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Crime & Punishment

 
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The glorious hyperdunking nerf has arrived.

First post
Author
Mike Adoulin
Happys Happy Hamster Hunting Club
#1 - 2015-11-03 13:00:44 UTC
"A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space."

Welp.

You hyperdunking ninja's are going to need alts. Lots of alts.

Good luck.

*sighs*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Thermal Damage
Star Nation
Goonswarm Federation
#2 - 2015-11-03 13:09:20 UTC
Pretty neat

I was found guilty of Nitshe by the CoCaP

Leto Thule
Caldari Provisions
Caldari State
#3 - 2015-11-03 14:01:15 UTC
Next up:


"Unable to attack illegal target while in highsec"

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Samwise Everquest
Plus 10 NV
#4 - 2015-11-03 14:11:14 UTC
Fixing an exploit is not a nerf.

Pras Phil.

Mortlake
Republic Military School
#5 - 2015-11-03 14:11:59 UTC
It appears they went ahead and nerfed the map too, even after all the complaints.

It now has -50% to ergonomics.

Eve is dying.

Sometimes you hit the bar and sometimes the bar hits you...

admiral root
Red Galaxy
#6 - 2015-11-03 14:50:02 UTC
Samwise Everquest wrote:
Fixing an exploit is not a nerf.


Except they said it wasn't an exploit. Level of usage doesn't change that (and even if it did, useage was incredibly low in this case). This is a nerf just like all the other nerfs, because one more nerf and highsec will finally be "balanced".

No, your rights end in optimal+2*falloff

Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2015-11-03 15:07:46 UTC
Samwise Everquest wrote:
Fixing an exploit is not a nerf.
Despite the nerf which makes it a non viable ganking strategy, it's
still listed as explicitly not an exploit by CCP as of the time of this post.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Samwise Everquest
Plus 10 NV
#8 - 2015-11-03 15:21:22 UTC
Semantics.

Pras Phil.

Lady Ayeipsia
BlueWaffe
#9 - 2015-11-03 15:52:47 UTC
Jonah Gravenstein wrote:
Samwise Everquest wrote:
Fixing an exploit is not a nerf.
Despite the nerf which makes it a non viable ganking strategy, it's
still listed as explicitly not an exploit by CCP as of the time of this post.


And if you track down the post where CCP declared it not an exploit, did they also not say future game mechanic changes may render the tactic obslete or unusable? I seen to recall CCP making that claim but could be wrong. Given some of the other suggested changes such as not being able to refit with a weapon timer, the change to the bowhead fits the logic of being stuck in the same ship you started the fight with unless you win, lose, or wait out your timer.

Will the trick be missed? Yes.
Will it be a source for back in my day stories? Yes.
Does it require people to adapt and find new tricks? Yes.
Does it mean people may lose a playstyle? Yes.
Has that happened before? Yes.
Will it happen again? Yes.
Time to harden up and move on? Yes.
Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2015-11-03 16:09:49 UTC  |  Edited by: Jonah Gravenstein
Lady Ayeipsia wrote:
Jonah Gravenstein wrote:
Samwise Everquest wrote:
Fixing an exploit is not a nerf.
Despite the nerf which makes it a non viable ganking strategy, it's
still listed as explicitly not an exploit by CCP as of the time of this post.


And if you track down the post where CCP declared it not an exploit, did they also not say future game mechanic changes may render the tactic obslete or unusable? I seen to recall CCP making that claim but could be wrong. Given some of the other suggested changes such as not being able to refit with a weapon timer, the change to the bowhead fits the logic of being stuck in the same ship you started the fight with unless you win, lose, or wait out your timer.

Will the trick be missed? Yes.
Will it be a source for back in my day stories? Yes.
Does it require people to adapt and find new tricks? Yes.
Does it mean people may lose a playstyle? Yes.
Has that happened before? Yes.
Will it happen again? Yes.
Time to harden up and move on? Yes.
Oh agreed, CCP did make it clear in the original thread that they may look into it in the future, and they have done so.

I was merely pointing out to Mr Everquest, despite his use of the term, that it wasn't an exploit in the past and apparently, despite now being mechanically impossible, still isn't.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ima Wreckyou
The Conference Elite
Safety.
#11 - 2015-11-03 16:12:20 UTC
Finally, it's safe to AFK that freighter through Uedama again!
Serendipity Lost
Repo Industries
#12 - 2015-11-03 18:03:35 UTC
Ima Wreckyou wrote:
Finally, it's safe to AFK that freighter through Uedama again!



We're getting closer. Just one more nerf (to bumping) and we'll be there. I promise.

PS - I'm as excited about this as you are!! Exciting times!!
Toxic Yaken
Slavers Union
Something Really Pretentious
#13 - 2015-11-03 19:01:21 UTC
Rip hyperdunking, I have faith in CODE. and all other gankers to ensure freighters keep dying.

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

Kaarous Aldurald
Black Hydra Consortium.
#14 - 2015-11-03 21:02:14 UTC
Samwise Everquest wrote:
Semantics.


That's not semantics, you're just a ******.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Noragen Neirfallas
Emotional Net Loss
#15 - 2015-11-03 21:23:16 UTC
Here is my real issue with this. If it was a great issue why not try making an attempt at education first through say a scope video?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2015-11-03 21:30:51 UTC
Noragen Neirfallas wrote:
Here is my real issue with this. If it was a great issue why not try making an attempt at education first through say a scope video?


Because expecting carebears to actually play the game at their keyboards is apparently asking too much.

Which is apparently the player demographic that CCP wants to cultivate. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

StonerPhReaK
Herb Men
#17 - 2015-11-03 22:36:35 UTC
Though Ive never hyperdunked, Ive always thought it was super clever of the guy who thought it up. It brought forth a good many posts and burned away tons of time on the ole'porcelin throne with reads. Some players even tried to come up with counters to it. I thought it was the perfect form of emergent gameplay and even showed some sign of players banding together against a common enemy outside of incursions. NPSI fleets are filling the void somewhat but its still a far cry from getting people who do not know each other to form up and do something together. In a multiplayer game. Online. This coulda been it. Its sad to see it go instead of being built upon. Sad indeed.

Signatures wer cooler when we couldn't remove them completely.

Mevath Sagald
Doomheim
#18 - 2015-11-03 23:09:41 UTC
R.I.P. Hyperdunking.

It was fun, interesting way killing people, as well as meeting them. Looking forward to other adventures.
For anyone interested in videos of Hyperdunking, they can be found on my YouTube. I still have more unedited material, it will get edited and uploaded.

StonerPhReaK wrote:
Though Ive never hyperdunked, Ive always thought it was super clever of the guy who thought it up.

The guy who created it was Globby.
Tyyler DURden
Mordechai and Sons Distribution Co.
#19 - 2015-11-03 23:17:26 UTC
Kaarous Aldurald wrote:
Samwise Everquest wrote:
Semantics.


That's not semantics, you're just a ******.

And it's pot and kettle time in c&p.

Tyyler DURden says "use soap"

Arya Regnar
Darwins Right Hand
#20 - 2015-11-04 04:34:19 UTC  |  Edited by: Arya Regnar
All you had to do to counter a hyperdunk was bring a logi.

It was that simple.
Hyperdunking is very slow damage over time that is incredibly easy to interrupt.

Good thing it's gone, now CODE. have no competition and have regained monopoly on ganking Lol

Quote:
The guy who created it was Globby.


Globby didn't figure out hyperdunking.
It's been around for a long time and people in past were using it to kill offline pos mods, the first guy that started using bombers was some goon apparently but I don't have confirmation, Globby did however do it a lot and he named it with the name it kept.

Kinda like saying awox invented awoxing.

EvE-Mail me if you need anything.

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