossed up. When a freighter gets tackled and ganked, I cheer. When I see capitals make mistakes and be punished, I am happy. It is the absence of risk which upsets me as a player of this game. I have ganked in HS, I will gank in HS again, HS ganking is a good part of the game, and the only people who get ganked are people who let themselves get ganked. I have ganked more in HS than the majority of the people responding to this thread: I ran a ganking corporation even. I will never support the HS carebears who want their life risk-free, just as I am not supporting the NS carebears who want their ratting carriers to give them risk-free isk.

I am happy to dunk just as I am happy to get dunked from a good play, or a good set up, or taking good (or bad!) bait. I have been both a nullbear, and an antagonist in null. The people who cry about freighter safety are cut from the same cloth as people who want to live under a nice warm blanket of capital protection while ratting, having both risk free income, and risk free sov defense. Comparing me to that is just plain bizarre: I am for risk, consequences, and game play. There is currently a pitiful amount of risk, essentially no consequences, and a complete lack of meaningful gameplay with ratting caps on a regular basis.

I'm not begging. Its a suggestion, and that is what this forum is for. Even if it is never seriously considered, it is still worth posting so long as it is thought provoking. If freighters suddenly could not be ganked in HS, i'd rally to that cause; it is because carriers cannot be ganked in null that I am advocating this one. Either case represents where opportunity cost for something is nothing because there isn't an appreciable amount of risk, and that devalues everything about the activity and what it produces for the economy.

Think about the state of the game. CODE. enforces their code in HS only. Why is that? Certainly the biggest offenders of AFK gameplay are not in HS. Some part of it is attributable to just how easy it is to dunk a freighter, which again, great job capitalizing, pun intended, on someone else's mistake; that this can happen is why this game is great. People generally do not want to bother with content creation in null, as it is comparatively unrewarding and difficult compared to HS content creation and antagonism. Case in point, a bumped freighter is dead, tackling a carrier is a death sentence.



Wow, you sure are prolix...

Look, this is a sandbox game. A game that runs around advertising itself as fostering on emergence and content being driven by players much of what you wrote in your first paragraph is, IMO, antithetical to that very concept. Let me break it down simply and point-by-point,

1. Players want to rat in a carrier.
2. You notice this and decide to impose some risk on the player (aside from the rats which pose very little risk).
3. After imposing the risk the players decide to mitigate the risk by fitting cynos and forming fleets.

All fine and good. You have imposed risk the players have found a way to mitigate that risk.

4. You want CCP to solve your problem in 3.

That, by definition, is not emergent game play. That is CCP doing something by fiat. For CCP to intervene in this manner then something has to be broken. What is broken here? That you can't keep killing people's carriers like you did in 2? Stomping on emergent play and players seeing a problem and solving it is antithetical to this game. It goes against its very core design principle.

Or let me put it this way. Players should be able to impose risk on other player. And those players experiencing higher risk should have ways to mitigate it. You need both, not just one.

As for the last three paragraphs you completely missed the point. Has CODE. gone to CCP and whined that they need help ganking freighters? Have they wanted a new mechanic so that they can skip the bumping part? Skip the cargo scanning part? That they can get a module fit to destroyers so they can cut the number of ships needed for a gank in half? No. Your attempt to draw a parallel with CODE.'s activities and your own is ridiculous. CODE. has not gone to CCP asking for help in their endeavor.

So my conclusion is this. No, everything working as intended. Group of players A increase risk on group of players B. Group of players B experiencing higher risk have responded by finding a way to mitigate said increase in risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#45 - 2015-11-12 16:11:25 UTC  |  Edited by: Teckos Pech
Vic Jefferson wrote:


The whole point of the combination of jump changes and Aegis sov was to eliminate large amounts of capitals from projecting control over large areas too easily. Well now they project absolutely uncounterable projection over areas, ares which are supposed to carry risk to sov residents if players choose to create them. Ratting is defending sov, and ratting should be something that is reasonable to interdict. It's not.


Working as intended, IMO.

You seriously want me to believe that CCP did not realize that the changes to jump drives and fatigue would not lead to something like this? Hell, the Imperium pretty much said, "We are going to do exactly what Vic Jefferson has said will happen." Delve, Querious, and Period Basis were evacced and we let those regions go. When Aegis hit another reduction in space. The result was a higher level of player density in those regions controlled by the Imperium.

As player density increases then yes there will be a home field advantage. Using capitals closer to home was a noted effect of fatigue as well. These two things combined together has lead to the result you are seeing.

So either it is working as intended or CCP are very, very, very, very, very, very, very bad.

Oh, and no, you are not seeing capitals projecting force over a large area in this case, unless you consider 5 (maybe 10) light years a large area. If they are coming from further away, then your 10 seconds is considerably off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vic Jefferson
Stimulus
Rote Kapelle
#46 - 2015-11-12 19:07:46 UTC  |  Edited by: Vic Jefferson
Serendipity Lost wrote:
You look bad enough already.

My skin is a little thicker than that. Generally addressing what the person is saying is more effective than ransoming and or blackmailing their e-reputation. Oh no, people on the internet think I'm dumb. I'm sure there are a great number of people on the internet who think are silly too! I daresay, you are a dingledorf!

Serendipity Lost wrote:
Cyno jammers should be removed from the game - period. Cyno jamming removes content opportunities from the game. By design that's the ony actual function of a cyno jammer - deny explosion opportunities. Polish it up however you like, but it'll only ever be a content denial mechanism.


Uh....No?
When used tactically, cyno inhibitors have opened up tactical opportunities and given some actual counter play to capital usage. Framing it plainly as content denial is a little disingenuous – yes it denies ganks to people who just want to spoil fights or abuse capitals, but much like the few weeks after Phoebe, suddenly there was content for more than just the few, and the biggest groups. The net amount of content increased after Phoebe, even though the big fish could not just do as it pleased. Cyno inhibitors are similar to this, and have added complexity and counter play where there was none, and add more tactical depth to a formerly binary situation – do they have an uncounterable amount of caps and are in range? Oh look we can't do anything and have no options. One player's content denial is another's content. Having multiple options and the ability to counter decisions and strategies is a hallmark of good game design. Cyno inhibs have created explosion opportunities where there were none.

Teckos Pech wrote:
has CODE. gone to CCP and whined that they need help ganking freighters?


The correct answer here is, not yet. I honestly hope they never need to, but I'm not holding my breath, considering all of the other nerfs to high sec content creation. Can flipping is dead, for example. Awoxing, is also dead. Hyperdunking is either gone or about to be. Is freighter ganking next?

If you think I am prolix, have you seen the ink spilled in response to the aforementioned changes to Hi Sec mechanics? Can you imagine the threads when or if freighters got a legitimate buff, even circuitously from other mechanic revisions? From two steps back, the spectacle would be glorious, even if the situation would be tragic.

Keep in mind, three changes collectively push the problem I am describing here over the top in my opinion – Phoebe jump changes, null WH nerfs, and the increase in density of anomalies, as this makes a 5ly radius capable of support a huge amount of players, resulting in the net amount of protection projected extremely encompassing.

Teckos Pech wrote:

Oh, and no, you are not seeing capitals projecting force a large area in this case, unless you consider 5 (maybe 10) light years a large area.

Just as written above. The increase in density allows 5ly to cover many players, even if it is not many systems. Most ratting carriers can still safely live under the carrier umbrella of extreme safety.

Vote Vic Jefferson for CSM X.....XI.....XII?

Dr Cedric
Science and Trade Institute
Caldari State
#47 - 2015-11-12 20:55:24 UTC
Serendipity Lost wrote:
So having SOV should make you immune to vandalism? Doesn't that come under protecting your turf? Your self indulgence amuses me. Tell me more about 'vandalism' and other things that shouldn't be allowed because of SOV. The bigger the list the better.


When did I say that the sov holding ratter should be immune? And where did I indulge myself? All that I've said (several times now) is that the Sov holders, the ones who have put time and effort into their system, should have benefits and some advantages compared to the random dropper who is just looking to blow something up, and trying to do so with the least amount of risk on his part.

The attacker who is looking to purposefully disrupt indices, can do so w/ the current mechanics (that do not include random cyno inhibition in an anom...), and honestly, can do so relatively easily compared to the effort it takes to get/hold/increase an index.

So, back to the point of my posts: adding a cyno inhibition effect to anoms for the sole purpose of making carriers less easy to rescue is contrived and only caters to the hot-dropper.

Cedric

Teckos Pech
Hogyoku
Goonswarm Federation
#48 - 2015-11-12 23:09:40 UTC
Vic Jefferson wrote:

Teckos Pech wrote:
has CODE. gone to CCP and whined that they need help ganking freighters?


The correct answer here is, not yet. I honestly hope they never need to, but I'm not holding my breath, considering all of the other nerfs to high sec content creation. Can flipping is dead, for example. Awoxing, is also dead. Hyperdunking is either gone or about to be. Is freighter ganking next?


You did note that I was using the past tense. CODE. have not gone asking for boosts to ganking. In fact, there was yet another thread about how a new anti-ganking feature should be added to the game with people complaining about how easy it is to gank freighters.

Quote:
Keep in mind, three changes collectively push the problem I am describing here over the top in my opinion – Phoebe jump changes, null WH nerfs, and the increase in density of anomalies, as this makes a 5ly radius capable of support a huge amount of players, resulting in the net amount of protection projected extremely encompassing.


Again, these were all design features, not drawbacks. This was the explicit intent of those changes. Increase the population densities in NS. Congratulations we got them, and now you don't like them. Adapt to the changes or go do something else.

Vic Jefferson wrote:
Teckos Pech wrote:

Oh, and no, you are not seeing capitals projecting force a large area in this case, unless you consider 5 (maybe 10) light years a large area.

Just as written above. The increase in density allows 5ly to cover many players, even if it is not many systems. Most ratting carriers can still safely live under the carrier umbrella of extreme safety.


And as I said, working as intended. That was the explicit intent of the changes you have listed. Higher population densities with players who will help each other out will make that area of space safer to many forms of attack. What a shock, players working together and living in closer proximity are able to help each other out more.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vic Jefferson
Stimulus
Rote Kapelle
#49 - 2015-11-12 23:42:43 UTC
Teckos Pech wrote:
You did note that I was using the past tense. CODE. have not gone asking for boosts to ganking.


Yes. I fully noted that.

Which again, they haven't asked for boosts yet. As it is, if they want a freighter dead, they have the means and the tools to make sure it happens almost without fail.

If or when such a time comes along when this is not true, they would raise holy hell over it. EvE without risk is not EvE. Which is the reason for this thread at all in the first place.

Vote Vic Jefferson for CSM X.....XI.....XII?

Teckos Pech
Hogyoku
Goonswarm Federation
#50 - 2015-11-12 23:46:03 UTC
Vic Jefferson wrote:
Teckos Pech wrote:
You did note that I was using the past tense. CODE. have not gone asking for boosts to ganking.


Yes. I fully noted that.

Which again, they haven't asked for boosts yet. As it is, if they want a freighter dead, they have the means and the tools to make sure it happens almost without fail.

If or when such a time comes along when this is not true, they would raise holy hell over it. EvE without risk is not EvE. Which is the reason for this thread at all in the first place.


So your justification is that they might ask for a buff to ganking? Sheeshh...

Although, to be fair I think the anti-ganking efforts have not been very good for the game. Look, we still got lots of HS dwellers who complain about ganking even after several rounds of nerfs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vic Jefferson
Stimulus
Rote Kapelle
#51 - 2015-11-13 00:13:24 UTC
Teckos Pech wrote:
Vic Jefferson wrote:
Teckos Pech wrote:
You did note that I was using the past tense. CODE. have not gone asking for boosts to ganking.


Yes. I fully noted that.

Which again, they haven't asked for boosts yet. As it is, if they want a freighter dead, they have the means and the tools to make sure it happens almost without fail.

If or when such a time comes along when this is not true, they would raise holy hell over it. EvE without risk is not EvE. Which is the reason for this thread at all in the first place.


So your justification is that they might ask for a buff to ganking? Sheeshh...

Although, to be fair I think the anti-ganking efforts have not been very good for the game. Look, we still got lots of HS dwellers who complain about ganking even after several rounds of nerfs.



Read between the lines. HS lost can baiting, awoxing, and several other completely unwarranted content creation nerfs lately. At some point in the future, if this trend is at all continued or predictive of future changes, there will be a nerf to freighter ganking in its present form. When this happens, when you can no longer realistically target and take down freighters, CODE. and others will ask for boosts or changes, as they very well should in this hypothetical case.

They do not need to complain, describe problems, or 'whine' as some are saying here, as currently there is content to be created using the tools that are available. When and if such a time comes as they cannot create content with the tools that are available, there will be the wailing and gnashing of teeth, and there will be a great stagnation in HS as there currently is in NS.

The parallel that is supposed to be ironic is that you'd cheer and defend HS gankers on in their quest to shoot down all the freighters, which I agree with, but you seem to think that it is okay to have a risk free null care of cynos.

Vote Vic Jefferson for CSM X.....XI.....XII?

Teckos Pech
Hogyoku
Goonswarm Federation
#52 - 2015-11-13 04:21:50 UTC
Vic Jefferson wrote:
Teckos Pech wrote:
Vic Jefferson wrote:
Teckos Pech wrote:
You did note that I was using the past tense. CODE. have not gone asking for boosts to ganking.


Yes. I fully noted that.

Which again, they haven't asked for boosts yet. As it is, if they want a freighter dead, they have the means and the tools to make sure it happens almost without fail.

If or when such a time comes along when this is not true, they would raise holy hell over it. EvE without risk is not EvE. Which is the reason for this thread at all in the first place.


So your justification is that they might ask for a buff to ganking? Sheeshh...

Although, to be fair I think the anti-ganking efforts have not been very good for the game. Look, we still got lots of HS dwellers who complain about ganking even after several rounds of nerfs.



Read between the lines. HS lost can baiting, awoxing, and several other completely unwarranted content creation nerfs lately. At some point in the future, if this trend is at all continued or predictive of future changes, there will be a nerf to freighter ganking in its present form. When this happens, when you can no longer realistically target and take down freighters, CODE. and others will ask for boosts or changes, as they very well should in this hypothetical case.

They do not need to complain, describe problems, or 'whine' as some are saying here, as currently there is content to be created using the tools that are available. When and if such a time comes as they cannot create content with the tools that are available, there will be the wailing and gnashing of teeth, and there will be a great stagnation in HS as there currently is in NS.

The parallel that is supposed to be ironic is that you'd cheer and defend HS gankers on in their quest to shoot down all the freighters, which I agree with, but you seem to think that it is okay to have a risk free null care of cynos.



Maybe you should be agitating for reversing changes to HS, not NS.

And no you presume wrong. I'm fine with players mitigating their risk...that is what they will always do. That is what people always do. It is, IMO, part of emergent game play. It is very much part of the EVE meta, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Manessa Poulette
University of Caille
Gallente Federation
#53 - 2015-11-28 23:46:03 UTC
Teckos Pech wrote:

1. Players want to rat in a carrier.
2. You notice this and decide to impose some risk on the player (aside from the rats which pose very little risk).
3. After imposing the risk the players decide to mitigate the risk by fitting cynos and forming fleets.

All fine and good. You have imposed risk the players have found a way to mitigate that risk.

4. You want CCP to solve your problem in 3.

You forgot entirely about point 3b:
3b. CCP recently changed the game and made capital escalation much harder, and those fleets formed in 3 are basicly risk-free now.


Quote:
That, by definition, is not emergent game play. That is CCP doing something by fiat. For CCP to intervene in this manner then something has to be broken. What is broken here?
Escalation chances. Many big battles in the past started very small in the beginning. Then both sides (or even a third side) brought more and more caps on grid, and kept doing so. With the fatigue changes, it's much less likely to happen.

Things changed. This is a fact. What Vic is talking about are consequences of a change that CCP made.


Quote:
Or let me put it this way. Players should be able to impose risk on other player. And those players experiencing higher risk should have ways to mitigate it. You need both, not just one.
That is how it used to be. Now, because of changes made by CCP, risk can be virtually eliminated, not just mitigated.


Quote:
So my conclusion is this. No, everything working as intended.

Since we're talking about recent changes, that's far from established.

BTW, I like the changes, I like the idea of local capital dominance, I welcome jump fatigue. I love the idea of capitals being able to operate safely (in a relative way).

I hated it when in the past a war between two entities was crushed by a third one that had no interest in the war but had a bigger fleet and did that just for the fun of it. That was possibile because the size of the universe felt so small. They were able to jump a fleet, interfere (annihilating both fleets) with the war, and jump back home for dinner, home being at the opposite side of the universe.

How many wars were never started because of the risk of others (from far away in the universe) interfering? How much content involving capitals did we loose in the past, because even if you managed to assemble a sizable capital fleet, there were always guys, at the other side of the universe, able both to crush your fleet and to reach you in a matters of minutes?

The whole point of jump fatigue is to make the universe feel big (finally). Something it takes days, weeks to travel through (at least in a capital). And with an universe bigger than your backyard, it becomes possible to establish local cap dominance, which is good.

What is not good, is safe ratting. Vic's proposal has the advantage of bringing back part of the risk in capital ratting w/o affecting other capital operations. +1 from me.

Teckos Pech
Hogyoku
Goonswarm Federation
#54 - 2015-11-29 02:25:03 UTC
Manessa Poulette wrote:


snip...



That was pretty well argued, but two things:


  1. The change to capitals will likely make ratting in a carrier a thing of the past.
  2. Local as a source of intel is also highly likely to go the way of the dodo too.


So...still no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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