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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#21 - 2015-11-05 11:18:54 UTC  |  Edited by: ChromeStriker
Destoya wrote:
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?


Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these...

I doubt its info that can be given but comparing these to prices of points now...?

No Worries

Saisin
Chao3's Rogue Operatives Corp
#22 - 2015-11-05 11:24:47 UTC
ChromeStriker wrote:
Saisin wrote:
Very interesting..

I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.

This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!



there is nly one script....

And scramming bubble would be BAD!


I am not talking about scramming bubble.
A focused script cause the field generator to act like a targeted warp disruptor, with a better range.
so I am suggesting that adding a focused scram script would work like a targeted warp scrambler, with a lower range than the current focused script.


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Check out the Minarchist Space Project

Airi Cho
Dark-Rising
Wrecking Machine.
#23 - 2015-11-05 11:27:57 UTC
ChromeStriker wrote:
Destoya wrote:
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?


Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these...

I doubt its info that can be given but comparing these to prices of points now...?


faction modules outperform T2 in many cases without the additional training. the benefit of T2 over faction is usually price and things like T2 Ammo.
Megarom
Shiva
Northern Coalition.
#24 - 2015-11-05 11:28:54 UTC
How about more script variance

1) Classic infinity-point
2) Scrambling script so that scrambling range can be balanced separately
3) point strength in the scale of the upcoming capital point and better range or ship speed to compensate.
Rain6637
GoonWaffe
Goonswarm Federation
#25 - 2015-11-05 11:33:48 UTC  |  Edited by: Rain6637
Megarom wrote:
How about more script variance

1) Classic infinity-point
2) Scrambling script so that scrambling range can be balanced separately
3) point strength in the scale of the upcoming capital point and better range or ship speed to compensate.

you want double infinity scramble strength?

oh by script. warfare link bonuses would be better
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#26 - 2015-11-05 11:35:08 UTC
as well as allowing rr, I'd like to see much more understandable mobility penalties, like just not being able to use prop mods while you're doing hic stuff. I can't be dealing with all this +x% agility -y% mass or whatever.
Shilalasar
Dead Sky Inc.
#27 - 2015-11-05 11:36:12 UTC
Airi Cho wrote:
ChromeStriker wrote:
Destoya wrote:
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?


Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these...

I doubt its info that can be given but comparing these to prices of points now...?


faction modules outperform T2 in many cases without the additional training. the benefit of T2 over faction is usually price and things like T2 Ammo.


But not many T2 modules require a skill to lvl 5 to use them. Especially if the skill doesn´t actually incresase the performance at all. T2 guns and links are the only other T2s that have a lvl 5 prereq that come to mind.

And yeah, Concordshop...
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#28 - 2015-11-05 11:42:29 UTC  |  Edited by: xttz
Destoya wrote:
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?


I don't really understand why Graviton Physics is a requirement for these to start with, it's a science/manufacturing skill. It's like requiring Caldari Starship Engineering to fly t2 Caldari hulls.

It would make more sense if WDFGs had their own skill under Electronic Systems with standard pre-reqs (level 1 for T1, level 4 for T2), plus some form of bonus for each level trained (reduced thrust/velocity penalties or something).
Anthar Thebess
#29 - 2015-11-05 11:48:39 UTC  |  Edited by: Anthar Thebess
Can you modify Sansha /Concord version to be different in terms of fitting.
One requiring less power grid but more CPU , and the opposite on the another.
More important choices.


This can be a really nice isk sink.

CONCORD VERSION (-7 CPU , +10 Power grid) :
- 100 mil + meta 1 module + 50.000 LP

SANSHA VERSION (+7 CPU , -10 Power grid):
- 100 mil + meta 1 module + 10.000 LP


Just make both available only in faction LP stores.
Difference in LP amount is as you can't compare ability to generate CONCORD LP to pirate faction store.

If you really add this to drop tables , don't forget to put CONCORD version there also , to Concord mission ships.


Meta versions will brake the market , as T1 version build cost will make it obsolete.
Can instead of normal module we get a BPC drop that will have build cost higher by 30% than the T1 Version?


Scripts :
1. No script normal bubble
2. Focused point - like current , no scram
3. Focused Scram - 50% range , scram
4. Hyper Bubble Modification ( or whatever you will call it) 10KM bubble appearing 10km from the front of the HIC , moving when the HIC is changing alignment.

The last one will put very interesting game play.
1 mistake of the HIC pilot , or a bump, and totally different ships are bubbled.
000708070 white
Kernite Kollectors
#30 - 2015-11-05 11:48:48 UTC
31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .
Oops
Drechlas
Deep Core Mining Inc.
Caldari State
#31 - 2015-11-05 11:49:16 UTC  |  Edited by: Drechlas
More readable format

https://docs.google.com/spreadsheets/d/1I9gNYh03OKNIr3tMNteEH-051htPaUbsLmYqpKwULDY/edit?usp=sharing

Sooo, Larrakin updated his post while I was out for lunch, so the only advantage is that you can actually copy paste the table and you don't need to link the image of a speadsheet.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#32 - 2015-11-05 11:51:39 UTC
000708070 white wrote:
31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .
Oops



... 36ish with skills Blink

No Worries

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#33 - 2015-11-05 12:00:21 UTC
ChromeStriker wrote:
000708070 white wrote:
31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .
Oops



... 36ish with skills Blink


time to biomass I guess, more free kills for campers and blobbers ;_;
Querns
Science and Trade Institute
Caldari State
#34 - 2015-11-05 12:07:37 UTC
xttz wrote:
Destoya wrote:
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?


I don't really understand why Graviton Physics is a requirement for these to start with, it's a science/manufacturing skill. It's like requiring Caldari Starship Engineering to fly t2 Caldari hulls.

It would make more sense if WDFGs had their own skill under Electronic Systems with standard pre-reqs (level 1 for T1, level 4 for T2), plus some form of bonus for each level trained (reduced thrust/velocity penalties or something).

I agree with this -- make a new skill for warp disruption field operation, and grant it to those at their current graviton physics level, so long as they have heavy interdictors to at least 1. Reduce bubble/infinite point size, and give the skill a bonus to size to effectively "cancel" the change.

Full disclosure: I have Graviton Physics 5. :V

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

FT Diomedes
The Graduates
#35 - 2015-11-05 12:08:02 UTC  |  Edited by: FT Diomedes
As someone with HIC V and Graviton Physics V, this makes me quite happy. HIC's are already great ships. Don't make them any easier to get into or they will blot out the sun. A truly awesome and underrated ship class just got better.

There is no reason to add new skills.

PS - WTB four faction WDFG's ASAP!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Airi Cho
Dark-Rising
Wrecking Machine.
#36 - 2015-11-05 12:09:32 UTC
wasnt it graviton waves or so that disrupt the warp field? so the science skill kind of make sense.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#37 - 2015-11-05 12:10:17 UTC
Ehh, I'm not feeling the scramble bonus. Large ships already have trouble enough going through nullsec(they are already a pretty rare sight to begin with) let alone when there is a chuckling interdictor stalking them and having various incredulous sniping ships shooting them from a safe distance. And its not only large ships either, you would eliminate any ship that do not have any bonuses towards afterburners.

I can see interdictors being far more popular now, for the wrong reasons. I -could- see maybe a speed reduction, like a global bubble web of some sort. Maybe. But not a scramble. Nope.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#38 - 2015-11-05 12:19:02 UTC
I'm not entirely sure how I feel about the long range scrambling effect - I think that it somewhat infringes on the role of the Lachesis / Arazu but being able to operate with twice the tank and an awful lot more offensive DPS.

The armor tanked varieties, I suspect, are going to become prevalent on camps, thanks to their ability to fit their own rack of Sebos in the mids. You end up with one ship able to act as fast tackle and decent dps while still having a substantial tank.
Lamhoofd Hashur
Overload This
Escalation Theory
#39 - 2015-11-05 12:24:35 UTC  |  Edited by: Lamhoofd Hashur
Nevermind this
FT Diomedes
The Graduates
#40 - 2015-11-05 12:29:44 UTC
Sentient Blade wrote:
I'm not entirely sure how I feel about the long range scrambling effect - I think that it somewhat infringes on the role of the Lachesis / Arazu but being able to operate with twice the tank and an awful lot more offensive DPS.

The armor tanked varieties, I suspect, are going to become prevalent on camps, thanks to their ability to fit their own rack of Sebos in the mids. You end up with one ship able to act as fast tackle and decent dps while still having a substantial tank.


The Lachesis is a hell of a lot more nimble than any of the HIC's. Taking a HIC along on a roam is pretty painful.

The Lachesis also has that awesome point range, even before heat, pimping, and links.

And the Lachesis doesn't have to stop doing its job to receive remote repairs. I've already been using a Broadsword and Onyx a lot. I often find it essential to cycle my infinite points to keep a target locked down and my ships alive.

In short, HIC's just got a lot better, but the Lachesis is still an excellent ship with its own role.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.