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Player Features and Ideas Discussion

 
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Probe Scanning Tweaks

Author
Garen Lemmont
Outdated Host Productions
#1 - 2015-11-08 12:22:07 UTC  |  Edited by: Garen Lemmont
For the most part, when its use becomes more widespread, I think the new scanning interface will be viewed as an overall improvement, however, there is still room for tweaks that would make the process of scanning far more efficient.

1) D-scan circle color. Please revise the default "red" color that is used to indicate the d-scan circle on the solar system overlay. It is difficult to visually screen out non-warpable anom hits that are present within the d-scan circle. The only fix I've been able to come up with is to set my d-scan range down to 0.1AU, but could be easily solved with a new color.

2) Solar System overlay objects. Two concerns here. The first are the nested object icon's that are present for multiple BM's at a location or for warpable celestial objects. Right now, this icon is too big and continually promotes accidental hovering which brings up laundry lists of objects. You can use the zoom feature to try to minimize this, but its cumbersome. The second is the prominence of "orange" or nearly fully scanned down signatures. They appear very dim on the solar system overlap and even by filtering out other objects (like corp/personal locations, moons, etc) it is difficult to separate them out in order to continue scanning for that sig. Perhaps bolding these icons or in some way making them more prominent would be a big help.

3) Probe Cube movement. Once a pattern has been selected (e.g. using your pre-defined 8AU box), please have the individual probe locations hidden. They are not in any way used for scanning (if you aren't moving probes individually) and instead clutter the solar system overlay and make it more difficult to select the probe cube for further scans on a particular anom.

4) One thing that would be handy. Permit the use of the W-A-S-D keys to make incremental changes to Probe Cube position. This would be particularly handy when centering your probes on a sig that is just slightly off from its previously scanned non-warpable position. Not sure if feasible since the scanning interface is in three-dimensions, but would be a valuable addition.

I'm still learning the new system, but correction of these issues would go a long way towards making the new scanning interface more efficient to use.