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NERF The Watchlist.......

First post
Author
Mephiztopheleze
Laphroaig Inc.
#81 - 2015-11-03 12:52:07 UTC
afkalt wrote:

Which in turn is only a problem because they are able to log off in the first place.


Are you honestly advocating an 'always logged in, 23/7 vulnerable EVE'?

Start your own thread for that one.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rivr Luzade
Coreli Corporation
Pandemic Legion
#82 - 2015-11-03 12:56:55 UTC
That's what I do as well, afkalt. Recently, I had a very disappointed hotdropper who gave me the virtual finger because I did not engage his obvious bait tengu-viator duo and called in some reinforcements. How I knew he was doing hotdropping with his Blops? Killboard.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#83 - 2015-11-03 13:01:37 UTC
Mephiztopheleze wrote:
afkalt wrote:

Which in turn is only a problem because they are able to log off in the first place.


Are you honestly advocating an 'always logged in, 23/7 vulnerable EVE'?

Start your own thread for that one.



No, and I never said that.

What I said was, that power needs a manner of a counter.
afkalt
Republic Military School
Minmatar Republic
#84 - 2015-11-03 13:02:56 UTC  |  Edited by: afkalt
Rivr Luzade wrote:
That's what I do as well, afkalt. Recently, I had a very disappointed hotdropper who gave me the virtual finger because I did not engage his obvious bait tengu-viator duo and called in some reinforcements. How I knew he was doing hotdropping with his Blops? Killboard.



But...but....surely without the watchlist you'd totally have engaged? Right? Right? Roll


Wait. You're telling that killboards offer significantly more free intel than any watch list ever? Surely that can't be right?! Surely half the super pilots on watchlists have been seen on field and not scraped from a killboard? Right? RIGHT?!?!?!


Big smile
Lloyd Roses
Artificial Memories
#85 - 2015-11-03 13:05:33 UTC
afkalt wrote:
To be honest, it sounds a lot more like ZKB is the real offender here.


I got the option to not display my kills on zkill, so I go without API verification. Watchlist is nothing I can control in whichever direction, my complaints would dissipate immediately if there was a *do not broadcast online status* toggle.
Nienna Leralonde
KarmaFleet
Goonswarm Federation
#86 - 2015-11-03 13:10:06 UTC
Bobb Bobbington wrote:
Normally I'd say no, but honestly... that's not a horrible idea.



so you would say no,because thats all you do?go on forum posts and say no?


anyway + 100 points for ideea
Khan Wrenth
Viziam
Amarr Empire
#87 - 2015-11-03 13:11:51 UTC
afkalt wrote:

And don't give me ZKB is in any way necessary to be 100% real time. You look at the past, you look at avg number of people on a kill, you look for bait ships, you look for neutral affiliation based on previous kills, you look at previous fleet comps and doctrine fittings...

You do NOT look at it and think, wow, if only I saw the fit he lost 5 minutes ago. Ever.


For example, I just grabbed this guys (Ace Lapointe was the top of the list) ZKB. Within moments I can see that almost everything he flies is dual prop/scram fit. And you're seriously trying to tell me that that information is LESS useful than simply knowing online status? Waffle.

I know if I want to take the fight before he even lands on grid.


You only know that because of local announcing his presence, and watchlists telling you when to keep your guard up

Everything I've quoted you as saying, 100% accurate and factual. Killboards provide immense amounts of data. Everything you've said, and more. Don't forget locations and times. That's incredibly important too.

The difference is that you still have not gotten around the core problem. This information is only relevant or useful if you know who your target is and when he's coming. That still makes the problem local and watchlists, not killboards. Without those two elements, there is no problem. In fact, I'll reiterate that killboards are a net benefit to the game. In the same way that Valve corp introduced "strange" weapons into Team Fortress 2, because people like to show off their numbers. Killboards provide incentive just as much as they provide intel. The intel problem is overcome by removing local and watchlists. I want killboards to stay, because they reward due diligence and research too.

afkalt wrote:
Which in turn is only a problem because they are able to log off in the first place.


And here's where we hit a brick wall. That ties in directly with this being a video game. The only thing you can't log out of, is life. Games should always have that option. There's no way around that. But there is no in-game counterplay needed for that, because by it's nature, there's nothing to counter. If the other guy isn't logged in, all the anomalies are yours, he's not there to interdict your supply of moon goo, there's nothing. To say that logging off is a problem is the same as saying every person in the world not playing this game, all 7 billion (and counting!) of them, are somehow a problem. A person not playing the game can't effect you, and his existence is only relevant within the confines of this game, so any mention of logging off as any sort of issueis immediately an invalid statement and completely irrelevant to the discussion.
Mephiztopheleze
Laphroaig Inc.
#88 - 2015-11-03 13:12:12 UTC
Lloyd Roses wrote:
afkalt wrote:
To be honest, it sounds a lot more like ZKB is the real offender here.


I got the option to not display my kills on zkill, so I go without API verification. Watchlist is nothing I can control in whichever direction, my complaints would dissipate immediately if there was a *do not broadcast online status* toggle.


doesn't matter anymore. CREST means killboards are updated automatically, unless they're part of a 'war'.

at least according to CCP FoxFour earlier in this thread.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Serendipity Lost
Repo Industries
#89 - 2015-11-03 13:28:19 UTC
Lloyd Roses wrote:
afkalt wrote:

I routinely leave my accounts logged in when I am sleeping. Often cloaked and in space too.

What worth is your intel in that situation? I'll help, bugger all.


It only matters a damn for supers and only because they can't dock and that's now got an expiration date too.


Well, good for you.

Behaviour like that (people logged in all the time) is easy to spot, I'm talking about people that log in prior to doing things though - and those people are the vast majority. With a simple click of a few buttons, I can crosscheck zkill and get their (from experience) likely avaiable fleetcomp within a minute roughly. To do that, the cloaky AFK toon I got orbiting my hole only has to spot a single ship jumping in after the wh wobble sound, copy the name and paste it, and then paste some names back to eve. Voila, accurate intel (atleast it's been accurate on a very regular basis).

So by seeing one guy, I know what their people like to fly (via zkill, no complaint here), but I also know who is online, which ships exactly are avaiable to them, if their FC/vets are online and so on.

I'm not complaining about knowing that you're cloaked and in bed. I'm complaining about being able to call their fleetcomp, proficiency and calculate my odds without doing more than copypaste, rightclick watchlist. Being able to tell that they have a falcon, a rapier, a tengu, something gallente AF-cruiser and maybe 2 bombers ONLINE just by pasting their scanner's name into zkill is - imo - not good. The second bomber turned out to be an astero, and the gallente AF-cruiser was an enyo in the end and the tengu cloaked up when their rapier exploded. So yeah... Use watchlist, pick easy fight.

E:
Serendipity Lost wrote:
Are you for removing local also? It's the biggest free intel in the game.


If you can see them, they can see you. Sending a watchlist notification is optional.



The local thing is more powerful than than the watchlist. On a day to day basis it allows far more folks all over eve avoid conflict. Red in local.... get to station. Wait out the red. Knowing a guy just logged in gives you an inference of things that may occur in the next what... 20 minutes to an hour. Seeing a guy or spike in local gives you immediate free intel. You don't have to police your space, you just have to watch local and dock.

But this aids the risk averse, so the OP doesn't see it as a problem. He's looking for a safer more risk averse eve. Local allows more folks (macro's included) to avoid pvp all day every day. At least the warch list is situational and requires more effort than scrolling local chat.

hypocracy
afkalt
Republic Military School
Minmatar Republic
#90 - 2015-11-03 13:35:29 UTC
Khan Wrenth wrote:
afkalt wrote:

And don't give me ZKB is in any way necessary to be 100% real time. You look at the past, you look at avg number of people on a kill, you look for bait ships, you look for neutral affiliation based on previous kills, you look at previous fleet comps and doctrine fittings...

You do NOT look at it and think, wow, if only I saw the fit he lost 5 minutes ago. Ever.


For example, I just grabbed this guys (Ace Lapointe was the top of the list) ZKB. Within moments I can see that almost everything he flies is dual prop/scram fit. And you're seriously trying to tell me that that information is LESS useful than simply knowing online status? Waffle.

I know if I want to take the fight before he even lands on grid.


You only know that because of local announcing his presence, and watchlists telling you when to keep your guard up

Everything I've quoted you as saying, 100% accurate and factual. Killboards provide immense amounts of data. Everything you've said, and more. Don't forget locations and times. That's incredibly important too.

The difference is that you still have not gotten around the core problem. This information is only relevant or useful if you know who your target is and when he's coming. That still makes the problem local and watchlists, not killboards. Without those two elements, there is no problem. In fact, I'll reiterate that killboards are a net benefit to the game. In the same way that Valve corp introduced "strange" weapons into Team Fortress 2, because people like to show off their numbers. Killboards provide incentive just as much as they provide intel. The intel problem is overcome by removing local and watchlists. I want killboards to stay, because they reward due diligence and research too.

afkalt wrote:
Which in turn is only a problem because they are able to log off in the first place.


And here's where we hit a brick wall. That ties in directly with this being a video game. The only thing you can't log out of, is life. Games should always have that option. There's no way around that. But there is no in-game counterplay needed for that, because by it's nature, there's nothing to counter. If the other guy isn't logged in, all the anomalies are yours, he's not there to interdict your supply of moon goo, there's nothing. To say that logging off is a problem is the same as saying every person in the world not playing this game, all 7 billion (and counting!) of them, are somehow a problem. A person not playing the game can't effect you, and his existence is only relevant within the confines of this game, so any mention of logging off as any sort of issueis immediately an invalid statement and completely irrelevant to the discussion.


Killboards would just as easily be handled by showing worth of kill, not modules fit.


Whilst you're mostly right about log on/log off - logon traps are a thing.

If I'm in a WH....the WL is literally my only (half-baked at that) counter to a logon trap. That's it. I can't see the invisible ships in system (I don't want to shoot them, but it would be handy to know types/rough distances), I might not even see it on dscan (recons) - and believe me that is not equitable to cloaking because cloaking in of itself tells you useful information (probable recalibration delay for one).

In a game where people like to play logon traps and such games - a watch list has a place.
Lloyd Roses
Artificial Memories
#91 - 2015-11-03 13:40:28 UTC
Mephiztopheleze wrote:
doesn't matter anymore. CREST means killboards are updated automatically, if they're part of a 'war'.

at least according to CCP FoxFour earlier in this thread.


Fixed that.
Morrigan LeSante
Perkone
Caldari State
#92 - 2015-11-03 13:41:20 UTC
Tell you what, if I remember, when I get online tonight I'll post here that I'm online.

I'm going to predict that nothing untoward happens as a result, any and all comers are welcome.

Or watch list me, go on! Enjoy yourselves.
Khan Wrenth
Viziam
Amarr Empire
#93 - 2015-11-03 13:57:59 UTC
afkalt wrote:

Killboards would just as easily be handled by showing worth of kill, not modules fit.


I have no problems with that suggestion. If you can find a way to change that, I'm all for it. No argument here. As it stands, I'm not opposed to modules being shown, but I'm not attached to it either. If this change happens, okay, cool. They still show, however, the pilot, the ships he flies, where he flies, when he flies. And the attackers are still revealed for all that, plus any allies they had also shooting. Modules are a good bit of information, but honestly, they're almost equal in value to the rest of the picture that a killboard provides.

afkalt wrote:

Whilst you're mostly right about log on/log off - logon traps are a thing.

If I'm in a WH....the WL is literally my only (half-baked at that) counter to a logon trap. That's it. I can't see the invisible ships in system (I don't want to shoot them, but it would be handy to know types/rough distances), I might not even see it on dscan (recons) - and believe me that is not equitable to cloaking because cloaking in of itself tells you useful information (probable recalibration delay for one).

In a game where people like to play logon traps and such games - a watch list has a place.


Logon traps are interesting...I don't think it breaks any technical rules to talk about what my corpmates talked about 3 years ago?

3 years ago, during corp discussions, logon traps were brought up. CEO immediately shut down the discussion saying that logon traps were a bannable offense. That's a player's word, not a DEV, so I don't know the accuracy, but my impression is that they shouldn't be happening. Perhaps I'm wrong on that though - if it happens often enough that it is a concern to you, then maybe it's allowable gameplay?

But I get the impression we might be talking about different things. Maybe not? Before I speak further on that subject, could you describe what you mean by a "logon trap"? Because my corpmates called it a "logoffski" way back when, so I might be thinking of something else.

Moving on, I feel the D-scan immunity on recons is a bad thing. I fly a recon myself and I don't want that. I feel cloaks are the counter to d-scan, but it should be less binary and more fluid than that, hence why I wrote upon it (see sig for details, and yes this is a subject I'm passionate about). I don't know what your stance is on that d-scan immunity (yay or nay) but I understand your frustration and limited tools. But I'd rather update tools at our disposal, and introduce new tools, than simply keep a tool that is better off being retired at this point in time.
afkalt
Republic Military School
Minmatar Republic
#94 - 2015-11-03 14:20:43 UTC  |  Edited by: afkalt
Yeah, it is the same thing. It's quite a common tactic to nab null ratters. Log off in their anom and wait, makes it far, far harder for them to escape in time.

It's employed in more cases than that, however. Dictors are another ship that sees use in this field for example (admittedly, though not always, in conjunction with a WL).


As far as I know it is (and always has been) allowed, never heard of any issues using it.



I do have a manner of sympathy for WL complaints from the super boys and girls, however soon the reason for that is disappearing since they are soon about to have the coffin lid busted open. Beyond that, it's probably the smallest offender in the whole intel for free arena we have ranking behind local and killboards, in that order. Without local and killboards, the WL would be basically worthless.


Ed: I think that mostly things are about balanced right now. Imperfect, perhaps, but broadly speaking it is probably about right.
Masao Kurata
Perkone
Caldari State
#95 - 2015-11-03 14:31:43 UTC
The only problem with the watchlist is not a problem with the watchlist: automated monitoring of it and sending out of game pings. The log server is intended as a debugging tool, using it this way is entirely equivalent to monitoring memory or sniffing packets and should not be tolerated.
Masao Kurata
Perkone
Caldari State
#96 - 2015-11-03 14:37:50 UTC
CCP FoxFour wrote:
Mephiztopheleze wrote:
actually, iirc, the new CREST system is automatic. No need to input API keys for killboards (I could be wrong, but i'm fairly sure....)


You would be wrong. ;) Unless the killmail is part of a war, then it cannot be retrieved without an API key automatically.


Er well that's not strictly true. I can and have retrieved specific killmails from CREST without them being linked in game, out of game or any API keys being involved just by knowing who, when, what and a short list of possible killers. With kill times being changed to second accuracy this would involve more requests but still be perfectly possible while respecting public CREST rate limits, you really need to salt that hash.
Lady Rift
His Majesty's Privateers
#97 - 2015-11-03 14:39:51 UTC
Khan Wrenth wrote:
afkalt wrote:

Killboards would just as easily be handled by showing worth of kill, not modules fit.


I have no problems with that suggestion. If you can find a way to change that, I'm all for it. No argument here. As it stands, I'm not opposed to modules being shown, but I'm not attached to it either. If this change happens, okay, cool. They still show, however, the pilot, the ships he flies, where he flies, when he flies. And the attackers are still revealed for all that, plus any allies they had also shooting. Modules are a good bit of information, but honestly, they're almost equal in value to the rest of the picture that a killboard provides.

afkalt wrote:

Whilst you're mostly right about log on/log off - logon traps are a thing.

If I'm in a WH....the WL is literally my only (half-baked at that) counter to a logon trap. That's it. I can't see the invisible ships in system (I don't want to shoot them, but it would be handy to know types/rough distances), I might not even see it on dscan (recons) - and believe me that is not equitable to cloaking because cloaking in of itself tells you useful information (probable recalibration delay for one).

In a game where people like to play logon traps and such games - a watch list has a place.


Logon traps are interesting...I don't think it breaks any technical rules to talk about what my corpmates talked about 3 years ago?

3 years ago, during corp discussions, logon traps were brought up. CEO immediately shut down the discussion saying that logon traps were a bannable offense. That's a player's word, not a DEV, so I don't know the accuracy, but my impression is that they shouldn't be happening. Perhaps I'm wrong on that though - if it happens often enough that it is a concern to you, then maybe it's allowable gameplay?

But I get the impression we might be talking about different things. Maybe not? Before I speak further on that subject, could you describe what you mean by a "logon trap"? Because my corpmates called it a "logoffski" way back when, so I might be thinking of something else.

Moving on, I feel the D-scan immunity on recons is a bad thing. I fly a recon myself and I don't want that. I feel cloaks are the counter to d-scan, but it should be less binary and more fluid than that, hence why I wrote upon it (see sig for details, and yes this is a subject I'm passionate about). I don't know what your stance is on that d-scan immunity (yay or nay) but I understand your frustration and limited tools. But I'd rather update tools at our disposal, and introduce new tools, than simply keep a tool that is better off being retired at this point in time.



you use to be able to just log off while in a fight and if you didn't die within the time it took your ship to de-spawn from space you could save your ship. This no longer works.


log off traps are when you log off at a specific point in space and when a bait ship gets tackle or gets engaged on everyone longs on so you have a whole fleet there that no one would of known about.
Avvy
Doomheim
#98 - 2015-11-03 14:52:35 UTC  |  Edited by: Avvy
Madd Adda wrote:
-1. Watchlist as it is, is a necessary evil for the rest of us.


Why?



I'd go with:

Change watch-lists so that those that are not friends can't spy on you.

Get rid of locator agents.

Keep local.



Problem with watch-list and locator agents is that they can both be used as actual griefing tools.
Masao Kurata
Perkone
Caldari State
#99 - 2015-11-03 15:39:38 UTC  |  Edited by: Masao Kurata
Avvy wrote:
Problem with watch-list and locator agents is that they can both be used as actual griefing tools.


Hunting someone is not griefing, it is legitimate EVE gameplay and the game would be diminished without it. A lot of people would be effectively impossible to hunt without watch lists and locator agents, I have marks who log on for maybe an hour or two per month (yes, per month) and marks who take off to a random part of the galaxy (only 5201 k-space systems to search!) as soon as they log on. Often hunting doesn't even start with an encounter in space, it starts with a name, for instance from a wallet journal or a contract. EVE would be greatly diminished without the ability to find, stalk and kill someone whether it be because he flies a super, a "highsec super", transports no less than 5 billion on every trip (hello X-FEANOR!) or simply because you don't like him. I do my hunting without abusing the log server as in the link above by the way, I need to personally notice that a mark is online or be informed by someone else who noticed.

Actually it's funny that you say get rid of locators and watch lists but keep local, the former two almost exclusively are content drivers while the latter reduces content by promoting risk averse gameplay.

If you think any incident is legitimate griefing as defined by CCP (which is a more narrow definition than you might believe), that's what support is for.
Iowa Banshee
Fenrir Vangard
#100 - 2015-11-03 15:55:04 UTC
Masao Kurata wrote:
Avvy wrote:
Problem with watch-list and locator agents is that they can both be used as actual griefing tools.


Hunting someone is not griefing, it is legitimate EVE gameplay and the game would be diminished without it. A lot of people would be effectively impossible to hunt without watch lists and locator agents, I have marks who log on for maybe an hour or two per month (yes, per month) and marks who take off to a random part of the galaxy (only 5201 k-space systems to search!) as soon as they log on. Often hunting doesn't even start with an encounter in space, it starts with a name, for instance from a wallet journal or a contract. EVE would be greatly diminished without the ability to find, stalk and kill someone whether it be because he flies a super, a "highsec super", transports no less than 5 billion on every trip (hello X-FEANOR!) or simply because you don't like him. I do my hunting without abusing the log server as in the link above by the way, I need to personally notice that a mark is online or be informed by someone else who noticed.

Actually it's funny that you say get rid of locators and watch lists but keep local, the former two almost exclusively are content drivers while the latter reduces content by promoting risk averse gameplay.

If you think any incident is legitimate griefing as defined by CCP (which is a more narrow definition than you might believe), that's what support is for.


Then make it so you pay a locator agent to ping you when a non-consensual watch-listed toon comes online - 1 Mill per ping would work
or
Maybe have a time lag dependent on the the amount you pay - Just logged on = 10 mill or logged on 10mins ago = 1million.