These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

** New Module Suggestion ** -- Mining Laser Optimization

Author
Felsusguy
Panopticon Engineering
#21 - 2015-11-05 16:54:09 UTC
Frostys Virpio wrote:
Felsusguy wrote:
Frostys Virpio wrote:
They though freighter would keep the same stats + added slots. Instead, they got nerfed stats + slots so you need to use the mods that have drawback to get the stats you used to have.

Your mining ships would then get a nerf to range with 1 mods required to get the range abck and 2 or more to gain any range over what you had.

The two scenarios are entirely different, as I explained before.

That said, I wouldn't even mind if they nerfed this rather than the modules themselves.


They will nerf the base stats because that's how they proceed. Accept that and then think hard if you want to push for that suggestion.

Or I could disregard what you've said. That works, too. Pirate

The Caldari put business before pleasure. The Gallente put business in pleasure.

Xe'Cara'eos
A Big Enough Lever
#22 - 2015-11-07 06:43:30 UTC
I like the general idea
+1
not sure if rig/module and what drawback....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Amarisen Gream
The.Kin.of.Jupiter
#23 - 2015-11-07 08:30:46 UTC
I think I would rather see Mining lasers and Strips have optimal and fall off ranges - then just make the current tracking computers/enhancers effect them.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Valkin Mordirc
#24 - 2015-11-07 09:57:30 UTC  |  Edited by: Valkin Mordirc
If you wanted something to increase you max range on the mining lasers. They would probably nerf the range just so


Links+Enhancer+whatever else doesn't= Super Mining range.


I can't see why Mining lasers need a boost in range anyways, It seems rather silly unless you want to orbit 30km from a rock for whatever reason. I don't even see how it would helpful. If you looking to avoid someone trying to pop you, it's safer to hit d-scan or watch and and be aligned, and it only takes a few moments to set a bookmark.
#DeleteTheWeak
Lotala
OpSec.
Wrong Hole.
#25 - 2015-11-07 11:03:15 UTC
Valkin Mordirc wrote:
If you wanted something to increase you max range on the mining lasers. They would probably nerf the range just so


Links+Enhancer+whatever else doesn't= Super Mining range.


I can't see why Mining lasers need a boost in range anyways, It seems rather silly unless you want to orbit 30km from a rock for whatever reason. I don't even see how it would helpful. If you looking to avoid someone trying to pop you, it's safer to hit d-scan or watch and and be aligned, and it only takes a few moments to set a bookmark.



It will probably be some kinda in between. They will probably balance out so that with out it your range will be about 10-25% of what it was before the change and with it you range is about 10-25% about the original. A good compromise makes no one happy.
Wolf Lafisques
The Scope
Gallente Federation
#26 - 2015-11-09 00:14:06 UTC  |  Edited by: Wolf Lafisques
Valkin Mordirc wrote:
If you wanted something to increase you max range on the mining lasers. They would probably nerf the range just so


Links+Enhancer+whatever else doesn't= Super Mining range.


I can't see why Mining lasers need a boost in range anyways, It seems rather silly unless you want to orbit 30km from a rock for whatever reason. I don't even see how it would helpful. If you looking to avoid someone trying to pop you, it's safer to hit d-scan or watch and and be aligned, and it only takes a few moments to set a bookmark.


I kinda feel like one of the ideas behind this might be consolidation of jet cans. If you can sit a little farther out and hit more rocks, you won't have as many jet cans spread out so far. Sure, you could just use a tractor beam or mtu, but those take time to pull things in, and idk anything about their range because I never use them.

I also kinda feel like you should probably be mining in a fleet if you are mining so much that you have cans set up all the way across the belt. If you're in a fleet, you wouldn't need the proposed module/rig because there are mining boosts.

I still support the idea simply because of the reduced tank efficiency. I hate the way miners cry about gankers, so I support any convenience to a miner that increases their risk of getting ganked. I think another good draw back to add would be that it reduces ore collected per cycle, but the roid still depletes at the same rate. "Greater distances increase the chance of losing mined ore in transit to the ship" or "the beam is weakened by the extreme distance, causing some mined ore to be lost to the void of space". Some bs like that. Lol. The price for their convenience would be that they are softer targets for gankers and can't mine as efficiently.

Basically, I support this idea as long as it doesn't alleviate miners of risk while giving them equal or greater rewards.

Edit: The module/rig should not stack with mining boosts. Miners can have one or the other, but shouldn't have both.
Winter Archipelago
Autumn Industrial Enterprises
#27 - 2015-11-09 04:55:21 UTC
I like the idea, but others are right that the current ranges are balanced around the ore belts. You aren't supposed to be able to get an entire belt in your range without a fleet (links) or some expensive implants (Harvest set).

Make it a rig, and reduce the range of lasers by 10%.

Make the T1 version of the rig increase range by 20%, the T2 by 25%. Instead of reducing shield, though, make it reduce yield / cycle by 15% for the T1 and 20% for the T2, with the drawbacks reduced by the standard 10% per level (so at level V, the yield reduction would be 7.5% on the T1 version and 10% for the T2). This would make the range with the T1 version 8% higher than currently, and the T2 version 12.5%.

You're getting a wider range, but lower yield. Your options are to not use the rig, mine faster, and have to move more often, or use the rig, mine slower, and sit where you're at for longer.
Previous page12