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Countering Bumping ganks in highsec

First post
Author
Daret
Moen Tsan
#1 - 2015-11-05 23:47:24 UTC  |  Edited by: Daret
I realize that CCP has stated that bumping is a game mechanic and is probably never going to be changed. But that doesn't stop someone from bumping a charon for hours on end, so I'm proposing something to help solve the problem and hopefully without unbalancing the game elsewhere.

Implement a new feature, Emergency Warp.

Emergency Warp starts a 30 second timer similar to when logging out in space (possibly with or without modules turned on) where you are then warped a random distance in a random direction (10-99 au?) Any aggressive action that would normally call concord cancels the warp.

You do not need to be aligned for the warp to complete. you simply need to wait the 30 second timer without being attacked in any way, but bumping does not count obviously.

Alternatives or other options to make it more balanced:

-Add a long cooldown timer to prevent repeated abuse (12-24 hours would be pretty fair)

-Warp fatigue after using emergency warp

-Strip shields and even cause armor or hull damage when emergency warp is used (completed, not started)


I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.

*Edit*
I'd just like to add that this is not a personal vendetta I have against Bumpers, I have never personally been the victim of a bumper so to all the people who are trying to antagonize me for 'being bad at the game' you should probably think twice
Tappits
Sniggerdly
Pandemic Legion
#2 - 2015-11-05 23:49:20 UTC
Daret wrote:
I realize that CPP has stated that bumping is a game mechanic and is probably never going to be changed. But that doesn't stop someone from bumping a charon for hours on end, so I'm proposing something to help solve the problem and hopefully without unbalancing the game elsewhere.

Implement a new feature, Emergency Warp.

Emergency Warp starts a 30 second timer similar to when logging out in space (possibly with or without modules turned on) where you are then warped a random distance in a random direction (10-99 au?) Any aggressive action that would normally call concord cancels the warp.

You do not need to be aligned for the warp to complete. you simply need to wait the 30 second timer without being attacked in any way, but bumping does not count obviously.

Alernatives or other options to make it more balanced:

-Add a long cooldown timer to prevent repeated abuse (12-24 hours would be pretty fair)

-Warp fatigue after using emergency warp

-Strip shields and even cause armor or hull damage when emergency teleport is used (completed, not started)


I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.


so your asking for an mjd for indis.?
Frostys Virpio
State War Academy
Caldari State
#3 - 2015-11-06 00:04:35 UTC
Daret wrote:



I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.


What you are missing is that this is not needed.
Daret
Moen Tsan
#4 - 2015-11-06 00:08:15 UTC
Tappits wrote:


so your asking for an mjd for indis.?


Essencially yes, but less controlled. MJD is shorter range and you can choose which direction it's going to send you for the most part. Emergency Warp also wouldn't be usable in any kind of combat situation because it's cancelled by aggression against you.

The 30 second timer for Emergency Warp is also much longer then any MJD
Daret
Moen Tsan
#5 - 2015-11-06 00:14:04 UTC
Frostys Virpio wrote:


What you are missing is that this is not needed.


I wouldn't expect anyone from goonswarm to understand how something like this is needed.
Mike Voidstar
Voidstar Free Flight Foundation
#6 - 2015-11-06 01:06:44 UTC
Well... It would keep you from exploding at their whim.

If you have not realized this yet, the sole reason industry is in this game, from mining to hauling, is to provide gank targets for the PvP players. It's not to make EvE a world, it's not to provide full playstyles of their own.

That's why these 'professions' and their gameplay is stuck somewhere in 2005. Only direct predatory PvP players matter. If a suggestion makes something viable at the expense of that thing exploding to crap like gate camps, then it's a non-starter.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2015-11-06 01:07:52 UTC
Or you just do what anyone with half a brain does, and web your freighter.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sigras
Conglomo
#8 - 2015-11-06 01:13:04 UTC
you know if you log off, your freighter disappears in 30 seconds right?
Daret
Moen Tsan
#9 - 2015-11-06 01:54:50 UTC
Mike Voidstar wrote:
Well... It would keep you from exploding at their whim.

If you have not realized this yet, the sole reason industry is in this game, from mining to hauling, is to provide gank targets for the PvP players. It's not to make EvE a world, it's not to provide full playstyles of their own.

That's why these 'professions' and their gameplay is stuck somewhere in 2005. Only direct predatory PvP players matter. If a suggestion makes something viable at the expense of that thing exploding to crap like gate camps, then it's a non-starter.


You keep saying that and keep pushing for pvp to be more viable and prevent 'professions' from being viable and eventually you'll have a world where everyone is a ganker, ships cost billions because nobody makes them. etc.

Obviously that's an extreme example but you have to draw the line somewhere

Sigras wrote:
you know if you log off, your freighter disappears in 30 seconds right?


If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2015-11-06 01:57:12 UTC
Daret wrote:

If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.


It's not a problem, and there are several better ways around bumping.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#11 - 2015-11-06 02:02:34 UTC
Kaarous Aldurald wrote:
Daret wrote:

If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.


It's not a problem, and there are several better ways around bumping.


If that was the case then you wouldn't hear people constantly asking for help because they're being bumped on common anti-gank channels. Yes it helps if you have someone nearby to web your freighter or ECM the suicide ganker. But should that be the only option for someone to get away from a bumper who could potentially keep you from leaving until maintenance?
Kaarous Aldurald
Black Hydra Consortium.
#12 - 2015-11-06 02:05:58 UTC
Daret wrote:

If that was the case then you wouldn't hear people constantly asking for help because they're being bumped on common anti-gank channels.


Yeah it is, because the people who hang out in those channels are godawful at EVE.

Doing it wrong resulting in death is working as intended.


Quote:
But should that be the only option for someone to get away from a bumper who could potentially keep you from leaving until maintenance?


Yes.

Capital ships, especially freighters, are not solo ships, nor should they be.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#13 - 2015-11-06 02:13:57 UTC
Kaarous Aldurald wrote:


Capital ships, especially freighters, are not solo ships, nor should they be.


I'm not only talking about freighters. This would also apply to other ships that get commonly bumped, like Exhumers. Are you going to tell me Exhumers aren't solo ships?
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2015-11-06 02:16:06 UTC
Daret wrote:

I'm not only talking about freighters. This would also apply to other ships that get commonly bumped, like Exhumers. Are you going to tell me Exhumers aren't solo ships?


Heh, for a miner, if you get bumped, you were afk.

I'm going to tell you that when you're not at your keyboard, you get what you deserve.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#15 - 2015-11-06 02:21:17 UTC
Kaarous Aldurald wrote:
Daret wrote:

I'm not only talking about freighters. This would also apply to other ships that get commonly bumped, like Exhumers. Are you going to tell me Exhumers aren't solo ships?


Heh, for a miner, if you get bumped, you were afk.

I'm going to tell you that when you're not at your keyboard, you get what you deserve.


So you assume that ALL miners who get bumped are afk. Which is clearly not true. Not everyone is as bad a player as you assume them to be.

Maybe they were distracted by chat and didn't see the bumper warp in. It doesn't take very long to get within bumping range of a slow moving boat if you're flying something fast and agile.
Daret
Moen Tsan
#16 - 2015-11-06 02:32:54 UTC
Kaarous Aldurald wrote:


Heh, for a miner, if you get bumped, you were afk.

I'm going to tell you that when you're not at your keyboard, you get what you deserve.


Also to expand on that point, This measure would have no effect on afk miners because they have to be at their keyboards to hit the emergency warp button
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2015-11-06 02:46:06 UTC
Daret wrote:

So you assume that ALL miners who get bumped are afk.


It's not much of a leap, no. Unless they saw the Stabber hurtling at them and just said "meh", then they weren't there to do anything about it.

If they weren't paying attention, they also deserve it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#18 - 2015-11-06 02:53:28 UTC
Kaarous Aldurald wrote:


It's not much of a leap, no. Unless they saw the Stabber hurtling at them and just said "meh", then they weren't there to do anything about it.

If they weren't paying attention, they also deserve it.


Your argument still basically boils down to:

They're bad players so they should not get any chance to get away without outside intervention from a friend.


Should ONE person be capable of completely preventing someone from playing the game? Its possible for someone to grief you, bump you without any intention of ganking you just to **** you off and waste your time.

Kaarous Aldurald
Black Hydra Consortium.
#19 - 2015-11-06 03:01:14 UTC
Daret wrote:

They're bad players so they should not get any chance to get away without outside intervention from a friend.


Nope.

They're bad players, and that's why they didn't get away to begin with.

Is it really that hard to watch local, or web your freighter? Seriously, quit trying to put in mechanics to enable people who are actively not playing the game.


Quote:

Should ONE person be capable of completely preventing someone from playing the game?


They aren't, unless he's dumb enough to be afk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#20 - 2015-11-06 03:11:44 UTC
Kaarous Aldurald wrote:
Daret wrote:

They're bad players so they should not get any chance to get away without outside intervention from a friend.


Nope.

They're bad players, and that's why they didn't get away to begin with.

Is it really that hard to watch local, or web your freighter? Seriously, quit trying to put in mechanics to enable people who are actively not playing the game.


Quote:

Should ONE person be capable of completely preventing someone from playing the game?


They aren't, unless he's dumb enough to be afk.


Your definition of 'playing the game' is clearly not the same as mine. Maybe you have 0 respect for miners and industry but they're a vital part of EVE and so are definitely playing the game.

As for watching local, we're talking highsec here, you try keeping track of the 20+ names that appear and dissapear on the local list every few minutes.

And again.. afk players are not affected by this measure. If someone is truly afk then you don't need to bump them to kill them

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