These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Sandbox fits

Author
WilCole
Doomheim
#1 - 2015-10-25 03:58:02 UTC
Eve is a sandbox game as we all know, that said I am wondering if I have deep ended. I find myself really liking a hull tanked Garmur, and a Smartbomb in the final high slot of a Daredevil. On paper they look real good. Why add defenses to a ship that most likely won't get caught? Why not add two target painters? I mostly fly low sec, so a MWD is not a must with the fit I have one solvo equals 1343 DPS at 30 km. Now for the daredevil a smart bomb seems odd, but think about it, two salvoes and boom. Most frigs are gone. I welcome your feedback, and I thank you for tanking the time to read my ramblings.
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#2 - 2015-10-25 05:16:08 UTC
What size smart bomb are you able to fit on it? I don't have a lot of experience with pvp (well, at least not winning in pvp P ) but I feel that you can't fit a smart bombs that will reach the orbit range of most frigs? It can of course be used for drones, but I'm not so sure on using it for frigs.
ShahFluffers
Ice Fire Warriors
#3 - 2015-10-25 05:17:24 UTC
You have the freedom to fit whatever you want. The "sandbox" lets you fit whatever you want. It is your prerogative after all.

But are catches:

Just because you can fit anything any way you want, it doesn't mean it will be effective or useful.
Some modules will "synergize" better with other modules just because of their inherent properties and abilities.
Some "realities" necessitate that you fit certain ways.


Some examples:
- a single small smartbomb does not deal much damage. In fact... the only thing it will be good at is scaring people for a nano second... until they see their HP levels (or drone HP levels). At that point, they will disregard it at a threat.
Now if you use the CPU/Powergrid to fit... say... an energy neutralizer... then if something comes that close you you can reduce its capacitor and shorten its staying power.
Mind you... you may not use the energy neutralizer in the grand majority of cases... but when that certain situation comes up it will be vastly more useful compared to a smartbomb.

- Microwarpdrives are a "staple" for most PvP engagement because range dictation is key for almost all ships... both to deal damage and to stay safe. Then again... there are situations where a MWD is useless. Situations like close range brawling (where scrams, which shut down MWDs, are most likely to be employed).

- You could Hull-tank a Garmur... in fact you might be able to make a viable fit doing this (the only version I have come up with can only fit Rockets due to CPU/PG restraints). But the question is... would it be more effective compared to the fast, shield-tanked, Light-Missile version? Could it dictate range against multiple foes?
Remember... it is a "shiny ship." Shiny ships tend to attract more attention and thus more hostiles than a normal Tech 1 ships.



So yeah... you CAN fit anything you want. But not everything will be "good." And that is not something you can really change unless you make every single ship, module, and stat be and perform exactly the same as everything else.
Mephiztopheleze
Laphroaig Inc.
#4 - 2015-10-25 05:20:45 UTC
wow, my daredevil fit's so tight, i can't make use of the utility high without Genolutions.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#5 - 2015-10-25 05:56:36 UTC
@op, no all of those ideas are terrible.


A smartbomb does nothing to frgis, the only one you can fit is a small one which is only good vs ecm drones (which isnt worth it). A mwdless dual target painter is ********, stick to the rules till you are good at the game, then think about breaking them.
Do Little
Bluenose Trading
#6 - 2015-10-25 09:18:41 UTC
It's always safer to go by "the book" but it's important to remember that "the book" is basically a collection of crazy ideas that worked.

Test your ideas - most will be losers but the occasional winner makes up for it.
WilCole
Doomheim
#7 - 2015-10-25 22:39:09 UTC
I would like to thank all of you for your feedback, especially you Sarah. Wolf I hope you are an alt. I would like to address some of the issues brought to light through your comments. First the I would like to address the Smartbomb on the Daredevil, you are correct it does seem to be a poor decision. Although the comment made that they would only be useful against ECM drones is incorrect, ECM drones orbit at 10km the small smartbomb only extends to 5km. Truth of the matter is that the Daredevil is just to expensive of a ship to try that on. Second one major problem with a MWD is that it raises the ships signature radius from 32 to 358. Where as anafterburner does not. Now before you jump on me for that, remember that we are speaking of the Curmer, which can point and orbit 35km away. So one turns on the MWD to close the gap, now add the two target painters. I then head to the local market to sell my new found MWD.
WilCole
Doomheim
#8 - 2015-10-25 23:43:07 UTC
Sorry for the mistake Shah
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2015-10-26 08:37:35 UTC
It is true that a MWD makes your sig increase... but it also makes you go 4-5x faster than with an AB...

No Worries

Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2015-10-26 11:08:47 UTC  |  Edited by: Bastion Arzi
yes in a garmur you will likely outrun the missiles with the increase in speed unless yo **** up.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#11 - 2015-10-27 01:13:18 UTC
WilCole wrote:
I would like to thank all of you for your feedback, especially you Sarah. Wolf I hope you are an alt. I would like to address some of the issues brought to light through your comments. First the I would like to address the Smartbomb on the Daredevil, you are correct it does seem to be a poor decision. Although the comment made that they would only be useful against ECM drones is incorrect, ECM drones orbit at 10km the small smartbomb only extends to 5km. Truth of the matter is that the Daredevil is just to expensive of a ship to try that on. Second one major problem with a MWD is that it raises the ships signature radius from 32 to 358. Where as anafterburner does not. Now before you jump on me for that, remember that we are speaking of the Curmer, which can point and orbit 35km away. So one turns on the MWD to close the gap, now add the two target painters. I then head to the local market to sell my new found MWD.


You will die instantly, dont do it.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#12 - 2015-10-27 04:10:29 UTC  |  Edited by: W0lf Crendraven
Ok, to go into more depth for a second here.


The daredevil doesnt have the fitting for a smartbomb, and even if it has smartbombs suck on frigates (they suck on everything bar a few bs which already can fit a neut and still have a high lef over).

The garmur doesnt do 1.3kdps, it does 1.3k alpha, which equals to about 180dps with terrible application, even if you get paper application nearly all t1 frigates still have better ehp/dps and will kill you.


Right now what you should do is go to fhc, high ranked peoples killboards or similar, copy a fit and fly that. Dont make your own until you realize why those ideas were terrible.
Britney Fears
EVE Corporation 98582134
#13 - 2015-10-27 11:52:08 UTC  |  Edited by: Britney Fears
Op is an idiot for many reasons, either way you look at it
Hochopepa
Creative Research and Production Services
#14 - 2015-10-27 14:10:43 UTC
WilCole wrote:
I would like to thank all of you for your feedback, especially you Sarah. Wolf I hope you are an alt. I would like to address some of the issues brought to light through your comments. First the I would like to address the Smartbomb on the Daredevil, you are correct it does seem to be a poor decision. Although the comment made that they would only be useful against ECM drones is incorrect, ECM drones orbit at 10km the small smartbomb only extends to 5km. Truth of the matter is that the Daredevil is just to expensive of a ship to try that on. Second one major problem with a MWD is that it raises the ships signature radius from 32 to 358. Where as anafterburner does not. Now before you jump on me for that, remember that we are speaking of the Curmer, which can point and orbit 35km away. So one turns on the MWD to close the gap, now add the two target painters. I then head to the local market to sell my new found MWD.


Ok, let's really break this down shall we....


Smartb bombs on most, if not all, frigates are a massive waste and here's why; They are going to bleed your precious cap and fast, they are not going to have enough range to effectively kill orbiting targets.

Now, to MWD. Yes, a MWD will bloom your sig radius up quite a bit, however, the increase in speed you are going to receive will help to mitigate that. Guns will have a more difficult time tracking you and missiles will not do nearly as much damage to you due to explosion velocity and radius. Most decently fit frigates would be able to close your 35km gap in a matter of seconds and you, with an AB, are not going to be able to get away and you aren't going ot be insta popping them unless they are complete idiots.

Here's my best advice, log onto singularity, fit up the kits and test them out.
WilCole
Doomheim
#15 - 2015-10-27 16:30:13 UTC
Hochopepa wrote:
WilCole wrote:
I would like to thank all of you for your feedback, especially you Sarah. Wolf I hope you are an alt. I would like to address some of the issues brought to light through your comments. First the I would like to address the Smartbomb on the Daredevil, you are correct it does seem to be a poor decision. Although the comment made that they would only be useful against ECM drones is incorrect, ECM drones orbit at 10km the small smartbomb only extends to 5km. Truth of the matter is that the Daredevil is just to expensive of a ship to try that on. Second one major problem with a MWD is that it raises the ships signature radius from 32 to 358. Where as anafterburner does not. Now before you jump on me for that, remember that we are speaking of the Curmer, which can point and orbit 35km away. So one turns on the MWD to close the gap, now add the two target painters. I then head to the local market to sell my new found MWD.


Ok, let's really break this down shall we....


Smartb bombs on most, if not all, frigates are a massive waste and here's why; They are going to bleed your precious cap and fast, they are not going to have enough range to effectively kill orbiting targets.

Now, to MWD. Yes, a MWD will bloom your sig radius up quite a bit, however, the increase in speed you are going to receive will help to mitigate that. Guns will have a more difficult time tracking you and missiles will not do nearly as much damage to you due to explosion velocity and radius. Most decently fit frigates would be able to close your 35km gap in a matter of seconds and you, with an AB, are not going to be able to get away and you aren't going ot be insta popping them unless they are complete idiots.

Here's my best advice, log onto singularity, fit up the kits and test them out.



Thank you.
Ralph King-Griffin
New Eden Tech Support
#16 - 2015-10-27 18:07:09 UTC
Op wants to brawl, nothing wrong with that.

Plenty without understanding how to brawl but that's for him to find out.

I recommend that you try your bat**** crazy ideas (on a cheap alternative) so go buy a load of Merlins, incursi(plural?) And navy frigates and go looking for trouble till you get shot in the face a couple of times.

The resulting explosions should be ... Informative at the very least.