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Starbase repurposing: Staging points

Author
Sigras
Conglomo
#21 - 2015-11-04 10:15:45 UTC
Catherine Laartii wrote:
Sigras wrote:
Catherine Laartii wrote:
I really think dropping the ability to defend themselves would make up for any misgivings like the ones you're outlining. To be quite honest, i don't see it as any different to how they currently work in terms of effectiveness or advantages since either way people can use combat probes to find them. If anything it's giving them a huge friggin nerf with not being able to fit any batteries.

You should always want to defend the stuff you put up in space because it's expensive.

Please; relative wealth in this game makes values worthless unless you're poor; people will be using medium citadels in all the ways your imagining anyway, but having something cheap and small is just fine as it is for the role we're discussing here. Everyone has the right to be a giant penis or a 30-something everyman in this game as next as the next person; you shouldn't have to invest heavily in that for something someone's likely enough to knock over anyway.
The same concept with ship loss applies here as well; just fly/set up what you can afford and can get the job done. There's no reason at all that there shouldn't be something in between a citadel and a small deployable like this just because it's expendable.

Also i'm on vicoden, so i apologize in advance if my responses are coming across as head-scratchingly weird at times. I'm not in my right mind to proofread.CoolCoolCool

2 things about this.

1. half a billion is far more relevant than 65 million

2. towers provide 24 hours of absolute safety for less than the cost of a battlecruiser. In fact, in low sec, they provide literal absolute safety, and you want to make them even cheaper?

Absolute safety is stupid in a cutthroat game like Eve and it should be made more rare/more expensive not more common/cheaper.
Catherine Laartii
Doomheim
#22 - 2015-11-04 22:48:15 UTC
Sigras wrote:
Catherine Laartii wrote:
Sigras wrote:
Catherine Laartii wrote:
I really think dropping the ability to defend themselves would make up for any misgivings like the ones you're outlining. To be quite honest, i don't see it as any different to how they currently work in terms of effectiveness or advantages since either way people can use combat probes to find them. If anything it's giving them a huge friggin nerf with not being able to fit any batteries.

You should always want to defend the stuff you put up in space because it's expensive.

Please; relative wealth in this game makes values worthless unless you're poor; people will be using medium citadels in all the ways your imagining anyway, but having something cheap and small is just fine as it is for the role we're discussing here. Everyone has the right to be a giant penis or a 30-something everyman in this game as next as the next person; you shouldn't have to invest heavily in that for something someone's likely enough to knock over anyway.
The same concept with ship loss applies here as well; just fly/set up what you can afford and can get the job done. There's no reason at all that there shouldn't be something in between a citadel and a small deployable like this just because it's expendable.

Also i'm on vicoden, so i apologize in advance if my responses are coming across as head-scratchingly weird at times. I'm not in my right mind to proofread.CoolCoolCool

2 things about this.

1. half a billion is far more relevant than 65 million

2. towers provide 24 hours of absolute safety for less than the cost of a battlecruiser. In fact, in low sec, they provide literal absolute safety, and you want to make them even cheaper?

Absolute safety is stupid in a cutthroat game like Eve and it should be made more rare/more expensive not more common/cheaper.

It's not absolute safety because it has no guns to defend itself, and there are these things littered about the games called "stations". You can dock in them and not get shot at by anyone for free.
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