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Parallax - General feedback

First post
Author
Maximus Tyberius
Free People United Inc.
#101 - 2015-11-03 17:27:19 UTC  |  Edited by: Maximus Tyberius
WHERE THE F U C K IS THE NEW JUKEBOX?



I overrided dynamic music, but no jukebox icon appeared...
Gunz blazing Ronuken
Insane's Asylum
#102 - 2015-11-03 17:32:17 UTC  |  Edited by: Gunz blazing Ronuken
Can you please put the scan button somewhere not in the farthest away corner in the scan window? Ugh
I miss the old scan ui in that way, I like the idea with the scan window that you can have as a extra windwow so you can see grid around your ship while scanning if you want to. Smile

after a few scans some sigs i cant get scanned beyond 3-5% , im not sure if you made the sigs harder to scan or its my newbieness with the new scan u.i thats causing it perhaps.

Omg the override dynamic music button is the best feature ever! Devs you are the best! Big smile
It made me raise the music volume by 50% thats got to say something? Smile
Lara Divinity
Pidgeon Cartel
#103 - 2015-11-03 17:34:50 UTC  |  Edited by: Lara Divinity
gettin tired of changes for the sake of changes
when login in my ships cargo hold shows up empty so i cant even refit in space
i have to dock and undock to have my cargo hold show up in space like WTF
the new map for probing is to messy and doesnt work as smoothly as the old one
launchin probes only shows me the probe bubbles how to move my probes simultaniously?
my probes dont recover automaticly while losing connection
the hub dont show on fullscreen solar system map the probe window doesnt stay on top of the map
disabling the new map and dscan feature doesnt do nothing at all it just stays on the new features
what was wrong with tthe previous probescanning solar sysem map?
changing the angle of dscan doesnt change it in the solarsystem map it stays a circle doesnt switch to the angle u select
how to change with a single click from cosmic signal scannin to probing down ships like we were able to b4 these changes??
Ohno no Borrox
xX-Crusader-Xx
Tactical Narcotics Team
#104 - 2015-11-03 17:45:18 UTC
CCP Lebowski wrote:
The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners".



Can only drag probes up down left right back and forwards, not in 2 dimensions as with old interface... I'm guessing if this aint fixed people aint gonna us it
Vol Arm'OOO
Central Co-Prosperity Union
#105 - 2015-11-03 17:46:29 UTC
Icons still terrible. Need a opt out option.

I don't play, I just fourm warrior.

Trajan Unknown
State War Academy
Caldari State
#106 - 2015-11-03 18:07:34 UTC
It seems I am not really able to use my beloved beta map anymore.

In station I can´t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it´s just flashing so I am not really able to see what it and didn´t spent too much time to figure that out.
When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn´t work out. Fullscreen or other option for the map didn´t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can´t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map.
Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions.
Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today.
Lara Divinity
Pidgeon Cartel
#107 - 2015-11-03 18:10:20 UTC  |  Edited by: Lara Divinity
restarted the game to see if it would fix the angle of dscan on the solar system map it doesnt it just stays a red circle only the size changes i doesnt switch to the angle ur selecting whats up with that?
why do u shove this changes down our throats while the old was working perfectly???
Leonardo Adami
Science and Trade Institute
Caldari State
#108 - 2015-11-03 18:16:51 UTC  |  Edited by: Leonardo Adami
the beta map is lags out my eve client now and is not usable at all. also the speed in my hud is getting stuck on "warp" instead of showing the speed of my ship consistently

edit: as i'm warping around the distances in my overview do not change, so if i warp to a gate that is 14.2 au away it stays 14.2 au away in my overview even when i land at zero,

I've logged out and back in and tried the repair tool both of which have failed me
Ahed Sten
#109 - 2015-11-03 18:21:44 UTC
- The Dscan "circle" when in 360 degree scan is 2D. WHY is it 2D? It's extremely bad for the situational awareness, and I must pan the camera around for a few seconds to figure out exactly what is covered by the scan. This could be fixed instantly by turning the circle into a 3D sphere.

- Unless i'm missing something, why are you now separating the scanning window from the system window, like the old map? The issues we have with the new map aren't with the concept, just the implementation. The map is cluttered, the icons stack and scanning feels more clunky than it used to with the old map. Some fine tuning and detail was needed, not an entirely separate map. This has fixed none of the previous issues.

- Why can I not see my modules in either the scanning map or the system map anymore? I'd like to know if I've been decloaked while orbiting a gate, without having to exit the scanning map.

- Why can't the scan UI's scale in transparency? That's ******* annoying.


+- The Dscan visualization is a nice thought but largely unnecessary for anyone that knows how Dscan works.


+ Thank you for implementing a drop-down list for probes. I don't care about seeing them, never have. This saves precious UI space.

+ Scanning filters are better implemented than they were.

+ Everything listed in scan results is looking much slicker.


At first glance, a few nice features. Mostly, you're fixing things that weren't broken.

PLEASE bring back the single map
jumpstar
Ascendance
Goonswarm Federation
#110 - 2015-11-03 18:29:19 UTC  |  Edited by: jumpstar
CCP Goliath wrote:
Ventis Remiss wrote:
I like the improvements on the probe scanner.
- Mousewheel to resize the AU distance.
- Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship.
- When I have deselect all the unneeded object, it seems faster.

Although, I don't like:
- underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there.
- Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version?
- I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?

That last question is a crucial survival thing in WH.

Keep up the the good work.

Thanks




Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it.

How were you refreshing the old screen? We haven't changed anything mechanically in that regard.



you used to be able to tick and un tick anomalies to manually refresh probe window to show new Sigs. Maybe we can actually add a button to refresh probe window?

This is important as when warping around a system the probe window does not automatically update distances from you to anoms or sigs. This comes into play while hunting from dscan to know what sigs and anoms are in D-scan range.
Copper Rei
Copper Corp
Aggressively Passive Bears
#111 - 2015-11-03 18:39:37 UTC  |  Edited by: Copper Rei
I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels.
I hate it. I know of no pilot who likes it better than the old map.
Please stop trying to fix what was not broken. You can only break it.

Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.

This plain sucks for us older exploration pilots.
Winter Archipelago
Autumn Industrial Enterprises
#112 - 2015-11-03 18:41:28 UTC
CCP Goliath wrote:
Sul Glass wrote:
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?


Thanks for the feedback!

1 - Will take it back to the team if there is enough interest in it

Just adding my voice to the "I'm interested in this" file. Having it be a different color from sigs would be helpful!

Otherwise, I'm liking the changes so far.
Romana Erebus
The Dikembe Mutombo Shotblocking Team
#113 - 2015-11-03 19:32:12 UTC
this beta map is terrible. and sadly the old map dosnt work with scan probes it seems.
Romana Erebus
The Dikembe Mutombo Shotblocking Team
#114 - 2015-11-03 19:33:08 UTC
Yeah we are all being forced to embrace things they jacked up that were never broken to begin with.


Copper Rei wrote:
I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels.
I hate it. I know of no pilot who likes it better than the old map.
Please stop trying to fix what was not broken. You can only break it.

Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.

This plain sucks for us older exploration pilots.

Saisin
Chao3's Rogue Operatives Corp
#115 - 2015-11-03 19:34:02 UTC  |  Edited by: Saisin
I like most of the improvements to the D-scan map/windows, especially the probe's arrow changing colors when mousing over it.

I miss having the circle showing the current scan %. Being color blind, and red on black being hard for me to see, it helped me locate the exact location of the sigs better.
Now, I do like having the white circle and the name showing up when mousing over the name of the anomaly. it would be nice to be able to click on a sig in the probe window and until another sig is selected or moused over there, the white circle and name on the map would remain visible.

I do like the 1-5 shortcuts to change fileter quickly. it would be nice to be able to drag and drop these to tie them to a specific filter of our choice. Can a filter that has the number 1-5 assigned be deleted?
Also on one of my alt, I see only shortcuts 1-3 and a line and the other filters below do not have numbers.. not sure why..

I do like the D-Scan layout, but it would be nice if the D-Scan view on the map only shows when D_scan window is currently active. I usualy have both scan window and D-scan window open and tab between them. I'd like to see the D-Scan bubble on the map only when the d-scan window has the focus. Right now you have to close D-scan window to remove it from the map.

Thanks for all the good work!

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Almake'a Blast
White Lion Bar
#116 - 2015-11-03 19:49:04 UTC
My god the new scanning system is Pants.

Theres and old saying, If it Aint broke.....Dont fix it

Never remove the option to disable these so called tools
Luscius Uta
#117 - 2015-11-03 19:49:38 UTC
If I enable the old jukebox music, will the songs that are normally started by acceleration gate activation still play?

Workarounds are not bugfixes.

John Wolfsson
Federal Navy Academy
Gallente Federation
#118 - 2015-11-03 19:54:42 UTC
brutal lags in wormholes ....
Aiyshimin
Descendant Command
#119 - 2015-11-03 19:57:59 UTC
The entosis command node regeneration rate is way too fast. It has a huge impact on command node event, and needs to be reduced like 10x.

Lara Divinity
Pidgeon Cartel
#120 - 2015-11-03 20:01:11 UTC
Romana Erebus wrote:
Yeah we are all being forced to embrace things they jacked up that were never broken to begin with.


Copper Rei wrote:

This plain sucks for us older exploration pilots.