These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[December] Module Tiericide - Neutralizers and Nosferatu

First post
Author
M3phistopheles
Oruze Cruise
White Stag Exit Bag
#41 - 2015-11-05 15:13:26 UTC
Rivr Luzade wrote:
Get lost! Evil We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.


How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?
Harvey James
The Sengoku Legacy
#42 - 2015-11-05 15:16:26 UTC
M3phistopheles wrote:
Rivr Luzade wrote:
Get lost! Evil We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.


How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?


if only you could give names to your neuts Cool

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lloyd Roses
Artificial Memories
#43 - 2015-11-05 15:17:06 UTC
M3phistopheles wrote:
Rivr Luzade wrote:
Get lost! Evil We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.


How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?


The *of the fang* wizardry enchantment is reserved for NOS you nerd.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#44 - 2015-11-05 15:18:34 UTC  |  Edited by: Rivr Luzade
M3phistopheles wrote:
Rivr Luzade wrote:
Get lost! Evil We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.


How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?

The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!

What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

DmitryEKT
AMMO INC
#45 - 2015-11-05 15:19:43 UTC
Will the Curse/Pilgrim receive any powergrid increases to compensate for making T2 neuts now mandatory? They're already stupidly tight on fittings as is...
Rek Seven
Galactic Deep Space Industries
Warped Intentions
#46 - 2015-11-05 15:19:48 UTC
Smells like OP...

Why is this change needed?
Bai
Neu Mercurial Partei
#47 - 2015-11-05 15:21:38 UTC
Rek Seven wrote:
Smells like OP...

What does OP smell like?
Harvey James
The Sengoku Legacy
#48 - 2015-11-05 15:22:28 UTC
DmitryEKT wrote:
Will the Curse/Pilgrim receive any powergrid increases to compensate for making T2 neuts now mandatory? They're already stupidly tight on fittings as is...


personally i would like too see the curse be a proper khanid ship and swap drone bonuses for missile bonuses, might encourage missiles+neut fits it might even make armour tanking it possible or using T2 neuts, but defo needs more pg either way.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#49 - 2015-11-05 15:23:14 UTC
Bai wrote:
Rek Seven wrote:
Smells like OP...

What does OP smell like?


like T3 ships Smile

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#50 - 2015-11-05 15:25:52 UTC
sorry if I can't read

effectiveness falloff, right. you're making it so the neut amount is like 50% at optimal + 1 falloff, correct? as opposed to all the other falloffs in game where it's accuracy falloff, giving you a chance to miss, right?
Soldarius
Dreddit
Test Alliance Please Ignore
#51 - 2015-11-05 15:26:02 UTC
Nice to see T2 neuts will now actually be worth using over meta 4.

I would like to see more variations though. Compact and restrained especially.

http://youtu.be/YVkUvmDQ3HY

Rek Seven
Galactic Deep Space Industries
Warped Intentions
#52 - 2015-11-05 15:27:06 UTC
Bai wrote:
Rek Seven wrote:
Smells like OP...

What does OP smell like?


a curse
M3phistopheles
Oruze Cruise
White Stag Exit Bag
#53 - 2015-11-05 15:27:27 UTC
Rivr Luzade wrote:
The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!

What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.


Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear?

It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#54 - 2015-11-05 15:36:43 UTC
wait, all the faction ones are just the same except with tiers?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#55 - 2015-11-05 15:41:39 UTC
M3phistopheles wrote:
Rivr Luzade wrote:
The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!

What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.


Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear?

It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects.

For instance the existing Unstable Power Flucturator and 5/0/00W. However, I do not see why Gremlin is a bad descriptive word for one of the neuts. The description in the link fits the purpose of this mod quite well.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tineoidea Asanari
Perkone
Caldari State
#56 - 2015-11-05 15:59:15 UTC
Something not related to this directly:

Will you add the same optimal/falloff behaviour to existing EWar modules with optimal/falloff? Or will it be one big mess that new players start crying when you try to explain it?
l0rd carlos
the king asked me to guard the mountain
#57 - 2015-11-05 16:02:03 UTC
Will neut drones change in any way? Will they get the falloff?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Aiyshimin
Descendant Command
#58 - 2015-11-05 16:02:04 UTC
I'm not exactly sure what's the intended effect of this change, it just seems that cap-using fits are even less viable after this goes live, which wasn't really necessary.
imnotangry
Royton Patronnus
#59 - 2015-11-05 16:26:43 UTC
Is there any chance of buffing the officer versions of these mods a little more than their deadspace counterparts to better reflect the postion in the whole meta system? like reduced fitting requirements? or more ewar power? but the other changes are awesome tbh
Cristl
#60 - 2015-11-05 16:38:51 UTC
Rivr Luzade wrote:
M3phistopheles wrote:
Rivr Luzade wrote:
The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!

What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.


Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear?

It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects.

For instance the existing Unstable Power Flucturator and 5/0/00W. However, I do not see why Gremlin is a bad descriptive word for one of the neuts. The description in the link fits the purpose of this mod quite well.


I'd just ignore ignorant twits like this guy. Some people, young and with small intellectual scope, try to relate everything to computer games. World of Warcraft (WoW) is a common target. I know this because recently what are now known as 'polarised' weapons, prior to their release, were to be called 'blighted' weapons. While I agree this is a poor choice of name, a huge number of people objected because it made them think of 'Dungeons & Dragons' themes (rather than objecting to space-themed weapons being compared to diseases of plants!) It turns out that was also the fault of WoW (I lacked the patience to figure out the exact connection; one hopes it's nothing to do with skeletons and the Irish potato blight, that would be repugnant).