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Lv4s 100-150mil/h+: Breakdown

First post
Author
Arthur Aihaken
CODE.d
#61 - 2015-11-13 18:03:20 UTC
baltec1 wrote:
I have heard numbers such as 500m/s with the capital MWD which if I am correct means I should be able to get a dread up fast enough to keep up with AB cruiser fleets. Challenge is going to be cap usage as I don't have any info on the new capital cap mods.

Will that be with or without Hyperspacial rigs? Lol

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#62 - 2015-11-13 18:30:09 UTC
Arthur Aihaken wrote:
baltec1 wrote:
I have heard numbers such as 500m/s with the capital MWD which if I am correct means I should be able to get a dread up fast enough to keep up with AB cruiser fleets. Challenge is going to be cap usage as I don't have any info on the new capital cap mods.

Will that be with or without Hyperspacial rigs? Lol


I already have that part sortedBlink
DeMichael Crimson
Republic University
Minmatar Republic
#63 - 2015-11-21 17:54:39 UTC
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.

Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC
baltec1
Bat Country
Pandemic Horde
#64 - 2015-11-22 02:42:01 UTC
DeMichael Crimson wrote:
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.

Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC


The only meta gaming going on here if from yourself, we have the hard numbers that show PVE is in a mess when looking at the way risk and effort is rewarded all across EVE and its not as black and white as you might assume.
Jenn aSide
Soul Machines
The Initiative.
#65 - 2015-11-23 15:16:12 UTC
DeMichael Crimson wrote:
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.


And this of course is a lie. Null doesn't need buffing (in fact it needs to be less afk-able) and no one I know of is advocating that.

Quote:

Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC


The lengths needed to fix a broken PVE environment, one that creates adverse incentives (such as "make/buy high sec alt for income instead of bothering to fight for one's own space")? You are darn right about that, and if what we are saying isn't the actual truth, CCP won't do anything. But if what we are saying is true (and it is), then CCP will see that they can improve their game by fixing it.

What, exactly, do you have against PVE working better than it does now?


Estella Osoka
Cranky Bitches Who PMS
#66 - 2015-11-23 18:25:24 UTC
Jenn aSide wrote:
DeMichael Crimson wrote:
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.


And this of course is a lie. Null doesn't need buffing (in fact it needs to be less afk-able) and no one I know of is advocating that.

Quote:

Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC


The lengths needed to fix a broken PVE environment, one that creates adverse incentives (such as "make/buy high sec alt for income instead of bothering to fight for one's own space")? You are darn right about that, and if what we are saying isn't the actual truth, CCP won't do anything. But if what we are saying is true (and it is), then CCP will see that they can improve their game by fixing it.

What, exactly, do you have against PVE working better than it does now?




I think we need to be clear here. Getting the high returns from mission running involves alts, some players don't have alts. So before people go using these threads for "nerf highsec income because people can make X amount of isk" propaganda, they need to remember that this isn't a single player (no alts) making this type of income.

So let's be clear.....

Making the high returns on mission running needs the following:

1. Alts
2. Multiple Bling ships
3. Little bit of luck.
4. Prep and setup (Investment and time getting standings setup)

So while some players will be able to do this, the initial entry to do this is high.
Jenn aSide
Soul Machines
The Initiative.
#67 - 2015-11-23 19:18:21 UTC
Estella Osoka wrote:
Jenn aSide wrote:
DeMichael Crimson wrote:
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.


And this of course is a lie. Null doesn't need buffing (in fact it needs to be less afk-able) and no one I know of is advocating that.

Quote:

Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC


The lengths needed to fix a broken PVE environment, one that creates adverse incentives (such as "make/buy high sec alt for income instead of bothering to fight for one's own space")? You are darn right about that, and if what we are saying isn't the actual truth, CCP won't do anything. But if what we are saying is true (and it is), then CCP will see that they can improve their game by fixing it.

What, exactly, do you have against PVE working better than it does now?




I think we need to be clear here. Getting the high returns from mission running involves alts, some players don't have alts. So before people go using these threads for "nerf highsec income because people can make X amount of isk" propaganda, they need to remember that this isn't a single player (no alts) making this type of income.

So let's be clear.....

Making the high returns on mission running needs the following:

1. Alts
2. Multiple Bling ships
3. Little bit of luck.
4. Prep and setup (Investment and time getting standings setup)

So while some players will be able to do this, the initial entry to do this is high.


Nope

Quote:
With the introduction of Burner missions to Lv4 mission agents it has become somewhat trivial to consistently make well in excess of 200million isk per hour with just a little bit of training and preparation. This can be done on a single, well trained character in the relative safety of Hi-Sec, indefinitely.


That guide works btw. Not that it's necessary at all. My alt flying a mach or TFI in Lanngisi, declining burners and selling only to existing buy orders makes more in an hour than the 75 to 90 mil my deadspace machariel in null sec will. This can be tested by anyone easily.

The point of all this is that inverse incentives are bad for the game. They create situations where people like me (who prefer to live outside of high sec) end up getting pulled back because the content is to good to ignore. While we're doing that, we aren't PVEing (except in afktar fashion) in the places we live. We are "importing isk/wealth" from a source that is hard to counter ( a single guy in a cloaky ship can disrupt a null system somewhat, a single guy can't pop a MOM).

My highest hope is that Drifter Incursions replace the Sansha ones (even if they keep the same kind of income potential), encouraging people to fly less expensive ships and run the actual risk of losing them. not only will that be more fun than "Keep AAA at range, shoot appropriate tag, take gate when FC says so", but it will justify the existence of the things.
Anize Oramara
WarpTooZero
#68 - 2015-11-23 19:48:46 UTC
2. Multiple Bling ships
3. Little bit of luck.
4. Prep and setup (Investment and time getting standings setup)

These are correct however, especially no2 and 3, like holy damn is it a lot of prep work to get everything set up and at minimum 1y of skill training to actually reach 200mill/h. You get unlucky sometimes with a lost ship and a bad string of missions that, while it wont nuke your standing, will lower your income a little by forcing you to run more normal lv4s but in general luck isn't a huge factor.

In null it takes what, not even a month and your alt is in a decently fit Gila/Myrmadon/Vexor/etc so you can supplement your dps? The other problem I'm finding with the blitzing is it's pretty hard to really effectively run more than one character at a time, especially if it's two burners. I mean I'm working towards getting my 35mill SP alt to run missions too to really see how far you can push it but it's another 6 months before that. Is missing most of the necessary skills Ugh

Also so far only a tiny part of the HS mission running crowd is making more than 100mill/h on a GOOD day. Nerf missions and you nerf everyone from mr 2 month old new player (screw the NPE amirite!) to mr casual semi-afk full clear. With incursions, because it's so organized, everyone is getting a pretty decent income even if some fleets don't ever get the omg amazing once in a while 150mill/h. Null has some organization but I figure it's a bit more variable depending on the organization level.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#69 - 2015-11-23 20:43:58 UTC
Anize Oramara wrote:
2. Multiple Bling ships
3. Little bit of luck.
4. Prep and setup (Investment and time getting standings setup)


In null it takes what, not even a month and your alt is in a decently fit Gila/Myrmadon/Vexor/etc so you can supplement your dps?


See, that's what I said before. Somehow you maximze all the tings that you need to do to make it in high sec, while minimaizing the things yo have to do elsewhere. That's a dodge, basically view facts through a biased lens to make it seem like the thing you are supporting isn't somehow unbalanced.

You do know that that Gila or Vexor (you mentioning a Mrym demonstrates your lack of understanding byw) is not only a loss waiting to happen, it's addition to your isk/hr is a 'diminishing returns' situation becaus eof how the bounty system works. Mission runners aren't nearly as at the mercy of the bounty system and incursion runners have a different rewards system altogether.

How about this. How about you take the ships in your guide, move them all to null and use them and tell us then how hard it is living in high sec? I'll do the same with your guide, at the end we'll compare notes? I'm game if you are.

Quote:
Also so far only a tiny part of the HS mission running crowd is making more than 100mill/h on a GOOD day. Nerf missions and you nerf everyone from mr 2 month old new player (screw the NPE amirite!) to mr casual semi-afk full clear. With incursions, because it's so organized, everyone is getting a pretty decent income even if some fleets don't ever get the omg amazing once in a while 150mill/h. Null has some organization but I figure it's a bit more variable depending on the organization level.


Closing the super-blitzing loopholes you abuse does nothing to the average mission runner, as they (by your own admission) don't do what you do. And 150 mil is not amazing in an incursion, a fleet that can't do 4 HQ sites in a hour must be some AUTZ screw it fleet.
Anize Oramara
WarpTooZero
#70 - 2015-11-23 21:17:42 UTC  |  Edited by: Anize Oramara
Jenn aSide wrote:
Anize Oramara wrote:
2. Multiple Bling ships
3. Little bit of luck.
4. Prep and setup (Investment and time getting standings setup)


In null it takes what, not even a month and your alt is in a decently fit Gila/Myrmadon/Vexor/etc so you can supplement your dps?


See, that's what I said before. Somehow you maximze all the tings that you need to do to make it in high sec, while minimaizing the things yo have to do elsewhere. That's a dodge, basically view facts through a biased lens to make it seem like the thing you are supporting isn't somehow unbalanced.

You do know that that Gila or Vexor (you mentioning a Mrym demonstrates your lack of understanding byw) is not only a loss waiting to happen, it's addition to your isk/hr is a 'diminishing returns' situation becaus eof how the bounty system works. Mission runners aren't nearly as at the mercy of the bounty system and incursion runners have a different rewards system altogether.

You're either misunderstanding or twisting what I'm saying so I'll assume it's just misunderstanding.

- There is no way around the 1y limit. I checked, double checked and then triple checked. Even then you're running with the minimum required to blitz normal lv 4s (Meta 4 guns on the mach and having to use a cap booster instead of getting to use a sebo). Your burners dps also wont be maxed out so slower there too. Doing what my guide explains is kinda knife edge and faction/DED gear makes up for a lot of lacking skills. The difference between Caldari cruiser 4 and Caldari cruiser 5 when it comes to the Blood Base burner for example is DOUBLE the time. I tested it many, many times.

- My point regarding getting an ALT and training an ALT to help you run nullsec anoms is that that's how that kind of conent is best run, in my experience. You can't really do the whole ALT thing with blitzing lv4s it just doesn't work from what I've been able to test. You can have 4 alts or heck almost as many as you want in the same site (or hell different sites once they hit 6 months old whatever) and it won't have much of an impact on your isk per character; 60mill on the low end, 240mill/h total for 4 toons. I tested this as well when I WAS ratting in null. Do you get this point yet or do I have to explain it in more detail? HS and Null is different, get over it.

- Yes my alt was actually in a Myrm (a ****** one at that, all Meta 4) while my main was in a navy typhoon (Meta sentries and meta cruise launchers). I was racking in 100 mill/h in sansha space in a ****** system too. I could do 24mill ticks solo and do 16mill+ per character per tick when dual boxing. We were in a warzone and I never lost a ship. The potential is there easily.


Quote:
How about this. How about you take the ships in your guide, move them all to null and use them and tell us then how hard it is living in high sec? I'll do the same with your guide, at the end we'll compare notes? I'm game if you are.


I want to say you're better than this strawman BS but you've used them on me before so at this point I'll just point it out and leave it at that.

Quote:
Quote:
Also so far only a tiny part of the HS mission running crowd is making more than 100mill/h on a GOOD day. Nerf missions and you nerf everyone from mr 2 month old new player (screw the NPE amirite!) to mr casual semi-afk full clear. With incursions, because it's so organized, everyone is getting a pretty decent income even if some fleets don't ever get the omg amazing once in a while 150mill/h. Null has some organization but I figure it's a bit more variable depending on the organization level.


Closing the super-blitzing loopholes you abuse does nothing to the average mission runner, as they (by your own admission) don't do what you do. And 150 mil is not amazing in an incursion, a fleet that can't do 4 HQ sites in a hour must be some AUTZ screw it fleet.

Incursion fleet income changes from one FC to the next (hilariously so sometimes) and as people cycle in and out. Every now and then theres luls where we're waiting for dps or logi. occasionally there a fleet contesting, there's a wall of bad sites and sometimes walls of good sites. Sometimes you're heavy on machs and light on vindies (Making the structure grind take longer). It evens out to a decent consistent isk/h sure but whe I ran incursions I wasn't that impressed with the isk/h. The wait time and travel time also suuuuuuuuuuuuucks. Oh and good incursion runners tip the boosters. I can appreciate how absolutely stupidly long it takes to train a full fleet booster.

Oh and let me tell about how BS some of the myths around wormholes are some time. Spent a good 6 months in various C5s and C6s, big corps and small ones. The gas was good though.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#71 - 2015-11-23 22:22:21 UTC
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.
Market McSelling Alt
Doomheim
#72 - 2015-11-24 02:28:15 UTC
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.



No no you can't

And because I know you know better I am going to just have to call you a liar.

In fact you can belt rat at a higher clip than a lvl 3 blitzer AND you don't have to ever deal with LP.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Chainsaw Plankton
FaDoyToy
#73 - 2015-11-24 05:14:05 UTC
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.

the "1y limit" was specifically for lv4 blitzing and burners. I haven't looked at 1 month characters for 3 blitzing, but can very easily imagine it, +/- a little bit of time.

although should at the keyboard play in highsec be greater than or less than afk play in null? I don't think they are directly comparable. If it was lv3 blitz mach vs at the keyboard null mach I'd want the null mach to be ahead but in that case I think it is a lot closer. But then there are other highsec income sources that are higher.

@ChainsawPlankto on twitter

DeMichael Crimson
Republic University
Minmatar Republic
#74 - 2015-11-24 05:36:16 UTC  |  Edited by: DeMichael Crimson
Jenn aSide wrote:
DeMichael Crimson wrote:
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.


And this of course is a lie. Null doesn't need buffing (in fact it needs to be less afk-able) and no one I know of is advocating that.


The only one lying here is you. This thread was originally about making a specific amount of ISK doing level 4 missions in high sec space, then all of a sudden you and Baltic jump in talking about how it's unbalanced compared to Null Sec and how you found a sympathetic ear with a CCP Dev at Player Events who is now working on changing the current status-quo..

Jenn aSide wrote:
DeMichael Crimson wrote:
Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.

Unbelievable, the lengths some players will go to.......



DMC


The lengths needed to fix a broken PVE environment, one that creates adverse incentives (such as "make/buy high sec alt for income instead of bothering to fight for one's own space")? You are darn right about that, and if what we are saying isn't the actual truth, CCP won't do anything. But if what we are saying is true (and it is), then CCP will see that they can improve their game by fixing it.

What, exactly, do you have against PVE working better than it does now?
Broken ? You flip flop your statements more than a fish does when it's out of water. Just because you play this game a certain way doesn't mean everyone else has to play the same way. That's what a sandbox is all about. The only thing that's actually broken here is CCP catering to a vocal minority that constantly claims high sec makes too much ISK for little to no risk.


DMC
baltec1
Bat Country
Pandemic Horde
#75 - 2015-11-24 06:07:38 UTC
Market McSelling Alt wrote:
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.



No no you can't

And because I know you know better I am going to just have to call you a liar.

In fact you can belt rat at a higher clip than a lvl 3 blitzer AND you don't have to ever deal with LP.


Yes, you can. All you need is the ability to fly the mach, fit large autos, fit warp speed rigs, and operate a medium armour rep. People have been running level 4 missions in ravens at one month old for a decade now.
Hasikan Miallok
Republic University
Minmatar Republic
#76 - 2015-11-24 06:35:23 UTC
If we are talking about the reason why new players hang around hisec instead of running off to SOV null to mine for some renter corp - I very much doubt mission/incursion returns are a big issue.

If the discussion is about why nullsec people spend more time in highsec alts then they do actually in null - PvE income is definitely one of the factors.
Jerry T Pepridge
Meta Game Analysis and Investment INC.
#77 - 2015-11-24 06:36:35 UTC
DeMichael Crimson wrote:

Broken ? You flip flop your statements more than a fish does when it's out of water. Just because you play this game a certain way doesn't mean everyone else has to play the same way. That's what a sandbox is all about. The only thing that's actually broken here is CCP catering to a vocal minority that constantly claims high sec makes too much ISK for little to no risk.


DMC


Agree with everything but signing off your post with some kind os signature (its weird)

I tried doing hisec PVE with alts, can get close to about 20m hour with 1 character, this min/max crap never took my fancy coz its boring with no risk.

Best i got in Null was 15m a tick (every 15 mins?), 2 ticks in a row (30m) before a neutral showed up. longest i ratted in null consecutively was about 45 mins.

Thing is in null, if im taking some dudes on a roam, i Use Dotlan NPC kills Map to see who is ratting in null, then we just head there & go fishing. This isnt a new thing, dotlan has been out for a while now, its **** easy to use.

there was a guy used to live in fountain core, used to log off in anoms & log in and kill nerds for instance.

one afk cloaker can shutdown a high NPC kill system to zero activity.

High sec = uninterrupted but boring coz easy / no risk / lp
Null = semi/ Regularly interrupted

im glad hisec ppl have worked out howto make isk but yeh zero risk in a t2 fit.

@JerryTPepridge

Anize Oramara
WarpTooZero
#78 - 2015-11-24 07:41:20 UTC  |  Edited by: Anize Oramara
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.

As others have said, no.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#79 - 2015-11-24 08:10:42 UTC
Anize Oramara wrote:
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.

No, no you can't. We tried it and I tested it in a fully skilled warp speed fit Tengu. I wanted to get over 100mill/h but I couldn't, no one could.

And what I meant with the 1y limit (Because again, you seem to misunderstand or twist my words) is to blitz burners, to get over 200mill/h.


Found your problem.
Anize Oramara
WarpTooZero
#80 - 2015-11-24 08:17:20 UTC  |  Edited by: Anize Oramara
baltec1 wrote:
Anize Oramara wrote:
baltec1 wrote:
Anize Oramara wrote:


- There is no way around the 1y limit. I checked, double checked and then triple checked.


Best check again. You can be operating a level 3 blitz mach in a month and earning more than an afktar in null.

No, no you can't. We tried it and I tested it in a fully skilled warp speed fit Tengu. I wanted to get over 100mill/h but I couldn't, no one could.

And what I meant with the 1y limit (Because again, you seem to misunderstand or twist my words) is to blitz burners, to get over 200mill/h.


Found your problem.

Tengu has better speed, range, application and is in general better at blizing lv3 missions than a mach. and Yet a fullt skilled 13au/s Tengu can't reach 100mill/h but you want a 1month old Machariel to do it? BAHAHAHAHA.

Here is an interesting way to look at it however. A near fully skilled rattlesnake does close to 1500 dps, Typhoon Fleet should get decently close to it and so should some of the faction blaster boats. Even a Max skilled Mach should get 1400. In null that should get you very close to 100mill/h but lets go with 75mill/h per character. This thread has Arthur use 3 faction battleships with ascendencies to run Lv4 missions and he's making at most 150mill/h. With those 3 ships he should be breaking 225mill/h in null easily, consistently and infinitely. And best part is you can just add more characters. Heck put them in different systems so when one gets camped you can continue to rat somewhere else.

In my case I realistically can't run more than one character doing what I do, it's just not feasible to run at that speed without making mistakes.

How is that fair? Because it's Null.

That's the point, Null works differently than Hi-Sec. If you're having trouble in Null you're *doing it wrong* just like how anyone not getting over 100mill/h in HS is *doing it wrong* (if the aim is isk/h otherwise do whatever Pirate )

You're comparing Hyper optimized 8 billion isk invested operations (Focussed on ONE character. Every character you add is another 8bill) to a single afktar in null (That shares the huge investment with a 40k user alliance and additional alts is the cost of a single ship). At the very least what I'm doing is worth a fully set up deathstar pos in a fully upgraded system and a ratting carrier. Start there and see what's easier to expand, what gives the most return the fastest and what has the higher cap; the null operation by adding alts or the Hi-sec operation by adding alts?

But you know all this, or you should...

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3