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Jump Fatigue Reductions were Not Enough

Author
Vic Jefferson
Stimulus
Rote Kapelle
#121 - 2015-11-06 18:15:34 UTC
Cartheron Crust wrote:
If only there was a way to move from star system to star system. That was always there. That you could always use. That didn't require fuel, capacitor or accrue fatigue. A gate between stars if you will. We could call it something simple. A Stargate.



See, I agree with this when it comes to everything except Blops. Capitals are supposed to be about power not mobility. Other ships bring other specialties to the field. Blops are supposed to be about jump mobility. It literally makes or breaks their job.

Nullsec is hilariously safe. Between intel channels and various other tools, people generally have 10 or more jumps worth of notice to dock up, or live under a cyno blanket wherein they can abuse the power of local capital dominance to live in a zero risk environment. You go AFK in either place, you may die, otherwise its absurdly safe. In an age when PLEX are madly high (i'm not complaining here, this is great) and huge sums of risk-free ISK are being generated in null, Blops need to be able to do their task, and their specialty; projecting ganks deep into enemy territory. When the Phoebe jump changes went through, blops literally had their specialty taken from them and given a token fatigue band-aid. Penetrating exceptionally deep null with a fleet or even a small gang and catching people by surprise is doable, but the blops are supposed to be the specialists here. Defending space is supposed to be part of AegisSov, but...when space is that deep, and that far, and intel and local so strong, there needs to be a credible blops threat.

No disagreement with every other ship class.

Vote Vic Jefferson for CSM X.....XI.....XII?

Moac Tor
Cyber Core
Immediate Destruction
#122 - 2015-11-06 19:35:24 UTC  |  Edited by: Moac Tor
Murkar Omaristos wrote:
Nevyn Auscent wrote:
Fatigue is fine,
Black Ops should get the Covert cloak so they can sneak around without needing to jump, but you made a screw up, you deserve your timer.


Guess I'll go play world of war ships for a week with everyone else :)

That is your decision. But don't expect the game to be dumbed down because you weren't smart enough to manage your fatigue.

With fatigue CCP have given you the opportunity to make a decision, you can either make that last jump and take the fatigue penalty, or you can wait a small amount of time and have no penalty. They could have just prevented you from jumping at all so that people who are not that smart like yourself don't screw up and give yourself 5 days of fatigue, but fortunately they didn't dumb the game down to the lowest denominator and still allow us the choice to jump.

There are plenty of other things to do besides black ops dropping by the way. I am quite glad that black ops have been hamstrung to a small degree, it is good for PvP and the game as a whole. Before jump fatigue it was rare to get a good fight without being dropped on by a blob of recons, T3s, or black ops.

So sorry I have no sympathy for making black ops playstyle even more easy.
Kaarous Aldurald
Black Hydra Consortium.
#123 - 2015-11-06 19:51:48 UTC
Moac Tor wrote:

That is your decision. But don't expect the game to be dumbed down because you weren't smart enough to manage your fatigue.


But it's totally fine to trash entire ship classes just because some people cried about being hotdropped?

Selfish hypocrite.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rowells
Blackwater USA Inc.
Pandemic Horde
#124 - 2015-11-06 19:59:40 UTC
Kaarous Aldurald wrote:
Moac Tor wrote:

That is your decision. But don't expect the game to be dumbed down because you weren't smart enough to manage your fatigue.


But it's totally fine to trash entire ship classes just because some people cried about being hotdropped?

Selfish hypocrite.

And to reverse the changes because of crying would be what?
Moac Tor
Cyber Core
Immediate Destruction
#125 - 2015-11-06 20:08:55 UTC
Felsusguy wrote:
Kaarous Aldurald wrote:
Caleb Seremshur wrote:

Perhaps the public needs a history lesson on why jump fatigue was introduced - because while Asakai can make the headlines it does profoundly demonstrate that giving extremely powerful ships more mobility than interceptors is broken game design and was many years overdue for a nerf.



Go ahead and let me know how many people joined the game for jump fatigue, as opposed to how many joined for Asakai or BR-5.

Just how many people actually did join as a result of those large battles?

Do you know? Hint: It's probably not enough to justify the broken power projection that it had before.

And didn't everyone who took part in those battles say that it was cool to be a part of them, but in terms of actual gameplay they were one the most boring and unfun experiences they have had.

Solo, small, and mid gang PvP is where a big chunk of the actual fun gameplay in eve comes from, and unfettered black ops and capitals kill off that type of gameplay. The days of black ops gangs dropping 20 proteus onto a solo battlecruiser are thankfully long gone and will hopefully never return thanks to jump fatigue.
Kaarous Aldurald
Black Hydra Consortium.
#126 - 2015-11-06 20:10:55 UTC
Rowells wrote:
Kaarous Aldurald wrote:
Moac Tor wrote:

That is your decision. But don't expect the game to be dumbed down because you weren't smart enough to manage your fatigue.


But it's totally fine to trash entire ship classes just because some people cried about being hotdropped?

Selfish hypocrite.

And to reverse the changes because of crying would be what?


CCP finally realizing that punitive mechanics are bad, lazy game design?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rowells
Blackwater USA Inc.
Pandemic Horde
#127 - 2015-11-06 22:16:37 UTC
Kaarous Aldurald wrote:
Rowells wrote:
Kaarous Aldurald wrote:
Moac Tor wrote:

That is your decision. But don't expect the game to be dumbed down because you weren't smart enough to manage your fatigue.


But it's totally fine to trash entire ship classes just because some people cried about being hotdropped?

Selfish hypocrite.

And to reverse the changes because of crying would be what?


CCP finally realizing that punitive mechanics are bad, lazy game design?

Or in your words, "selfish hyocracy" or something like that.
Kaarous Aldurald
Black Hydra Consortium.
#128 - 2015-11-06 22:18:31 UTC
Rowells wrote:

Or in your words, "selfish hyocracy" or something like that.


No, that's the people suggesting and cheering when playstyles they don't like are nerfed into the ground.

CCP are just fools for listening to that kind of tripe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vic Jefferson
Stimulus
Rote Kapelle
#129 - 2015-11-07 00:03:07 UTC
Moac Tor wrote:

Solo, small, and mid gang PvP is where a big chunk of the actual fun gameplay in eve comes from, and unfettered black ops and capitals kill off that type of gameplay. The days of black ops gangs dropping 20 proteus onto a solo battlecruiser are thankfully long gone and will hopefully never return thanks to jump fatigue.


I agree with the first part there, but you seem to believe small gang stuff and black ops are mutually exclusive propositions. This is a false dichotomy. Black ops are one of the few ways to inflict small gang on significantly larger forces.

Moac Tor wrote:

There are plenty of other things to do besides black ops dropping by the way. I am quite glad that black ops have been hamstrung to a small degree, it is good for PvP and the game as a whole. Before jump fatigue it was rare to get a good fight without being dropped on by a blob of recons, T3s, or black ops.

So sorry I have no sympathy for making black ops playstyle even more easy.


To each their own. You seem pretty content as long as your personal playstyle wasn't affected and are happy to bathe in a rich lather of schadenfreude here. By chaining black ops, you have basically given large null empires security well beyond what should be par for the course in null, while at the same time completely disenfranchising content creators of a tool. Yes, there are other things to do, no one is debating that, but the point of black ops was to make a small group capable of quick strikes deep in enemy territory; their ability to do this has been severely compromised by the fatigue changes. If this is what I want to do, then it should not be punished by game mechanics, it should be encouraged for the health of the game on both ends of the equation.

Basically, the game tells antagonists, you can't blops big null empires, you cant create content out in null. Rather, go pick up a catalyst and go gank some freighters. And this is what you see - all the antagonist content being made in HiSec.

Vote Vic Jefferson for CSM X.....XI.....XII?

Moac Tor
Cyber Core
Immediate Destruction
#130 - 2015-11-07 00:16:07 UTC  |  Edited by: Moac Tor
Vic Jefferson wrote:
Moac Tor wrote:

Solo, small, and mid gang PvP is where a big chunk of the actual fun gameplay in eve comes from, and unfettered black ops and capitals kill off that type of gameplay. The days of black ops gangs dropping 20 proteus onto a solo battlecruiser are thankfully long gone and will hopefully never return thanks to jump fatigue.


I agree with the first part there, but you seem to believe small gang stuff and black ops are mutually exclusive propositions. This is a false dichotomy. Black ops are one of the few ways to inflict small gang on significantly larger forces.

Moac Tor wrote:

There are plenty of other things to do besides black ops dropping by the way. I am quite glad that black ops have been hamstrung to a small degree, it is good for PvP and the game as a whole. Before jump fatigue it was rare to get a good fight without being dropped on by a blob of recons, T3s, or black ops.

So sorry I have no sympathy for making black ops playstyle even more easy.


To each their own. You seem pretty content as long as your personal playstyle wasn't affected and are happy to bathe in a rich lather of schadenfreude here. By chaining black ops, you have basically given large null empires security well beyond what should be par for the course in null, while at the same time completely disenfranchising content creators of a tool. Yes, there are other things to do, no one is debating that, but the point of black ops was to make a small group capable of quick strikes deep in enemy territory; their ability to do this has been severely compromised by the fatigue changes. If this is what I want to do, then it should not be punished by game mechanics, it should be encouraged for the health of the game on both ends of the equation.

Basically, the game tells antagonists, you can't blops big null empires, you cant create content out in null. Rather, go pick up a catalyst and go gank some freighters. And this is what you see - all the antagonist content being made in HiSec.


If buffing the black ops ability to jump more freely to enable them to penetrate into null empires did not negatively impact other forms of PvP then I would agree with you. Unfortunately by reducing fatigue you will be allowing black ops gangs to once again freely roam around the universe and we would return to the situation where you are expecting a hot drop on every engagement and it would become a case of who can cyno in the biggest blob as it used to be.

Black ops are still very useful, they even were given a greater jump range with the Phoebe changes, and so I don't agree that black ops are useless just because they cannot traverse the entire map in one evening.

Also, if I were looking to attack the big null empire in the current meta I would use wormholes and not black ops, you get a much greater element of surprise without even taking into consideration the jump fatigue.
Vic Jefferson
Stimulus
Rote Kapelle
#131 - 2015-11-07 02:14:00 UTC
Moac Tor wrote:
If buffing the black ops ability to jump more freely to enable them to penetrate into null empires did not negatively impact other forms of PvP then I would agree with you. Unfortunately by reducing fatigue you will be allowing black ops gangs to once again freely roam around the universe and we would return to the situation where you are expecting a hot drop on every engagement and it would become a case of who can cyno in the biggest blob as it used to be.

Black ops are still very useful, they even were given a greater jump range with the Phoebe changes, and so I don't agree that black ops are useless just because they cannot traverse the entire map in one evening.

Also, if I were looking to attack the big null empire in the current meta I would use wormholes and not black ops, you get a much greater element of surprise without even taking into consideration the jump fatigue.



They were given a slight buff to range (shorter than previous carrier range still) and fatigue as a last minute and insufficient band-aid. I never said completely get rid of fatigue for them; I am rather calmly, and I believe constructively, demonstrating they need a little help in the fatigue department - you can't even mid once or have a realistic chance of hitting say Branch in one evening session if you start in say, Lonetrek.

Wormholes connecting to null got nerfed considerably a few patches ago due to projection concerns - another legitimate play style railroaded by a quick and indiscriminate fix to a mechanic abused by a few. While there are some crafty things you can do to use WHs still, you can't really guarantee access to a specific region.





Vote Vic Jefferson for CSM X.....XI.....XII?

Kaarous Aldurald
Black Hydra Consortium.
#132 - 2015-11-07 02:19:03 UTC
Vic Jefferson wrote:
I never said completely get rid of fatigue for them


For the record, that was me. If something can't be implemented properly, I don't think it should not see the light of day until it can. That goes for the map, scanning, and icons changes as well. If it's not ready for live, then don't roll it out.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mara Rinn
Cosmic Goo Convertor
#133 - 2015-11-07 07:18:35 UTC  |  Edited by: Mara Rinn
Vic Jefferson wrote:
I am rather calmly, and I believe constructively, demonstrating they need a little help in the fatigue department - you can't even mid once or have a realistic chance of hitting say Branch in one evening session if you start in say, Lonetrek.

Wormholes connecting to null got nerfed considerably a few patches ago due to projection concerns - another legitimate play style railroaded by a quick and indiscriminate fix to a mechanic abused by a few. While there are some crafty things you can do to use WHs still, you can't really guarantee access to a specific region.


Wasn't the point of jump fatigue to stop you traversing the map in one evening?

Wasn't the point of the wormhole nerfs to remove the guarantee of being able to traverse the map in one evening? WH play style is about exploring and looking for those links, then dragging your fleet through unknown space (and facing the risks of being intercepted in space you don't control) to then reap the reward of raiding enemy territory where nobody saw you coming.

It's risk vs reward.

CCP isn't about serving up the type of play style you want. They're about setting up a game just so and seeing what antics the players can devise within the ruleset. They've found some types of play counter-productive in times of "maximising fun for entire player base" and reined those play styles in.

As far as jump fatigue goes, I'd suggest that four and a bit days is plenty enough to prevent mass migrations across the map, while still allowing long distances to be covered for the sake of a weekend's entertainment. Perhaps a new station service could be introduced which reduces jump fatigue faster while you are docked: for example, a casino, games room, or strip club. Thus while you are playing on one of your other characters or accounts, your fatigued pilot can be recovering in capsuleer heaven.
Vic Jefferson
Stimulus
Rote Kapelle
#134 - 2015-11-07 08:38:15 UTC  |  Edited by: Vic Jefferson
Mara Rinn wrote:
It's risk vs reward.


Laughable.

Stay in high sec, have multi-billion isk kills literally walk into you and ask to be clubbed repeatedly. Zero effort, zero risk.

Try to actually make content in null and provide content to a living sandbox. Have every single mechanic stacked against you then have WHs and Fatigue completely hamstring blops which was the one good way to generate content in that context.

There is no risk/reward balance for antagonists looking to cause trouble. Give people tools, they will make things happen. As it is, High Sec is the only place to be, and will continue to be, so long as every single change continues to make null safer and more boring, and take those tools away in the name of quick fixes to other aspects.

Vote Vic Jefferson for CSM X.....XI.....XII?

FT Diomedes
The Graduates
#135 - 2015-11-07 12:28:11 UTC
The nerf to null-null wormholes was much worse than the jump fatigue changes. That totally killed a lot of the opportunity to get deep behind enemy lines and have small gang fights on a nightly basis.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#136 - 2015-11-07 13:23:34 UTC
FT Diomedes wrote:
The nerf to null-null wormholes was much worse than the jump fatigue changes. That totally killed a lot of the opportunity to get deep behind enemy lines and have small gang fights on a nightly basis.

If only that would have remained the only thing these were used for.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Vic Jefferson
Stimulus
Rote Kapelle
#137 - 2015-11-07 17:53:20 UTC
Rivr Luzade wrote:
FT Diomedes wrote:
The nerf to null-null wormholes was much worse than the jump fatigue changes. That totally killed a lot of the opportunity to get deep behind enemy lines and have small gang fights on a nightly basis.

If only that would have remained the only thing these were used for.



Salted earth tactics of CCP balancing.

Limit the number of ships that could pass through by number instead of just mass.

Make them one way so that after X number of ships or X mass passed, they would close. One way is better than not at all.

Or any number of creative solutions that do not ruin a small gang a playstyle to reign in abuse by the blobs.

In trying to solve power projection of bigger groups they have completely ruined blops, WH fun roams, and moving around your stuff, which has consequently given the said bigger groups a risk free existence where no one can actually put pressure on them with AegisSov Mechanics, because distance now means everything instead of nothing.

Vote Vic Jefferson for CSM X.....XI.....XII?

afkalt
Republic Military School
Minmatar Republic
#138 - 2015-11-07 18:32:22 UTC
Vic Jefferson wrote:
Rivr Luzade wrote:
FT Diomedes wrote:
The nerf to null-null wormholes was much worse than the jump fatigue changes. That totally killed a lot of the opportunity to get deep behind enemy lines and have small gang fights on a nightly basis.

If only that would have remained the only thing these were used for.



Salted earth tactics of CCP balancing.

Limit the number of ships that could pass through by number instead of just mass.

Make them one way so that after X number of ships or X mass passed, they would close. One way is better than not at all.

Or any number of creative solutions that do not ruin a small gang a playstyle to reign in abuse by the blobs.

In trying to solve power projection of bigger groups they have completely ruined blops, WH fun roams, and moving around your stuff, which has consequently given the said bigger groups a risk free existence where no one can actually put pressure on them with AegisSov Mechanics, because distance now means everything instead of nothing.




Or they could have just left them the hell alone. Sort was a crying little baby.

It's as if people think that people were able to spawn holes on demand.

WH's weren't abusable by virtue of the simple fact they are random. What was fundamentally wrong was peoples belief they have some sort of "right" to not be third partied without actually putting in the effort to even attempt to secure their area.
Justin Cody
War Firm
#139 - 2015-11-07 22:43:45 UTC
Murkar Omaristos wrote:
Linus Gorp wrote:
As much as I dislike Provi, this guy does have a point :P
Also 50% reduction on Blops ain't enough! That's like saying we can do two drops and then no more fun is allowed.


lol shots fired :P

I agree on the reduction though. Black ops should have a reduction closer to that of JFs.

I understand the point that CCP is trying to achieve with Jump Fatigue - but we've come to the point where it punishes people for playing the game, and that's not good.


obviously you should stop playing the game
Justin Cody
War Firm
#140 - 2015-11-07 22:44:53 UTC
afkalt wrote:
Vic Jefferson wrote:
Rivr Luzade wrote:
FT Diomedes wrote:
The nerf to null-null wormholes was much worse than the jump fatigue changes. That totally killed a lot of the opportunity to get deep behind enemy lines and have small gang fights on a nightly basis.

If only that would have remained the only thing these were used for.



Salted earth tactics of CCP balancing.

Limit the number of ships that could pass through by number instead of just mass.

Make them one way so that after X number of ships or X mass passed, they would close. One way is better than not at all.

Or any number of creative solutions that do not ruin a small gang a playstyle to reign in abuse by the blobs.

In trying to solve power projection of bigger groups they have completely ruined blops, WH fun roams, and moving around your stuff, which has consequently given the said bigger groups a risk free existence where no one can actually put pressure on them with AegisSov Mechanics, because distance now means everything instead of nothing.




Or they could have just left them the hell alone. Sort was a crying little baby.

It's as if people think that people were able to spawn holes on demand.

WH's weren't abusable by virtue of the simple fact they are random. What was fundamentally wrong was peoples belief they have some sort of "right" to not be third partied without actually putting in the effort to even attempt to secure their area.



^^THIS^^ also post with your main - npc corp alts just look dumb