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Lv4s 100-150mil/h+: Breakdown

First post
Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#521 - 2015-12-09 20:02:30 UTC  |  Edited by: Cipher Jones
Quote:
A ratting ship is in warp when said neural enters local, this makes zero difference to safety.

Makes a HUGE diference in income.

So I don't know what ISK you can get running missions (read sustained) in non-hisec, but IMHO variety is nice. 3 toons making 150 mil an hour is the same as running Serpentis extravaganza in a marauder as far as up to the time it takes you to earn your PLEX('s) for the month. about 24-25 hours of grind. I used that mission as an example because I just ran it and calculated the ISK per hour based on 1k/LP. The other thing that was nice about that is that I have a 2.5 year old running around, and I did that with about as little concentration as it takes. Can't do that in null, cant do that with 3 clients.

I consolidated all of my characters onto one account and have this one for PvE combat, an industry, and one set up in a Stratios for long range/term exploration. I would rather do other stuff on those other 2 toons once I grind out my monthly bill than keep grinding the same thing over and over. The exploration toon has fun in null, but when the reds come she just cloaks up. no need to make ISK at that point.

internet spaceships

are serious business sir.

and don't forget it

Chainsaw Plankton
FaDoyToy
#522 - 2015-12-09 20:52:42 UTC
baltec1 wrote:
Chainsaw Plankton wrote:
the data doesn't lie.

There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.

On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested.


T2 went down when CCP broke the tech moon monopoly which was forcing the price of t2 items artificially high. Despite the efforts of the usual suspects it's simple fact that prices have risen. A fully t2 fitted drake used to cost 45 million, today you are looking at 54 million just for the hull. Back in the day you could pick up a freighter for 600 mil, today you're looking at 1.3 billion.

Costs have gone up and CCP have had to step in to reduce the amount of isk entering the system several times in the past. This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov.

what time span are we looking at?

t2 really went down when CCP introduced invention as a mechanic. I'd guess then also went down when CCP redid industry not too long ago but I have no numbers on that, getting rid of +50% waste on invented bpcs was pretty big (although they might have built that in by increasing build costs?). Rig costs went down when CCP introduced different sizes. If I'm not mistaken I spent 45mil just rigging my first drake. and 4mil each on meta3 launchers. A drake these days isn't all that expensive. Although if you compare to 2010 prices then yea it is up a bit from 30something mil. 2010 minerals were at their lowest low. I think that was when the t1 loot removal happened, and possibly drone poo too.

before tech it was dysprosium, tech became good because CCP wanted to lower dyspro income and it backfired horribly as tech replaced it, just as Akita T predicted. He ran the spreadsheets off of what was on the test server and made billions off of it. Hell I dug up the thread: http://eve-search.com/thread/1207775-0/page/1 no idea if the links work.

yes the drake price went up, but everything that gets fit to a drake has gone down. I don't particularity like CCPs interdiction on build costs of t1 ships. Trying to think of what they changed. Off the top of my head
Supply side: removing t1 loot, reprocessing nerf, removal of drone poo. They did add a bunch of minerals to some ores so perhaps that lowered (or at least stabilized) prices at some point.
Build side: increased minerals costs with tiericide (although not sure that would have changed the drake too much as it was the higher tier BC). Increased amount of highends.

It looks like over the last year the mineral prices index is up, and that looks to be reflected in ship prices. however it also looks like over the last few months trend has been prices going down. I'd attribute that mostly to the +50% high end usage. Also the CPI has mostly a downtrend over the last year.

agree completely on the anom part. before that it was mostly ratting and that was just god awful. something like 1 person per 10 belts, horribly dependent on truesec for decent spawns, a 2 person system was awesome.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#523 - 2015-12-09 21:30:10 UTC
Jenn aSide wrote:
For the record I still disagree completely with sov null missions. We see what can be done with abusing the mission running systems in other spaces, and null PVErs are as adept at finding thinngs to abuse as anyone else. I would WRECK this game is you gave me any form of mission in sov null (even if it were FW still "light a beacon for everyone to see in enemy territory" style).

I prefer modifying anomalies. Add "Forlorn style" triggers to all anoms. Add random web/neut towers like in lvl 5 missions to anoms as well.

Cut the bounties in half and make wrecks drop tags or times that have to be collected, shipped to empire and traded to npcs for the other half of anom income (then adjust that income to make the risk). Less liquid isk coming in, most people will have to stop grinding to loot (or rely on MTUs that can be scanned down and killed, or maybe give newbros a job). And tags can possibly be intercepted in transit.

Tags partially or fully replacing bounties could also help alleviate the "cooperation penalty" anoms have. Because of the bounty system, the more people you pile into an anomaly, the less everyone makes because of how the system pays out. The incursion pay out system fixes this problem but might not be right for anomalies. What's better is how Wormhole Anoms pay out, which is the basis for my tag idea. NPC pirate tags already exist but are worthless, this could give them a purpose.


I mostly agree however agents seem like a decent stopgap for now. I'd rather see something more interesting and different.

Tags I'm not sure about. they seem to still be an isk faucet, however they do add a bunch of problems as you say. And have the potential for use in an LP store of some sort.

I was thinking some sort of "challenge level" anom where spawns are dynamic depending on what you have in site, including content for capitals. possibly add a double or nothing round (triggered by a special deployable from concord or something?). Putting expensive assets in space and being able to have multiple people work together both sound like decent ideas to me.

my biggest issue with these thoughts is how to balance the rewards? Eve players are very good at beating things and farming the hell out of it. Limiting spawns seems like one option, maybe one per constellation and it only respawns every so often. My other issue is I would want to make it somewhat easy to disrupt. so if a roaming gang shows up you have an interest in shooting them and not just docking up. You dock up and they can either run it for themselves or otherwise disable it somehow. Boredom is too effective a weapon. Perhaps tie availability to when your structures are vulnerable?

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#524 - 2015-12-09 22:40:01 UTC
Jenn aSide wrote:
For the record I still disagree completely with sov null missions.

I'm inclined to agree.

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#525 - 2015-12-10 06:41:05 UTC
27 pages of highsec Vs nullsec income sperg & look what happens.

they fixed the exploit that allowed missions to be completed with a blitz method.

Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference.

@JerryTPepridge

Arthur Aihaken
CODE.d
#526 - 2015-12-10 06:46:02 UTC
Jerry T Pepridge wrote:
27 pages of highsec Vs nullsec income sperg & look what happens.
they fixed the exploit that allowed missions to be completed with a blitz method.
Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference.

I was going to say: "Someone was obviously paying close attention to these threads..."

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#527 - 2015-12-10 06:51:43 UTC  |  Edited by: Jerry T Pepridge
Arthur Aihaken wrote:
Jerry T Pepridge wrote:
27 pages of highsec Vs nullsec income sperg & look what happens.
they fixed the exploit that allowed missions to be completed with a blitz method.
Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference.

I was going to say: "Someone was obviously paying close attention to these threads..."


i think so too.

not being able to blitz l4's isnt a bug, its an exploit fix. that was advertised here for peen / ego in the form of "200m/hour in highsec"

it will only increase the isk/LP across the board, as the ones blitzing will either ragequit or do it properly.

everyone is on even keel now, players that dont visit forums, players that brag here about isk/hour are now the same.

sure there will still be ships best suited to each mission, but only a ****** would by 5-10b in ships set up specifically to clear PVE in eve.

the question remains on the standings thing, the guy that skips every mission bar burners, has this changed also?

@JerryTPepridge

Hasikan Miallok
Republic University
Minmatar Republic
#528 - 2015-12-10 07:19:05 UTC  |  Edited by: Hasikan Miallok
Jerry T Pepridge wrote:

not being able to blitz l4's isnt a bug, its an exploit fix. that was advertised here for peen / ego in the form of "200m/hour in highsec"

it will only increase the isk/LP across the board, as the ones blitzing will either ragequit or do it properly.

everyone is on even keel now, players that dont visit forums, players that brag here about isk/hour are now the same.


EXCEPT -


  • the changes do not really effect people blitzing burners
  • the changes simply make AFK missioning more viable
  • the biggest effect is on new players


EXAMPLE:

The change to the Cargo Delivery mission has no effect on my mission alt blitzing it in a very tanky intercepter BUT does mean new players will get smashed


If it actually was a deliberate stealth attempt by CCP to nerf blizing its a major fail.
Anize Oramara
WarpTooZero
#529 - 2015-12-10 07:29:35 UTC
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#530 - 2015-12-10 08:08:33 UTC
Anize Oramara wrote:
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.

I know for a fact that they have indeed expanded upon some of the ideas presented in the forums and listened and responded to player feedback. Whether or not that was the case in this instance or if this was merely a long overdue PvE update is open to speculation. I really don't have a problem with either the mission or FW changes - both were long overdue (the FW tears are particularly sweet).

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#531 - 2015-12-10 08:15:56 UTC  |  Edited by: Anize Oramara
Arthur Aihaken wrote:
Anize Oramara wrote:
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.

I know for a fact that they have indeed expanded upon some of the ideas presented in the forums and listened and responded to player feedback. Whether or not that was the case in this instance or if this was merely a long overdue PvE update is open to speculation. I really don't have a problem with either the mission or FW changes - both were long overdue (the FW tears are particularly sweet).


The feedback in the information center forum, sure, maybe, sometimes. But I've seen plenty of times where even that gets ignored completely too. Point is they didn't suddenly decide to (ineffectively for some) nerf all these things just because someone made a post on the forums. My guess would be the catalyst was the new financial data stuff they recently posted. Telling was the comment at how surprised the one dev was at how high incursion income was. People have been saying that for years but they only act on data (that they didn't have/look at)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#532 - 2015-12-10 08:18:20 UTC
Anize Oramara wrote:
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.


well regardless, its certainly ruffled your feathers. i realise your guide is just to help people (forum readers who care about pve). no-one knows what it is that has happened, it hasn't been confirmed/denied by game maker. all we know is the exploit has been closed a few people have confirmed the same and obviously fixed, call it weird timing. your guide still works though? you can just skip any mission and pick the high paying burners only and get away with it endlessly?

@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game.

If the player in your example was determined enough he would google b4 doing it, you will have to explain what you mean, i dont think ive done that mission in a few years. is that the one where u warp in and its a belt, u get close to the corp hanger thing & loot an item then warp out? and a spawn of BS is there?

@JerryTPepridge

Anize Oramara
WarpTooZero
#533 - 2015-12-10 08:31:51 UTC  |  Edited by: Anize Oramara
Jerry T Pepridge wrote:
Anize Oramara wrote:
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.


well regardless, its certainly ruffled your feathers. i realise your guide is just to help people (forum readers who care about pve). no-one knows what it is that has happened, it hasn't been confirmed/denied by game maker. all we know is the exploit has been closed a few people have confirmed the same and obviously fixed, call it weird timing. your guide still works though? you can just skip any mission and pick the high paying burners only and get away with it endlessly?

@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game.

If the player in your example was determined enough he would google b4 doing it, you will have to explain what you mean, i dont think ive done that mission in a few years. is that the one where u warp in and its a belt, u get close to the corp hanger thing & loot an item then warp out? and a spawn of BS is there?

Like I already said, no you still need to run some Lv4s. There are still a long list of normal lv4s that work perfectly for this and my guide has been updated with them.

The funny thing is the two missions that were effected weren't even what most burner blitzers ran in the first place. I had them in the guide because the isk/h is good and you actually got to shoot some stuff as opposed to Recon, Cargo delivery(I found no change), or a couple of others where you barely shoot anything at all. Hell it might actually BE just bugs, I'll only know when I get replies to my bug reports. To give you an idea Attack of the Drones and Beserk both have, with my skills, around 3mill/min income. Most burners, scarlet and recon have over 6mill/min. But it's a bit of a change of pace, 'relaxing get to shoot stuff and blow them up' instead of just the constant pressure/activity of burners or boring warp fest of Recon/Scarlet.

You have to be able to enjoy it too or it just becomes work, and real work pays out WAAAAAAAAAAAY better. So the changes/bugs does nothing to my isk/h but reduces the fun I'm having. Yes, I guess ruffled feathers is right.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#534 - 2015-12-10 08:37:35 UTC  |  Edited by: Anize Oramara
Jerry T Pepridge wrote:
@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game.

You're putting words into his mouth, don't do that.

It's been a while since most of us have been newbies so you don't realize that having a bunch of BS spawn where before they didn't and theres nothing in the patch notes causes ship losses not due to pilot error. I can replace a ship lost about a 100 times over, a new player not as easily. Either it's a bug and needs to be fixed or they need to add it to the patch notes so people only lose ships due to pilot error and not due to a dev deciding something wasn't important enough to add to the patch notes.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Bigpuns
United Standings Improvement Agency
#535 - 2015-12-10 14:29:48 UTC
Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red...
Arthur Aihaken
CODE.d
#536 - 2015-12-10 14:30:40 UTC
The Bigpuns wrote:
Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red...

I'm working on a short list. Feel free to let me know if you notice anything amiss...

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#537 - 2015-12-11 16:58:41 UTC
Arthur Aihaken wrote:
The Bigpuns wrote:
Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red...

I'm working on a short list. Feel free to let me know if you notice anything amiss...


Done a few of the missions you listed and they are all the same on my end, must have been some kind of bug.
Arthur Aihaken
CODE.d
#538 - 2015-12-11 17:22:52 UTC
baltec1 wrote:
Done a few of the missions you listed and they are all the same on my end, must have been some kind of bug.

If that's the case, it's still present - the same missions were still exhibiting those errors this morning.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#539 - 2015-12-11 17:55:41 UTC
Anize Oramara wrote:
Jerry T Pepridge wrote:
@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game.

You're putting words into his mouth, don't do that.

It's been a while since most of us have been newbies so you don't realize that having a bunch of BS spawn where before they didn't and theres nothing in the patch notes causes ship losses not due to pilot error. I can replace a ship lost about a 100 times over, a new player not as easily. Either it's a bug and needs to be fixed or they need to add it to the patch notes so people only lose ships due to pilot error and not due to a dev deciding something wasn't important enough to add to the patch notes.


yesterday I warped into a storyline missions and went oh this isn't the one I thought it was, oh well and killed everything and finished it anyways. I even went into structure because I wasn't paying attention. To be fair a new player probably would have been paying more attention and not done that, and also would have probably just warped out. But I have the loadout and skills where I can get away with doing that and not really caring much. I can look at the screen see 10% armor and say if I just hit my MWD and fly at this angle I'll be fine. Omnitanked armor ship vs angels isn't always the best P

baltec1 wrote:
Done a few of the missions you listed and they are all the same on my end, must have been some kind of bug.

the ones I can personally say I've seen

gone berserk need to kill all to finish the mission. or at least most, in my case I killed all but there might have been a few ships I could have left alive? maybe I'll test that more later, or maybe I'll just go back to declining gone beserk. my wallet log says it was 10.77mil for the mission over ~13 mins. I forgot to refit for a target painter so I wasted a little time on the cruisers. About inline with what I remember it taking, haven't done a full clear in a long time now. add 1.8 mil in bounty+ reward, and it is about 1mil/min liquid isk + whatever the LP payout is. Hard to call it a bad mission, although might not be in the burner blitz rotation any more.

I didn't see the npc's pre spawned, but that is a very small change imo. if they are there when you warp in or a few seconds later makes almost no difference.

recon 1/3 (angel pirates) the acceleration gate is 55km away instead of whatever it was. not really a big change, takes a few extra seconds in an MWD ceptor.

Jerry T Pepridge wrote:
27 pages of highsec Vs nullsec income sperg & look what happens.

they fixed the exploit that allowed missions to be completed with a blitz method.

Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference.

for something going on at least 5 years I have trouble calling it an exploit. Adding burners on top of it does make it a bit cheesy though. and that aspect hasn't seen any change P

and the people that look for efficiency will still be able to find it. I'd guess most mission runners that don't visit the forums or socialize have no idea ascendancy implants are even a thing. or run a burner in a shitfit and say that's too hard and never try again. or fit 300 dps 9001 tank ravens and are happy with 20m/hour. lets trade our LP for ammo, and minerals I mine myself are free!

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#540 - 2015-12-11 18:12:13 UTC
Admit it. - you were engrossed by the new armor and hull damage effects. Big smile

I am currently away, traveling through time and will be returning last week.