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Unbiased Criticisms for the Game

Author
Dror
Center for Advanced Studies
Gallente Federation
#121 - 2015-10-23 22:33:48 UTC  |  Edited by: Dror
Odie McCracken wrote:
Dror wrote:
I've listed multiple reasons its a deterrent.

This is through page 6, and there's still no evidence that SP is any more helpful for an interesting game than without it.


Actually you've only stated why YOU think it is a deterrent. And not one person has yet to agree with you.

Frankly I don't agree with anything you've posted so really the burden of proof is on you to convince us why SP is a deterrent. A link back to something you've already posted won't help you any.

  • It's an extrinsic motivator
  • ..which even CCP lists as detrimental for motivation and creativity.

  • It reduces content, probably the biggest reason for MMO unsubs

  • It undermines intrinsic motivation
  • This is on you. If you can't figure out how helpful intrinsic motivation is, you have no place to reply. Protip: it's learning and mastering the game, Maslow's self-actualization, the exploration of being free to play in a way that seems interesting, competitiveness, and depth of social factors.

    Corps are closing because they can't become proficient at T3s, because they have no SP? That's an SP problem. It reduces content without providing anything, really, in return. It's asking characters to pick a niche and forego all others for it. Combat is supposed to keep a sub interested? Why?

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Odie McCracken
    Federal Navy Academy
    Gallente Federation
    #122 - 2015-10-23 22:36:57 UTC
    Sorry, I disagree.
    Leeluvv
    United Caldari Navy
    United Caldari Space Command.
    #123 - 2015-10-23 22:41:17 UTC
    Dror wrote:
    What's the design philosophy?

    For fresh subs?
    There's nothing to do in station.

    You suck at Eve. My brother made 7 billion in 6 weeks as new character he moved to Jita and never even undocked once.
    Thierry Orlenard
    Center for Advanced Studies
    Gallente Federation
    #124 - 2015-10-23 22:41:31 UTC
    Dror wrote:
    Cidanel Afuran wrote:
    Dror wrote:
    Seems pretty babysitter, tbh.


    1/10, you can troll harder than that. And you were on such a roll

    Seriously, though.. Sabotaging motivation is a poor method of showing subs that they're valuable.


    You have yet to show that the SP system demotivates players en masse.
    Dror
    Center for Advanced Studies
    Gallente Federation
    #125 - 2015-10-23 22:41:43 UTC  |  Edited by: Dror
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't actually refute it, why reply?

    @Thierry Orlenard,
    Why? You're making no claim. I'm just agreeing with CCP that they should switch over to an intrinsic reward system.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Odie McCracken
    Federal Navy Academy
    Gallente Federation
    #126 - 2015-10-23 22:48:41 UTC
    Dror wrote:
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't actually refute it, why reply?

    @Thierry Orlenard,
    Why? You're making no claim. I'm just agreeing with CCP that they should switch over to an intrinsic reward system.


    There's nothing to refute. Number of people convinced by your argument: 0. Please try again.
    Dror
    Center for Advanced Studies
    Gallente Federation
    #127 - 2015-10-23 22:50:27 UTC
    Odie McCracken wrote:
    Dror wrote:
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't actually refute it, why reply?

    @Thierry Orlenard,
    Why? You're making no claim. I'm just agreeing with CCP that they should switch over to an intrinsic reward system.


    There's nothing to refute. Number of people convinced by your argument: 0. Please try again.

    "I have to be convinced of something to refute it."

    Not how that functions.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    SurrenderMonkey
    State Protectorate
    Caldari State
    #128 - 2015-10-23 22:51:19 UTC
    Dror wrote:
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't post a reason why you can't actually refute it, why reply?


    You're the one making the positive affirmation. It's your job to present a supporting argument. Instead, you've started with an assertion, and tried to place the onus on everyone else to disprove it.

    It's the classic, "There's a dragon in my garage. Now prove there isn't," argument. You quite comically think that this is actually logical and objective, when it most closely resembles the type of thinking exhibited by religious extremists and adherents of alternative medicine.

    You're mostly being mocked because everyone realized, right off the bat, that you're a bit of a Dunning-Kruger posterchild.

    "Help, I'm bored with missions!"

    http://swiftandbitter.com/eve/wtd/

    Odie McCracken
    Federal Navy Academy
    Gallente Federation
    #129 - 2015-10-23 22:52:16 UTC
    SurrenderMonkey wrote:
    Dror wrote:
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't post a reason why you can't actually refute it, why reply?


    You're the one making the positive affirmation. It's your job to present a supporting argument. Instead, you've started with an assertion, and tried to place the onus on everyone else to disprove it.

    It's the classic, "There's a dragon in my garage. Now prove there isn't," argument. You quite comically think that this is actually logical and objective, when it most closely resembles the type of thinking exhibited by religious extremists and adherents of alternative medicine.

    You're mostly being mocked because everyone realized, right off the bat, that you're a bit of a Dunning-Kruger posterchild.


    This is a much better reply than I can come up with. what he said.
    Alt Pilot1
    Native Freshfood
    Minmatar Republic
    #130 - 2015-10-23 22:52:17 UTC  |  Edited by: Alt Pilot1
    I think to get more subscriber and log-ins they need to do the following:

    1. Make the game more accessible to beginners, but without dumbing down the game. I think making Skill Points freely trade-able on the open market is a good direction.

    2. Make PvP combat in Eve Online more fun. I know there are many people who would argue that combat in Eve Online is perfect the way it is. But it's just my personal opinion that the combat in Eve Online is not very fun.

    What if they make the ship controls more similar to World of Warships / Elite Dangerous / Rebel Galaxy (where you have direct control over your ship) - but at the same time keep all the existing mechanics such as: Optimal Range, Falloff Range, Tracking Disruptors, Transversal Velocity, ECM, Warp Disruptor, Web, etc.

    This would make combat more engaging, without dumbing down the game mechanics. I'm not a programmer so I don't know how hard this would be to pull off.

    3. Find some way to make PvP combat more instantly gratifying.

    All this is probably easier said than done. But what keeps me from logging in and doing PvP, is because I have limited playing time. I don't want to risk the chance of logging in for 1 hour, spend the entire hour jumping from system to system or camping at a gate, and then log out again without getting any action.

    It will feel like I've just wasted 1 hour of my limited game time, without doing anything. So in that regard, some people might just choose to login to another game where they can get some instant gratification.
    Dror
    Center for Advanced Studies
    Gallente Federation
    #131 - 2015-10-23 22:57:58 UTC
    SurrenderMonkey wrote:
    Dror wrote:
    Odie McCracken wrote:
    Sorry, I disagree.

    The cool part about game design is that it gets to be objective whether or not you have anything to say about it.

    If you can't post a reason why you can't actually refute it, why reply?


    You're the one making the positive affirmation. It's your job to present a supporting argument. Instead, you've started with an assertion, and tried to place the onus on everyone else to disprove it.

    It's the classic, "There's a dragon in my garage. Now prove there isn't," argument. You quite comically think that this is actually logical and objective, when it most closely resembles the type of thinking exhibited by religious extremists and adherents of alternative medicine.

    You're mostly being mocked because everyone realized, right off the bat, that you're a bit of a Dunning-Kruger posterchild.

    It's more like saying I have [enter big word], and the only replies have yet to read anything about it.

    Alt Pilot1 wrote:
    I think to get more subscriber and log-ins they need to do the following:

    1. Make the game more accessible to beginners, but without dumbing down the game. I think making Skill Points freely trade-able on the open market is a good direction.

    2. Make PvP combat in Eve Online more fun. I know there are many people who would argue that combat in Eve Online is perfect the way it is. But it's just my personal opinion that the combat in Eve Online is not very fun.

    What if they make the ship controls more similar to World of Warships / Elite Dangerous / Rebel Galaxy (where you control your ship directly) - but at the same time keep all the existing mechanics such as: Optimal Range, Falloff Range, Tracking Disruptors, Transversal Velocity, ECM, Warp Disruptor, Web, etc.

    This would make combat more engaging, without dumbing down the game mechanics. I'm not a programmer so I don't know how hard this would be to pull off.

    3. Find some way to make PvP combat more instantly gratifying.

    All this is probably easier said than done. But what keeps me from logging into Eve Online and doing PvP is, because I have limited playing time. I don't want to risk the chance of logging in for 1 hour, not getting any action, and then logging out again. Then I've just wasted 1 hour of my game time. So in that regard, some people might just choose to log into a game where they can get some instant gratification.

    I find it odd, the idea to come up that no-SP "dumbs down the game"; yet, SP actively preventing learning, play, and depth.

    PS, a lot of playstyles are interesting. There are very few games which promote discussing real piloting jargon.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Otso Bakarti
    Doomheim
    #132 - 2015-10-23 23:09:38 UTC
    Why you ignore my previous post??? (Did I strike a NERVE?) Cool

    There just isn't anything that can be said!

    Cidanel Afuran
    Grant Village
    #133 - 2015-10-23 23:16:14 UTC
    Dror wrote:
    Seriously, though.. Sabotaging motivation is a poor method of showing subs that they're valuable.


    Agreed 100%. Which is why your idea is terrible.

    4th time I've posted this in the thread. Want to respond this time?

    Actions have consequences. We like that. I can't blindly re-roll a new character and have the same skills. My reputation is tied to my name, and I have to live with my actions. We like that also. If you remove time-based SPs, reputation is suddenly meaningless, as anyone can re-roll a new character at any time. The entire social-political landscape of EVE disappears overnight.
    Bobb Bobbington
    Rattini Tribe
    Minmatar Fleet Alliance
    #134 - 2015-10-23 23:19:04 UTC  |  Edited by: Bobb Bobbington
    Obligatory "this is why we can't have nice threads"

    This is a signature.

    It has a 25m signature.

    No it's not a cosmic signature.

    Probably.

    Btw my corp's recruiting.

    Dror
    Center for Advanced Studies
    Gallente Federation
    #135 - 2015-10-23 23:21:33 UTC
    Otso Bakarti wrote:
    Why you ignore my previous post??? (Did I strike a NERVE?) Cool

    Does it really seem like I'm saying SP is overly challenging? It's actually just limited and uninteresting. Progression being that is really negative for the game.

    @Cidanel, I've already discussed the reputation issue. It seems like you're actually discussing like.. character renown, though, and the reply is simple. Alts Online design defers the greatness of any character to, likely, multiple. As stated previously, true investment in a character increases game loyalty.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Shoot u Idiots
    Doomheim
    #136 - 2015-10-23 23:21:53 UTC
    Not sure where to start, but this my experience.

    Why remove the SP? imo that is what makes up your toon and the dicisons you make and that is what I find appearling now.

    When I started the game i didn't know there was anyting called SP I just liked the trailers I saw on steam and dicided to give it a try, but the longer I have played the more I like SP and SP is what keeps my loyalty towards my toon not the chance of "winning battles".

    You claim there is nothing to do in stations and nothing to do in space specially for new players. What? if there is nothing to do why have I stayed this long and logging in nearly daily?

    EVE is what you dicide it to be.

    I don't understand half the things you claim, so i'm not sure you know what tools you have in game or how to use them.

    It looks like you want to fly cap ships from day 1, all it will take is 1,5 billion to get a decent fit. I'm not really sure why you want cap ships, for a chance of winning and/or take sov?

    What will your carrier do to a swarm of interceptors and frigs? Or your new player corp that wants to take sov in 10 carriers what will they do when the power blocks smack down the hammer on your corp's 10 carriers?

    Back to my story - when I started the game I flew with a coalition based out of high sec and low sec and my toon wasn't more than 2-3 months old. I loged in one night chats was lightning up, the call was given to form up fleet help defend assets in null sec. What did I do? I asked what can I do to help? Told them I was (and still am) a proude gallente girl and could fly cruisers but not well. I was handed a fit for Celestis, so I went to shop for the fit and met up with the rest of fleet when ready.

    It was some of most fun I have had, I didn't expect to get home alive and I didn't, but the shiver from entering null sec for first time and in a fleet with corp and coalition members flying our colours was soooo awesome :) See that is what brings loyalty! not the chance of "winning battles" because of equal palying field. But apprently I should have stayed in station, cause there is nothing to do in space.

    My point is that even if you are new and low on SP you can still help out and you can still win fights if that is what you in this game for, your not the only new player, there are others at your skill level also.

    You call for science and logic in removal of SP and that studies show that "winning battles" creats loyalty towards your toon.

    Please tell me who will win a fight between player A and player B - both flying fed navy comets fitted the same way?

    People join EVE for different reasons and to do different things, some like the pvp, some to build empries in SOV, some for the markets, some join to build an industry empire.

    By your logic with no SP more new subs will come - then why haven't we seen 1,000,000 new subs of people who joins to build industry empires, cause CCP acutally leveled the playing field by removing a skill that made the difference between new players and older players?

    What is the next thing you want to remove in the game? researched BPO? it can't be fair I can't build cap ships when older players can't, and it is not fair they can build cheaper than me, cause I only have a ME0/TE0 BPO while they have ME10/TE20 BPOs
    Jonah Gravenstein
    Machiavellian Space Bastards
    #137 - 2015-10-23 23:27:06 UTC
    Cidanel Afuran wrote:
    SPs deter a certain kind of person. That's a good thing.
    Sadly it doesn't deter enough of them, and we end up with threads like this.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Glathull
    Warlock Assassins
    #138 - 2015-10-23 23:36:55 UTC
    Good lord, this thread is a train wreck. Starring a little engine that just couldn't.

    I honestly feel like I just read fifty shades of dumb. --CCP Falcon

    Nixon Bum
    Doomheim
    #139 - 2015-10-24 00:14:14 UTC  |  Edited by: Nixon Bum
    Alt Pilot1 wrote:



    2. Make PvP combat in Eve Online more fun. I know there are many people who would argue that combat in Eve Online is perfect the way it is. But it's just my personal opinion that the combat in Eve Online is not very fun.

    What if they make the ship controls more similar to World of Warships / Elite Dangerous / Rebel Galaxy (where you have direct control over your ship) - but at the same time keep all the existing mechanics such as: Optimal Range, Falloff Range, Tracking Disruptors, Transversal Velocity, ECM, Warp Disruptor, Web, etc.

    This would make combat more engaging, without dumbing down the game mechanics. I'm not a programmer so I don't know how hard this would be to pull off.

    3. Find some way to make PvP combat more instantly gratifying.

    All this is probably easier said than done. But what keeps me from logging in and doing PvP, is because I have limited playing time. I don't want to risk the chance of logging in for 1 hour, spend the entire hour jumping from system to system or camping at a gate, and then log out again without getting any action.

    It will feel like I've just wasted 1 hour of my limited game time, without doing anything. So in that regard, some people might just choose to login to another game where they can get some instant gratification.



    Umm that's what EvE Valkyrie is for!
    In my eyes eve is more like RTS, where you "command your units"..... well in this case it's your ship's crew.
    Paul Pohl
    blue media poetry
    #140 - 2015-10-24 01:00:41 UTC
    Dror wrote:


    Isn't the OP an objective criticism?


    no

    it's a rambling attempt to use jargon and be overly clever

    if you are really interested in game design go and get a copy of manic miner