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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
FT Diomedes
The Graduates
#161 - 2015-11-06 01:16:19 UTC
Alexis Nightwish wrote:
Lastly, please make it so that all scripted WDFGs prevent ANY targeted ship from jumping through stargates. Currently it is just capitals and that a) makes no sense, and b) is dumb.


Honestly, I do not think anything should stop any ship from jumping back through a stargate (except an aggression timer). But maybe that's just me...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Captain StringfellowHawk
Forsaken Reavers
#162 - 2015-11-06 01:23:17 UTC
Skyler Hawk wrote:
afkalt wrote:
[quote=Aiyshimin]So much this. It's like they've never seen a proteus.

Ed: 26.6 km scram, 185k EHP (not even slaved), over 900 DPS. Yeah....but these HICs....totally different Lol

To achieve that result with a proteus, you are using a 200m ISK faction scram on a 450m hull with links and heat, and even then you fall 10 km short of the tackling capabilities that hictors will get with just a t2 WDFG and no links, at a total cost of around 250m. It's not a remotely honest comparison.


I used that 200m Faction scram on every proteus period. You faction web a loki... Whats a 200m Scram on a proti? Running a few anoms, level 4's or any other PVE site and its yours. Considering when you field a proteus in small gang or even solo you almost always get the kill, unless the "Small gang" blob gets you.
Madrax573
Doomheim
#163 - 2015-11-06 01:28:02 UTC
I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!

I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.

If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.
FT Diomedes
The Graduates
#164 - 2015-11-06 01:29:00 UTC
Madrax573 wrote:
I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!

I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.

If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.


Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#165 - 2015-11-06 01:39:36 UTC
So give me give a translation of what CCP is "offering" the lobbyists from farmville online:

Hey kids, wanna has a 40km scram on an unsinkable boat for all your prescious citadels. We heard you and you said you wanted your farms in farmville-land free of content, so you can farmville your lands in high- errm not so nullsec, there you go.

Oh by the way, you tax returns on moon poo just increased, happy farmville everyone!!!!1111one..


How about NO?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Captain StringfellowHawk
Forsaken Reavers
#166 - 2015-11-06 01:41:34 UTC
I am all for these HIC changes as it gives them use in the current Nullify all the roams meta. At least with this ship the chance of catching something raises up higher. Currently its he decloaked and is 90km away already, or he decloaked.. and he warped. Tho the bubble wont be stopping them from warping away as the Script is the only thing changing, at least you have a chance of grabbing one now without needing to pray to server ticks or a crap load of linked ceptors.

I sold my HIC long ago because in todays meta it became useless. Every roam encountered burned out of bubbles or just warped off and your stuck on grid waiting for it to drop. Now the hics have a chance to play again in the small gang world or even Solo. Only true way to see is when it comes out. Pending on how many risk-averse people throw pitchforks around over low cost frigs that now have a chance of getting pointed.
Catherine Laartii
Doomheim
#167 - 2015-11-06 01:42:05 UTC
For all the people saying that the long scram is going to be OP, broken, etc. consider this:

It's still only one infini-point per hictor. It's really not that powerful if you're fighting with friends, especially considering that most of these are slow enough to get locked down by a heavy brawler (or several).
Madrax573
Doomheim
#168 - 2015-11-06 01:46:48 UTC
FT Diomedes wrote:
Madrax573 wrote:
I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!

I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.

If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.


Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble.


I have gone through the entire thread and item descriptions and can't see anywhere where it says that once it's scripted the bubble is not generated.

Please link a quote/doc or something that states this as if this is the case then I'm fine with it.

Not trolling or arguing I just can't find where it say that and want to clarify my understanding.

Cheers
Querns
Science and Trade Institute
Caldari State
#169 - 2015-11-06 01:50:11 UTC
Desorem wrote:
I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example.
People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes.

Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers.

And make generator with new script impossible to activate if hic is less then 35 km away from stargate. Pirate

WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

FT Diomedes
The Graduates
#170 - 2015-11-06 02:27:05 UTC
Desorem wrote:
I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example.


I completely agree with this part. Especially since I hear that you can sneak a HIC into a frigate only WH by fitting multiple WDFG's.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#171 - 2015-11-06 02:31:25 UTC
Madrax573 wrote:
FT Diomedes wrote:
Madrax573 wrote:
I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!

I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.

If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.


Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble.


I have gone through the entire thread and item descriptions and can't see anywhere where it says that once it's scripted the bubble is not generated.

Please link a quote/doc or something that states this as if this is the case then I'm fine with it.

Not trolling or arguing I just can't find where it say that and want to clarify my understanding.

Cheers


Quote:
Changes
Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs


From the current description for the Focused Warp Disruption Script:

Quote:
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Judas Lonestar
Stryker Industries
Stryker Group
#172 - 2015-11-06 02:55:51 UTC
Soooo, wheres the generator to prevent warping, prevent MJDing, prevent MWDing and cause all objects in the bubble range to decloak. Thats the disrupt generator I want.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#173 - 2015-11-06 03:06:36 UTC
CCP Larrikin wrote:
Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.


Save yourself the trouble and put it in at the start. You can adjust its range and such in future balance passes without starting off with something that is clearly OP as hell.
Zorena
Questionable Ethics.
Ministry of Inappropriate Footwork
#174 - 2015-11-06 03:15:02 UTC
Hi, 10nm afterburner keres might be the good thing to counter it if not just the regular one, I see them being a problem only if they are blobbing with them, so I guess goonspace is going to even be more dangerous to goto when its released sence small kitey gangs are going to have all sorts of problems fighting blobs of thise ships.

grr goons, I still think its a cool change tho.
Madrax573
Doomheim
#175 - 2015-11-06 03:34:00 UTC
FT Diomedes
[quote wrote:
Changes
Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs


From the current description for the Focused Warp Disruption Script:

Quote:
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
[/quote]

Awesome cheers.

Well then I can't see any major issue with this tbh.
Grm Makentor
Deep Core Mining Inc.
Caldari State
#176 - 2015-11-06 04:31:42 UTC
Hi
I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit.
Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances?
Sabriz Adoudel
Move along there is nothing here
#177 - 2015-11-06 06:02:32 UTC  |  Edited by: Sabriz Adoudel
This looks like an interesting shakeup.

I'm not sure if I'd support adding deadspace WDFGs; I'm leaning toward it. They'd have their uses.

I support the New Order and CODE. alliance. www.minerbumping.com

Nevyn Auscent
Broke Sauce
#178 - 2015-11-06 06:21:50 UTC
Grm Makentor wrote:
Hi
I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit.
Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances?

This adds nothing a gate camp could not already do to you.
A Solo player is not applying enough DPS to make any real difference if they use an Azeru or if they use a new HIC. Except the HIC can't continue to chase you if you are oversize AB fitted.
So for solo players, 0 difference.
Challus Mercer
Viziam
Amarr Empire
#179 - 2015-11-06 07:04:10 UTC
Catherine Laartii wrote:
For all the people saying that the long scram is going to be OP, broken, etc. consider this:

It's still only one infini-point per hictor. It's really not that powerful if you're fighting with friends, especially considering that most of these are slow enough to get locked down by a heavy brawler (or several).

Not exactly. You can fit a lot of this to a single hictor. Cap booster solves all problems with cap.
afkalt
Republic Military School
Minmatar Republic
#180 - 2015-11-06 08:18:22 UTC
Querns wrote:
Desorem wrote:
I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example.
People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes.

Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers.

And make generator with new script impossible to activate if hic is less then 35 km away from stargate. Pirate

WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.



You know reality isn't welcome here, right Lol

Still, at least I learned just how disgusted many, many people seem to be at the idea of committing to a fight.