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Lowsec, sec status and you.

Author
LeHarfang
Federal Navy Academy
Gallente Federation
#41 - 2011-12-17 07:19:14 UTC
Spawne32 wrote:
with the exception of a small area of space reserved for noob players until they could join a corp and join a sovereign area


High sec is'nt this? Of course the only difference is that, in EvE, we have to add all the players who want to stay in the safe areas. I understand why though, since it is hard to join null sec PvP if you don't have any contact in any aliances there. That and not everyone has plenty of time to go do that.

Also, let's check what you said.

NPC mission agents: It is pure PvE, i agree. Unless you're at war with someone (kill rights included) or someone decides to ninja salvage your stuff.

Epic arc and cosmos missions: Same as above.

exploration: How about competition? You're not alone searching for these and Player versus Player is'nt only in battle. If you look on wiki, it says that it means player competing versus each other. "PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other." http://en.wikipedia.org/wiki/Player_versus_player

industry: Same as Exploration. Competition between players over the markets is PvP interaction.

mining: Depends where you are. High sec mining is the same as industry. Ore prices are driven by the player economy and not fixed prices by CCP.

standing, in general: NPC standings, yes. Player set standings, no.

incursions: How about all the competition between FCs who fights for Incursion sites? Or the pilots who decided to fight for sansha during the invasions? Speaking of which, it would be fun to see more of those.

DHuncan
Hoplite Brigade
Ushra'Khan
#42 - 2011-12-17 13:14:49 UTC
LeHarfang wrote:
Spawne32 wrote:
with the exception of a small area of space reserved for noob players until they could join a corp and join a sovereign area


High sec is'nt this? Of course the only difference is that, in EvE, we have to add all the players who want to stay in the safe areas. I understand why though, since it is hard to join null sec PvP if you don't have any contact in any aliances there. That and not everyone has plenty of time to go do that.

Also, let's check what you said.

NPC mission agents: It is pure PvE, i agree. Unless you're at war with someone (kill rights included) or someone decides to ninja salvage your stuff.

Epic arc and cosmos missions: Same as above.

exploration: How about competition? You're not alone searching for these and Player versus Player is'nt only in battle. If you look on wiki, it says that it means player competing versus each other. "PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other." http://en.wikipedia.org/wiki/Player_versus_player

industry: Same as Exploration. Competition between players over the markets is PvP interaction.

mining: Depends where you are. High sec mining is the same as industry. Ore prices are driven by the player economy and not fixed prices by CCP.

standing, in general: NPC standings, yes. Player set standings, no.

incursions: How about all the competition between FCs who fights for Incursion sites? Or the pilots who decided to fight for sansha during the invasions? Speaking of which, it would be fun to see more of those.



No, sir. High sec is not newbie protected area until you are ready to fully join the game. Not at all, as nothing of this has anything to do with your experience or skill. When we all agree there is not knightly duels but to through sand in your oponents eyes to get the victory at all cost, when the outnumbering is the only strategy there is, when trying to get a first day player to -by lies- open a floating container, and so on, all this speach about carebearing, being a noob, etc. lacks all sense. The way things are now divide space in secure and not secure. Just like that, with some differences between kinds of non secure space. The line is abrupt and the law enforcement pass from inmunity to you on your own. There is more transition from 0.4 to 0.5 than from 0.5 to 1.0 and many of the gang attaks looks not for strategic, economical, political or territorial gain but for that personal satisfaction some 'players' find by ruining somebody's day. The game offers enaugh content to make your life enritely into high sec. Is true that CCP seems to tend to favor the griefing and chaos and ther transvestism of todays with projects as Incarna and AUR courrencies sort of deals. But still some players simply decide not to cross the border. Would be a fair fight in wich two ballanced forces would fight and see whos the best, many things would change and low sec wouldnt be the boring place they whine all the time it is. I dont think many are really happy with the way things are these days. Except for griefers, bullies or newbie eaters, however you want to call them. Those seek over and over for grief in game and in forums as it is clearly shown.

What did you say about CODE?

Tippia
Sunshine and Lollipops
#43 - 2011-12-17 14:44:59 UTC
Spawne32 wrote:
Mag's wrote:
Please name the things in Eve, that are not PvP. Come on Spawn, this is also directed at you. Blink
Besides the entirety of empire space and everything in it?
So you're saying that there is no PvP in lowsec?
Quote:
NPC mission agents
Epic arc and cosmos missions
Subject to PvP: competition over loot and salvage, mission completion item ransoming, and (for cosmos missions in particular) competition over limited spawns.
Quote:
exploration
industry
mining
All PvP: competition over limited resources.
Quote:
incursions
All PvP: competition over limited resources and for “highest score” in order to win the rewards.

Of the things you listed, only one is not PvP, and even then, only in a very limited sense. Missions do indeed have two elements that are not subject to competition: clicking the “request mission” button and clicking the “complete mission” button. Everything in-between is done in competition with other players — Player versus Player.
Mag's
Azn Empire
#44 - 2011-12-17 16:42:11 UTC  |  Edited by: Mag's
Spawne32 wrote:
Mag's wrote:
Please name the things in Eve, that are not PvP. Come on Spawn, this is also directed at you. Blink

My first question on this was three things, but no one could so I'll open it up without a limit.


Besides the entirety of empire space and everything in it? Ill list specifics.

NPC mission agents
Epic arc and cosmos missions
exploration
industry
mining
standing, in general
incursions

the list goes on, I dont understand why you specificly deny all of this like it doesnt exist? You have the entirety of null space to engage in whatever kind of pvp you wish to play, and I dont want to stop you from doing that at all, but the problem with you people is thats not what you want to do, you want to invade the pve portion of "space" to pick on players that are defenseless, and thats about all you wanna do. If that wasnt the case you wouldnt be complaining about the security increases pve players are asking for to protect them from the kind of play intended for null space.

The entire fictional storyline of the game, all of it, is entirely for PVE play, not PVP. ALL OF IT. If the game was supposed to be based round pvp entirely, there would be absolutely no reason for a storyline, content, or any of it, with the exception of a small area of space reserved for noob players until they could join a corp and join a sovereign area. I have litterally played games EXACTLY like this. Dont ask me to recall the names because I havent played them since i was a teen and that was over 10 years ago.
Oh how wrong you are, Tippia has so eloquently answered your list. (Thank you.)

I'm not denying anything, unlike yourself. You were asking for a fundamental change to game mechanics, because you don't understand how the game is and works. There is no PvE only portion of space, it's all open for PvP. You still don't get that simple fact.

I'll repeat this for you.
Low sec is safer than null.
High sec is safer than low.
None are safe. I would even argue that high sec is in fact not as safe as null, due to how well local works in null, but I digress.

Story lines are also PvP, because when they do incorporate players, there most certainly is PvP involved. I've taken part in those story line RPG moments myself.

So you only listed two things that are not PvP and only then by the fact you mentioned missions. Those two are the accepting and finishing of said missions. Maybe for this challenge, you need to understand what the term PvP actually means.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tahna Rouspel
Viziam
Amarr Empire
#45 - 2011-12-17 17:57:48 UTC
I want people to do more pvp in low sec.

Removing the sec status lost for fighting in low sec is a -good- thing. This means people that live in high sec and don't want to lose the ability to fly in high sec can go to low sec system to pvp when they have time.

PVP is a part of EVE. It's fun. It destroys isk and material.

Removing sec status lost in Low sec will allow more people to pvp! This is good!
Sati Kerensky
Perkone
Caldari State
#46 - 2011-12-17 20:31:42 UTC
Miranda Etxebarria wrote:
Not only is EVE focused on PVP, it also rewards co-operation. Want to mine? Get some friends (or hire some) to protect you from gankers. Hauling? Same story. The PVE aspects of EVE are, compared to many other MMORPGs, pretty scarce and underdeveloped. Other elements, such as trade and industry, are completely dependent on PVP. So no, there are plenty of games with PVP-flagging, arenas and the like, EVE was intended (as proved by the commercials) to be a harsh and unforgivable place.

Sec status seems to be working as intended. I wouldn't mind it all that much if they were to give heftier penalties for PVP in high-sec, and I'm pretty sure most gankers wouldn't either.


Have you ever actually hired some outsiders as PvP protection for a mining op? One, even a small fleet will still have no problems at all taking out a good amount of Exhumers. Two, far too many players think short-term, meaning the mercs would quite likely wait for you to finish mining, then attack you themselves - what do they have to lose except a loss of reputation, and who but a very small group cares about that?
Rina Asanari
CitadeI
#47 - 2011-12-19 08:19:44 UTC
Tahna Rouspel wrote:
PVP is a part of EVE. It's fun. It destroys isk and material.

Removing sec status lost in Low sec will allow more people to pvp! This is good!


PvP is only a part of EvE as much as you want to participate in it. Being on the receiving end of ganking once too often I say ship-to-ship "fights" don't hold any appeal to me. They didn't even before, to be honest. Sure, just undocking actually means risking ship loss, but there are numerous ways to mitigate that risk, like flying something inexpensive or simple operational security.

Sure, when putting something onto the market (loot, most notably), you do some kind of PvP as well with your competing offers, but that has nothing to do with sec status, CONCORD, killmails or whatever and doesn't fall under the category of what people first think when PvP is mentioned.
Lyrrashae
Hellstar Towing and Recovery
#48 - 2011-12-20 06:39:11 UTC
DHuncan wrote:
There is not such a thing as competitive margin. Ore is free, it grows every morning in the asteroid belt, so missions do. I can sale at the price I want and all is profit. Admit this: you skipped the tutorials when you first joined, didn't you?


[/facepalm] So you consider your time valueless, then?

Are you one of those useful I/R/L idiots who lets his employer walk all over him by stiffing on overtime pay and/or leave-time, too?

Ni.

DHuncan
Hoplite Brigade
Ushra'Khan
#49 - 2011-12-20 15:27:34 UTC
Oxfor dictionary say: Transvestite, Pronunciation: /tranzˈvɛstʌɪt, trɑːnz-, -ns-/
noun
a person, typically a man, who derives pleasure from dressing in clothes appropriate to the opposite sex.

1-My time I price high, as time is the fabric life is made of. Thats why I fight people wastes his time telling ME what to do or how to play my games.
2-Ethimologically idiot means one who minds his own, enclosed in his own way, etc. Root of words as idiosincracy. In the way iliterates transvestites use the term, no, I am not an idiot and I am my own boss by the way I have not employer.
3-Again another hallucinated thinking eve is not game but real life and win is measured in terms of time/isk-win. Seems that gaining a lot of isk (about 80 millions per day having fun) is that bad for you that I am losing my time. I'd like to see you posting the same about your friends cloacking all day or fliping high sec noob cans. Thats not isk worthy at all, but since their fun comes from griefing, that pleases you?
4-[/keep your hands to yourself little boy]

What did you say about CODE?

Lyrrashae
Hellstar Towing and Recovery
#50 - 2011-12-31 07:08:18 UTC
DHuncan wrote:
Oxfor dictionary say: Transvestite, Pronunciation: /tranzˈvɛstʌɪt, trɑːnz-, -ns-/
noun
a person, typically a man, who derives pleasure from dressing in clothes appropriate to the opposite sex.

1-My time I price high, as time is the fabric life is made of. Thats why I fight people wastes his time telling ME what to do or how to play my games.
2-Ethimologically idiot means one who minds his own, enclosed in his own way, etc. Root of words as idiosincracy. In the way iliterates transvestites use the term, no, I am not an idiot and I am my own boss by the way I have not employer.
3-Again another hallucinated thinking eve is not game but real life and win is measured in terms of time/isk-win. Seems that gaining a lot of isk (about 80 millions per day having fun) is that bad for you that I am losing my time. I'd like to see you posting the same about your friends cloacking all day or fliping high sec noob cans. Thats not isk worthy at all, but since their fun comes from griefing, that pleases you?
4-[/keep your hands to yourself little boy]



Ummmm...errrrm...

...Lolwut?

Didn't your mamma ever tell you that powerful, mind-altering hallucinogens are dangerous?

(And could you share whichever ones you're using, they're clearly superb examples of their kind.) Roll

Ni.

Nephilius
Deep Core Mining Inc.
Caldari State
#51 - 2011-12-31 16:00:24 UTC  |  Edited by: Nephilius
PvE things, such as the market, PI, mining, so on and so forth being called PvP is an abstract viewpoint. By defining such things as PvP in such a loose and casual way, you've effectively made every MMO on the planet a PvP game. If some guy is attempting to get the same quest objectives as you in the same area, but you never truly interact on a person to person basis, you are defining that as PvP. By such a loose definition, everyday events in real life can be called PvP, from driving to work to shopping at the grocery store. Hell, changing your baby's diaper could effectively be called PvP because you are trying to get the clean one on before your infant lets loose a wee shower on you.

The above mentioned events would be better defined as competion. You are competing in a market, or in production or distribution. There are others who are doing the same thing as you, and while they may knock their prices down by an isk or two, this isn't PvP. What you are really seeing is capitalism. Capitalism is competition, not PvP. You are competing for the privilege of people buying your product and not the other guy's stuff. A real life example is Wal-Mart versus Target, or Best Buy versus Circuit City. Two seperate entities who just happen to have the same products, vying for people to buy their items over their competitors.

Honestly, I am of the mind that calling PvE activities PvP not only dilutes the meaning of the phrase Player versus Player, it also completely cheapens the very nature of PvP itself. It turns it into something entirely different from what it once was. True PvP is two or more players interacting personally in an effort to produce a favorable outcome in combat for their side or sides. It's fast and sometimes brutal and often it affects more than one person on a side. If one fleet is completely destroyed, not just one player benefits or loses, but many. In PvE, more often than not, only one person will reap the rewards of his or her hard work, with no effect to anyone else.

So in other words....

PvE = Capitalism, competition for business, personal gain through means that require no personal interaction with any other player.

PvP = Player Combat, often involving personally interacting with other players in order to achieve an objective or goal

It's either that or you start accepting games like WoW and LotRO are also PvP-centric games by the definition given to activities within the construct that is Eve.
"If."
Velicitia
XS Tech
#52 - 2011-12-31 16:37:41 UTC
Nephilius wrote:
(stuff)


PVE = Player vs. Environment. The only "environmental" factors we deal with are rats, and those damnable gas clouds you hit every so often in missions.

PVP = Player vs. Player. Competition with other players for resources, ISK, ships, ammo, whatever fits here. You're not just a part of the "environment" that I can shoot at for hours on end to farm loot or ISK...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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