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Crime & Punishment

 
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Next on the chopping block, bumping?

First post
Author
Black Pedro
Mine.
#81 - 2015-11-05 05:48:21 UTC
Vincent Athena wrote:
Black Pedro wrote:
Demerius Xenocratus wrote:
Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences.
Why? Because you say so?

Because Eve is a harsh world where actions have consequences.

I agree: bumpers are that consequence.

From a game design perspective freighters have to be vulnerable to something and have to have some special downsides or no one would fly anything else. Whether CCP changes that to some other form of tackle, slower CONCORD response, or something completely different, freighters are always going to require extra protection while flying to mitigate the "consequences" of failing to protect them.

Bumping is just a scapegoat used by those not wanting to take precautions to protect thier freighter. If bumping was changed, freighter pilots will just complain about whatever other mechanic or weakness CCP gives freighters next and demand "consequences" if people use that weakness to kill their ship.

This is a PvP game. Why should there be "consequences" for tackling someone to facilitate that PvP beyond what the other players inflict? CONCORD only punishes remember, it does not protect and that includes bumpers.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#82 - 2015-11-05 09:31:24 UTC
Black Pedro wrote:
Vincent Athena wrote:
Black Pedro wrote:
Demerius Xenocratus wrote:
Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences.
Why? Because you say so?

Because Eve is a harsh world where actions have consequences.

I agree: bumpers are that consequence.

From a game design perspective freighters have to be vulnerable to something and have to have some special downsides or no one would fly anything else. Whether CCP changes that to some other form of tackle, slower CONCORD response, or something completely different, freighters are always going to require extra protection while flying to mitigate the "consequences" of failing to protect them.

Bumping is just a scapegoat used by those not wanting to take precautions to protect thier freighter. If bumping was changed, freighter pilots will just complain about whatever other mechanic or weakness CCP gives freighters next and demand "consequences" if people use that weakness to kill their ship.

This is a PvP game. Why should there be "consequences" for tackling someone to facilitate that PvP beyond what the other players inflict? CONCORD only punishes remember, it does not protect and that includes bumpers.

Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines.
However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right?
Black Pedro
Mine.
#83 - 2015-11-05 10:43:09 UTC  |  Edited by: Black Pedro
Rhamnousia Nosferatu wrote:

Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines.
However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right?
So much anger. I suggest you take that oft-proffered advice and calm down a little.

Ganking freighters is of course viable without a bumper but it is far more expensive to use neutral pilots. Removing bump-tackling will make freighters much safer and more expensive to gank and CCP knows this. Any change to bumping will either be just a counter, or will provide another way for potential attackers to hold these ships down long enough to get a criminal gank fleet on them.

Making it (nearly) impossible to gank freighters while criminal is arguably more broken. CCP clearly intended for criminals to operate in highsec when they designed Crimewatch, CONCORD and the other ganking mechanics. Making it so freighter gankers have to tag-up between ganks would just mean there would never be a -10 running around highsec completely circumventing all the work they spent making that possible in the first place. That is why they have allowed bumping - to allow criminals a way to tackle targets - and are not going to remove it without putting something in its place.

It's clear you have a chip on your shoulder over CODE. but freighter ganking is an intended mechanic as are criminals running around highsec. CCP is not going to massively change the balance, and if they do make a change, it probably will be to make freighters more vulnerable like they did with the last freighter re-balance. The Empires are due to lose some of their control remember?

Oh, and as an aside, how is the intricate bumping/ganking machinations required to pull off a gank of a freighter while -10 more "easy mode" than tagging up to neutral and sitting on a gate "Russian-style", then locking a target and pressing F1? That isn't elite PvP, that is just leveraging numbers to shoot someone. The art that CODE. has perfected is threading the NPC-enforced restrictions, dodging the admittedly ineffectual white knights, to deliver the DPS where it needs to be to hurt. That is far less "easy mode" than brute-forcing the problem with tags and accounts.
Amanda Rekenwhith
Safeties On Red
#84 - 2015-11-05 11:13:30 UTC
Here's my 1/50th of a dollar.

Bumping is a valid mechanic. Bumping a ship for an hour plus because we've got several ships in the ganking queue may be a bit excessive.

My fix: Bumping ships take armor and/or structure dmg after a certain amount of time bumping. Of course these could be repped by logi or bumpers could work in shifts. It's a dumb fix to a problem that isn't broken, I know. That's why I figure it'll be right up CCP's alley.

For dessert we're offering humble pie.  Would you like some after you're done eating crow?

Ima Wreckyou
The Conference Elite
Safety.
#85 - 2015-11-05 12:00:09 UTC  |  Edited by: Ima Wreckyou
Rhamnousia Nosferatu wrote:

Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines.
However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right?

only one more nerf!!

Did anyone else notice that the majority of the carebears change with every nerf attempt as they discover that everything we told them holds true? Well there are some trolls like Lucas who are a constant. But who still listens to his drivel?
BirdStrike
Doomheim
#86 - 2015-11-05 12:06:15 UTC
Elite Dangerous has some pretty cool mechanics for piracy that CCP should look at

Firstly you have the option of target propulsion - you could make this chance based so you have a percentage chance to damage the engines or warp drive or simply damage the hull.

Second was a cargo hold grappling hook / limpet mine, if you successfully hit it then it blows the cargo hold it starts to spill cargo into space which can be scooped. If you destroy the ship then it destroys the cargo with it.

If CCP introduced mechanics like this, with a higher concord response time for an attack vs ship destroyed, with counters that logis can try and rep the propulsion / cargo bay then it would generate a lot more valud piracy content without resorting to things like bumping and hyper dunking.

As things stand it is broken that participents in a heist (bumpers) don't get suspect flagged - lets be fair, demanding immunity from consequences is exactly what carebears do so its a bit rich to suggest freighter jacking should be risk free.

I'd like to see high-sec piracy become a legitimate enabled mechanic, but it needs to be balanced to give victims an option to use military escorts and fight back.

As for the real bear in the room - AFK hauling and mining, the fux is simple - make it uneconomicsl.

For afk autopilot haulers - change the gate warp point to at least 100-150k from gate, if they have to slowcosch for 1 hour between jumps then it won't incentivise afk hauling, i think that is fair - ccp has no problems making supercap pilots waste 5 days of game time with jump fatigue so why should afk players get a easy ride.

For afk miners - introduce mechanics that require miners to actively mine that can't be botted. Moving asteroid fields, lasers that break randomy and need nanite reps, gas pocket explosions that need reps against, percentage of junk rock you mine that you have to purge from your hold - lots of random events that make afk botting imposdible.

Spending an hour bumping a freighter us not content, instead of clinging to a broken dynamic we need to get CCP to recognise piracy in highsec is a good content generator and introduce sone decent options that make it both viable for career criminals but with counters to give well prepped victims options
Yami Elendor
Lords of Hangover
#87 - 2015-11-05 12:11:28 UTC
I got it....take away bumping, but replace it with corp jumping restrictions and eliminate npc corporations.
Yami Elendor
Lords of Hangover
#88 - 2015-11-05 12:15:34 UTC
On second thought, who cares about bumping?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#89 - 2015-11-05 12:39:10 UTC
Yami Elendor wrote:
On second thought, who cares about bumping?


Ever increasing number of dead freighters in hisec do, apparently.

Fun fact - there has been a steady rise in freighter deaths for complete period Zkill covers (yes, post Phoebe EvE included). Unfortunately, extracting ganks only is not something I can/know how to do, but still - it speaks a lot about both 'near perfect safety' of hisec and 'dieing' of EvE.
Black Pedro
Mine.
#90 - 2015-11-05 12:52:47 UTC
BirdStrike wrote:
As things stand it is broken that participents in a heist (bumpers) don't get suspect flagged - lets be fair, demanding immunity from consequences is exactly what carebears do so its a bit rich to suggest freighter jacking should be risk free.

I'd like to see high-sec piracy become a legitimate enabled mechanic, but it needs to be balanced to give victims an option to use military escorts and fight back.
No one is demanding immunity from consequences or asking that freighter ganking be risk-free. It is only self-pitying carebears and their sympathizers that make this demonstrably false claim that there is "no risk" or "no consequences" or is "easy mode". Ganking has risks all along the process, and at the end there is zero guarantee your loot won't be scooped or destroyed. Being a criminal already has the most onerous penalties in the game including being free to shoot and having tireless NPCs on your tail the whole time you are in space. Whether or not the bumper has some mechanical risk is immaterial to the operation - there are plenty of places where gankers can be messed with by other players. Besides, those juicy bump Macherials are at the same risk as the freighter when it comes to being ganked, and as we know both can be exploded.

But I agree with you there is plenty of room for new and improved interdiction methods that could even replace bumping. But when you boil it down, the same entitled carebears will be in a future thread claiming that somehow it is unfair that their ships can be attacked by criminals no matter how CCP changes things. There will always be cries for "one more nerf" or "the other guy has it too easy" as long as it is possible to non-consensually PvP someone's hauler.

Targets can already use escorts to avoid gankers almost completely. Fighting back when you are not the immediate target is more difficult, but that will always be the case when players have 100% safety in stations and the option not to undock. There is literally nothing you can do if the gankers choose to dock-up and decline your fight just like most other places in New Eden. Maybe structures that gankers want to use would be one way to force them to fight, but since they can't undock while -10 to give you a proper fight because of those onerous restrictions, major changes would have to be made to make that balanced or even possible.

These are not easy problems to solve but we can hope that sometime soon CCP will get around to iterating on piracy mechanics.



Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#91 - 2015-11-05 13:06:07 UTC
next up npc escorts because hiring mercs costs valuable isk

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#92 - 2015-11-05 13:19:47 UTC  |  Edited by: Rhamnousia Nosferatu
Black Pedro wrote:
...


Nice try with that anger stuff, I'm sure it works on someone. If someone is angry and, may I say, somewhat anxious judging by their behaviour lately, it's your bunch.

I love how you present bumping mechanic as something which has been intentionally developed to reduce safety of freighters whereas CCP employees (Fozzie) refer to it as a "wonky side-effect of" eve's "physics system". Lovely spin, as usual, shame there's an ever increasing amount of clear statements and data working against you.

As for -10's running around hisec, I'm impressed by your knowledge of CCP's intended design goals. You must be Hilmar's alt, or something. Myself, I'd say CCP didn't want to close hisec for those chars, allowing them to move through it. However, I doubt they ever wanted -10's to operate basically unhindered in hisec (which is fairly easy now with insta docks/undocks, ability to dock up in any station and reship there etc.). Also, if you want to tackle a freighter besides bumping - there is a mechanic for that, it's called warp disruption.

The only chips I have to deal with are those occasionally found on my table (hint: French fries). Back on topic, removing ability of -10's to easily gank (as they do nowadays) would make ganking more expensive - true, and that would be the point. You'd still want to go after big 'whales' but I doubt many folks would bother with ganking empty freighters, at least to the degree its being done today. Why - well because ganking would actually have CONSEQUENCES (and fairly light ones too, I mean if you can't afford to spend 200-300 mil every now and then to restore your sec status while ganking, then you're doing something terribly wrong). I don't understand why you find it so hard to accept the possibility of such a scenario, while all this time you advocate consequence based gameplay. I'd say such a change would be much more EVE-like then current mechanics are. Anyway, let's wait and see, I bet that in the end I'll be the one laughing Blink
Black Pedro
Mine.
#93 - 2015-11-05 13:51:26 UTC  |  Edited by: Black Pedro
Rhamnousia Nosferatu wrote:
I love how you present bumping mechanic as something which has been intentionally developed to reduce safety of freighters whereas CCP employees (Fozzie) refer to it as a "wonky side-effect of" eve's "physics system". Lovely spin, as usual, shame there's an ever increasing amount of clear statements and data working against you.
CCP has had 12 years to make changes to the bumping mechanics. They just revisited and rebalanced freighters two years ago. If they wanted to fix bumping they would have. They haven't because it is clear that criminals need some way to tackle ships in highsec or freighters would be almost perfectly safe from them. There isn't some grand conspiracy here: CCP wants freighters to be vulnerable to criminals. If they remove/change bumping, it will be replaced with some other interdiction method or weakness for freighters.

Rhamnousia Nosferatu wrote:
As for -10's running around hisec, I'm impressed by your knowledge of CCP's intended design goals. You must be Hilmar's alt, or something. Myself, I'd say CCP didn't want to close hisec for those chars, allowing them to move through it. However, I doubt they ever wanted -10's to operate basically unhindered in hisec (which is fairly easy now with insta docks/undocks, ability to dock up in any station and reship there etc.). Also, if you want to tackle a freighter besides bumping - there is a mechanic for that, it's called warp disruption.
Again with the myth propagating. -10 are far from unhindered. There are very limited ways in which they can operate which practically necessitates the current way ganking is done.

CCP is quite concerned about allowing suicide gankers to operate in highsec. They of course have to be a little careful about expressing that unpopular truth in public, but there are hints of that all throughout the CSM minutes (like on page 59 where they are worried about an "unhealthy reduction in suicide ganking") and other less public sources. CCP wouldn't have built the security status system, Crimewatch mechanics if they just wanted to prevent criminals from operating or always use tags to repair their status. It would have been much simpler just to lock criminals out of highsec if that was their design goal.

Rhamnousia Nosferatu wrote:
The only chips I have to deal with are those occasionally found on my table (hint: French fries). Back on topic, removing ability of -10's to easily gank (as they do nowadays) would make ganking more expensive - true, and that would be the point. You'd still want to go after big 'whales' but I doubt many folks would bother with ganking empty freighters, at least to the degree its being done today. Why - well because ganking would actually have CONSEQUENCES (and fairly light ones too, I mean if you can't afford to spend 200-300 mil every now and then to restore your sec status while ganking, then you're doing something terribly wrong). I don't understand why you find it so hard to accept the possibility of such a scenario, while all this time you advocate consequence based gameplay. I'd say such a change would be much more EVE-like then current mechanics are. Anyway, I'd say, let's wait and see, I'll bet that in the end I'll be the one laughing Blink
I am equally sure you will be raging impotently just as you are now whatever changes are made. CCP is not going to make freighters safe from criminals ever so no matter how they iterate or "balance" things CODE. is going to continue to explode them. You will then be back on the forums the next week demanding yet another nerf to solve what you think is a problem ("Consequences!, we want them"), yet is intended game play put into the game on purpose by the developer.

I hope "Angry Rham" is just a persona and you really are having fun behind the keyboard because it certainly doesn't come across that way. Remember, Eve Online is just a video game.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#94 - 2015-11-05 14:25:35 UTC
why is someone wearing an Angel Cartel jacket and opposing criminal activity, what a time to be alive What?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ione Kjyshy
TSOE Po1ice
TSOE Consortium
#95 - 2015-11-05 14:52:22 UTC
Sabriz Adoudel wrote:
Bumping is essential as the only realistic counter to the insane EHP of freighters.


I don't see EHP of freighters being insanely high. If a ship can be alpha'd in HighSec with number of ships and modules that cost less than the said freighters hull I'd say it's quite effectively the opposite.
La Rynx
School of Applied Knowledge
Caldari State
#96 - 2015-11-05 15:04:24 UTC  |  Edited by: La Rynx
Black Pedro wrote:
Demerius Xenocratus wrote:
Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences.
Why?
...Snipped the blah...


Because everything in EvE has usually consequences.
Guys like you demand consequences for other stuff but if you need to adapt, you want to get picky.

Always telling others that are possibilities to avoid bumping, avoiding and ignoring, that bumping is a risk free game mechanic. And once again, guys like you, love to sing songs about how you hate those risk averse ppl and how to force them to fight, ignoring all reasonable arguments. So you hate risk avoiding ppl, but of course it is alright if it suits you.

That behavior does not make you evil, it makes you pathetic.

Oh you wrote far more.
To bad ATM i do not have time to rip your chain of arguments to pieces.
Doesn't matter the basics are covered.
Funny how start to throw faulty arguments around.

WHY:
Because after 12 Years CCP thinks that changes to bumping are ok, no matter how it was implemented in the first time.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Feyd Rautha Harkonnen
Doomheim
#97 - 2015-11-05 15:09:35 UTC
La Rynx wrote:
....That behavior does not make you evil, it makes you pathetic.

Says the dude hiding out in an NPC corp lol

Scrubalicous, really. Thank you for that.

F
Mortlake
Republic Military School
#98 - 2015-11-05 15:27:27 UTC
Ione Kjyshy wrote:
Sabriz Adoudel wrote:
Bumping is essential as the only realistic counter to the insane EHP of freighters.


I don't see EHP of freighters being insanely high. If a ship can be alpha'd in HighSec with number of ships and modules that cost less than the said freighters hull I'd say it's quite effectively the opposite.


This is essentially bollocks. I shouldn't have to explain why.

Sometimes you hit the bar and sometimes the bar hits you...

La Rynx
School of Applied Knowledge
Caldari State
#99 - 2015-11-05 15:27:51 UTC  |  Edited by: La Rynx
Feyd Rautha Harkonnen wrote:
La Rynx wrote:
....That behavior does not make you evil, it makes you pathetic.

Says the dude hiding out in an NPC corp lol

Scrubalicous, really. Thank you for that.



Oh please, you are welcome.
I am not hiding, i am stating my own opinion and do not need the backup of my alliance to boost it.

You obviously have not realized, that NPC arguments makes *you* pathetic since you have no other argument to bring up? Time to wake up, only kindergarden kids, codies and their friends from C&P give a "shi-t", because they have no good arguments.

Black Pedro wrote:
So much anger. I suggest ...


Have you any idea how hard the codie-bullshit-BINGO is ringing whith your arguments?

Apropos hiding...
Why are you not in any corp of the codie alliance?
You are very very obviously more than friend to them?
Bear

Why oh why should *WE* be angry?
Changes to bumping are bad for you, not "us".
Ugh

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Feyd Rautha Harkonnen
Doomheim
#100 - 2015-11-05 15:33:52 UTC  |  Edited by: Feyd Rautha Harkonnen
La Rynx wrote:
reeeeee reeeeee reeeee

Fixed your spelling for you.

EDIT: Im thinking of changing my sig! "You can't spell REEE REE without NPC CORP membership."

F