These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
123Next page
 

bunch of senseless expensive mods will get you ganked

First post
Author
BirdStrike
Doomheim
#1 - 2015-11-06 19:05:00 UTC  |  Edited by: BirdStrike
I reguarly keep an eye on the system kb's to pick up intel on gankers to keep an eye on, and this little beauty caught my eye.

Seriously, 3.6bn for (not) cap stable overtank on a L4 golem - who still does this? In osmon of all places!


Killmail removed to comply with forum rules, and to satisfy whining random carebear.
Paranoid Loyd
#2 - 2015-11-06 19:07:52 UTC  |  Edited by: Paranoid Loyd
WTF are you talking about? Putting too many shiny modules on your ship will get you killed. It has nothing to do with cap stability.
Also, that ship isn't even cap stable. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#3 - 2015-11-06 19:13:39 UTC
title should be "fitting a bunch of senseless expensive mods will get you killed."

it is a freaking golem, you could put a cheap small or medium shield booster on it and be cap stable and still be over tanked for lv4 missions. This also leaves a bunch of slots to fit damage application mods which also mean you can fit t2 launchers and do more damage with fury ammo.

and osmon is a great spot, as you get people who don't realize the opportunities of lanngisi or even apanake, where they would make more for running the same missions.

@ChainsawPlankto on twitter

BirdStrike
Doomheim
#4 - 2015-11-06 19:31:14 UTC
Well if he's not going for cap stability i have no ******* idea what he was trying to achieve with those rigs and a recharger. Its not like the golly lacks cargo space for cap charges.
BirdStrike
Doomheim
#5 - 2015-11-06 19:35:31 UTC
Chainsaw Plankton wrote:
title should be "fitting a bunch of senseless expensive mods will get you killed."

it is a freaking golem, you could put a cheap small or medium shield booster on it and be cap stable and still be over tanked for lv4 missions. This also leaves a bunch of slots to fit damage application mods which also mean you can fit t2 launchers and do more damage with fury ammo.

and osmon is a great spot, as you get people who don't realize the opportunities of lanngisi or even apanake, where they would make more for running the same missions.



I've amended the title. Thank you for your suggestion. Tbh i didn't run it through the EFT so looking at a cap recharger and the rigs my only assumption was he was building a golem 2008 permaboost edition.

If its not even permaboost for 3.6bn then lol.
David Therman
#6 - 2015-11-06 19:49:56 UTC  |  Edited by: David Therman
I'm curious why he didn't go the whole hog and throw in a faction cap recharger. What's an extra 20m compared to all that? Straight

In all seriousness, throwing the eagle drone link in there just about sums that fit up; completely unnecessary.

Edit: And I wish I was there to ninja-scoop the loot. Sad
Estella Osoka
Cranky Bitches Who PMS
#7 - 2015-11-06 20:13:42 UTC
Implants, yo! With the right implants he can be cap stable.
Paranoid Loyd
#8 - 2015-11-06 20:51:01 UTC  |  Edited by: Paranoid Loyd
Estella Osoka wrote:
Implants, yo! With the right implants he can be cap stable.

Fair enough, didn't add those in, it probably was.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kalixian
The Mirrored
#9 - 2015-11-06 21:05:55 UTC
What is the obsession with cap stable mission boats? It's a Golem. It will never run out of cap in a mission.
Estella Osoka
Cranky Bitches Who PMS
#10 - 2015-11-06 21:15:52 UTC
Kalixian wrote:
What is the obsession with cap stable mission boats? It's a Golem. It will never run out of cap in a mission.


But, but, then I wouldn't be able to go AFK and make a lasagna while missioning.
BirdStrike
Doomheim
#11 - 2015-11-06 21:22:18 UTC
Estella Osoka wrote:
Kalixian wrote:
What is the obsession with cap stable mission boats? It's a Golem. It will never run out of cap in a mission.


But, but, then I wouldn't be able to go AFK and make a lasagna while missioning.


Well the 3 plex that boat would cost to replace would be better spent on a welfare fit mach and ordering dominos.

RainMan
Oddballs Inc
#12 - 2015-11-07 00:40:51 UTC
Hey

Its cap stable with the ab off and my current implants :)

6:08 mins cap with all on

Nice kill btw I was like half armor , then half struct then dead.

Regards
Rain
Yourmoney Mywallet
Doomheim
#13 - 2015-11-07 05:31:57 UTC
^ taking it to the chin like a baws.

'Spect.
Donnachadh
United Allegiance of Undesirables
#14 - 2015-11-07 05:42:03 UTC
Kalixian wrote:
What is the obsession with cap stable mission boats? It's a Golem. It will never run out of cap in a mission.

I will bite on this one.
If you live in an area that is prone to internet drop outs being cap stable is a virtual requirement unless you like losing ships while you struggle to re-connect. How do I know this? because it happens to me at least twice every week.
Because you do not need the security of knowing that your ship has enough cap to keep going while you take 20 minutes or more to re-connect does not mean that others do not.
Ayx Shewma
The Scope
Gallente Federation
#15 - 2015-11-07 13:34:34 UTC
BirdStrike wrote:
who still does this?


Check the pilot's name.
BirdStrike
Doomheim
#16 - 2015-11-07 13:42:12 UTC  |  Edited by: BirdStrike
Well here is a more economical fit for you, that is still capstable.

I'd still consider this hugely overtanked, but it would at least give you some decent buffer against gankers, and make it a lot more expensive to gank vs cost of modules fitted.

[Golem, antigank shiny buffer overtank]
Damage Control II
Domination Ballistic Control System
Domination Ballistic Control System
Domination Ballistic Control System

Gistum C-Type Adaptive Invulnerability Field
Gistum C-Type Adaptive Invulnerability Field
Gist A-Type EM Ward Field
Gistum C-Type Medium Shield Booster
Domination 100MN Afterburner
Republic Fleet Target Painter
Caldari Navy Large Shield Extender

Dread Guristas Torpedo Launcher, Caldari Navy Scourge Torpedo
Dread Guristas Torpedo Launcher, Caldari Navy Scourge Torpedo
Dread Guristas Torpedo Launcher, Caldari Navy Scourge Torpedo
Dread Guristas Torpedo Launcher, Caldari Navy Scourge Torpedo
Auto Targeting System II
[empty high slot]
[empty high slot]
Bastion Module I

Large Core Defense Field Extender II
Large Core Defense Field Extender II

'Augmented' Hobgoblin x5

Okay, the numbers:

Domi BCS are basically 23m each vs 108 for CN varients, in bastion the difference is 57 DPS for a cost of 265m. so you are fitting 324m of extra gank bait for 53 DPS, totally not worth it

Gist C's are about 220m atm, so 2x Gist C's invuns is about the same cost as 1 x CN invun. The addition of the A spec EM field gives you a solid omnitank for an extra 80 m. All told these three shields will cost you about 500m - little more than the price of one CN - and any ganker needs to weigh up the loot fairy gods might not drop them and they'd need to drop all 3 to pay for even 5 tornados.

Gist C type medium booster. With bastion bonus you absoloutely do not need a XL booster, a medium booster and a full crystal set gives you better results with the advantage is in hisec you have to be beyond dumb to lose your pod missioning, and unlike shiny modules your implants cant be looted.

So a C type med booster will run you about 89 m vs the 475m the XL and 77m your amp is costing you - another 463m stripped from the gankbait.

Domi afterburner - you really don't need deadspace, mauraders are slow as bricks.

Downgrading your booster means you can lose the cap recharger and cap rigs in favour of shield extenders, giving you much needed buffer against gankers. so here is the numbers with all crystal set, level 5's.

NON BASTION

1146 DPS (with drones), 7187 volley - out to 30K. (you can swap for cruises, but meh, golem is park and brawl in my book.
175 DPS passive shield regen, cap stable at 76 pc static, 48 percent stable with burner.
583 DPS booster running, cap stable at 48 percent. 11 mins 5 seconds with boost and afterburner.

resists:
81.2 EM. 77.9 therm, 80.8 kin, 81.6 explosive (57/64/44/23 armor resists).

Shield HP: 22,037, armor 8375, hull 9625 - effective EHP 152,962

WITH BASTION

1389 EHP Booster runing cap stable at 48 percent.

resists:
86.6 EM / 84.7 Th / 86.2 kin / 86.9 ex (69.6/74.9/60/45 armor)

effective EHP 213,779

Some thoughts
There is nothing especially expensive on this build:

500m hardeners
79 booster
60 BCS
88m launchers (22m vs 75m a piece for CN's)
25m burner

all told you are looking at maybe 600m - 650m in mods there, which given the upgrade in EHP needing more gank to take down makes you a loss-maker.

DISCLAIMER

I'm not saying this is the BEST WAY TO RUN A GOLEM. OR THE FASTEST. OR THE CHEAPEST.

the goal of this fit was to show how much money was wasted on Rainmans fit, and the fact you can get a more than needed overomni tank with lots of anti-gank buffer for much less money, while still being cap stable permaboosting.

With near 80 percent resists across the board, over 1000 dps even without bastion, i would consider this an absoloute top end shiny build for L4's.

Obviously this is with a couple of billion spent on a crystal set and top whack implants, and all skills at L5 - but you should really have the skills to fly a marauder, and spending the isk on implants is much safer than putting them on your ship.

you'd really only need the bastion boost to clear out heavy dps, after which 585 is more than plenty for most L4 missions. you'd probably want to take a mobile depot and rip the extender off in favour of another painter if you are running torps, or you could fit with cruises, and fit some decent missile implants to compensate for lack of rigs.
RainMan
Oddballs Inc
#17 - 2015-11-07 14:49:24 UTC
Cheers for the feed back

Regards
Rain
BirdStrike
Doomheim
#18 - 2015-11-07 15:58:17 UTC  |  Edited by: BirdStrike
RainMan wrote:
Cheers for the feed back

Regards
Rain


No worries, props for you taking such a big loss on the chin without crying. It can be very tempting to get carried away with the bling but SOE hubs are gank central these days, so if you are flying ubershiny then its best to do it in a quiet non mission hub. If you want to run SOE missions you really need to keep bling in check.

Some other thoughts:

Use a fast ship and make a set of insta-warp bookmarks from the gates (each side) and also the station, the longer you are in align the more time they have to scan your fit and organise gank dps.

If you see a gank squad on the gate station (if its the station go for a redock) then hold your cloak and don't panic. Use the timer to think through your order of defence and wait ideally until a bunch of people decloak to add some confusion

Overheat your racks, get your hardeners and suitcase online, set drones to aggressive if you have ECMS and spit them out, start your booster and spam warp on your instawarp bm, if they have a light tackler on you then put your exm drones on him as soon as he goes suspect/red and keep spamming warp.

Make sure you have gank suspects set to red, consider parking your mission bird in a seperate station to your mission agent amd use a fast inty/shuttle to pick up and complete missions with, they are mostly watching the agent station for victims,

Mix it up and dont be predictable. You've probably been watchlisted now for flying gucci kit, weaponise boredom and fly rubbish ships - meta ravens, domis whatever for a while.

At the end of the day, its your choice, but don't be 'that guy' who is a flying atm for gankers, fly effective but cheap and make sure they pass you over for juicyer targets.

Also, the biggest carebear mistake is fitting mission only resists, all damage mods and no buffer - this only works if you go full t2 or meta - the minute you add deadspace gear you need to buffer up and omnitank.

Fyi in case you didn't know, a ganknado does a max of 12k alpha, usually into your weakest EM resist fir a cost of 100m you need to survive up to 30 seconds in 0.5 before concord arrives, so do the math on your lowest resist, but a rough rule of thumb is 100m isk of modules for 10k of hp assuming everything drops - thats why its better to spread the cost of your fit across cheaper modules, since there is less chance of striking it lucky with a pith a 700m job that makes it a good gamble.
BirdStrike
Doomheim
#19 - 2015-11-07 16:12:13 UTC
Btw i wasn't involved in your gank, i picked up your loss checking the osmon kb for intel. If you want to fly safer check your mission system for recent suicide ganks and losses, set standing on the gankers to red so at least you can see when they are active in system and take precautions.

Always have a pvp tab with nothing but player ships on it, and keep running d scan on it, make sure you've got combat probes listed as well. If you see a bunch if tornados or large no of catalysts up and combat probes out, make sure you are aligned to a safespot.

You have to really fly hisec with the same rules as low/null these days. Your best way to avoid a gank is live intel, and if you want to mission afk use a throaway sentry domi or similar.
DeMichael Crimson
Republic University
Minmatar Republic
#20 - 2015-11-07 16:19:41 UTC
First of all, I see nothing wrong with fitting Deadspace / Faction mods. What else are you gonna spend the ISK on ? In case you don't know this, having "Bling" fits decreases the amount of time spent running missions and or Exploration sites.

In fact almost all of my ships are fit with Deadspace / Faction mods, including my Tech 1 Rifter.

Secondly posting Killmails is only allowed in Crime & Punishment Sub-Forum. Seems to me you're actually trolling the player who owned the ship (Kudos to RainMan for staying cool).

Anyway, OP reported.



DMC
123Next page