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[December] Module Tiericide - Neutralizers and Nosferatu

First post
Author
Sitting Bull Lakota
Imperial Academy
Amarr Empire
#181 - 2015-12-04 06:25:47 UTC
Judging from the charts, nos will siphon gj instead of "points" now?
Harvey James
The Sengoku Legacy
#182 - 2015-12-04 14:12:47 UTC  |  Edited by: Harvey James
so this thread was totally ignored as patch notes are out , awesome stuff, all those meta 4 neuts everyone runs right now will just be converted then into which mod exactly no list was ever provided, instead of making them enduring (less cap use) as would have made sense.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gizznitt Malikite
Agony Unleashed
Agony Empire
#183 - 2015-12-04 20:00:00 UTC

Interesting change.

As a side note, how have we considered the impact this will have on Fleet Interceptors?

One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They utilized their warp disruption range bonus to stay out of heavy neut range, and their speed to mitigate drone damage. While MJD's have encroached on this role before, this change feels like the final nail in the coffin for such a role, as a Heavy Neut will now neut out any interceptor within 50 km's.

Does CCP plan to revisit the role of fleet interceptors in the not to distant future, as this change leaves the Crusader in particular rather gimped in fulfilling this role (as it lacks 3 mids to fit a cap booster, mwd, and point).
MAS0RAKSH
Doomheim
#184 - 2015-12-06 00:01:45 UTC
Gizznitt Malikite wrote:

Interesting change.

As a side note, how have we considered the impact this will have on Fleet Interceptors?

One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They utilized their warp disruption range bonus to stay out of heavy neut range, and their speed to mitigate drone damage. While MJD's have encroached on this role before, this change feels like the final nail in the coffin for such a role, as a Heavy Neut will now neut out any interceptor within 50 km's.

Does CCP plan to revisit the role of fleet interceptors in the not to distant future, as this change leaves the Crusader in particular rather gimped in fulfilling this role (as it lacks 3 mids to fit a cap booster, mwd, and point).


gimps amarr laser ships even more. remove the energy turret cap usage for a resistance to nos/neut like a built in cap battery (fits well with the amarr adapting to blood raider systems)

interceptors... get a few more ceptors -did you really want to live forever?

Legion electronic system -tracking disruptor bonus
Legion offensive drone -nos/neut range and amount bonus instead of medium energy turret cap use
Legion offensive covert -launcher slots and nos/neut range and amount bonus
Legion engineering augmented -nos/neuts only partially effective against legion with this system.

Amarr -solved and playable with these changes.

Kystraz
Federal Navy Academy
Gallente Federation
#185 - 2015-12-06 00:04:01 UTC
The crusader never used its range bonus to stay out of range of heavy neuts because it doesn't have a range bonus.
Harvey James
The Sengoku Legacy
#186 - 2015-12-08 18:23:04 UTC
meta 4 neuts were converted too compacts instead of scoped ShockedShocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

FT Cold
No Vacancies
No Vacancies.
#187 - 2015-12-09 20:24:14 UTC
Cap warfare is still too powerful when stacked. Neuts need to have a stacking penalty when applied to subcaps.
Zockhandra
Canadian Bacon.
Honorable Third Party
#188 - 2015-12-10 14:33:30 UTC
FT Cold wrote:
Cap warfare is still too powerful when stacked. Neuts need to have a stacking penalty when applied to subcaps.



Stacking penalty against the 10,000 Cap Raven navy issue with a capacitor battery and booster.

Can see alot of bhaalgorns shedding tears about how the raven neuts better by just being the target

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Zockhandra
Canadian Bacon.
Honorable Third Party
#189 - 2015-12-10 14:36:45 UTC
MAS0RAKSH wrote:
Gizznitt Malikite wrote:

Interesting change.

As a side note, how have we considered the impact this will have on Fleet Interceptors?

One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They utilized their warp disruption range bonus to stay out of heavy neut range, and their speed to mitigate drone damage. While MJD's have encroached on this role before, this change feels like the final nail in the coffin for such a role, as a Heavy Neut will now neut out any interceptor within 50 km's.

Does CCP plan to revisit the role of fleet interceptors in the not to distant future, as this change leaves the Crusader in particular rather gimped in fulfilling this role (as it lacks 3 mids to fit a cap booster, mwd, and point).


gimps amarr laser ships even more. remove the energy turret cap usage for a resistance to nos/neut like a built in cap battery (fits well with the amarr adapting to blood raider systems)

interceptors... get a few more ceptors -did you really want to live forever?

Legion electronic system -tracking disruptor bonus
Legion offensive drone -nos/neut range and amount bonus instead of medium energy turret cap use
Legion offensive covert -launcher slots and nos/neut range and amount bonus
Legion engineering augmented -nos/neuts only partially effective against legion with this system.

Amarr -solved and playable with these changes.



That Sir,

Is the best and most practicle soloution to Amarr that i have ever seen. EVER

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

FT Cold
No Vacancies
No Vacancies.
#190 - 2015-12-10 20:31:52 UTC
Zockhandra wrote:
FT Cold wrote:
Cap warfare is still too powerful when stacked. Neuts need to have a stacking penalty when applied to subcaps.



Stacking penalty against the 10,000 Cap Raven navy issue with a capacitor battery and booster.

Can see alot of bhaalgorns shedding tears about how the raven neuts better by just being the target


Well maybe they should have to spread their neuts out, or be willing to accept a penalty if they want to have maximum neuting power.
Shelick
Brutor Tribe
Minmatar Republic
#191 - 2015-12-14 18:06:06 UTC
Aquila Sagitta wrote:
Between this and the hic changes kiting is getting the nerf bat hard!



Good, we need brawling back.
Alexis Nightwish
#192 - 2015-12-14 18:56:04 UTC
Harvey James wrote:
meta 4 neuts were converted too compacts instead of scoped ShockedShocked

I'm pretty sure that with every tiericide pass they're just going to convert all meta modules to 'Compact' so that it doesn't break fits.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Fird
Stay Frosty.
A Band Apart.
#193 - 2015-12-20 18:54:51 UTC
Seriously though, what happens to the isk invested in the meta versions? Imagine being a big supplier and suddenly you are out billions because ccp changed a few stats.

Is there some sort of reimbursement for having expensive meta mods replaced with cheaper renamed modules with different stats?
d0cTeR9
Caldari Provisions
Caldari State
#194 - 2016-01-02 03:57:52 UTC
Gizznitt Malikite wrote:

Interesting change.

As a side note, how have we considered the impact this will have on Fleet Interceptors?

One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They utilized their warp disruption range bonus to stay out of heavy neut range, and their speed to mitigate drone damage. While MJD's have encroached on this role before, this change feels like the final nail in the coffin for such a role, as a Heavy Neut will now neut out any interceptor within 50 km's.

Does CCP plan to revisit the role of fleet interceptors in the not to distant future, as this change leaves the Crusader in particular rather gimped in fulfilling this role (as it lacks 3 mids to fit a cap booster, mwd, and point).


About time those near-invincible, near-untackle, fight-dictating fleets/gangs got nerfed.

Been around since the beginning.

Kasia en Tilavine
School of Applied Knowledge
Caldari State
#195 - 2016-01-17 05:26:47 UTC


Fird wrote:
Seriously though, what happens to the isk invested in the meta versions? Imagine being a big supplier and suddenly you are out billions because ccp changed a few stats.

Is there some sort of reimbursement for having expensive meta mods replaced with cheaper renamed modules with different stats?


I geniunely laughed for like... 10 minutes. Thanks.

Question about the dragoon and geddon bonus. Now that range values have been changed, the geddon/dragoon bonus is substantially weaker at providing small gang grid coverage and also weaker at allowing the neuts to hit other neut ships outside their range.

With the old bonus there was a 10-12.5 km range where the neut differential between a geddon and Dominix/typhoon was 100%\0%.

Post changes, there is only an 8-10 km 100%\50% effect differential. With a 6-10 km 50/25% effect ratio.

This is a huge nerf to the value/applicability ratio on that particular bonus. Would you consider upinng the 10%\5% per level to a 15%\7.5% per level? This would bring the ratio to 100%\42.5%, and pushed into falloff the geddon could manage a 50%\12.5% effect ratio.
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