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Talk to me about Dramiels!

Author
Mephiztopheleze
Laphroaig Inc.
#1 - 2015-11-02 01:59:58 UTC
Following the wonderful advice I received in my Share Your Favourite Daredevil Fits (please) thread, I'm back to ask some advice about Dramiels!

While I certainly enjoy the Daredevil, it's a true Marco YOLO machine. You dive in and you either win, or you don't. The main issue is scrams. Getting scrammed in an MWD fit Daredevil almost invariably leads to Death.

So, I went back to the ship list, looking for something I could effectively DualProp. I first tried DualProp in my RvB days where I had all kinds of stupid fun with a DualProp Atron.

Finally, I lit upon the Dramiel. I've been avoiding this hull as I'm a scrub and can't use T2 projectile weapons (yet). But what the hey, I bought one and fit it up thusly:

[Dramiel, DualProp]
Damage Control II
True Sansha Adaptive Nano Plating
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Monopropellant Enduring Afterburner
Warp Scrambler II
X5 Prototype Engine Enervator
5MN Cold-Gas Enduring Microwarpdrive

200mm Light 'Scout' Autocannon I, EMP S
Small Diminishing Power System Drain I
200mm Light 'Scout' Autocannon I, EMP S

Small Ancillary Current Router I
Small Polycarbon Engine Housing II
Small Nanobot Accelerator I

4x Light Drones Of Choice.

So, If my limited experience to date is anything to go by, basically this thing is a scary fast, stupidly expensive T1 Tackle Frigate. With the added advantage that once you get up close and personal, your opponent isn't going anywhere anytime soon.

While it has less raw tank than a DD, it seems to have much more survivability, except against every frigate's enemy du jour: destroyers. I've survived a couple of gatecamps simply by burning off under AB until the scram drops then either warping or switching to the MWD to pull range.

So, anyone got any alternative fits for me to try? Any advice about how to fly this thing better?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Damnskippy
Tribal Liberation Force
Minmatar Republic
#2 - 2015-11-02 05:24:38 UTC
I've always loved the dual prop dramiel since the days of old. Sadly, the fitting has gotten tighter over the years. ( Honestly, that ship needed to be toned down. ) So here is the modern version I raise hell in from time to time.

[Dramiel, Double Penetration]

Gyrostabilizer II
Internal Force Field Array I
Tracking Enhancer II

Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
1MN Y-S8 Compact Afterburner
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[Empty High slot]

Small Ancillary Current Router I
Small Core Defense Field Extender I
Small Polycarbon Engine Housing I


Warrior II x1
Warrior II x3

Tends to work best out in null since you run into much less web/scram/ab fits. It gives you options of scram kiting or forcing an up close high tracking fight.
Valkin Mordirc
#3 - 2015-11-02 05:49:32 UTC
On your previous thread there was someone crying about putting hulltanking rigs on a armor repped ship. Rather then necroing your old thread I'll just answer it here for you.


Adding Hull HP Rigs on your frig allows for more buffer in between reps like it would if you added an armor rig. However unlike the armor rig, you don't compromise and take a hit in your speed.

The basic Idea is that as a frig your always sorta kinda going to be speed tanking to mitigated income DPS, Armor Rig weaken that part of your tank, Hull rigs on the other hand do not. You lose some cargospace meaning cap boosters are going to be less but most fights especially in frigates you are not going to be going through an entire cargo space of 400's.

#DeleteTheWeak
Mephiztopheleze
Laphroaig Inc.
#4 - 2015-11-02 06:15:51 UTC  |  Edited by: Mephiztopheleze
Valkin Mordirc wrote:
On your previous thread there was someone crying about putting hulltanking rigs on a armor repped ship. Rather then necroing your old thread I'll just answer it here for you.


Adding Hull HP Rigs on your frig allows for more buffer in between reps like it would if you added an armor rig. However unlike the armor rig, you don't compromise and take a hit in your speed.

The basic Idea is that as a frig your always sorta kinda going to be speed tanking to mitigated income DPS, Armor Rig weaken that part of your tank, Hull rigs on the other hand do not. You lose some cargospace meaning cap boosters are going to be less but most fights especially in frigates you are not going to be going through an entire cargo space of 400's.



yup, and I hulltank/SAAR my Daredevils!

the nanobot accelerator rig penalty is increased powergrid for the repper, not a hit to velocity. I suppose I could try it out with a Bulkhead rig in place of the Nanobot &/or the Polycarb......

hmm, thanks mate. I'll look into that (at the rate I welp frigates, I'll be trying this out sooner rather than later). Although, losing the polycarb really does give a nasty hit to my speed & agility according to EFT.

edit: cheers for the shield fit, i'll take a look at it even though I find buffer tanked frigates a bit of a double edge sword. I like being able to rep up my own EHP and not rely on LogiBros.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Valkin Mordirc
#5 - 2015-11-02 07:09:13 UTC
Yeah and you don't have to worry about planning for extra powergrid with your fit with the nano accels. =P


Overall I feel the Hulltanking with the SAAR is probably one of the better options for Frigates right now. Super common in FW space,
#DeleteTheWeak
W0lf Crendraven
The Tuskers
The Tuskers Co.
#6 - 2015-11-02 07:49:21 UTC
it sucks, just as the daredevil.


If you have to fly it, fit either a dual prop + armor tank + full tackle or a ab onlydual armor rep setup or a ab only td setup. Last setup is dual web arty point kiting setup.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#7 - 2015-11-02 14:38:32 UTC  |  Edited by: Doctor Knuckles
dualrep ab dram works really well in fw space

reps + speed + sig it has amazing tank, fast enough to disengage from scram range in case things aren't going as planned, damage isn't nothing to scoff at

also it's not a worm or a garmur so people underestimate the hull quite a bit

it's not a pwnmobile, but it's good enough, looks sexy as ****, plus everybody hating on the dram makes flying it interesting in its own way
W0lf Crendraven
The Tuskers
The Tuskers Co.
#8 - 2015-11-02 19:11:17 UTC
Doctor Knuckles wrote:
dualrep ab dram works really well in fw space

reps + speed + sig it has amazing tank, fast enough to disengage from scram range in case things aren't going as planned, damage isn't nothing to scoff at

also it's not a worm or a garmur so people underestimate the hull quite a bit

it's not a pwnmobile, but it's good enough, looks sexy as ****, plus everybody hating on the dram makes flying it interesting in its own way


Yeah it looks sexy as hell (just as the dd), it just flat out loses to so much in the current meta is sad. Most good t1 frigates win in a 1v1.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#9 - 2015-11-02 20:53:27 UTC
W0lf Crendraven wrote:

Yeah it looks sexy as hell (just as the dd), it just flat out loses to so much in the current meta is sad. Most good t1 frigates win in a 1v1.



vs a dual rep dram? tbh i can't think of many t1 frigs that would stand a chance.. which ones you thinking about?

if i compare the numbers of my fit with let's say a hull rig saar rail comet (which most people regard as te king of the hill inside scram range, not that i agree with), dram can permatank it easily (no links, standard exile which i see no reason not to use in a dual rep pirate fit) while mantaining more than 200 dps, even assuming 0 transversal and optimal tracking for those rails
W0lf Crendraven
The Tuskers
The Tuskers Co.
#10 - 2015-11-02 21:46:43 UTC  |  Edited by: W0lf Crendraven
Maybe not vs a dual rep fit . You are either mwd/web/scram/injector or ab/web/scram/cap booster, so assuming

[Dramiel, dual rep]
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rocket

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x3

(as an example)

you do 190dps and tank 203 with heat (with paste), which isnt great, and 60dps of that is hobs. Its viable, but certainly underwhelming. You do win some 1v1s vs t1 frigates but you share that fact with most overtanked frigs, dram makes it viable as its fast enough and has 4 mids.


The more usually used fits such as

[Dramiel, armor]
Gyrostabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I

1MN Afterburner II
5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rocket

Small Auxiliary Nano Pump I
Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I

Hobgoblin II x3



play more to the strenght of the ship, (can use double ambit rigs instead of damage and anti explo to fly it safer), sit at 8km or so vs a lot and be able to disengage, you can catch kiters very easy and can seperate gangs. Its just that a breacher or tormentor will rip you appart in scram range.


For completions sake:

[Dramiel, td]
Gyrostabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I

1MN Afterburner II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Auxiliary Nano Pump I
Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I

Hobgoblin II x3

Sit at 8km vs brawlers and orbit at 500m vs kiters (isnt fast enough or has enough dps to beat a good comet, torm or breacher as they all hit fine at 8km even if tded and can created low transversal via piloting).


[Dramiel, 10mn]
Internal Force Field Array I
Micro Auxiliary Power Core II
Nanofiber Internal Structure II

10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster, Cap Booster 50

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Processor Overclocking Unit I

Hobgoblin II x3

the coward fit, brawl weak frigs 1v1 at 0 and run away if stuff goes wrong

and lastly, and by far my favorite dram fit, although as all others its not very good

[Dramiel, artys]
Gyrostabilizer II
Internal Force Field Array I
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Faint Warp Disruptor I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
Arbalest Compact Light Missile Launcher, Caldari Navy Scourge Light Missile

Small Polycarbon Engine Housing I
Small Processor Overclocking Unit I
Small Ancillary Current Router I

Hobgoblin II x3
Hobgoblin II x1


Its basicely a faster rail comet, with 1 more web with lower dps. Makes the kiting part easier, and due to high base speed, and dual webs you can kite mwd ships, the long point allows you to use range as much as you want, i.e if you fight vs a hawk or a breacher or similar that can hit you you can pull back to 17 or 18km to kill them anyways. Its super edge case but dual webs also allow you to orbit a ab ship at 500 because you can create enough transverasl and the second webs limits what they can do to counter it.


All in all not a very good ship.




Honourary mention goes out to the best dram fit ever, even if its totally crap nowadays

[Dramiel, gist-b]
Gyrostabilizer II
Internal Force Field Array I
Overdrive Injector System II

Gistii A-Type 1MN Afterburner
Gistii B-Type Small Shield Booster
Medium F-S9 Regolith Compact Shield Extender
Faint Epsilon Warp Scrambler I

150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Polycarbon Engine Housing II
Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II

Hobgoblin II x3
Hobgoblin II x1




[Dramiel, damage dram]
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

1MN Y-S8 Compact Afterburner
Medium F-S9 Regolith Compact Shield Extender
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I
Small Processor Overclocking Unit I

Hobgoblin II x3

would also be an option, 290dps with with 6k ehp, i.e 60 damage less then a comet, 1k eho less and no active tank at all, but 300m/s faster and way more expensive.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#11 - 2015-11-02 22:52:38 UTC
ah nah man, no paste and saar, i go SAR II plus a c-type and double t2 aux pumps. when i say permatank i mean permatank xD. Mids AB scram web cap booster, and you said it right, it's an overtanked fit, but viable because of 4 mids, unlike dual rep.... pretty much everything else

dual prop i don't like, as you said, it gets ripped by a great many things inside scram range, and i don't like having to bail from a 1v1 in a pirate frig.

so i stand by what i said, it's not an amazing hull, maybe underwhelming for a pirate frig, but it can fill 2 very nice niche roles very strongly (in low sec at least), dual rep, and sig tanking. OP? certainly not, but not terrible either. To be honest i actually feel like dram succubus and daredevil are wher epirate frigs should be, with worm and garmur being a tad above, and cruor being crap all
Skelee VI
Appetite 4 Destruction
#12 - 2015-11-03 17:29:27 UTC
I still love the dramiel. It is very fun. My curremt fit is structure tank dual prop ac fit.
Check my loses as i am at work.
The one i am tinkering with is arty with damp.
Mephiztopheleze
Laphroaig Inc.
#13 - 2015-11-10 01:56:30 UTC  |  Edited by: Mephiztopheleze
ok, I've switched up the rigs to an Ancillary Current Router I and 2x Transverse Bulkhead IIs.

Much tankier than the nano-pump fit.

All in all, it's the best damn tackle frigate I've flown. Really shines with a set of Snakes.

edit: Although Snakes are nice, I'm seriously considering a set of Halos, any advice?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Serendipity Lost
Repo Industries
#14 - 2015-11-10 18:46:32 UTC
Purchase 100 drams in Jita. Go to your ship hangar. R-click on drams. Slide down to TRASH IT.

Eve is 100 dramiels better than it was 10 seconds earlier.

Any different advice in this thread is just noise.
Mephiztopheleze
Laphroaig Inc.
#15 - 2015-11-11 03:35:00 UTC
umm, I'm guessing you don't like the Dramiel?

well, too bad, coz I do. given the extremely limited choices I have in ships to fly at the moment, I'm relegated to either Tackle or EWAR.

Kitsunes, Sentinels and Keres get kinda ZzzZzzZ after six months of nowt else.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Mephiztopheleze
Laphroaig Inc.
#16 - 2015-11-24 04:36:53 UTC
I can confirm that Dramiels and Halo implants make a pretty good match.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura