These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

[Carrier Rebalance] Discussion.

Author
Ele Rebellion
Vertex Armada
The Initiative.
#1 - 2015-10-26 00:00:26 UTC
So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this.

So I'm not very impressed with the "Fighter Squadrons." It looks to me as though CCP is trying to nerf the damage of carriers, which have already been nerfed once this year. (See changes to Drone Damage Amplifiers)
The positioning of fighters in space is somewhat nice. (something to do while you are waiting for lock)
Light Fighters - Anti-Fighter Fighters? This looks like a waste to me.

Dreads are getting an anti sub-capital weapon system (which takes place of the role of combat carriers) and the carriers are getting fighters that are designed to take out structures and other capitals (which isn't that what the dread was intended to do?) while at the same time taking away the carriers ability to defend itself from smaller targets. (which current fighters are AMAZING for killing T3s, HACs, HICs, etc.)

There are also some other questions unanswered. What happens to Drone Control Units and the Advanced Drone Interfacing skill?


Personally I feel that leaving fighters alone and just rebalancing carriers from triage to weapons platforms would be a good step, and that stats could be monitored from there and other changed made as needed... though if you are intent to go through with the fighter changed. why no go with..
Brawling Fighters - Same as current fighters
Ewar Fighters - Fighter Version of the Small/Med/Large Ewar drones
Torpedo Fighters - Same as the Heavy Fighters proposed
Xavindo Sirober
KarmaFleet
Goonswarm Federation
#2 - 2015-10-26 00:12:16 UTC  |  Edited by: Xavindo Sirober
Ele Rebellion wrote:
So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this.

So I'm not very impressed with the "Fighter Squadrons." It looks to me as though CCP is trying to nerf the damage of carriers, which have already been nerfed once this year. (See changes to Drone Damage Amplifiers)
The positioning of fighters in space is somewhat nice. (something to do while you are waiting for lock)
Light Fighters - Anti-Fighter Fighters? This looks like a waste to me.

Dreads are getting an anti sub-capital weapon system (which takes place of the role of combat carriers) and the carriers are getting fighters that are designed to take out structures and other capitals (which isn't that what the dread was intended to do?) while at the same time taking away the carriers ability to defend itself from smaller targets. (which current fighters are AMAZING for killing T3s, HACs, HICs, etc.)

There are also some other questions unanswered. What happens to Drone Control Units and the Advanced Drone Interfacing skill?


Personally I feel that leaving fighters alone and just rebalancing carriers from triage to weapons platforms would be a good step, and that stats could be monitored from there and other changed made as needed... though if you are intent to go through with the fighter changed. why no go with..
Brawling Fighters - Same as current fighters
Ewar Fighters - Fighter Version of the Small/Med/Large Ewar drones
Torpedo Fighters - Same as the Heavy Fighters proposed



1. They said they will be posting it within a few weeks, if you watch the stream, you might aswell listen what they say.


2. its not a nerf since there are no definite numbers so thats bull, even with or without modules for all you know they could have insane damage.
Light fighters are for subcaps for damage, and have diffrent abilities in terms heavy's or support

3. they give a half broken wooden stick so they have something to defend themselves with, Again no numbers, light fighters might do tons of damage.

4. listen to the roundtable if u don't have the patience for dev blog, According to similair question asked, DCU is being redesigned, the skill prolly will have similair treatment.

5.1 Brawling fighters? those are the shown light
5.2Support fighters are the ewar ones
5.3 heavy fighters have torps/bombs. as a active cooldown


Understand ur ideas and suggestions, but read/look up stuff before posting :)
Rowells
Blackwater USA Inc.
Pandemic Horde
#3 - 2015-10-26 01:45:04 UTC
Caleb Seremshur
Commando Guri
Guristas Pirates
#4 - 2015-10-26 02:23:13 UTC
I really hope these changes go live on one of the test servers very soon. This is one of the most exciting changes to gameplay we've seen in 5 years and I really want to put in the legwork to make sure it works.

We've seen a functional prototype now - gib. Gib me nao
elitatwo
Zansha Expansion
#5 - 2015-10-26 03:06:00 UTC
I demand that the Chimera gets a huge fighter tracking bonus for the lack of lowslots.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tycho VI
Horde Armada
Pandemic Horde
#6 - 2015-10-26 08:05:50 UTC
Since supercarriers are major alliance strategic assets...If the hull price were to be lowered to about that of a JF hull, a way you can reimburse current pilots is by creating a special token that everyone with a super receives in redeeming assets or straight into their cargo. Alliances could amass these tokens and use them to exchange for XL citadel components :)
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#7 - 2015-10-26 10:10:46 UTC
Ele Rebellion wrote:
So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this.


Right now everything is theoretical, and therefore linked to the devblog. This forum will be used once CCP have some actual numbers to discuss. Just like all the other ship balance threads stickied right about this thread.
Captain Awkward
Republic University
Minmatar Republic
#8 - 2015-10-26 10:40:54 UTC  |  Edited by: Captain Awkward
Looks a little like CCP is trying to get carrier fighter gameplay a little more into World of Warships Carrier micro management. I like that.
Every step we go further away from targeting and pressing F1 is a good step.

I also like that logistics will get a dedicated capital.

--Did I understand correctly that a ship can only receive repair by a single triage capital ?
Forget that. I think i got it wrong.
Ele Rebellion
Vertex Armada
The Initiative.
#9 - 2015-10-26 23:20:05 UTC
Xavindo Sirober wrote:

2. its not a nerf since there are no definite numbers so thats bull, even with or without modules for all you know they could have insane damage.
Light fighters are for subcaps for damage, and have diffrent abilities in terms heavy's or support

3. they give a half broken wooden stick so they have something to defend themselves with, Again no numbers, light fighters might do tons of damage.



I would suggest you take your own advice and actually read the dev blog. It says Light fighters are "Optimized for anti-Fighter combat and light damage roles." while the havy fighters are "Optimized for launching waves of bombs or torpedoes, able to do tremendous damage to capitals and structures."

So the Light Fighters are basically for killing the heavy fighters, and the heavy fighters are for killing capitals or structures. Where do you get that these are going to be effective against sub-caps?

(kinda the whole point of where I said that the carrier and dread are changing roles..)
unidenify
Deaf Armada
#10 - 2015-10-26 23:52:30 UTC
Captain Awkward wrote:
Looks a little like CCP is trying to get carrier fighter gameplay a little more into World of Warships Carrier micro management. I like that.
Every step we go further away from targeting and pressing F1 is a good step.

I also like that logistics will get a dedicated capital.

--Did I understand correctly that a ship can only receive repair by a single triage capital ?
Forget that. I think i got it wrong.


Opposite, Capital logi will need to use triage to able to use remote repairer, thus limit its tank to local only.

What it mean, that your fleet don't need to be big enough to alpha capital off grid, just have enough dps to break local tank of capital logi.
Lugh Crow-Slave
#11 - 2015-10-27 07:01:36 UTC
Ele Rebellion wrote:
So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this.



Almost every change to capitals they announced was an idea posted here on the forums at one point or another

From changing EWAR immunity to resistance, splitting the fighter and logistics roles to anti sub cap guns on dreads and more versatile DD

To be honest that keynote reassured me that they do read these posts
Lugh Crow-Slave
#12 - 2015-10-27 07:07:50 UTC
unidenify wrote:
Captain Awkward wrote:
Looks a little like CCP is trying to get carrier fighter gameplay a little more into World of Warships Carrier micro management. I like that.
Every step we go further away from targeting and pressing F1 is a good step.

I also like that logistics will get a dedicated capital.

--Did I understand correctly that a ship can only receive repair by a single triage capital ?
Forget that. I think i got it wrong.


Opposite, Capital logi will need to use triage to able to use remote repairer, thus limit its tank to local only.

What it mean, that your fleet don't need to be big enough to alpha capital off grid, just have enough dps to break local tank of capital logi.



To add to this I have been hearing alot of people talking about how there will be no point to having more than one logi capital on feild and this is not true every one you add is another they have to chew through. So rather than being nearly invisible you are at the very least gong to lose something.

Also remember you don't just need enough dps to break the tank but enough to do it b4 it exits triage and it can tag out and get reps
Rosal Milag
Republic Military School
Minmatar Republic
#13 - 2015-10-27 15:24:22 UTC
Ele Rebellion wrote:
So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this.

So I'm not very impressed with the "Fighter Squadrons." It looks to me as though CCP is trying to nerf the damage of carriers, which have already been nerfed once this year. (See changes to Drone Damage Amplifiers)
The positioning of fighters in space is somewhat nice. (something to do while you are waiting for lock)
Light Fighters - Anti-Fighter Fighters? This looks like a waste to me.

Dreads are getting an anti sub-capital weapon system (which takes place of the role of combat carriers) and the carriers are getting fighters that are designed to take out structures and other capitals (which isn't that what the dread was intended to do?) while at the same time taking away the carriers ability to defend itself from smaller targets. (which current fighters are AMAZING for killing T3s, HACs, HICs, etc.)

There are also some other questions unanswered. What happens to Drone Control Units and the Advanced Drone Interfacing skill?


Personally I feel that leaving fighters alone and just rebalancing carriers from triage to weapons platforms would be a good step, and that stats could be monitored from there and other changed made as needed... though if you are intent to go through with the fighter changed. why no go with..
Brawling Fighters - Same as current fighters
Ewar Fighters - Fighter Version of the Small/Med/Large Ewar drones
Torpedo Fighters - Same as the Heavy Fighters proposed


1.) Carriers don't need to lock to use their fighters under this new control scheme. Was mentioned in the devblog.

2.)Supercarriers already had anti-structure weapons in fighter bombers. 10k dps easy without a 5 minute siege cycle. Jump in, pew, jump out.

3.) Dreads are the anti-structure/anti-capital ship you can't defang with some smartbombs. Carriers are the dps platform without being locked into place.

4.) Everyone is missing this, the line isn't that repairs won't work unless in triage. Its that they won't be effective without triage. You can still use capital remote rep mods outside of the force auxiliaries, it just won't be a good use of your time.

5.) We DON'T want larger versions of the current ewar drones. Stacking penalties, poor base effect, and ease of destruction are why only the jamming drones are used. I challenge you to find an elite pvp group buying up statis web and target painting drones. They aren't used because the implementation is terrible. A redesign/rebuild is needed.

6.) CCP isn't nerfing carrier damage. If anything, by removing triage and logistics from the carriers, they will increase the damage to compensate.

7.) New capital mods include cap boosters, plates/shield extenders, and my favorite, capital sized smartbombs. I can assume you that a carrier with all smart bombs in the high slots will chew up frigates and t1 cruisers that want to hero tackle.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2015-10-27 15:39:58 UTC
you should really read the dev blog. addresses much of your confusion.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Necrocalypse
Eternal Necropolis
#15 - 2015-10-27 16:30:06 UTC
I don't like the idea how squadrons will work. Locking a group of ships? Removing shield/armor/hull mechanics for them and giving us this http://content.eveonline.com/www/newssystem/media/68701/1/squadron_targeted.png ?
Is this EVE Online or World Of Warships ?!
VETO !!
Ellendras Silver
CrashCat Corporation
#16 - 2015-10-27 16:32:05 UTC
elitatwo wrote:
I demand that the Chimera gets a huge fighter tracking bonus for the lack of lowslots.


you have enough mid slots, i hope i don't have to tell you which mid slot module gives drones tracking?

[u]Carpe noctem[/u]

Serendipity Lost
Repo Industries
#17 - 2015-10-27 17:39:40 UTC
The biggest plus is that capitals will no longer be viable for ratting. Their damage will be ineffective against npc subcaps.
Swiftstrike1
Swiftstrike Incorporated
#18 - 2015-10-27 17:39:54 UTC
I hope you're aware that fighters are cruiser sized?

Therefore anti-fighter fighters are not only going to be excellent at dealing with other fighters, but also cruiser+ sized subcaps.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Valacus
Streets of Fire
#19 - 2015-10-27 18:20:04 UTC
I wish they'd address the Chimera's cap issues along with its lack of low slots when they talked about carrier rebalancing. It is the least desirable carrier for anything but POS repping. That isn't a good thing.
Ellendras Silver
CrashCat Corporation
#20 - 2015-10-27 18:21:48 UTC
Serendipity Lost wrote:
The biggest plus is that capitals will no longer be viable for ratting. Their damage will be ineffective against npc subcaps.


i wonder why you think that? i mean the cruiser size makes them better at applying damage to cruisers and BS (be it NPC or not) and capital size smartbombs will obliterate frigite`s again be it NPC or otherwise

but wil be at a point where they are a great asset in lots of PVP aswell

[u]Carpe noctem[/u]

12Next page