These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Countering Bumping ganks in highsec

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#441 - 2015-11-19 16:44:35 UTC
Asuka Solo wrote:
Zimmer Jones wrote:

Come to think of it, wouldn't it be great if freighter pilots started to auto destruct and eject to save their SP?


Wouldn't it be great if gankers lost SP when concord ganked them?


So your view is yet more nerfs, while those who benefit from said nerfs suffer even less repercussions for their incompetent game play.

How about, no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#442 - 2015-11-19 17:19:07 UTC
Mike Voidstar wrote:

In high sec, you can shoot who you want, but are supposed to suffer consequences unless certain criteria are met. Those freighters have not met those criteria, and you are tackling them in a way that gets around those penalties.



There you go again. It is not tackling. Tackling means disabling the warp drives. Bumping does not disable the warp drives. It would be like saying, "I'm tackled" when the attacker is webbing you. You can still warp when webbed. You can still warp when bumped...it is just harder. Since bumping is not "offensive" in the sense of activating a module that has an adverse effect on another pilot's ship (outside of duels, wardecs, etc.) it does not elicit a CONCORD response. CONCORD response to offensive module use. No module is being used against another ship. Even your idea of a module is not a module being used against another ship.

Basically your proposal is pretty much the same as making the use of a cargo scanner a hostile act.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#443 - 2015-11-19 17:25:19 UTC  |  Edited by: baltec1
Donnachadh wrote:

A very interesting claim. My son has been in the PvP side of this game for more than 8 years now and the groups he has flown with have never used bumping as a tactic and it has not hindered their ability to kill others. I am not saying that it is not a valid tactic to use, just questioning what the impact on PvP other than ganking would be if bumping was removed?


Hunting carriers/dreads/supers/titans.

Feel free to tell me how you get a capital away from the edge of a POS without bumping it.
Teckos Pech
Hogyoku
Goonswarm Federation
#444 - 2015-11-19 17:56:24 UTC
Just going to leave this here. Oh this too. And even this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Serendipity Lost
Repo Industries
#445 - 2015-11-19 17:57:50 UTC  |  Edited by: Serendipity Lost
baltec1 wrote:
Donnachadh wrote:

A very interesting claim. My son has been in the PvP side of this game for more than 8 years now and the groups he has flown with have never used bumping as a tactic and it has not hindered their ability to kill others. I am not saying that it is not a valid tactic to use, just questioning what the impact on PvP other than ganking would be if bumping was removed?


Hunting carriers/dreads/supers/titans.

Feel free to tell me how you get a capital away from the edge of a POS without bumping it.



It's pretty simple. Remove the POS. (No POS = No shield)

It's actually easier to target than a bumping mach Lol



EDIT: POS removal is a valid counter to shield hugging capitals - most people are just too lazy to put in the effort. (this logic should seem familiar to several of you)
Mike Voidstar
Voidstar Free Flight Foundation
#446 - 2015-11-19 18:13:59 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:

In high sec, you can shoot who you want, but are supposed to suffer consequences unless certain criteria are met. Those freighters have not met those criteria, and you are tackling them in a way that gets around those penalties.



There you go again. It is not tackling. Tackling means disabling the warp drives. Bumping does not disable the warp drives. It would be like saying, "I'm tackled" when the attacker is webbing you. You can still warp when webbed. You can still warp when bumped...it is just harder. Since bumping is not "offensive" in the sense of activating a module that has an adverse effect on another pilot's ship (outside of duels, wardecs, etc.) it does not elicit a CONCORD response. CONCORD response to offensive module use. No module is being used against another ship. Even your idea of a module is not a module being used against another ship.

Basically your proposal is pretty much the same as making the use of a cargo scanner a hostile act.


I have actually heard people refer to anything that inhibits a ships motion, webs included as well as stupider things like cans and space debris, as tackle, with your definition being referred to as pointing.

It's not as if there was an official tackle module other than for salvaging. Semantics gets you little, especially when the meaning has been discussed extensively already. You are arguing my choice of word, not the merit or its lack of my argument.

You don't like my initial argument. It's cool.

I'd not equate it with a cargo scanner, as that does not affect the target ship in any way at all. Bumping changes the ships course and speed.
Teckos Pech
Hogyoku
Goonswarm Federation
#447 - 2015-11-19 19:10:24 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:


I have actually heard people refer to anything that inhibits a ships motion, webs included as well as stupider things like cans and space debris, as tackle, with your definition being referred to as pointing.

It's not as if there was an official tackle module other than for salvaging. Semantics gets you little, especially when the meaning has been discussed extensively already. You are arguing my choice of word, not the merit or its lack of my argument.

You don't like my initial argument. It's cool.

I'd not equate it with a cargo scanner, as that does not affect the target ship in any way at all. Bumping changes the ships course and speed.


Why Not Mike? If I were to find a way to learn about what you were doing in the privacy of your own home you'd be pissed. You'd consider it even an unprovoked invasion--i.e. aggression. So using the plain English meaning of the word, cargo scanners are an aggressive module.

And tackling is not bumping. See my previous links.

Oh, and you complaining about arguing semantics is totally hilarious.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vic Jefferson
Stimulus
Rote Kapelle
#448 - 2015-11-19 19:19:34 UTC
Asuka Solo wrote:
By all means, do share the consequences of ganking defenseless freighters outside of wardecs with super cheap destroyers in large groups, in a world where your negative 10 sec status doesn't prevent you from docking in hi-sec or hiding behind a POS until the opportune moment arrives to warp to your broskies for 20 seconds of risk free pvp.


Eh, as far as I see it, both sides are being a teensy bit disingenuous here.

First and foremost - freighters are not defenceless. Intel and friends are the first line of defence in this game, almost without question, and there is nothing preventing freighter pilots from using either scouts, webbing ships, or both, piloted either by trusted friends or their own alts. Good freighter pilots use both extensively, and their track record speaks volumes to the effectiveness of these defensive tools. Defence takes more forms than just guns or tank.

Now, onto the antagonists here. I am sorry, but the claim that there are consequences, at least beyond social consequences, to ganking is pure and unadulterated horsefeathers. Granted, I will give you that this needs to be the case. If the penalties for ganking were too draconian and heavily interfered with presenting a needed and reasonable level of risk in Hi Sec, i.e. if they raised the bar of hassle and difficulty/cost too high, it would be disastrous for the economy. Having the ability to do stuff at -10 is necessary in the current ruleset. It is as if you wanted to remove all the sharks from the ocean or the lions from the savannah.

If they were barred from Hi Sec, or had to buy tags every time, or if there were even more jargon and content destroying rules and restrictions, it would be terrible; you would literally make being an antagonist too hard and cost more people out of the play style at a time when, if anything, Hi Sec needs more risk. It's silly how that risk is almost squarely put on miners and freighters though, Ill agree there; there would be a lot of pressure taken off you guys if say, ganking incursion boats was anywhere near as easy.

Vote Vic Jefferson for CSM X.....XI.....XII?

Zimmer Jones
Aliastra
Gallente Federation
#449 - 2015-11-19 19:21:01 UTC  |  Edited by: Zimmer Jones
Mike Voidstar wrote:


I have actually heard people refer to anything that inhibits a ships motion, webs included as well as stupider things like cans and space debris, as tackle, with your definition being referred to as pointing.

It's not as if there was an official tackle module other than for salvaging. Semantics gets you little, especially when the meaning has been discussed extensively already. You are arguing my choice of word, not the merit or its lack of my argument.

You don't like my initial argument. It's cool.

I'd not equate it with a cargo scanner, as that does not affect the target ship in any way at all. Bumping changes the ships course and speed.



So Teckos is being pedantic yet that last post of yours argues that there are no tackle modules, except those with the module label of "tackle." This is just being literal. The wiki clearly states which modules are tackle mods, but to save time for people not wanting to check external links:

" Tackling

As listed in the Glossary - Pinning down an enemy with Warp Jammers and Stasis Webifiers until reinforcements arrive. Several types of ships are well suited for this role. "


What people who are not the programmers and game designers think is irrelevant. You are arguing for a definition that is commonly referred to by players figuratively. It is a terrible thing that using the word literally now includes the definition of figuratively due to people misusing the term due to lack of understanding, now they consider their expanded definition to be the "literal" definition.

Yes now I'm being pedantic, semantic and taking your words literally, literally. Bumping and tackling are two separate strategies, both of which are not only described in no uncertain terms, but include instructions on how to do both. The people on the receiving end of these strategies have strategies to counter them, it is up to them to utilize and master them.

Perhaps a page needs to be added to the wiki and linked describing the counters, maybe then some of the uninformed can save themselves. I would even include links in my bio.

Pedro says he enjoys his playstyle of destroying the weak and vulnerable. I enjoy my playstyle of not being one of them, and the way i do this is multitasking my freight and hauling runs. It certainly can be exciting, I do make forays into lowsec as a dropoff point for my JF, because it saves time. Uncertainty, even with scouts makes it a bit of a rush every time. It seems we're the close to winning eve because we enjoy our roles and know it would be a hell of a lot more boring without each others style of play.

Easy=/= fun.

ed* damn, i gotta stop poking at my phone writing this stuff, editing is a pita.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#450 - 2015-11-19 19:49:36 UTC
Donnachadh wrote:
Nah why waste the time, you would not believe even if you saw it.

That's the wonderful thing about empirical evidence; it doesn't require validation from a random stranger on the Internet. In addition, it'd lend weight to your argument that bumping was a form of tackle that required a balance pass.

I was actually wondering which copout you'd use. My money was on dismissal of onus. Good thing I didn't have money riding on it.

Here's the thing: You say it'd be a waste of time, but it reads to anyone that's spent more than a few minutes reading this thread that you simply can't support your claim. Considering the amount of time you've spent writing dozens of forum posts, spanning over several days ineffectually arguing the matter flies in the face of your excuse.

Quote:
Besides you are the one that is assuming that when I said bumper that I meant SOLO ship.

Does it matter. Do it solo, as part of a duo, bring a dozen mates to execute the bumping you've claimed is possible. It doesn't really matter.

All I want is proof. Specifically, a video from the point of view of a bumper (or group of bumpers), tackling a freighter, with overview with ship velocity visible showing the freighter failing to move faster than 70m/s.

Quote:
However given that our ships can only accelerate on a single vector

What an odd statement. It's like you're saying the sum of two vectors does not create a new vector, but instead creates a quantum phenomenon where a pixel space ship exhibits the properties of both mass and energy by diffracting between two (or more) unique vectors.

Talk about taking EVE to new and strange places.

Quote:
and that vector is easily defined by the way the ship is facing

Well, if you want to get technical about implementation of EVE's game mechanics, ships don't have a facing at all. They're a point in space with a radius.

Quote:
and given how slowly a freighter accelerates a pair of ships should do the trick very nicely, something that any skilled solo player should be able to handle especially since they only need to keep the ship from warping for 30 seconds or so.

What happens after 30 seconds? Bump tackle exists to hold freighter in place (and shunt it to more suitable locations) for many minutes at a time.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#451 - 2015-11-19 19:55:03 UTC
Vic Jefferson wrote:
I am sorry, but the claim that there are consequences, at least beyond social consequences, to ganking is pure and unadulterated horsefeathers.

I've said it before, I'll say it again: Drop a pilot's sec status <-5.0. Undock in a ship and attempt to perform a task while undocked in HiSec that isn't suicide ganking. Tell me what you learn.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Zimmer Jones
Aliastra
Gallente Federation
#452 - 2015-11-19 20:06:12 UTC  |  Edited by: Zimmer Jones
I can't help it, being a jerk makes me come up with bad ideas, and i like to spread them around with a big shovel.

Bumping stays, but different timers are used for concord regarding actual damage and just plain old tackle as a response time multiplier.

Tackle without damage would be a misdemeanor, and concord would still respond with guns blazing, but response time would be a bit slow. Like a call to the police over agressive panhandling/being a suspicious person in a high class neighborhood. Anyone could tackle bumpers( but would they?) and gankers could have it both ways.

Concord will get there after their donut break and you should be glad they show up at all citizen.

ed* oh yes, more tackle = faster response, type of tackle module also a factor with stacking results, like 1/2 the multiplier for 2 scrams, 3/4 of the multiplier for disruptors and full multiplier just for webs. Slowboating can still happen, but it can be made slower, white knights can use disposable web boosting/hindering ships. Be fast on the ping, or just remain logged in for fastest response and less excuse for whining (by the gankee's, gankers will adapt).

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Vic Jefferson
Stimulus
Rote Kapelle
#453 - 2015-11-19 21:15:52 UTC
Hiasa Kite wrote:
Vic Jefferson wrote:
I am sorry, but the claim that there are consequences, at least beyond social consequences, to ganking is pure and unadulterated horsefeathers.

I've said it before, I'll say it again: Drop a pilot's sec status <-5.0. Undock in a ship and attempt to perform a task while undocked in HiSec that isn't suicide ganking. Tell me what you learn.


The ease at which this is mitigated through any of several means makes this response dubious. A technicality at best, I've never heard a ganker complain he wasn't able to mission or mine in HS after blowing up his competition, showing how marginal this really is in practice. I ganked on my main in Hi Sec extensively - never ever had a problem. Again, I have probably ganked more in Hi Sec than the majority of people posting here - I have a pretty good grasp of the mechanics.

The philosophical objection is that such a trivial mechanics change fails to challenge operating at -10 in Hi Sec; it is so easy. Again, I realize why the bar has to be low, and the consequences have to be light, otherwise you'd risk the gankers ganking themselves into extinction, painting themselves into a corner where they can gank no more, which would be seriously bad.

There are no relevant or applicable functional consequences for being -10 in Hi Sec. That is why people see it as unfair.

Vote Vic Jefferson for CSM X.....XI.....XII?

Kaarous Aldurald
Black Hydra Consortium.
#454 - 2015-11-19 21:36:54 UTC
Hiasa Kite wrote:
Vic Jefferson wrote:
I am sorry, but the claim that there are consequences, at least beyond social consequences, to ganking is pure and unadulterated horsefeathers.

I've said it before, I'll say it again: Drop a pilot's sec status <-5.0. Undock in a ship and attempt to perform a task while undocked in HiSec that isn't suicide ganking. Tell me what you learn.


The typical way they answer this is "because alts".

But the mere fact that people have to use an alt to get around negative sec status is proof that there are consequences and penalties that require mitigation.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#455 - 2015-11-19 21:40:34 UTC
Vic Jefferson wrote:

There are no relevant or applicable functional consequences for being -10 in Hi Sec. That is why people see it as unfair.


It's perfectly relevant. Gankers have to abandon pretty much every other aspect of gameplay.

The fact that people are willing to make that choice hardly reflects against the actual consequences. Carebears just can't see past their own noses and their own selfishness. If anything, since it's functionally impossible to do anything except gank once your sec status his a certain level, the reality is that it's unfair against gankers.

But it damn sure isn't unfair that their playstyle still exists, which is what the carebears are really crying about. They want "consequences" that make ganking completely untenable and delete it as a playstyle. That's why they dishonestly claim that the current consequences from ganking are insufficient.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#456 - 2015-11-19 21:54:31 UTC
Serendipity Lost wrote:



It's pretty simple. Remove the POS. (No POS = No shield)

It's actually easier to target than a bumping mach Lol



EDIT: POS removal is a valid counter to shield hugging capitals - most people are just too lazy to put in the effort. (this logic should seem familiar to several of you)


By the time you kill the tower the capital will have escaped by several days, great plan.
Vic Jefferson
Stimulus
Rote Kapelle
#457 - 2015-11-19 22:21:14 UTC
Kaarous Aldurald wrote:
It's perfectly relevant. Gankers have to abandon pretty much every other aspect of gameplay.


These numbers may be out of date, but what they mean has not changed:

High Sec: 1212 systems
Low Sec: 695 systems
Null Sec: 3294 systems
W-Space: 2498 systems

So by cutting out conditional access to 15.7% of systems, you are cutting off every other aspect of gameplay? RollBlink

Such a magnanimous sacrifice! What devotion! Dude...no. You have unfettered access to dunk everything in hisec while -10, which I agree is how it should be under the present rule set, but it's hardly a difficult trade off. You get exactly what you want.

Kaarous Aldurald wrote:

If anything, since it's functionally impossible to do anything except gank once your sec status his a certain level, the reality is that it's unfair against gankers.


If you are going to pontificate about risk/reward and trade offs, you can't claim special treatment here and run for a security blanket. Accept the trade off, even though as far as I'm concerned its academic and pointless. The Scourge of the Forge, the Horror of Uedama, the Bane of Miners....and to think all it cost them was bearing in total safety, which is what they were all uppity about in the first place. Either you are making billions from ganking, or you are being handed all the catalysts you will ever need; you really aren't giving up that much of your own play style, this is just not believable. Given how easy it is to circumvent what -10 does to you, it just seems frivolous to list it as an actual consequence.

Kaarous Aldurald wrote:

But it damn sure isn't unfair that their playstyle still exists, which is what the carebears are really crying about. They want "consequences" that make ganking completely untenable and delete it as a playstyle. That's why they dishonestly claim that the current consequences from ganking are insufficient.


No problem here, you are correct.

Vote Vic Jefferson for CSM X.....XI.....XII?

Kaarous Aldurald
Black Hydra Consortium.
#458 - 2015-11-19 22:32:05 UTC
Vic Jefferson wrote:

These numbers may be out of date, but what they mean has not changed:

High Sec: 1212 systems
Low Sec: 695 systems
Null Sec: 3294 systems
W-Space: 2498 systems

So by cutting out conditional access to 15.7% of systems, you are cutting off every other aspect of gameplay? RollBlink


You know full well I meant highsec.


Quote:
Given how easy it is to circumvent what -10 does to you, it just seems frivolous to list it as an actual consequence.


As I mentioned before. If there weren't consequences for it, more people than a handful would gank with their mains. But that really isn't the case, because negative sec status puts down any other gameplay in highsec. You can't haul, mine, mission, or do much of anything besides station trade.

That is an actual, measurable consequence. Just because people take steps to mitigate it doesn't mean it doesn't exist. Rather the opposite.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#459 - 2015-11-19 22:39:17 UTC
Oh, and as for risk vs reward.

Risk vs reward does not apply to ANY PvP interaction. At all. CCP has it's own built in measure for that, the loot fairy. That's why what other players drop is not taken into account with risk vs reward, because in both the risk and the potential reward in any PvP interaction, the buck stops with the players involved. There is no aspect of game balance involved in someone carrying PLEX in a shuttle. That's a people problem, not a game balance problem.

Risk vs reward is exclusively oriented around activities that generate assets into the game world.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#460 - 2015-11-20 05:29:08 UTC
Kaarous Aldurald wrote:
But it damn sure isn't unfair that their playstyle still exists, which is what the carebears are really crying about. They want "consequences" that make ganking completely untenable and delete it as a playstyle. That's why they dishonestly claim that the current consequences from ganking are insufficient.

This. Extreme amounts of this. Rather than face the possibility they're bad at EVE, they scream that the source of any challenge, in this case the gankers, simply be removed from the game.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein