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High Sec - Newb Training Area or the only space worth playing in?

Author
erg cz
Federal Jegerouns
#81 - 2015-11-06 08:42:28 UTC
Kinete Jenius wrote:


Mr Epeen wrote:


All PVE content (missions, ratting, mining, incursions, exploration, etc) should be reworked to require a PVP fit. As I've said many times, EVE is two games shoehorned into the same box. That has to end if the game is to progress. All A.I. should act similar to players and require the same fits and strategies to defeat.


Mr Epeen Cool



Burners were CCP's best attempt at doing PVE that plays like PVP and you can see how that ended up.


Burners are very popular between those PvE who dear to fly PvP fitted pirat faction ships. Rest of us is very tempted to join. Really. The LP boost is very lucrative and missions are much more fun. I am serios.

FW rewamp is going to introduce next step - NPC patrols, that will enter your PLEX and will follow you through gates. It was told in CSM 10. Page 6 or 7...

I also heard rumors, that if that FW patrols will be successfull, rest of New Eden will get drifters patrols.
Johnny Riko
The Scope
Gallente Federation
#82 - 2015-11-06 09:56:50 UTC
Aoife Fraoch wrote:
What does CCP the business get from encouraging people to be active outside of high sec beyond the current levels?


People PVP -> People Blow stuff up -> People buy PLEX to fund their PVP -> More Money for CCP.

I wanna join up. I think I got what it takes to be a Citizen.

erg cz
Federal Jegerouns
#83 - 2015-11-06 10:14:32 UTC  |  Edited by: erg cz
According to this, high / low sec is the place where most stuff got blown up. Null is the least ... And Syndicate is one of the most dangerous null systems, despite the fact, that it is NPC null. Curse and Greate Wildlands are above average as well. So much about
Justin Cody wrote:

4) No - syndicate, venal, great wildlands, stain all suck - too safe. .

argument.
Anize Oramara
WarpTooZero
#84 - 2015-11-06 11:16:32 UTC
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Josef Djugashvilis
#85 - 2015-11-06 12:18:05 UTC
Johnny Riko wrote:
Aoife Fraoch wrote:
What does CCP the business get from encouraging people to be active outside of high sec beyond the current levels?


People PVP -> People Blow stuff up -> People buy PLEX to fund their PVP -> More Money for CCP.


Hmm, I already pay by annual sub, I run level 4 missions in hi-sec to fund my inept lo-sec pvp, and you want folk to buy PLEX to fund pvp.

Think again, my dear friend.

This is not a signature.

Daniela Doran
Doomheim
#86 - 2015-11-06 12:23:31 UTC
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?
Craticus Lemmont
Federal Navy Academy
Gallente Federation
#87 - 2015-11-06 12:25:44 UTC
MMO's are about people... teamwork.. large scale competition.... but so many MMO's these days are filling their games with PvE, thousands of people running/flying past each other and they never make contact... weather that be combat/teamwork or just talk.. everyone is running around doing there PvE, large portions of MMO content these days may as well be single player TBH... its a waste of electricity running the damn servers...

Its all about the people... end of story... ISK is not the be all and end all IMHO.... PvE is fine as long as people power is required, if you can PvE SOLO its broken....

make it so even the 1/10 sites need to be run in groups... you have to get people working together and learning from early on that teamwork gets stuff done, that everyone has a part to play... teach players from the first week that every type of ship and module has its place and is equally important...

Corps/fleets are EVE!. without this players will leave anyway... I don't care how much cool stuff there is explore or how much ISK you give em, they will leave... that's a given... hisec/lowsec/nulsec it don't matter....

why do new players get scared of null/WH space? its to risky? why?.... I can get suicide ganked in hisec and still loose my ship and cargo, it makes no real difference that concord will attempt to kill my killers, ive still lost my ship and got my ass handed to me, so where is this RISK???

The risk is that your more likely to come face to face with a organized group in low/null/WH..... you know your probably being hunted, every ship that pops up on D-scan/grid strikes the fear of god into you... in high sec your used to seeing millions of ships darting about doing there own thing for the most part, you only really need to be on your guard if your carrying some hefty loot or going into the main hubs (jita/amarr ect)

Basically low/null/WH space is corp land... organized groups... where bubbles can ruin your solo PvE day and fleets can be lying in wait at any system ready to tackle and finish you off... that's the risk... so most people with stay in hisec to be relatively safe while they go about there solo PvE and earning there ISK only to get board sooner or latter down the road...

There is a very noticeable line.. a fracture if you will of corp's and solo play, you have the corp players who really play eve... and you have the solo PvE players who never really experience EVE..., Solo play needs to be discouraged in everyway... don't dilute the game to cater for people who wont stay anyway and will probably leave with a bad taste in there mouth about eve and add nothing to the game while they are here anyway.... its just a means to an end with no benefit what so ever...

Just kill Solo PvE, players need to funnelled into groups from the start, from there they will either form or join corp's as a matter or corse... then the "risk" of lowsec/null/WH will turn into "challenge" forcing groups/corps to become stronger and the spoils of null/lowsec/WHs is used to fund your corps growth, something that cannot be done in hisec....

I used to play a MMO called "world war 2 onlin"e.... it wasn't the most advance grafix wise but its scale was incredible.. not unlike eve in that regard, we had many squads from air land and sea with huge numbers, battles consisted of thousands, all large player run squads.. until the devs killed off the large squads because they thought it was limiting there player base, I.E not everyone wants to be part of a squad or unit.... well its a hardcore neiche game... your never going to please the masses from COD and world of tanks/planes/boats and god knows what else.... once the large squads broken up the game died a death.. im not saying that's whats happening here nore is it the topic but im trying to point out the power people and teamwork... and games like this live of it....

most people come to eve because they see vids of these awesome battles, but end up floating around doing the ever increasing PvE..... kill it!!... force people to wark together and show people from the first weeks here the true magic of eve, the very thing that makes EVE special (the corps and people) is the thing that's keeping everyone in hisec..

Running into organized groups of players IS the risk of lowsec/null/WH space which in turn keeps players "carebare'ing" in hisec...
erg cz
Federal Jegerouns
#88 - 2015-11-06 12:28:12 UTC
No offense, but who will read wall of text like this? Well, some ppl will, but most just scroll down to TL;DR version. If there is any. I rearely read posts with more than 20 lines of text. Just saying.
Daniela Doran
Doomheim
#89 - 2015-11-06 12:32:22 UTC
Craticus Lemmont wrote:
MMO's are about people... teamwork.. large scale competition.... but so many MMO's these days are filling their games with PvE, thousands of people running/flying past each other and they never make contact... weather that be combat/teamwork or just talk.. everyone is running around doing there PvE, large portions of MMO content these days may as well be single player TBH... its a waste of electricity running the damn servers...

Its all about the people... end of story... ISK is not the be all and end all IMHO.... PvE is fine as long as people power is required, if you can PvE SOLO its broken....

make it so even the 1/10 sites need to be run in groups... you have to get people working together and learning from early on that teamwork gets stuff done, that everyone has a part to play... teach players from the first week that every type of ship and module has its place and is equally important...

Corps/fleets are EVE!. without this players will leave anyway... I don't care how much cool stuff there is explore or how much ISK you give em, they will leave... that's a given... hisec/lowsec/nulsec it don't matter....

why do new players get scared of null/WH space? its to risky? why?.... I can get suicide ganked in hisec and still loose my ship and cargo, it makes no real difference that concord will attempt to kill my killers, ive still lost my ship and got my ass handed to me, so where is this RISK???

The risk is that your more likely to come face to face with a organized group in low/null/WH..... you know your probably being hunted, every ship that pops up on D-scan/grid strikes the fear of god into you... in high sec your used to seeing millions of ships darting about doing there own thing for the most part, you only really need to be on your guard if your carrying some hefty loot or going into the main hubs (jita/amarr ect)

Basically low/null/WH space is corp land... organized groups... where bubbles can ruin your solo PvE day and fleets can be lying in wait at any system ready to tackle and finish you off... that's the risk... so most people with stay in hisec to be relatively safe while they go about there solo PvE and earning there ISK only to get board sooner or latter down the road...

There is a very noticeable line.. a fracture if you will of corp's and solo play, you have the corp players who really play eve... and you have the solo PvE players who never really experience EVE..., Solo play needs to be discouraged in everyway... don't dilute the game to cater for people who wont stay anyway and will probably leave with a bad taste in there mouth about eve and add nothing to the game while they are here anyway.... its just a means to an end with no benefit what so ever...

Just kill Solo PvE, players need to funnelled into groups from the start, from there they will either form or join corp's as a matter or corse... then the "risk" of lowsec/null/WH will turn into "challenge" forcing groups/corps to become stronger and the spoils of null/lowsec/WHs is used to fund your corps growth, something that cannot be done in hisec....

I used to play a MMO called "world war 2 onlin"e.... it wasn't the most advance grafix wise but its scale was incredible.. not unlike eve in that regard, we had many squads from air land and sea with huge numbers, battles consisted of thousands, all large player run squads.. until the devs killed off the large squads because they thought it was limiting there player base, I.E not everyone wants to be part of a squad or unit.... well its a hardcore neiche game... your never going to please the masses from COD and world of tanks/planes/boats and god knows what else.... once the large squads broken up the game died a death.. im not saying that's whats happening here nore is it the topic but im trying to point out the power people and teamwork... and games like this live of it....

most people come to eve because they see vids of these awesome battles, but end up floating around doing the ever increasing PvE..... kill it!!... force people to wark together and show people from the first weeks here the true magic of eve, the very thing that makes EVE special (the corps and people) is the thing that's keeping everyone in hisec..

Running into organized groups of players IS the risk of lowsec/null/WH space which in turn keeps players "carebare'ing" in hisec...


I just wasted 60 seconds of my life reading this crap. Can I have it back please?
Anize Oramara
WarpTooZero
#90 - 2015-11-06 13:45:58 UTC
Daniela Doran wrote:
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?

Are you under the impression that CCP somehow does not know about what's going on in Hi-Sec? They know exactly, down to the last isk, how much raw isk vs how much wealth is being generated in both Hi-Sec and Null. What I posted is only a mystery to the players. I am not afraid to post it however because the more people doing it, the better it will be for the game because eventually nullseccers will start demanding similar quality content. Then CCP can move them away form raw isk faucet content towards better balanced wealth content.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#91 - 2015-11-06 13:53:58 UTC
Daniela Doran wrote:
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?


I got a chuckle out of this, it's like some in high sec know how crazy it is and don't want others sharing that because CCP might come in and actually balance something. Priceless.
Anize Oramara
WarpTooZero
#92 - 2015-11-06 14:05:45 UTC
Jenn aSide wrote:
Daniela Doran wrote:
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?


I got a chuckle out of this, it's like some in high sec know how crazy it is and don't want others sharing that because CCP might come in and actually balance something. Priceless.

What I get a chuckle out of is how many people, even though they know how, still refuse to actually blitz and run burners. I guess it's fine if the majority of players are happy with their 50mill/h full clear with slow ass marauders and salvage on alt account. The few that want to can profit big time while the lazy can wallow and whine with their pitiful income.

Hmm sounds like real life come to think of it Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#93 - 2015-11-06 14:14:11 UTC
GonzoStyle Pahineh wrote:
Otso Bakarti wrote:
CCP doesn't necessarily want "more people" to play in low and null. They do, however, seem to want to see a certain kind of play in these areas, that utilizes more of the features built into the game. For instance, with Fizzle SoV™ the feature of developing a system to increase it's toughness and make it difficult to conquer utilizes elements that have been in the game forever, but have long been overlooked, or shoved aside.

CCP, like all corporations, is interested in keeping the customer satisfied, rather than making the customer feel inadequate, if you catch my drift. And, the "either/or" premise of your post fails to encompass the complexity of the subject you deign to address, as is usually the case in over-simplifications intended to flatter a particular point of view - pejorative.


This is close to my opinion, as a newb. I am only 5 months into the game and am extremely cautious by nature. I am currently gaining skills and money in HS, in as safe a manner as I can.

I will get into LS and NS and PvP more as time passes. But if I were somehow forced into it, or even goaded toward it, I would play less. I don't like being driven like a mouse in a maze.

There are different play styles and mine is probably the most boring, safest, in many other opinions. The game has a steep learning curve, and I don't yet feel comfortable with most aspects of it. As time passes, I will grow better and more at ease. Until then, I prefer not to be told what I should be doing for my enjoyment. I am finding plenty to enjoy on my own. If later I realize I was missing out on enjoyment, consider it delayed. I will have that much more fun when I figure it out.



I'm going to ignore the ongoing argument in the thread and address you directly and try not to tell you what you "should" be doing, but instead try to reassure you that these things aren't as difficult as you perceive.

As a player with five months under your belt, you could easily be useful in a sov null fleet immediately. You'd simply fly under the direction of the FC and viola, you're PvP'ing in EVE. I understand that you're risk-averse (I was, too, in the first month or so that I started) but these big organizations understand that ship loss is part of the game and will reimburse that.

If you're running missions now for isk, then know that in systems upgraded by sov, there are literally dozens of cosmic anomalies where the bounties on the rats add up to millions per rat. There are intel channels to let you know when hostile players are heading your way, fleets for ratting and mining to support each other in system, and other things I don't have space to touch on here.

So someday, if you think in the back of your mind that you're ready for that step, sov null may be your best bet. Again, not goading, just trying to be reassuring.
Jenn aSide
Soul Machines
The Initiative.
#94 - 2015-11-06 14:15:48 UTC
Anize Oramara wrote:
Jenn aSide wrote:
Daniela Doran wrote:
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?


I got a chuckle out of this, it's like some in high sec know how crazy it is and don't want others sharing that because CCP might come in and actually balance something. Priceless.

What I get a chuckle out of is how many people, even though they know how, still refuse to actually blitz and run burners. I guess it's fine if the majority of players are happy with their 50mill/h full clear with slow ass marauders and salvage on alt account. The few that want to can profit big time while the lazy can wallow and whine with their pitiful income.

Hmm sounds like real life come to think of it Pirate



It does sound like real life lol. It's actually true for me (in game and in real life). I make ok money on my job but I love my job, been doing it for 17 years and hope to retire from this job. I could be working a number of family businesses and making 'real' money but I hate the work, but I like my job and I like being a public servant more than I like money.

Likewise, I know for a fact (because I've tested it extensively) that the Machariel I use to rat with in null sec anomalies would pull in WAY more isk if I took it back to high sec and re-rigged it for Incursions. But I like anoms (and all the ways you can do them, this last week I've been pairing my mach with a sniper "Hand of God" support Dominix and it's very cool) and find incursions to be the single most boring thing in the history ot boring things (to me).

Theres nothing wrong with people's PVE preferences. I do, however, think there are some serious imbalances that in turn have odd effects on the game in general.
Herzyr
Ministry of War
Amarr Empire
#95 - 2015-11-06 14:34:31 UTC
I think it's wrong to lump all the players into ''risk averse and not risk averse''.
Honestly, I think of HS like the place with the most diverse kind of players, be it industrials or some people playing but not for explosions.

It might be because the game, as it is, encourages if not it forces you to group up with people to achieve things, especially for WH and NS, being alone is suicide, while being in a group is rewarding in every sense. Honorable mention for LS as the beaten stepchild because you can still achieve some things solo here compared to NS.

Personally, I stay in HS and LS because I cannot commit to a alliance lifestyle in NS, my time does not allow me to, like someone else said, HS is like ''home'' everything else is the playground but when you are done, you come back home.

Feyd Rautha Harkonnen
Doomheim
#96 - 2015-11-06 14:43:07 UTC
If CCP ever finally aligns marketting success of the game from things like BR-5 and 'This is EvE' videos (which drive spikes in new player trials based on dank spaceship battles), with actual week-1 gameplay for a newbro, they will finally reach critical mass in a game that hasn't reached it in 12+ years.

The systemic problem they just seem unwilling to deal with is that paradox, EvE is sold based on pew pew, but they insist on putting newbros in a hisec of pve ew ew. Moreover, each year they increase the pve content and safety of hisec. Insane.

There was a huge awakening moment in EvE's recent history that CCP has failed to fully grasp, and that is how a new group called Brave Newbies took thousands of brand new players and successfully fast-tracked them into losec and null. No flopping about for months or years doing level 4 missions, strap them in a doctrine t1 fit and get them shooting other players in the face, glory. The power of that single case study (despite newbies management and other failings) is not to be understated.

tldr;
Job frickin #1 at CCP should be how to stimulate constant re-do's of the Brave Newbies migration from hisec to lo/nullsec for every new player landing in the game. I proposed a sweeping set of changes to achieve just that.

F

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#97 - 2015-11-06 14:44:17 UTC  |  Edited by: Thierry Orlenard
Herzyr wrote:
I think it's wrong to lump all the players into ''risk averse and not risk averse''.
Honestly, I think of HS like the place with the most diverse kind of players, be it industrials or some people playing but not for explosions.

It might be because the game, as it is, encourages if not it forces you to group up with people to achieve things, especially for WH and NS, being alone is suicide, while being in a group is rewarding in every sense.


I disagree with the statement about being alone in null and WH being suicide; all you need is decent situational awareness, basic d-scan knowledge and how not to warp directly to gates and WH entrances -- and a good cloaky ship helps but that isn't mandatory in null.

Edit: this knowledge would keep newbros from getting ganked by wardeccers in highsec as well, but they're not taught any of it unless they leave high sec. Catch-22 for them.
Aquilan Aideron
Wardecs go here
#98 - 2015-11-06 15:29:05 UTC
Caladan Panzureborn wrote:
How do you stop someone from being a risk averse total pussy? You can't. No amount of anything will change high sec dwellers games from what is basically a pve only game into something different. They don't want pvp or a chance of it. On my Minmatar char, I tried regularly to get HS players to join me for more profitable ratting and stuff in low sec. As soon as I mentioned where we would be going they were like "No way! I'm not going there!" haha.

What would make me move to Null? I spend most of my time in low sec and am enjoying the fights and FW. Like you said, null is pretty empty so if felt like I could get decent fights and there were actually well stocked stations I could dock at I would check it out.

Oh yea? And what should we do once we arrived in Null? Join a 40 k account alliance to escape all dangers and challenges?

Begs the question what area of space houses the pussies and carebears.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#99 - 2015-11-06 15:41:58 UTC
Aquilan Aideron wrote:
Caladan Panzureborn wrote:
How do you stop someone from being a risk averse total pussy? You can't. No amount of anything will change high sec dwellers games from what is basically a pve only game into something different. They don't want pvp or a chance of it. On my Minmatar char, I tried regularly to get HS players to join me for more profitable ratting and stuff in low sec. As soon as I mentioned where we would be going they were like "No way! I'm not going there!" haha.

What would make me move to Null? I spend most of my time in low sec and am enjoying the fights and FW. Like you said, null is pretty empty so if felt like I could get decent fights and there were actually well stocked stations I could dock at I would check it out.

Oh yea? And what should we do once we arrived in Null? Join a 40 k account alliance to escape all dangers and challenges?

Begs the question what area of space houses the pussies and carebears.


this is what annoys me about highsec people who have never tried null, you all seem to think the only option is to join the huge blue donut, its not, there is plenty of people who operate small gang stuff in nullsec and do just fine.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#100 - 2015-11-06 15:45:38 UTC
Jenn aSide wrote:
Anize Oramara wrote:
Jenn aSide wrote:
Daniela Doran wrote:
Anize Oramara wrote:
If you do lv4 missions 'right' (blitzing them) you are generating very little in the way of isk. In fact, the better you are blitzing lv4s, the less isk you inject into the economy.

All but 3 Burner missions generates 10mill isk and just over 14k LP. There's also repair costs of 100k-500k. It just so happens one of the best items to buy form the SOE LP store, Probe launchers, cost 9.6mill isk and 14.4k LP. Then theres missions that have 0 or only 500k in bounties but generate far more in LP . If you run them right lv4 missions are actually an isk sink.

The new burner missions is very good for the health of the game.


And just why do you feel the need to share this?? Or do you actually want CCP to nerf Hi-Sec to the ground?


I got a chuckle out of this, it's like some in high sec know how crazy it is and don't want others sharing that because CCP might come in and actually balance something. Priceless.

What I get a chuckle out of is how many people, even though they know how, still refuse to actually blitz and run burners. I guess it's fine if the majority of players are happy with their 50mill/h full clear with slow ass marauders and salvage on alt account. The few that want to can profit big time while the lazy can wallow and whine with their pitiful income.

Hmm sounds like real life come to think of it Pirate



It does sound like real life lol. It's actually true for me (in game and in real life). I make ok money on my job but I love my job, been doing it for 17 years and hope to retire from this job. I could be working a number of family businesses and making 'real' money but I hate the work, but I like my job and I like being a public servant more than I like money.

Likewise, I know for a fact (because I've tested it extensively) that the Machariel I use to rat with in null sec anomalies would pull in WAY more isk if I took it back to high sec and re-rigged it for Incursions. But I like anoms (and all the ways you can do them, this last week I've been pairing my mach with a sniper "Hand of God" support Dominix and it's very cool) and find incursions to be the single most boring thing in the history ot boring things (to me).

Theres nothing wrong with people's PVE preferences. I do, however, think there are some serious imbalances that in turn have odd effects on the game in general.


This is a proper pve'er, doesnt really care about isk cares more about the fun. Cool

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*