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[Suggestion] Focused Warp Disrupt Probe

First post
Author
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#1 - 2015-10-27 14:37:12 UTC  |  Edited by: Ria Nieyli
Greetings fellow forum readers,

I have a proposal for adding a different type of Warp Disrupt Probe for the Interdictor class hulls. The basic idea behind it is to provide functionality similar to the Focused Warp Disruption Script for lighter targets. It would be usable in Low Security space, however it will be inefective against Supercarriers and Titans, preserving the Heavy Interdictor's role for those for the time being.

Let's get into the specifics:

  • It would be possible to fit 5 probes in the launcher. Each probe will only affect a single target, disrupting its warpdrive for a set amount of time. You would need to have the target locked to fire a charge at it.
  • It will not turn off Microwarp Drives or Microjump Drives. You'd still be able to take a gate or dock while under its effect. On the other hand, the agressing Interdictor would gain a 60 second Weapons Timer when launching it.
  • It will affect only the single target that it was launched at. Target needs to be locked first.
  • Launching a second probe would cancel the effect of the first one, so you'd be unable to hold down more than one target with it at any given time.
  • Taking a gate or docking with the effect present on your ship would cancel it immediately.
  • Killing the interdictor that has caused the effect cancels it immediately.
  • Targets could still possibly outmaneuver the interdictor on grid, unless it has additional scrams/webs fitted. Moreover, the duration of the effect is set as so that it will be unable to hold you down forever with just probess, allowing you to warp out during the launcher reload time if you're still alive.
  • Given enough warp disruption strength, the interdictor would be able to hold down stabbed plex farmers in FW space without fitting all of its midslots with scram. This will allow it to retain full combat capability to defend itself against other ships that might attack it. It will also serve as a good ship to catch larger targets until your gang arrives to dispatch them. However, if they're not fast enough, you could run into trouble.
  • The probe's stats would be unaffected by links.
  • The production cost,time and its requirements would be identical to the other probes already available ingame.




Description: Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents its target from warping.

Attributes:
Volume: 3 m3
Used with: Interdiction Sphere Launcher
Tech Level: Level 1
Usable in Low Security Space
Maximum Flight Range: 30.00 km
Flight Speed: 30.00 km/sec
Maximum Simultaneous Targets 1
Warp Disruption Strength: 6
Duration: 30sec
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2015-10-27 14:41:36 UTC  |  Edited by: Rivr Luzade
Bubbles in Low sec? This again... Roll No, because Low sec does not need bubbles. Bubbles, among a few other things, are what differentiates Low sec from Null sec; therefore they are not needed or beneficial to Low sec.

Instead of posting, you should have taken your bio to heart.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#3 - 2015-10-27 14:43:48 UTC
Rivr Luzade wrote:
Bubbles in Low sec? This again... Roll No, because Low sec does not need bubbles. Bubbles, among a few other things, are what differentiates Low sec from Null sec; therefore they are not needed or beneficial to Low sec.

Instead of posting, you should have taken your bio to heart.


This would not be a bubble, it would be a single target effect. Please read the OP once more, it's a very different from a bubble.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2015-10-27 14:58:41 UTC  |  Edited by: Rivr Luzade
I did multiple times and all I see there is "probes". Probes are bubbles. Furthermore, all I see there is that no directed module is applied to a ship in order to prevent warp, which is bubbles as well. You talk about launcher reload, which is also probes and thus bubbles. And I read "deployable from a Interdiction Sphere Launcher", which is also bubbles. The only thing different from bubbles that I saw is that you need to have your target locked. So, what you want is a bubble that can only be shot at a locked target and (presumably, by your mentioning of flight time) follows the target around.
If you do not talk about bubbles, specify so in your post and remove anything that is exactly what bubbles are.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2015-10-27 15:15:03 UTC
Insta-locking infinipoints. I....sort of like it but I am afraid...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#6 - 2015-10-27 15:16:04 UTC  |  Edited by: Ria Nieyli
You lock the target, launch a probe at it. Probe connects, that target, and that target only is warp disrupted for the duration. Launching a second probe cancels the disruption effect on a ship if present. It's a different probe that changes the functionality of the launcher in a similar way to how the Focused Warp Disruption Script changes the functionality of the Heavy Interdctor's Warp Disruption Field Generator. There would be no bubble in either case.

Reaver Glitterstim wrote:
Insta-locking infinipoints. I....sort of like it but I am afraid...


It's not an infinite point, it'd be unable to hold Supers/Titans down by design. It's specifically targetted at lighter targets AND a battleship with 8 stabs, for example, would stillbe able to just warp out. A frigate with 5 would not. The main intention behind it is to spice up Interdictors as a tool to use against stabbed plex farmers.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#7 - 2015-10-27 17:08:44 UTC
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