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[December] Module Tiericide - Neutralizers and Nosferatu

First post
Author
Harvey James
The Sengoku Legacy
#21 - 2015-11-05 14:02:00 UTC
amarr laser kiters are getting shafted here big time.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#22 - 2015-11-05 14:04:15 UTC  |  Edited by: Harvey James
anyone noticed how skewed the cpu too pg requirement is on small neuts/nos's compared too medium and larges are?

and who has 10pg too spare on a frig too put a T2 small neut on it? , i bet the sentinel/neut based ships can't fit them without sacrificing a ton of fittings on fitting mods

on larges, the tiny difference in pg and cpu between them means only T2 will see much use, scoped only for those who haven't trained the lv 5 skill

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Anthar Thebess
#23 - 2015-11-05 14:06:25 UTC
FT Diomedes wrote:
Anthar Thebess wrote:
Will faction versions will be added to respective LP store?
Do you plan to create capital versions of this modules?


They already announced that Capital versions would be forthcoming.

Which had the potential to massively wreck the demand for the Large variants... But now, the Large variants will continue to be in demand because Bhaalgorns will be even sexier (and Armageddons too!).


This is why i am asking about it.
If we have rebalanced now , why we don't have capital mods balanced as well.
They don't need to be seeded, but stats can be known already and modified thanks to community feedback.
Eti Skywalker
Eternity INC.
Goonswarm Federation
#24 - 2015-11-05 14:08:35 UTC
Can you please tweak the neut icons a bit, to indicate the size? For example a slightly lesser icon for the small neut, and a slightly bigger for the heavy? Or 1 lightnings for small, 2 for medium, 3 for heavy?

Would be cool in situtations when you fit neuts of differnt sizes.
Lloyd Roses
Artificial Memories
#25 - 2015-11-05 14:11:07 UTC
With 100+km neuts and 40km scrams avaiable, kiting might take a hit :<
Harvey James
The Sengoku Legacy
#26 - 2015-11-05 14:12:12 UTC
-T2 nos's/neuts need too have higher strength in the cap transfer/neuted but normal meta range
- scoped should have the highest range comfortably or its obsoleted by T2 what happened too everything having its role instead of being obsloted?
- compacts need lower fittings
-unstable meta 4 should be converted too restrained instead of being deleted

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#27 - 2015-11-05 14:13:07 UTC
Eti Skywalker wrote:
Can you please tweak the neut icons a bit, to indicate the size? For example a slightly lesser icon for the small neut, and a slightly bigger for the heavy? Or 1 lightnings for small, 2 for medium, 3 for heavy?

Would be cool in situtations when you fit neuts of differnt sizes.


it would be nice if the neut and nos icons got a different look the tiny icon difference is a bit lame

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#28 - 2015-11-05 14:21:19 UTC
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.

Also NOS grid usage has always been contentious....is there any scope to give them some help there?
Harvey James
The Sengoku Legacy
#29 - 2015-11-05 14:24:07 UTC
afkalt wrote:
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.

Also NOS grid usage has always been contentious....is there any scope to give them some help there?


range hits? have you seen the amount of falloff added too them?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#30 - 2015-11-05 14:28:22 UTC
Harvey James wrote:
afkalt wrote:
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.

Also NOS grid usage has always been contentious....is there any scope to give them some help there?


range hits? have you seen the amount of falloff added too them?



Yes, I have.

Let's look at the Corpus X-Type Heavy Energy Nosferatu because it is what I have highlighted.

Today: 120 drain at 42km.

Tomorrow: 80% of 120 at 40km.

A small percentage of an already low amount beyond my original 42km range is not something I'm happy to trade.
Harvey James
The Sengoku Legacy
#31 - 2015-11-05 14:30:17 UTC
afkalt wrote:
Harvey James wrote:
afkalt wrote:
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.

Also NOS grid usage has always been contentious....is there any scope to give them some help there?


range hits? have you seen the amount of falloff added too them?



Yes, I have.

Let's look at the Corpus X-Type Heavy Energy Nosferatu because it is what I have highlighted.

Today: 120 drain at 42km.

Tomorrow: 80% of 120 at 40km.

A small percentage of an already low amount beyond my original 42km range is not something I'm happy to trade.


ah i see, what they have done is give neuts and nos the range

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Amakish
Snipes Incorporated UK
#32 - 2015-11-05 14:31:24 UTC  |  Edited by: Amakish
im just glad that the ashimmu can finally have a neuting fitthat can take advantage of the web range bonus :)
Phoenix Jones
Small-Arms Fire
#33 - 2015-11-05 14:33:11 UTC
So now my hictor will have double cap injectors now...

Does sig radius reduce neut amounts? I remember them saying something about that.

Yaay!!!!

afkalt
Republic Military School
Minmatar Republic
#34 - 2015-11-05 14:41:28 UTC
Amakish wrote:
im just glad that the ashimmu can finally have a neuting fitthat can take advantage of the web range bonus :)



And it'll neut less than a small neut near the end of those webs. You'll just be burning your cap for nothing. Hell at 15kms you're neuting at 50% effectiveness.
Anthar Thebess
#35 - 2015-11-05 14:49:23 UTC
Lloyd Roses wrote:
With 100+km neuts and 40km scrams avaiable, kiting might take a hit :<

When you commit to the battlefield ..... Twisted
Amakish
Snipes Incorporated UK
#36 - 2015-11-05 14:49:26 UTC  |  Edited by: Amakish
still better than not neuting at all....

also 16500 meter optimal range on the medium a-type is not bad and then comes falloff... im happy...
Carthereon Crust
EVE University
Ivy League
#37 - 2015-11-05 14:52:03 UTC  |  Edited by: Carthereon Crust


Maybe I'm reading this wrong, but in-game the faction Heavy Energy Neutralizers has a range of 29.4k. In your chart it says it's now 24k (-3.4k), which leaves 2k range unaccounted for.
afkalt
Republic Military School
Minmatar Republic
#38 - 2015-11-05 15:01:13 UTC
Carthereon Crust wrote:


Maybe I'm reading this wrong, but in-game the faction Heavy Energy Neutralizers has a range of 29.4k. In your chart it says it's now 24k (-3.4k), which leaves 2k range unaccounted for.



The deadspace nos is in a similar position.
M3phistopheles
Oruze Cruise
White Stag Exit Bag
#39 - 2015-11-05 15:02:06 UTC  |  Edited by: M3phistopheles
I'm not a fan of the meta names;

Quote:
Heavy Gremlin Compact Energy Neutralizer


Quote:
Heavy Infectious Scoped Energy Neutralizer


They seem very WoW to me. I would suggest changing them to;

Heavy Gremlin Compact Energy Neutralizer -> Heavy Compact Energy Neutralizer

Heavy Infectious Scoped Energy Neutralizer -> Heavy Ranged Energy Neutralizer

These simpler names make their function easier to understand. You do not need the sick nasty descriptive word in the module name.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#40 - 2015-11-05 15:08:19 UTC  |  Edited by: Rivr Luzade
M3phistopheles wrote:
I'm not a fan of the meta names;

Quote:
Heavy Gremlin Compact Energy Neutralizer


Quote:
Heavy Infectious Scoped Energy Neutralizer


They seem very WoW to me. I would suggest changing them to;

Heavy Gremlin Compact Energy Neutralizer -> Heavy Compact Energy Neutralizer

Heavy Infectious Scoped Energy Neutralizer -> Heavy Ranged Energy Neutralizer

These simpler names make their function easier to understand. You do not need the sick nasty descriptive word in the module name.

Get lost! Evil We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.