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Jump Fatigue Reductions were Not Enough

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#61 - 2015-11-04 14:39:42 UTC
cruisers are fun too!

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Phoenix Jones
Small-Arms Fire
#62 - 2015-11-04 14:47:25 UTC
Ops arguments dead, his buddy can't live without hot dropping.

World of Warships is to your right.

Send your stuff to me if you think Eve is so dead you hate it. I'll put all your wonderful assets to good use.

..... move along.

Yaay!!!!

Serendipity Lost
Repo Industries
#63 - 2015-11-04 15:44:33 UTC
Phoenix Jones wrote:
Ops arguments dead, his buddy can't live without hot dropping.

World of Warships is to your right.

Send your stuff to me if you think Eve is so dead you hate it. I'll put all your wonderful assets to good use.

..... move along.



Do us all a favor, trash the super, then send your stuff.
Zan Shiro
Doomheim
#64 - 2015-11-04 15:55:48 UTC
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Rivr Luzade wrote:
Nah, it's not too long. Just learn to manage your fatigue and you won't have problems.


This is really an unacceptable position to take.

"Don't play too much, or we won't let you play anymore!"



Last time I checked, jump fatigue didn't prevent you from accessing the server.



Basically.

Just don't see why people cling to this stuff really. In my time as a sub cap pilot I actually looked forward to and liked fights not ruined by cap swarm hot drop. rarely had them but man they were a blast when we had them.

2 sides just bashing each other with sub caps. Saw actual tactics in play, give and take, all that good stuff. I saw great FC'ing as BS and support moved with the careful deliberation of a good chess game on both sides. Had me go you know eve doesn't have to be N+1 for the Iwin button.


Then sadly someone either by choice or alliance dictate (thought the latter many times as we all seemed to be having a blast in the fight so far) had to call the hot drop (and the reinforcement drops after) and it was like oh joy....its this crap again.

Can we bring caps to counter enough? Nope. Mommy/titan? nope. Or vice versa other side is down on this. Oh well here goes another fight going to utter N+1 caps online in seconds flat.

But that's me....I tbh did not do my cap trains till like 4 years in. Only done as if I return to 0.0 its expected I have them. Sure as hell have no strong desire for them lol. I like sub cap warfare. Why I embrace fatigue....it brought it back. At least for those who adjusted their thinking.
afkalt
Republic Military School
Minmatar Republic
#65 - 2015-11-04 16:06:58 UTC  |  Edited by: afkalt
Zan Shiro wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Rivr Luzade wrote:
Nah, it's not too long. Just learn to manage your fatigue and you won't have problems.


This is really an unacceptable position to take.

"Don't play too much, or we won't let you play anymore!"



Last time I checked, jump fatigue didn't prevent you from accessing the server.



Basically.

Just don't see why people cling to this stuff really. In my time as a sub cap pilot I actually looked forward to and liked fights not ruined by cap swarm hot drop. rarely had them but man they were a blast when we had them.

2 sides just bashing each other with sub caps. Saw actual tactics in play, give and take, all that good stuff. I saw great FC'ing as BS and support moved with the careful deliberation of a good chess game on both sides. Had me go you know eve doesn't have to be N+1 for the Iwin button.


Then sadly someone either by choice or alliance dictate (thought the latter many times as we all seemed to be having a blast in the fight so far) had to call the hot drop (and the reinforcement drops after) and it was like oh joy....its this crap again.

Can we bring caps to counter enough? Nope. Mommy/titan? nope. Or vice versa other side is down on this. Oh well here goes another fight going to utter N+1 caps online in seconds flat.

But that's me....I tbh did not do my cap trains till like 4 years in. Only done as if I return to 0.0 its expected I have them. Sure as hell have no strong desire for them lol. I like sub cap warfare. Why I embrace fatigue....it brought it back. At least for those who adjusted their thinking.


Remember caps and BLOPS are fundamentally different.

My personal image of a cap fight is you jump in and you're there for a while, objective contest/repping/whatever. It's not a trivial or "light" engagement.

BLOPS though, they're literally all about the hit and run. Nothing more, nothing less. It's a very different playstyle and I will be genuinely stunned if these suddenly start "blotting out the sun" because they're pricey, supportless and highly vulnerable to a counter drop. They're all about nipping in, blapping a few things and nipping out. Now though, it's nipping in, sitting cloaked for a half hour, then nipping out. You don't bring blops to protracted, heavy engagements where the timer would run down naturally - you get and you get out - every second on field increases the risk of you dying.

Consider: If you drop 50 blops (remember no logi) to third party, you're going to have a real bad time real quick. If you dropped 50 boot archons to do the same...well everyone else is going to have a bad time. Likewise if the alliance is deploying, you're not going to use BLOPS as a suitcase to travel quickly. They have a completely different use case and use pattern to capitals, which they were caught up alongside. They just happen to share a jump drive.


I certainly don't buy into the whole "waaaa I can't play AT ALL! MY LIFE IS RUINED" claptrap, the overall mechanic was completely needed but if we have knobs and dials to turn, maybe we should look at these for things like BLOPS.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#66 - 2015-11-04 16:10:06 UTC  |  Edited by: Lan Wang
good thing about blops, you get bio breaks \o/

I see blops as a ship you need to take your time with, patience is a good thing with blops imo so i dont mind the fatigue you get from them, gives the fleet enough time to recap on the killmail and the scout some decent time to find another target, another 2ly range isnt actually a bad idea, its certainly better then the usual dscan immunity and cov ops cloak threads.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Frostys Virpio
State War Academy
Caldari State
#67 - 2015-11-04 18:30:16 UTC
afkalt wrote:



I certainly don't buy into the whole "waaaa I can't play AT ALL! MY LIFE IS RUINED" claptrap, the overall mechanic was completely needed but if we have knobs and dials to turn, maybe we should look at these for things like BLOPS.


Then give them a little better fatigue reduction but they should never reach a point where they go drop > kill > recharge cap > drop > kill > recharge cap > ...

Using a jump drive/bridge is supposed to carry a cost anyway.
Vic Jefferson
Stimulus
Rote Kapelle
#68 - 2015-11-04 18:43:44 UTC
Phoenix Jones wrote:
Ops arguments dead, his buddy can't live without hot dropping.

World of Warships is to your right.

Send your stuff to me if you think Eve is so dead you hate it. I'll put all your wonderful assets to good use.

..... move along.



See this is just simplifying and ignoring legitimate issues with fatigue.

Say you are a content creator, you know, the people that keep the pot stirring and things happening in space, and interest in the game. For whatever reason, you decide that the people living in Branch, Outer Passage, or Feythabolis, are all a bunch of dirty rat touching filthwizards, and you want to rabble rouse enough people to blops their peaceful ratting days into oblivion! Excellent, there will be content on both sides, you will interact with the sov system, people will have enemies, it will be great!

Except...those regions are so remote, and the range on blops so hideous, as to make what is supposed to be the covert, clandestine hunter ships totally ineffectual at what they are supposed to do. They cannot deep strike without barrels of hassle, when in fact that is what they are supposed to do. Yes, 50+ archons moving from Branch to Feythabolis is a bad thing. Blops on the other hand, are supposed to be able to move quickly, hit hard, yet be fragile. Yet they cannot.

The same could largely be said for people who want to legitimately use carriers to move stuff to a new content zone. This was also removed.

Basically, because of a few bad apples, two perfectly legitimate uses of caps and blops were removed from the game entirely. Okay, granted, it was more than just a few bad apples, but the point remains; there are playstyles which were largely written off as collateral damage and this has not yet been resolved. It is imperative for AegisSov to have credible threats to your space, and so long as blops are basically confined to a few areas where there are both places to stage from and a large ratting population, this threat will never be projected into deep null, and thus the spirit of having to defend and maintan your sov does not really apply to all areas.

Essentially, I am saying it was foolish to paint carrier and supercarrier blobs with the same very wide paintbrush as blops. They are entirely different beasts.



Vote Vic Jefferson for CSM X.....XI.....XII?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#69 - 2015-11-04 18:53:11 UTC
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.

Also, you do not move carriers around anymore. Get with the time. If you move to different corner of the universe, you move your carrier/dread to a close-by Low sec or NPC Null sec, leave them there and buy new carriers/dreads closer to/in your new home. This way, over time you even nullify any effects Fatigue has on you because you have capitals all over the place.

And calling CFC, former N3, PL, former BL and the 2 big Russian groups "a few bad apples", is grossly "simplifying the matter and ignoring legitimate issues" with the matter. I trust you see what I mean.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Serendipity Lost
Repo Industries
#70 - 2015-11-04 19:00:26 UTC
Vic Jefferson wrote:
Phoenix Jones wrote:
Ops arguments dead, his buddy can't live without hot dropping.

World of Warships is to your right.

Send your stuff to me if you think Eve is so dead you hate it. I'll put all your wonderful assets to good use.

..... move along.



See this is just simplifying and ignoring legitimate issues with fatigue.

Say you are a content creator, you know, the people that keep the pot stirring and things happening in space, and interest in the game. For whatever reason, you decide that the people living in Branch, Outer Passage, or Feythabolis, are all a bunch of dirty rat touching filthwizards, and you want to rabble rouse enough people to blops their peaceful ratting days into oblivion! Excellent, there will be content on both sides, you will interact with the sov system, people will have enemies, it will be great!

Except...those regions are so remote, and the range on blops so hideous, as to make what is supposed to be the covert, clandestine hunter ships totally ineffectual at what they are supposed to do. They cannot deep strike without barrels of hassle, when in fact that is what they are supposed to do. Yes, 50+ archons moving from Branch to Feythabolis is a bad thing. Blops on the other hand, are supposed to be able to move quickly, hit hard, yet be fragile. Yet they cannot.

The same could largely be said for people who want to legitimately use carriers to move stuff to a new content zone. This was also removed.

Basically, because of a few bad apples, two perfectly legitimate uses of caps and blops were removed from the game entirely. Okay, granted, it was more than just a few bad apples, but the point remains; there are playstyles which were largely written off as collateral damage and this has not yet been resolved. It is imperative for AegisSov to have credible threats to your space, and so long as blops are basically confined to a few areas where there are both places to stage from and a large ratting population, this threat will never be projected into deep null, and thus the spirit of having to defend and maintan your sov does not really apply to all areas.

Essentially, I am saying it was foolish to paint carrier and supercarrier blobs with the same very wide paintbrush as blops. They are entirely different beasts.






That you don't like fatigue isn't a legitamate issue. You seem to think it is, but it isn't. BLOPS aren't special and neither are you. Go on a safari and hang out there for a few days or weeks. The issue is you feel there is a need for you to return to your home station and dock up instead of getting safe, de-agressing and logging off for the night. To simplify this for you - you are imposing some imagined limits on yourself, not liking them and then running to the forums to bypass those self imposed limits. This 'issue' is all about you. You're doing it to yourself.
afkalt
Republic Military School
Minmatar Republic
#71 - 2015-11-04 19:04:03 UTC
Frostys Virpio wrote:
afkalt wrote:



I certainly don't buy into the whole "waaaa I can't play AT ALL! MY LIFE IS RUINED" claptrap, the overall mechanic was completely needed but if we have knobs and dials to turn, maybe we should look at these for things like BLOPS.


Then give them a little better fatigue reduction but they should never reach a point where they go drop > kill > recharge cap > drop > kill > recharge cap > ...

Using a jump drive/bridge is supposed to carry a cost anyway.



Sure, I'm amenable to just about anything: At the hazard of sounding like a broken record, this kind of thing is a perfect candidate to turn the dials and tune the values.

My only request/stipulation would be that whatever is done is transparent and simple to follow - so things like fatigue reduction, or range increase. Simple, easy to follow and easy to amend.

We're close to a happy spot for most things, so let's iterate a little to round off the rough edges.
afkalt
Republic Military School
Minmatar Republic
#72 - 2015-11-04 19:07:16 UTC
Serendipity Lost wrote:
Vic Jefferson wrote:
Phoenix Jones wrote:
Ops arguments dead, his buddy can't live without hot dropping.

World of Warships is to your right.

Send your stuff to me if you think Eve is so dead you hate it. I'll put all your wonderful assets to good use.

..... move along.



See this is just simplifying and ignoring legitimate issues with fatigue.

Say you are a content creator, you know, the people that keep the pot stirring and things happening in space, and interest in the game. For whatever reason, you decide that the people living in Branch, Outer Passage, or Feythabolis, are all a bunch of dirty rat touching filthwizards, and you want to rabble rouse enough people to blops their peaceful ratting days into oblivion! Excellent, there will be content on both sides, you will interact with the sov system, people will have enemies, it will be great!

Except...those regions are so remote, and the range on blops so hideous, as to make what is supposed to be the covert, clandestine hunter ships totally ineffectual at what they are supposed to do. They cannot deep strike without barrels of hassle, when in fact that is what they are supposed to do. Yes, 50+ archons moving from Branch to Feythabolis is a bad thing. Blops on the other hand, are supposed to be able to move quickly, hit hard, yet be fragile. Yet they cannot.

The same could largely be said for people who want to legitimately use carriers to move stuff to a new content zone. This was also removed.

Basically, because of a few bad apples, two perfectly legitimate uses of caps and blops were removed from the game entirely. Okay, granted, it was more than just a few bad apples, but the point remains; there are playstyles which were largely written off as collateral damage and this has not yet been resolved. It is imperative for AegisSov to have credible threats to your space, and so long as blops are basically confined to a few areas where there are both places to stage from and a large ratting population, this threat will never be projected into deep null, and thus the spirit of having to defend and maintan your sov does not really apply to all areas.

Essentially, I am saying it was foolish to paint carrier and supercarrier blobs with the same very wide paintbrush as blops. They are entirely different beasts.






That you don't like fatigue isn't a legitamate issue. You seem to think it is, but it isn't. BLOPS aren't special and neither are you. Go on a safari and hang out there for a few days or weeks. The issue is you feel there is a need for you to return to your home station and dock up instead of getting safe, de-agressing and logging off for the night. To simplify this for you - you are imposing some imagined limits on yourself, not liking them and then running to the forums to bypass those self imposed limits. This 'issue' is all about you. You're doing it to yourself.



You know you kinda shoot yourself in the foot here by suggesting that after a drop or two people log off for the night.

And BLOPS are special, you take that back. They are special snowflakes and we love them for it.
Vic Jefferson
Stimulus
Rote Kapelle
#73 - 2015-11-04 19:09:08 UTC
Rivr Luzade wrote:
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.



I don't think you get it much at all. There's hotdropping a dozen or so supercaps onto a t1 cruiser gang, because you can and there's nothing else to do. This is pretty derp mode and doesn't really do much except give a few people laughs. Now it used to have the potential to be punished and turn the laugher into the laugh-ee, but fatigue really removed the ability for hot dropping groups to self police out of region dominance.

Then there is AegisSov. A large part of AegisSov is fought by the ratters, miners, and industrialists of null, instead of just one or two massive fleet battles to decide the fate of a region. This is precisely why there needs to be either a rebalancing of blops-fatigue or more NPC stations littered throught deep null, as the opportunity cost for doing those activities in regions which are so isolated as to be effectively immune from a protracted blops or other harassment campaign are slim to nothing. Aegis sov is fought every day by every ratter and miner, and unless they are actually in some sort of realistic danger, and the tools for creating that danger are actually useful, then they are getting risk-free wealth and AegisSov has failed philosophically. You are supposed to own your space by careful cultivation and security enforcement....except there really aren't tools to challenge either in the current game.

Again, Id be happy with more NPC stations or clusters; Fountain works, Pure Blind works, as well as a few others. Some regions are just so distant that a credible harassment threat does not exist, especially with the null wormholes also being nerfed not too long ago.

This is about opportunity cost for both sov residents, and antagonists. There is a reason why so many people who like antagonist game play head to High Sec; trying to create antagonist content out in null is difficult, time consuming, and after jump fatigue wrecked blops, even more so.

Vote Vic Jefferson for CSM X.....XI.....XII?

Frostys Virpio
State War Academy
Caldari State
#74 - 2015-11-04 19:22:11 UTC
Vic Jefferson wrote:
Rivr Luzade wrote:
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.



I don't think you get it much at all. There's hotdropping a dozen or so supercaps onto a t1 cruiser gang, because you can and there's nothing else to do. This is pretty derp mode and doesn't really do much except give a few people laughs. Now it used to have the potential to be punished and turn the laugher into the laugh-ee, but fatigue really removed the ability for hot dropping groups to self police out of region dominance.

Then there is AegisSov. A large part of AegisSov is fought by the ratters, miners, and industrialists of null, instead of just one or two massive fleet battles to decide the fate of a region. This is precisely why there needs to be either a rebalancing of blops-fatigue or more NPC stations littered throught deep null, as the opportunity cost for doing those activities in regions which are so isolated as to be effectively immune from a protracted blops or other harassment campaign are slim to nothing. Aegis sov is fought every day by every ratter and miner, and unless they are actually in some sort of realistic danger, and the tools for creating that danger are actually useful, then they are getting risk-free wealth and AegisSov has failed philosophically. You are supposed to own your space by careful cultivation and security enforcement....except there really aren't tools to challenge either in the current game.

Again, Id be happy with more NPC stations or clusters; Fountain works, Pure Blind works, as well as a few others. Some regions are just so distant that a credible harassment threat does not exist, especially with the null wormholes also being nerfed not too long ago.

This is about opportunity cost for both sov residents, and antagonists. There is a reason why so many people who like antagonist game play head to High Sec; trying to create antagonist content out in null is difficult, time consuming, and after jump fatigue wrecked blops, even more so.


How many drops per hours do you think a group should be able to do?
Vic Jefferson
Stimulus
Rote Kapelle
#75 - 2015-11-04 19:35:09 UTC
Frostys Virpio wrote:
Vic Jefferson wrote:
Rivr Luzade wrote:
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.



I don't think you get it much at all. There's hotdropping a dozen or so supercaps onto a t1 cruiser gang, because you can and there's nothing else to do. This is pretty derp mode and doesn't really do much except give a few people laughs. Now it used to have the potential to be punished and turn the laugher into the laugh-ee, but fatigue really removed the ability for hot dropping groups to self police out of region dominance.

Then there is AegisSov. A large part of AegisSov is fought by the ratters, miners, and industrialists of null, instead of just one or two massive fleet battles to decide the fate of a region. This is precisely why there needs to be either a rebalancing of blops-fatigue or more NPC stations littered throught deep null, as the opportunity cost for doing those activities in regions which are so isolated as to be effectively immune from a protracted blops or other harassment campaign are slim to nothing. Aegis sov is fought every day by every ratter and miner, and unless they are actually in some sort of realistic danger, and the tools for creating that danger are actually useful, then they are getting risk-free wealth and AegisSov has failed philosophically. You are supposed to own your space by careful cultivation and security enforcement....except there really aren't tools to challenge either in the current game.

Again, Id be happy with more NPC stations or clusters; Fountain works, Pure Blind works, as well as a few others. Some regions are just so distant that a credible harassment threat does not exist, especially with the null wormholes also being nerfed not too long ago.

This is about opportunity cost for both sov residents, and antagonists. There is a reason why so many people who like antagonist game play head to High Sec; trying to create antagonist content out in null is difficult, time consuming, and after jump fatigue wrecked blops, even more so.


How many drops per hours do you think a group should be able to do?


Currently we do about 2 per hour, if we walk back. I am okay with this number.

Again, I am more concerned with how some regions are effectively immune or at least extremely resistant to a persistent harassment campaign, when having that as a threat is an integral part of AegisSov. One would expect Aegis sov to bring a new wave of defender vs antagonist content, but...people aren't dumb. High Sec is less effort, bigger kills, and even I dare say, better toolbox to get stuff done.

Vote Vic Jefferson for CSM X.....XI.....XII?

Frostys Virpio
State War Academy
Caldari State
#76 - 2015-11-04 20:09:59 UTC
Vic Jefferson wrote:
Frostys Virpio wrote:
Vic Jefferson wrote:
Rivr Luzade wrote:
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.



I don't think you get it much at all. There's hotdropping a dozen or so supercaps onto a t1 cruiser gang, because you can and there's nothing else to do. This is pretty derp mode and doesn't really do much except give a few people laughs. Now it used to have the potential to be punished and turn the laugher into the laugh-ee, but fatigue really removed the ability for hot dropping groups to self police out of region dominance.

Then there is AegisSov. A large part of AegisSov is fought by the ratters, miners, and industrialists of null, instead of just one or two massive fleet battles to decide the fate of a region. This is precisely why there needs to be either a rebalancing of blops-fatigue or more NPC stations littered throught deep null, as the opportunity cost for doing those activities in regions which are so isolated as to be effectively immune from a protracted blops or other harassment campaign are slim to nothing. Aegis sov is fought every day by every ratter and miner, and unless they are actually in some sort of realistic danger, and the tools for creating that danger are actually useful, then they are getting risk-free wealth and AegisSov has failed philosophically. You are supposed to own your space by careful cultivation and security enforcement....except there really aren't tools to challenge either in the current game.

Again, Id be happy with more NPC stations or clusters; Fountain works, Pure Blind works, as well as a few others. Some regions are just so distant that a credible harassment threat does not exist, especially with the null wormholes also being nerfed not too long ago.

This is about opportunity cost for both sov residents, and antagonists. There is a reason why so many people who like antagonist game play head to High Sec; trying to create antagonist content out in null is difficult, time consuming, and after jump fatigue wrecked blops, even more so.


How many drops per hours do you think a group should be able to do?


Currently we do about 2 per hour, if we walk back. I am okay with this number.

Again, I am more concerned with how some regions are effectively immune or at least extremely resistant to a persistent harassment campaign, when having that as a threat is an integral part of AegisSov. One would expect Aegis sov to bring a new wave of defender vs antagonist content, but...people aren't dumb. High Sec is less effort, bigger kills, and even I dare say, better toolbox to get stuff done.


Then it's not really a fatigue problem like the OP is talking about but a map problem. Changing the numbers on fatigue won't solve the issue you find with blops because region will still be too damn large to cover, they will in some case also be too damn far and will also offer no staging point to base from. For you to be able to really focus on dropping people, you would need JF level of fatigue reduction so you can head in, do some drops and then head back out and that is something I think CCP won't allow for a ship with legitimate offensive capability.
Rowells
Blackwater USA Inc.
Pandemic Horde
#77 - 2015-11-04 20:18:14 UTC
Frostys Virpio wrote:
Vic Jefferson wrote:
Frostys Virpio wrote:
Vic Jefferson wrote:
Rivr Luzade wrote:
Thank you Vic Jefferson for providing a perfect example for why Fatigue is a good thing with your 3 regions Blops Bonanza plan.



I don't think you get it much at all. There's hotdropping a dozen or so supercaps onto a t1 cruiser gang, because you can and there's nothing else to do. This is pretty derp mode and doesn't really do much except give a few people laughs. Now it used to have the potential to be punished and turn the laugher into the laugh-ee, but fatigue really removed the ability for hot dropping groups to self police out of region dominance.

Then there is AegisSov. A large part of AegisSov is fought by the ratters, miners, and industrialists of null, instead of just one or two massive fleet battles to decide the fate of a region. This is precisely why there needs to be either a rebalancing of blops-fatigue or more NPC stations littered throught deep null, as the opportunity cost for doing those activities in regions which are so isolated as to be effectively immune from a protracted blops or other harassment campaign are slim to nothing. Aegis sov is fought every day by every ratter and miner, and unless they are actually in some sort of realistic danger, and the tools for creating that danger are actually useful, then they are getting risk-free wealth and AegisSov has failed philosophically. You are supposed to own your space by careful cultivation and security enforcement....except there really aren't tools to challenge either in the current game.

Again, Id be happy with more NPC stations or clusters; Fountain works, Pure Blind works, as well as a few others. Some regions are just so distant that a credible harassment threat does not exist, especially with the null wormholes also being nerfed not too long ago.

This is about opportunity cost for both sov residents, and antagonists. There is a reason why so many people who like antagonist game play head to High Sec; trying to create antagonist content out in null is difficult, time consuming, and after jump fatigue wrecked blops, even more so.


How many drops per hours do you think a group should be able to do?


Currently we do about 2 per hour, if we walk back. I am okay with this number.

Again, I am more concerned with how some regions are effectively immune or at least extremely resistant to a persistent harassment campaign, when having that as a threat is an integral part of AegisSov. One would expect Aegis sov to bring a new wave of defender vs antagonist content, but...people aren't dumb. High Sec is less effort, bigger kills, and even I dare say, better toolbox to get stuff done.


Then it's not really a fatigue problem like the OP is talking about but a map problem. Changing the numbers on fatigue won't solve the issue you find with blops because region will still be too damn large to cover, they will in some case also be too damn far and will also offer no staging point to base from. For you to be able to really focus on dropping people, you would need JF level of fatigue reduction so you can head in, do some drops and then head back out and that is something I think CCP won't allow for a ship with legitimate offensive capability.

It's probably the range they are more concerned with. Rorqual has decent combat ability (comparing downward) and is allowed Indy fatigue reductions. I believe that is also the reason it didn't get the same range as a JF (grrrr greyscale).
Vic Jefferson
Stimulus
Rote Kapelle
#78 - 2015-11-04 21:34:29 UTC
Frostys Virpio wrote:
Then it's not really a fatigue problem like the OP is talking about but a map problem. Changing the numbers on fatigue won't solve the issue you find with blops because region will still be too damn large to cover, they will in some case also be too damn far and will also offer no staging point to base from. For you to be able to really focus on dropping people, you would need JF level of fatigue reduction so you can head in, do some drops and then head back out and that is something I think CCP won't allow for a ship with legitimate offensive capability.



It's a chicken and egg problem. Distance didn't use to mean anything period, and that was bad, but what were before arbitrary distances on the map have since taken on lots of meaning. One or two mids basically means you are done for the night, and severely raises the bar for antagonists wanting to create content. Contrast this to High Sec where it's basically undock catalysts, receive killmail. Basically what came first, the fatigue or the (meaningful) distance?

Blops are totally different than a carrier blob. The problem with a carrier blob was that it was significantly more mobile than other fleets, and it was significantly better at fighting than other fleets. Yes, you can take ganks as you find them, but you cannot take fights and not expect to suffer hilariously expensive losses with blops. The problem with carrier and supercarrier blobs teleporting around was that not only were they the most mobile, they were also un-counterable by anything except more of themselves.

The whole beauty of the ship class is supposed to be mobility and damage. It needs that mobility, and even more so, Sov space needs those risks.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#79 - 2015-11-04 22:19:37 UTC
Vic Jefferson wrote:
I don't think you get it much at all.

I think you do not get anything at all because your vision is clouded with ignorance. Without Phoebe, you could not drop anything with your supers at all because everyone would pile on your supers the moment you log them in or take a bait. And you do not want to see how detrimental no fatigue for all ships would be because you are so much focused on something so narrow such as BLOPs that you lose sight for the bigger picture.

As said before, I have no problem with more NPC space to crack open more secluded areas of space to intruders and make stirring up dust easier. More NPC space does not allow people to move around at a whim just because someone in CFC or PL pinged for a trapped super or titan in Outer Passage or Paragon Soul. Local people can take care of that instead of someone from several dozens of gate jumps away. However, that places are too secure (Although, I cannot confirm that notion from my experience in Querious) is no reason whatsoever to blanket remove or further reduce fatigue. It is just a sign that people are increasingly not interested in combat any more, both hunters and prey. People these days are not interested in fights, they are only interested in ganks. Fights bear risk of losing and that is unacceptable.
If you want to BLOPS around, you do not need to look for targets in Branch, Esoteria and Fountain in one night and use the same BLOPS to get to all three places in one night. You concentrate on one area and leave other areas to other people. Maybe you even teach other people how to properly BLOPS so that they can terrorize an area that you cannot be present in at. There is no need for anyone to be able to neither come to a party on the other side of the universe in big ships nor to be able to look for things to do in many places at once and not decide on an area nor that one person or a small group of people should be able to do a lot of things themselves such as the previous two points. Or you situate yourself in Thera. That system is meant to be a gateway to all sorts of regions and areas in space and you do not need to waste fatigue on getting anywhere.

A lot of philosophies have failed before the all-mighty God of Min-Maxing, who is the real culprit for all the problems in EVE. The problem is not necessarily Fatigue or Aegis Sov as you want to make people believe, the problem is that people do not want to take risks anymore and if they do get roflstomped for daring to go against the stream. Just look at the CFC. I guess you know why they do not break apart. It's too convenient inside this envelope of stability and safety. They do not stick together because they are friends, they stick together because individually they would fail horribly. The downside of this that the entire sector up there is near dead and people need to go to Curse or Delve or flee to High sec to gank stuff in order to have "fun".
I also find it regrettable that Null-Null-WHs or Null-WS-Null-WHs needed to be reduced, but as mentioned before, big groups used them excessively to move around space freely, invalidating the range and fatigue restrictions. I guess collateral damage is the only thing able to make people reconsider their own daftness.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#80 - 2015-11-04 22:24:49 UTC  |  Edited by: Kaarous Aldurald
Rivr Luzade wrote:
Entities like CFC need to be starved to death so that a more varied landscape of entities can take root in Sov.


Nevermind the pettiness of just putting in punitive mechanics against people you don't like...

But how's that working for you? Seems to me like it just managed to destroy most of the small-mid size nullsec groups instead. It's almost like your singlemindedness blinded you to the reality of the changes being made.

Quote:
I also find it regrettable that Null-Null-WHs or Null-WS-Null-WHs needed to be reduced


That did not "need" to happen. Sort Dragon is just a big crybaby.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.