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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
Anthar Thebess
#181 - 2015-11-06 08:29:53 UTC
CCP Larrikin wrote:

Q&A
Q: Where will we get the new meta and faction modules?!
A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules.


When rest of the true/sansha modules will be put to sansha LP store as currently we don't have there any.
Just implants , worthless faction ammo ( much worst than imperial navy) and faction XL ammo for revelations , that almost no one use.
sabastyian
Worthless Carebears
The Initiative.
#182 - 2015-11-06 08:47:36 UTC
Have you considered making it so when using a WDFG the base resistance of a ship drops by 75% but they can receive remote assistance? Or some similar resistance drop so people flying hics actually have half a chance in surviving until they they can shut the field off?
Inggroth
Harbingers of Reset
#183 - 2015-11-06 10:29:54 UTC  |  Edited by: Inggroth
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.
Aiyshimin
Shiva Furnace
#184 - 2015-11-06 10:45:13 UTC
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.

Aiyshimin
Shiva Furnace
#185 - 2015-11-06 11:02:31 UTC
Grm Makentor wrote:
Hi
I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit.
Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances?


Apparently they need a buff if you can win them outnumbered.

Kiter's Blindness (as defined by Roime et al) is a recently found mental condition defined by it's delusional spectrum.

Subjects typically exhibit delusions of grandeur, when in reality their experienced success can be traced back to broken game mechanics such as the total domination of speed over every other ship attribute, imbalanced individual ships and equipment, and off-grid boosts. Second dominant delusion in the spectrum is persecutory delusion- when interviewed, nearly all subjects express conviction that "CCP devs always favour blobs and want to kill all solo/small gang PVP, and that the blob is against them in every situation". In addition to these main delusions, they express a strong sense of entitlement, as well as pronounced resistance to any change that might make their autowinmobiles vulnerable in at least some marginal and exceedingly rare situation.
Captain StringfellowHawk
Forsaken Reavers
#186 - 2015-11-06 11:08:58 UTC
afkalt wrote:
Querns wrote:
Desorem wrote:
I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example.
People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes.

Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers.

And make generator with new script impossible to activate if hic is less then 35 km away from stargate. Pirate

WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.



You know reality isn't welcome here, right Lol

Still, at least I learned just how disgusted many, many people seem to be at the idea of committing to a fight.


What, you seriously expected people in a PVP game to commit to fights? What is this 2008?
Randolph Sykes
Yukkuri Pharmaceuticals
#187 - 2015-11-06 11:21:35 UTC
Aiyshimin wrote:
So many posts basically saying

"omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC"


Aiyshimin wrote:

Subjects typically exhibit delusions of grandeur, when in reality their experienced success can be traced back to broken game mechanics such as the total domination of speed over every other ship attribute, imbalanced individual ships and equipment, and off-grid boosts. Second dominant delusion in the spectrum is persecutory delusion- when interviewed, nearly all subjects express conviction that "CCP devs always favour blobs and want to kill all solo/small gang PVP, and that the blob is against them in every situation". In addition to these main delusions, they express a strong sense of entitlement, as well as pronounced resistance to any change that might make their autowinmobiles vulnerable in at least some marginal and exceedingly rare situation.

Couldn't help but chuckle at you being completely clueless. Kiting gangs of autowinmobiles are going to be absolutely invulnerable thanks to this new stuff.
Challus Mercer
Viziam
Amarr Empire
#188 - 2015-11-06 11:27:50 UTC
Aiyshimin wrote:
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.


So you want to say that the only way to counter long scrams should be cut? How do you suppose then the solo and small scale pilots without scout alt should escape scan res gate camps?
afkalt
Republic Military School
Minmatar Republic
#189 - 2015-11-06 11:36:20 UTC  |  Edited by: afkalt
Challus Mercer wrote:
Aiyshimin wrote:
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.


So you want to say that the only way to counter long scrams should be cut? How do you suppose then the solo and small scale pilots without scout alt should escape scan res gate camps?



See what's fundamentally wrong here is that you're inferring that dying to a prepared group when you are alone is somehow "bad" or "wrong".

Ed: I should clarify that this is not just you, the quoted poster, this attitude is rife across this thread.

"zomg, that gang of prepared pilots who outnumber me might actually kill me! THE HUMANITY!"
Aiyshimin
Shiva Furnace
#190 - 2015-11-06 11:53:46 UTC
Randolph Sykes wrote:
Aiyshimin wrote:
So many posts basically saying

"omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC"


Aiyshimin wrote:

Subjects typically exhibit delusions of grandeur, when in reality their experienced success can be traced back to broken game mechanics such as the total domination of speed over every other ship attribute, imbalanced individual ships and equipment, and off-grid boosts. Second dominant delusion in the spectrum is persecutory delusion- when interviewed, nearly all subjects express conviction that "CCP devs always favour blobs and want to kill all solo/small gang PVP, and that the blob is against them in every situation". In addition to these main delusions, they express a strong sense of entitlement, as well as pronounced resistance to any change that might make their autowinmobiles vulnerable in at least some marginal and exceedingly rare situation.

Couldn't help but chuckle at you being completely clueless. Kiting gangs of autowinmobiles are going to be absolutely invulnerable thanks to this new stuff.


Try again mate, you kind of missed the point there.
Captain StringfellowHawk
Forsaken Reavers
#191 - 2015-11-06 12:46:08 UTC
Aiyshimin wrote:
Randolph Sykes wrote:
Aiyshimin wrote:
So many posts basically saying

"omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC"


Aiyshimin wrote:

Subjects typically exhibit delusions of grandeur, when in reality their experienced success can be traced back to broken game mechanics such as the total domination of speed over every other ship attribute, imbalanced individual ships and equipment, and off-grid boosts. Second dominant delusion in the spectrum is persecutory delusion- when interviewed, nearly all subjects express conviction that "CCP devs always favour blobs and want to kill all solo/small gang PVP, and that the blob is against them in every situation". In addition to these main delusions, they express a strong sense of entitlement, as well as pronounced resistance to any change that might make their autowinmobiles vulnerable in at least some marginal and exceedingly rare situation.

Couldn't help but chuckle at you being completely clueless. Kiting gangs of autowinmobiles are going to be absolutely invulnerable thanks to this new stuff.


Try again mate, you kind of missed the point there.


Well, hopefully when these changes go thru he wont miss any more points :P
Lloyd Roses
Artificial Memories
#192 - 2015-11-06 13:38:43 UTC
afkalt wrote:
"zomg, that gang of prepared pilots who outnumber me might actually kill me! THE HUMANITY!"


I'm more concerned about diversity of viable fits. With those changes on the horizon, it won't phase me that much beyond boxing every ship in my hangar that isn't a 100mn tengu/sleipnir/broadsword/Nexor or otherwise overpropped svipul/sabre or whatnot.
From my POV, pvppppppp is normal though you can drag people apart by going fast and have them split on grid into slow, not so slow and fast people, turning pvpppppp into many small pvps, now it's becoming INFINIPOINT M8, get rekt! AND NO PULLING RANGE TO OUR FALCON!

Ofc I'm overreacting, but simply having such long scrams avaiable and eventually people abusing those for remote sebod instalock hole/gatecamps is making me pretty sad. 100mn Tengue, you're viable again ♥

afkalt
Republic Military School
Minmatar Republic
#193 - 2015-11-06 13:43:26 UTC
Lloyd Roses wrote:
afkalt wrote:
"zomg, that gang of prepared pilots who outnumber me might actually kill me! THE HUMANITY!"


I'm more concerned about diversity of viable fits. With those changes on the horizon, it won't phase me that much beyond boxing every ship in my hangar that isn't a 100mn tengu/sleipnir/broadsword/Nexor or otherwise overpropped svipul/sabre or whatnot.
From my POV, pvppppppp is normal though you can drag people apart by going fast and have them split on grid into slow, not so slow and fast people, turning pvpppppp into many small pvps, now it's becoming INFINIPOINT M8, get rekt! AND NO PULLING RANGE TO OUR FALCON!

Ofc I'm overreacting, but simply having such long scrams avaiable and eventually people abusing those for remote sebod instalock hole/gatecamps is making me pretty sad. 100mn Tengue, you're viable again ♥




See that's the thing, some people see it as the death of kiting whereas me, I see it as a massive long overdue shot in the arm for brawling.

It also will encourage people to diversify fleet comps a little - suddenly that blackbird/sentinel pilot is looking a lot more appealing, for example. Maybe all those utility neuts can be put to good use.

It'll shake up the meta quite a bit and that's always a good thing, it'll revitalise a lot of stuff that was quite literally choked to death by the kiting meta.


A change is as good as a rest, as they say.
elitatwo
Zansha Expansion
#194 - 2015-11-06 13:45:24 UTC
Randolph Sykes wrote:
...Couldn't help but chuckle at you being completely clueless. Kiting gangs of autowinmobiles are going to be absolutely invulnerable thanks to this new stuff.


Couldn't help but lol myself under table. Since you are almost familiar with mechanics and stuff™ may I steer you to youtube and Chessur's or Suitonia's "how to not loose constantly to blobb" channels.

I know what they are doing and it takes a lot of experience to pull these kinds of stunt they pull, kudos to them. It also almost pains me that fighting a possible 50000 member support "gang" with 4 or 5 people that magically "outnumber" you sound like "autowin" to you but maybe you should try this on your own sometimes.

EVE comes with blurry difficutly levels ranging from megablobb, very easy, gatecamps with logi, easy, medium, hard, very hard, solo, Warlords of the Deep.

What level do you prefer?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#195 - 2015-11-06 14:04:13 UTC
Kiting should remain viable, and simple Infinipoint covering 1.5 times traditional long point range sounds terribly one-sided. If they got a HIC, your ship choices are down to those that pull off 2km/s+ with overprop and marauders. If they don't, then there's little reason to not take out the rail phobos and kite them somewhere between 20k (webrange) and 40k (scramrange).
afkalt
Republic Military School
Minmatar Republic
#196 - 2015-11-06 14:13:57 UTC
Kiting will still remain viable, what will take a hit is solo kiting.

And if they have a HIC, bring scram web AB brawlers. Or have dual prop tacklers holding things down whilst the kiting ships plink damage from afar. Or ewar it to death. Or just shoot the bastard since he'll be much easier to kill than a lach or a prot which receives reps.

But in the interests of balance and honesty, I'll admit that perhaps that it is simply that I'm tired of the speed meta, tired of people just "nope"ing out of fights the second it doesn't go their way. Eve should reward the people prepared to go all in, not this non committal rubbish that's dominated for years.

I just don't believe getting people to commit to the fight is a bad thing.

I certainly do not think the sky is falling anything like as much as many. Happily this also closes the value gap between MWD and ABs.
Randolph Sykes
Yukkuri Pharmaceuticals
#197 - 2015-11-06 14:16:30 UTC
elitatwo wrote:
EVE comes with blurry difficutly levels ranging from megablobb, very easy, gatecamps with logi, easy, medium, hard, very hard, solo, Warlords of the Deep.

What level do you prefer?

My killboard should say it all to you. If not, may I steer you to youtube and the Lussy Lou's channel, where I show up occasionally.

Now that my play style is clear to you, let me ask you how allowing HICs to create a no-fly area around a kiting gang for hostile fast tackle ships is something kite gangs will suffer from? HICs are going to be essential for null roaming gangs already due to the ability to prevent enemy from hiding in a citadel. Now that they are also going to be very effective for preventing hostiles from getting on top of your friends, I can only thank CCP for being nice to us kitey rascals once in a while.Big smile
Challus Mercer
Viziam
Amarr Empire
#198 - 2015-11-06 14:22:48 UTC
afkalt wrote:
Challus Mercer wrote:
Aiyshimin wrote:
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.


So you want to say that the only way to counter long scrams should be cut? How do you suppose then the solo and small scale pilots without scout alt should escape scan res gate camps?



See what's fundamentally wrong here is that you're inferring that dying to a prepared group when you are alone is somehow "bad" or "wrong".

Ed: I should clarify that this is not just you, the quoted poster, this attitude is rife across this thread.

"zomg, that gang of prepared pilots who outnumber me might actually kill me! THE HUMANITY!"


Dying in a fight is not a problem. Pvpers die a lot. The problem are the game mechanics that have (almost) no counterplay like this new scramblers on hictors with insane length. Sure the recons have similar abilities but are much expensiver and easier to kill even if you fight solo against a blob(http://kb.serpent.is/battle/r293011/) kill a hictor in this way will be impossible.

On top of that such heavy tacklers will make frigs even more obsolete.
As i already mentioned im my previous posts - l33t pvpers won't be hurt much by this change, coz they have scouts, links and 100mn ab fits, but new players without all of this gonna feel pain, a lot of pain.
Switch Savage
Center for Advanced Studies
Gallente Federation
#199 - 2015-11-06 15:10:43 UTC  |  Edited by: Switch Savage
Challus Mercer wrote:
Aiyshimin wrote:
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.


So you want to say that the only way to counter long scrams should be cut? How do you suppose then the solo and small scale pilots without scout alt should escape scan res gate camps?


Get a Scout alt :p

In all seriousness though you will get caught jumping into a proper gate camp regardless how is this any different.
Lady Rift
His Majesty's Privateers
#200 - 2015-11-06 15:14:27 UTC  |  Edited by: Lady Rift
Challus Mercer wrote:
afkalt wrote:
Challus Mercer wrote:
Aiyshimin wrote:
Inggroth wrote:
Sup Larrikin,

are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners?
In terms of balance/game design oversized ABs are a thing many complain about already.

Also, just for example: 100mn AB Broadsword with full force multiplication (links/mid-grade snakes) is pretty strong already, and now it would get an ultra-long scram.
My suggestion here would be: make focused HIC script subject to the same mobility penalties as the bubble, IMO this would solve at least some of players concerns.


Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters.


So you want to say that the only way to counter long scrams should be cut? How do you suppose then the solo and small scale pilots without scout alt should escape scan res gate camps?



See what's fundamentally wrong here is that you're inferring that dying to a prepared group when you are alone is somehow "bad" or "wrong".

Ed: I should clarify that this is not just you, the quoted poster, this attitude is rife across this thread.

"zomg, that gang of prepared pilots who outnumber me might actually kill me! THE HUMANITY!"


Dying in a fight is not a problem. Pvpers die a lot. The problem are the game mechanics that have (almost) no counterplay like this new scramblers on hictors with insane length. Sure the recons have similar abilities but are much expensiver and easier to kill even if you fight solo against a blob(http://kb.serpent.is/battle/r293011/) kill a hictor in this way will be impossible.

On top of that such heavy tacklers will make frigs even more obsolete.
As i already mentioned im my previous posts - l33t pvpers won't be hurt much by this change, coz they have scouts, links and 100mn ab fits, but new players without all of this gonna feel pain, a lot of pain.



you lost a battlecruiser to a gang and managed to take out a cruiser. doesn't show anything other than the fact that Lachesis got lazy or cocky

just wait till Missile disruptors are in game and you wouldnt of been able to hit anything there.