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Player Features and Ideas Discussion

 
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Countering Bumping ganks in highsec

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#41 - 2015-11-06 04:39:13 UTC
Would be great in lowsec and nullsec pvp.

Going to lose your Titan, emergency warp then jump out.
Going to lose your dread, emergency warp and then jump out.
Being primaried and logi can't keep you up, emergency warp and then warp back in.
Small ships chasing logi or ewar, emergency warp then warp back on grid in a new position.

This would totally break many aspects of pvp to solve something that can be easily countered by other means.

Always the same with suggestions. Instead of people taking responsibility for their safety and using existing mechanics to their advantage, it's always calls for more mechanics to help overcome mistakes or laziness.
Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2015-11-06 04:41:11 UTC
If your freighter is being bumped for hours, that'll give you time to bring friends to help.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

NFain
Sebiestor Tribe
Minmatar Republic
#43 - 2015-11-06 04:57:51 UTC  |  Edited by: NFain
Scipio Artelius wrote:
Would be great in lowsec and nullsec pvp.

Going to lose your Titan, emergency warp then jump out.
Going to lose your dread, emergency warp and then jump out.
Being primaried and logi can't keep you up, emergency warp and then warp back in.
Small ships chasing logi or ewar, emergency warp then warp back on grid in a new position.

This would totally break many aspects of pvp to solve something that can be easily countered by other means.

Always the same with suggestions. Instead of people taking responsibility for their safety and using existing mechanics to their advantage, it's always calls for more mechanics to help overcome mistakes or laziness.


Ops suggestion is that it cannot be used while having an aggression timer.
Netan MalDoran
Hail To The King
The Silent Syndicate
#44 - 2015-11-06 05:01:03 UTC
Daret, just accept it, your idea is horrid.

Oh, and btw, people calling for more killing IS helping industry, if less people PvP'ed and didnt destroy goods by killing freighters and the like, then prices on goods would drop as supply would increase leaving you indy guys either poor or 'unemployed', come on, this is basic econ here!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Mike Voidstar
Voidstar Free Flight Foundation
#45 - 2015-11-06 05:40:06 UTC
Scipio Artelius wrote:
Would be great in lowsec and nullsec pvp.

Going to lose your Titan, emergency warp then jump out.
Going to lose your dread, emergency warp and then jump out.
Being primaried and logi can't keep you up, emergency warp and then warp back in.
Small ships chasing logi or ewar, emergency warp then warp back on grid in a new position.

This would totally break many aspects of pvp to solve something that can be easily countered by other means.

Always the same with suggestions. Instead of people taking responsibility for their safety and using existing mechanics to their advantage, it's always calls for more mechanics to help overcome mistakes or laziness.


In some of those situations the 30 seconds to warp would make the feature an non-issue. If Logi can't keep up, you probably don't have 30 seconds to live, and if your logi is being chased he either needs to already be warping or else he probably isn't going to be around 30 seconds later either. That's assuming you ignore the part where it does not work if you have a combat flag.

Titans and Capitals are beyond my experience, though I do seem to recall they are immune to ewar, which they are about to lose... so again anything outside of high sec will become a non-issue since points are a thing.

That said... just base bumping off mass, or else make it possible only with some sort of mass increasing contact weapon active-- either way, tackle is supposed to be an act of aggression and using bumping for that purpose is intentional and should result in the proper consequences.
Iain Cariaba
#46 - 2015-11-06 05:41:27 UTC
OP's idea is stupendously horrible. You do not need a new mechanic to prevent freighters or miners from getting ganked.

I mined for years in all spaces of this game. Not since the first time I lost a Hulk to gankers almost 8 years ago, before I learned how to avoid being ganked, have I lost an Exhumer.

I've also flown the first, and only, freighter I ever bought all over highsec. Not once have I been bumped or ganked in it.

I know you don't want to hear it, but the truth is simply that, if you fly them right, you are nearly 100% safe flying mining ships and freighters around in highsec. You don't need some new gimick to save you. You need to stop being bad at EvE.
Mike Voidstar
Voidstar Free Flight Foundation
#47 - 2015-11-06 05:47:35 UTC
I don't fly haulers around.

Bumping as tackle is just a stupid mechanic to leave as is. I am all on board with people that want to bring enough alpha to do the job and gank whatever they want to gank.

Bumping is a separate issue. The fact that it can be done indefinitely is an issue that should be addressed. Using it that way is an act of aggression, and should be treated as such according to the rules of the area you are in. Preventing the effect from accidental bumps as what happens on undocks should be a no-brainer. Making it require a fitting and a clearly intentional choice brings it into focus for what it is--aggression. High Sec has rules and consequences for unprovoked aggression, and you should not be able to sidestep those rules casually.
Sigras
Conglomo
#48 - 2015-11-06 05:48:11 UTC
Daret wrote:
Sigras wrote:
you know if you log off, your freighter disappears in 30 seconds right?

If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.

The problem is that I want to sleep and ensure that my ship is safe... What's the best solution? I dont know, I guess logging off... which must mean that theres an "obvious design flaw in the game."

Its called using the tools available to you to get the job done.
Mike Voidstar
Voidstar Free Flight Foundation
#49 - 2015-11-06 05:57:08 UTC
Well, wanting to sleep with a safe ship in space is not something that should happen in EVE. Unless you are a gankbear camping a system 23/7 under a cloak anyway---apparently.

That said there are some things in the gankers favor:

First- if you are piloting solo and complaining that 10+ people managed to kill you, you have a conceptual problem with the game.
Second- Safety involves active piloting and proactive action. While I will never advocate the use of third party tools, you can check your map for a variety of information to increase your odds of avoiding a camp.


My sole issue with what you are talking about is the use of bumping to accomplish it. Bumping is utterly nonsensical. Even if such relatively small ships could knock around such huge things without damage due to space magic, no one could mistake repeated bumping as anything other than aggression and in areas where it's an issue CONCORD would intervene. Either the means exists to whip those ships around like that instantly, or it does not, and bumping should either be considered open aggression or it should be ineffective in any meaningful way.
Daret
Moen Tsan
#50 - 2015-11-06 06:31:28 UTC
Scipio Artelius wrote:
Would be great in lowsec and nullsec pvp.

Going to lose your Titan, emergency warp then jump out.
Going to lose your dread, emergency warp and then jump out.
Being primaried and logi can't keep you up, emergency warp and then warp back in.
Small ships chasing logi or ewar, emergency warp then warp back on grid in a new position.

This would totally break many aspects of pvp to solve something that can be easily countered by other means.

Always the same with suggestions. Instead of people taking responsibility for their safety and using existing mechanics to their advantage, it's always calls for more mechanics to help overcome mistakes or laziness.


In all of those situations you listed the emergency warp would not work because you're in combat. The emergency warp only works in situations where you're currently not in a fight. You have to wait 30 seconds and not have a single aggressive action taken against you, you can't be shot, you can't be scrambled. you can't be webbed etc. if any of that happens the timer is cancelled and you're forced to deal with the attacker normally

Iain Cariaba wrote:
OP's idea is stupendously horrible. You do not need a new mechanic to prevent freighters or miners from getting ganked.

I mined for years in all spaces of this game. Not since the first time I lost a Hulk to gankers almost 8 years ago, before I learned how to avoid being ganked, have I lost an Exhumer.

I've also flown the first, and only, freighter I ever bought all over highsec. Not once have I been bumped or ganked in it.

I know you don't want to hear it, but the truth is simply that, if you fly them right, you are nearly 100% safe flying mining ships and freighters around in highsec. You don't need some new gimick to save you. You need to stop being bad at EvE.


Stupendously horrible how. All you did was say it's horrible and then go on to say 'well it never happens to me so obviously it never happens to anyone'. Meanwhile I see kill reports and hear people on multiple channels talking about how they're being bumped and need help or they're about to get blown up.

Miner bumping does happen, albeit less often. more often they just get blown up before they can even react to their attacker. Freighter bumping is rampant. Just hang out in anti-gank channels for a little while and you'll hear calls for help all the time.
Iain Cariaba
#51 - 2015-11-06 08:35:34 UTC
Mike Voidstar wrote:
Second- Safety involves active piloting and proactive action. While I will never advocate the use of third party tools, you can check your map for a variety of information to increase your odds of avoiding a camp.

In game map is not a third party tool, and probably one of the best tools you can use to avoid ganks as a hauler.
Amarisen Gream
The.Kin.of.Jupiter
#52 - 2015-11-06 08:59:12 UTC  |  Edited by: Amarisen Gream
THIS THREAD IS GOING NO WHERE.

- First and foremost - A big no to the OPs idea.
Why? Hyper dunking has just pretty much just been banned - one of the main systems that deployed bumping.
Other reasons - if you getting bumped in high-sec and don't know how to counter it, you need to go read up on game mechanics and other little helpful issues. Or find a friend to help you develop anti-bump player skills. (learn to re-approach the gate, stop trying to align to warp.
CCP does (edit) NOT need to add emergency warp, but it would be nice to see a ship's mass take more control in the bump mechanic.

Also - if CCP goes and tweaks "all" capital ships with better warp strength, and ewar resist, a lot of the high sec ganking will end when it comes freighters and such, unless large group and well planned.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

afkalt
Republic Military School
Minmatar Republic
#53 - 2015-11-06 09:08:18 UTC
Amarisen Gream wrote:
develop anti-bump player skills. (learn to re-approach the gate, stop trying to align to warp.


[clears throat]

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL


Ahem.

As you were.
Mike Voidstar
Voidstar Free Flight Foundation
#54 - 2015-11-06 09:38:53 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
Second- Safety involves active piloting and proactive action. While I will never advocate the use of third party tools, you can check your map for a variety of information to increase your odds of avoiding a camp.

In game map is not a third party tool, and probably one of the best tools you can use to avoid ganks as a hauler.


That's why I pointed it out. A lot of the ganking community will point out all the helpful third party places you can go to do research and plan routes, but that's just asinine in my book. If it's not in the client, its not part of balance.

In game map is indeed useful for this, however. It is at least a good starting point, as is getting some escorts to at least scout and toss you a web.

I don't like the way bumping works, mostly because it circumvents the balance of high sec. If it's going to be used that way it needs to carry the same kind of risks and costs associated with scrams and disruptors.
Robert Caldera
Caldera Trading and Investment
#55 - 2015-11-06 09:59:12 UTC
yes, bumping is a bad mechanic.
Black Pedro
Mine.
#56 - 2015-11-06 10:08:35 UTC
Daret wrote:

Stupendously horrible how. All you did was say it's horrible and then go on to say 'well it never happens to me so obviously it never happens to anyone'. Meanwhile I see kill reports and hear people on multiple channels talking about how they're being bumped and need help or they're about to get blown up.

Miner bumping does happen, albeit less often. more often they just get blown up before they can even react to their attacker. Freighter bumping is rampant. Just hang out in anti-gank channels for a little while and you'll hear calls for help all the time.
You are acting like freighters are not suppose to explode in highsec. Bumping and ganking are intended gameplay you as a hauler are suppose to deal with. This is a feature of Eve Online.

CCP is not going to give you a get-out-of-PvP-free card so you can fly your freighter unescorted and AFK. It would break so much of the conflict everywhere in Eve, not just highsec, just so that someone autopiloting an unsupported freighter who notices that they are being bumped when their Netflix show finishes can save it. Perhaps the interdiction mechanics can be improved for highsec pirates, but no matter what you will be require to spend some effort and resources to protect your super-hauler. Bumping will not be "fixed" by CCP with them giving you an opt-out button for PvP.

Hauler bumping, and miner bumping for that matter are almost completely avoidable. Use a web alt and fly a Procurer or Skiff which have been buffed to the point they are nearly impossible to bump reliably when in motion, at least for me. But if you want to play a game where you can grind and build stuff without worry of being subject to the other players in the universe, you are playing the wrong game.
Daret
Moen Tsan
#57 - 2015-11-06 10:28:15 UTC
Black Pedro wrote:
You are acting like freighters are not suppose to explode in highsec. Bumping and ganking are intended gameplay you as a hauler are suppose to deal with. This is a feature of Eve Online.

CCP is not going to give you a get-out-of-PvP-free card so you can fly your freighter unescorted and AFK. It would break so much of the conflict everywhere in Eve, not just highsec, just so that someone autopiloting an unsupported freighter who notices that they are being bumped when their Netflix show finishes can save it. Perhaps the interdiction mechanics can be improved for highsec pirates, but no matter what you will be require to spend some effort and resources to protect your super-hauler. Bumping will not be "fixed" by CCP with them giving you an opt-out button for PvP.

Hauler bumping, and miner bumping for that matter are almost completely avoidable. Use a web alt and fly a Procurer or Skiff which have been buffed to the point they are nearly impossible to bump reliably when in motion, at least for me. But if you want to play a game where you can grind and build stuff without worry of being subject to the other players in the universe, you are playing the wrong game.


Again, I'm not saying it's a get out of pvp free card. i'm simply trying to cut down on the amount of time that gankers can give themselves to set up a kill. a well coordinated and prepared gank squad can easily start the kill within 30 seconds, all it takes is one shot to stop the warp and then they're stuck until you get concorded or you blow them up.
Black Pedro
Mine.
#58 - 2015-11-06 11:09:38 UTC
Daret wrote:
Again, I'm not saying it's a get out of pvp free card. i'm simply trying to cut down on the amount of time that gankers can give themselves to set up a kill. a well coordinated and prepared gank squad can easily start the kill within 30 seconds, all it takes is one shot to stop the warp and then they're stuck until you get concorded or you blow them up.
There is a reason highsec gankers rely on bumping to tackle freighters. It takes longer than 30 seconds to get a fleet to the target, even if they are completely on standby and without criminal timers. This would force gankers to use neutral gankers and massively increase the costs of ganking as well as make hauler pilots much safer.

Why should you get to evade another player when try start a PvP engagement? Doesn't really seem fair. I'm not against a some sort of counter to perma-bumping, but a magic button that allows you to escape solo in 30s is way too slippery. Freighters are capital ships that should require a support fleet to fly and to escape from bumping.
Daret
Moen Tsan
#59 - 2015-11-06 11:18:39 UTC
Black Pedro wrote:
There is a reason highsec gankers rely on bumping to tackle freighters. It takes longer than 30 seconds to get a fleet to the target, even if they are completely on standby and without criminal timers. This would force gankers to use neutral gankers and massively increase the costs of ganking as well as make hauler pilots much safer.

Why should you get to evade another player when try start a PvP engagement? Doesn't really seem fair. I'm not against a some sort of counter to perma-bumping, but a magic button that allows you to escape solo in 30s is way too slippery. Freighters are capital ships that should require a support fleet to fly and to escape from bumping.

Well considering that the costs for suicide ganks are rock bottom I'm not really sure I see a problem here. Everything in Eve should be risk vs reward. I don't see these suicide gankers risking much, They purposely set themselves up to have as little to lose as possible while preying on the few people who dare to risk anything.

Also there already is a way to slip away within 30 seconds, by logging out. I just don't think that should be the only option available without outside help
Black Pedro
Mine.
#60 - 2015-11-06 11:31:30 UTC  |  Edited by: Black Pedro
Daret wrote:
Black Pedro wrote:
There is a reason highsec gankers rely on bumping to tackle freighters. It takes longer than 30 seconds to get a fleet to the target, even if they are completely on standby and without criminal timers. This would force gankers to use neutral gankers and massively increase the costs of ganking as well as make hauler pilots much safer.

Why should you get to evade another player when try start a PvP engagement? Doesn't really seem fair. I'm not against a some sort of counter to perma-bumping, but a magic button that allows you to escape solo in 30s is way too slippery. Freighters are capital ships that should require a support fleet to fly and to escape from bumping.

Well considering that the costs for suicide ganks are rock bottom I'm not really sure I see a problem here. Everything in Eve should be risk vs reward. I don't see these suicide gankers risking much, They purposely set themselves up to have as little to lose as possible while preying on the few people who dare to risk anything.

Also there already is a way to slip away within 30 seconds, by logging out. I just don't think that should be the only option available without outside help
That old chestnut? Gankers are a direct manifestation of the risk vs. reward design of the game. They produce nothing that disrupts the Eve economy but rather only redistribute and destroy wealth and thus are adding no rewards to the economy. Anyone can try to take another players stuff if they are willing to sacrifice their ship. That is right at the heart of the design of the game. Players are always at risk to other players, full stop.

But that aside, gankers already routinely use a suicide noobship every 15 minutes to keep players from logging off and ships from disappearing from space. If your warp idea is subject to the same log-off timer after receiving weapons fire, what does it add over the current log-off? Why add an immersion-breaking exception to the warp mechanics to add functionality that is essentially already there?