These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Unbiased Criticisms for the Game

Author
Dror
Center for Advanced Studies
Gallente Federation
#101 - 2015-10-23 20:03:50 UTC
Thierry Orlenard wrote:
Dror wrote:

The idea is that all of gaming has a pretty similar profile.


That's true. I have often noted the similarity between Candyland and Call of Duty: the names of both begin with the letter 'C'. This is a scientific, logical, objective fact.

That's a pretty low-quality equivalency.

Still no logical or scientific support of SP though.

Cidanel Afuran wrote:
Dror wrote:
You overestimate SP as a feature. Are you implying it gets hordes of players to come to the game?

If it deters them, that's an issue.


Why did you ignore the second paragraph in my post? Don't worry! I'll post it again!

Actions have consequences. We like that. I can't blindly re-roll a new character and have the same skills. My reputation is tied to my name, and I have to live with my actions. We like that also. If you remove time-based SPs, reputation is suddenly meaningless, as anyone can re-roll a new character at any time. The entire social-political landscape of EVE disappears overnight.

SPs deter a certain kind of person. That's a good thing.

So, now you're claiming the prerogative to what kind of subs the game deserves?

Here:
Quote:
You're making the whole of issues out to be a people problem. Prove it, then. Prove that motivation isn't some inherent process that design has to be submitted to. Prove that undermining player skillfulness is motivating, instead of its alternative of allowing progression and mastery.


Reputation is a decent criticism. That's as simple as rep being tied to the account though.

There's also a great study about increasing character loyalty and that leading to increased game loyalty.

"One strategy found that giving players more control and ownership of their character increased loyalty [to the game]. The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.

To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle."

In this game, that comes through competence and strategy. Unfortunately, it's also completely undermined by SP, and this is probably why the same sovereignties have had their areas as much as they have. There's not enough effectiveness for newbies and their interests. That includes ISK-making diversity and depth for keeping play fresh.

Report
Study

It's unrealistic and inauthentic to expect interest in a game where most of the progression is beyond player control. If you're reading about motivation, you'll realize that's a big issue for feeling great about the experience. Subs get bored because they're not being challenged witih fresh learning material. "Leveling up their Raven" barely counts as gameplay content, where the game's feature list is a deep economy, production, and classes of ships up through capitals and super-capitals.

Obviously, I could poke at bits of the game; but it's interesting getting feedback or challenges. Bring it.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#102 - 2015-10-23 20:14:56 UTC  |  Edited by: Thierry Orlenard
Quote:
There's also a great study about increasing character loyalty and that leading to increased game loyalty.

"One strategy found that giving players more control and ownership of their character increased loyalty [to the game]. The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.

To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle."


Again, we go back to checkers as a more appropriate game for you -- or even tice-tac-toe. Because even a conventional level-based MMO does not provide "equal opportunities to win a battle." Ever tried to PvP as a new player in World of Warcraft? Ever tried to run a level 100 raid at level 60 in World of Warcraft? In the first instance, you're going to get your teeth kicked in for 90 levels and then some until you reach level cap and get geared up. In the second case, you can't even enter the raid instance. In both cases, the game does provide equal opportunity but the it is on the player to do the legwork to make that opportunity a reality -- and you know what? That sounds kind of like EVE, now that I think about it.

So what is the big difference, here? Inequality is everywhere in this genre.

Quote:
The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.


The corp/alliance system in this game is far, far stronger than any guild/clan system I have experienced in any other game. Of course, you're going to reject that statement as anecdotal, so I am going to pose a question to you -- if you have a problem with EVE's cooperative player system and believe that "guilds" are better, how are they so?
Bumblefck
Kerensky Initiatives
#103 - 2015-10-23 20:45:11 UTC
Is this the Toilet Paper section? Because I see Dror is peddling lots and, in fact, he is shoving pack upon pack of the stuff in my trolley when I insist that I merely came in here for glycerine suppositories

Perfection is a dish best served like wasabi .

Bumble's Space Log

Cidanel Afuran
Grant Village
#104 - 2015-10-23 20:54:19 UTC  |  Edited by: Cidanel Afuran
Dror wrote:
So, now you're claiming the prerogative to what kind of subs the game deserves?


...I'm explaining what current game mechanics your suggestion would destroy.

Since you didn't address my point yet again, I'll repost it.

What are your thoughts on this (one of the core concepts behind EVE)?

Actions have consequences. We like that. I can't blindly re-roll a new character and have the same skills. My reputation is tied to my name, and I have to live with my actions. We like that also. If you remove time-based SPs, reputation is suddenly meaningless, as anyone can re-roll a new character at any time. The entire social-political landscape of EVE disappears overnight.

Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle."


Stop copy/pasting from a research article. EVE has never (and will never) work this way. The idea of equal opportunity is something EVE was specifically designed against. It's designed so that not everyone can be the hero.

In EVE if you go into a battle with each side having an equal opportunity of winning, you're playing the game wrong.
Dror
Center for Advanced Studies
Gallente Federation
#105 - 2015-10-23 20:54:33 UTC
Thierry Orlenard wrote:
Quote:
There's also a great study about increasing character loyalty and that leading to increased game loyalty.

"One strategy found that giving players more control and ownership of their character increased loyalty [to the game]. The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.

To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle."


Again, we go back to checkers as a more appropriate game for you -- or even tice-tac-toe. Because even a conventional level-based MMO does not provide "equal opportunities to win a battle." Ever tried to PvP as a new player in World of Warcraft? Ever tried to run a level 100 raid at level 60 in World of Warcraft? In the first instance, you're going to get your teeth kicked in for 90 levels and then some until you reach level cap and get geared up. In the second case, you can't even enter the raid instance. In both cases, the game does provide equal opportunity but the it is on the player to do the legwork to make that opportunity a reality -- and you know what? That sounds kind of like EVE, now that I think about it.

So what is the big difference, here? Inequality is everywhere in this genre.

Quote:
The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.


The corp/alliance system in this game is far, far stronger than any guild/clan system I have experienced in any other game. Of course, you're going to reject that statement as anecdotal, so I am going to pose a question to you -- if you have a problem with EVE's cooperative player system and believe that "guilds" are better, how are they so?

WoW's arenas and battlegrounds, at max level (because leveling PvP isn't tuned), allow having the best gear; and that level of stats is the same as other characters.

That's all about gameplay though. On that, SP limiting (e.g.) a newbie's gameplay does so for every further character that interacts with him. So, SP reducing contend detracts from the whole experience. Stations are empty because of limited industry, travels increase because of fewer stocked stations, and plausibly some characters become unsubbed because of the low amount of action per refitting.

How can you honestly support this? How can it be listed as a feature? WoW has to gate its content because it's no sandbox. You're saying, though, that the playing field is still unfair in that game, yet there's the same opportunity for professions or PvP gear or PvE gear, without forcing a progression niche. If a character feels like being industrious and providing value, they can. If they feel like mixing up their guild PvP with some raiding -- that's diversity. It keeps play fresh.

Corps being limited to T1 ships and ISK-making in a T3 meta and market devalues their play and gives them much less to be competitive at. If they get farmed by camping corps, they can't just get better. It's like that for ever bit of their potential.

The trend is that "lack of content" is the major reason for MMO sub problems. It's true for WoW. It was true for SWG. SP's limits are incredibly awful.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#106 - 2015-10-23 21:26:50 UTC
Dror wrote:

WoW's arenas and battlegrounds, at max level (because leveling PvP isn't tuned), allow having the best gear; and that level of stats is the same as other characters.


You have to work for that gear -- they don't hand it out like candy to kids at Halloween. And no, you are not guaranteed to have all the same level of stats and quality of gear in max-level rated battlegrounds and arenas. PvP balance is a huge issue in that game. Always has been. Have you ever even played it?

Quote:
That's all about gameplay though. On that, SP limiting (e.g.) a newbie's gameplay does so for every further character that interacts with him. So, SP reducing contend detracts from the whole experience. Stations are empty because of limited industry, travels increase because of fewer stocked stations, and plausibly some characters become unsubbed because of the low amount of action per refitting.


Ridiculous, the early game in highsec has very few empty stations with poorly-stocked markets and skill training goes very fast early on. Now, new characters start off even more equipped than ever to be useful, ready to train destroyers, etc.

Quote:
How can you honestly support this? How can it be listed as a feature? WoW has to gate its content because it's no sandbox. You're saying, though, that the playing field is still unfair in that game, yet there's the same opportunity for professions or PvP gear or PvE gear, without forcing a progression niche. If a character feels like being industrious and providing value, they can. If they feel like mixing up their guild PvP with some raiding -- that's diversity. It keeps play fresh.


That's ALL there is to do in that game besides its extremely shallow crafting system, and it hardly keeps play fresh. In periods between expansion releases, people farm old raids over and over. Whoopee.

Quote:
Corps being limited to T1 ships and ISK-making in a T3 meta and market devalues their play and gives them much less to be competitive at. If they get farmed by camping corps, they can't just get better. It's like that for ever bit of their potential.

The trend is that "lack of content" is the major reason for MMO sub problems. It's true for WoW. It was true for SWG. SP's limits are incredibly awful.


"Lack of content" is a different kind issue from skill points, as is the complaint in the paragraph above about industry. You're really all over the place here.

Jonas Kanjus
Caldari Provisions
Caldari State
#107 - 2015-10-23 21:30:02 UTC
So basically, you want access to all the shiny stuff from the get go. Not even WoW does that w/o a price. Sure, you can bump any toon to level 90, for a price.

I've played many MMO's over the years and all of them had some sort of progression to it. That's the nature of the game. Heck, even single player RPG's (Skyrim) does this. What fun would any game be if the devs simply handed you all the top level gear w/o working for it? Sure, it'd be superficial fun at first; but that would wear off, you'd get bored and move on to something else in a short period of time. Heck, if this how future games are to be made, we'll see an even harder crash of the gaming industry than what we had back in the '80's.

As others have said, Eve is a hobby. It is something to sink money into and provides entertainment, just like any other hobby. Heck, one could say the entire gaming industry is a hobby. Everything about it is a money sink.

To me (and most others), skill points are a necessity of Eve. It gives new players a goal to achieve; and while waiting for that goal, they get to build up their bank for that shiny new toy they want, make new friends (or enemies), explore new places and etc. If anything were to be done to the SP system, I'd like to see the training times shortened a bit. Not everyone will agree and that's ok, because I was simply stating an opinion.

The biggest problem with your arguments, Dror, is you continue to compare Eve -a sandbox game- to non sandbox games with a biased criticism. It'd be like comparing Call of Duty to Skyrim and then saying Skyrim is bad because it doesn't work the same as Call of Duty.

As a 10+ year vet, I've seen this game go from awesome to even more awesome(er) (bad English, oh well).

My start date to EVE Online: 6/25/2005 8:24:57 AM UTC

Dror
Center for Advanced Studies
Gallente Federation
#108 - 2015-10-23 21:44:01 UTC
Jonas Kanjus wrote:
So basically, you want access to all the shiny stuff from the get go. Not even WoW does that w/o a price. Sure, you can bump any toon to level 90, for a price.

I've played many MMO's over the years and all of them had some sort of progression to it. That's the nature of the game. Heck, even single player RPG's (Skyrim) does this. What fun would any game be if the devs simply handed you all the top level gear w/o working for it? Sure, it'd be superficial fun at first; but that would wear off, you'd get bored and move on to something else in a short period of time. Heck, if this how future games are to be made, we'll see an even harder crash of the gaming industry than what we had back in the '80's.

As others have said, Eve is a hobby. It is something to sink money into and provides entertainment, just like any other hobby. Heck, one could say the entire gaming industry is a hobby. Everything about it is a money sink.

To me (and most others), skill points are a necessity of Eve. It gives new players a goal to achieve; and while waiting for that goal, they get to build up their bank for that shiny new toy they want, make new friends (or enemies), explore new places and etc. If anything were to be done to the SP system, I'd like to see the training times shortened a bit. Not everyone will agree and that's ok, because I was simply stating an opinion.

The biggest problem with your arguments, Dror, is you continue to compare Eve -a sandbox game- to non sandbox games with a biased criticism. It'd be like comparing Call of Duty to Skyrim and then saying Skyrim is bad because it doesn't work the same as Call of Duty.

As a 10+ year vet, I've seen this game go from awesome to even more awesome(er) (bad English, oh well).

That underlined sentence undermines the whole post. Whether or not you decide to restate that whole argument, maybe you should just get back to me later.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Prekaz
The Exchange Collective
Solyaris Chtonium
#109 - 2015-10-23 21:49:50 UTC
I don't understand why people are treating the OP like his thoughts have actual merit that warrant discussion, consideration, refutation, etc.

This post is kind of like when my nutty coworker starts carrying on about Chemtrails, Illuminati, or what Obama is doing to the water supply.

You just smile, nod, and look for a way out.
Cidanel Afuran
Grant Village
#110 - 2015-10-23 21:54:07 UTC
Prekaz wrote:
I don't understand why people are treating the OP like his thoughts have actual merit that warrant discussion, consideration, refutation, etc.

This post is kind of like when my nutty coworker starts carrying on about Chemtrails, Illuminati, or what Obama is doing to the water supply.

You just smile, nod, and look for a way out.


Fuel blocks can't melt Veldspar beams
Dror
Center for Advanced Studies
Gallente Federation
#111 - 2015-10-23 21:55:51 UTC
Prekaz wrote:
I don't understand why people are treating the OP like his thoughts have actual merit that warrant discussion, consideration, refutation, etc.

This post is kind of like when my nutty coworker starts carrying on about Chemtrails, Illuminati, or what Obama is doing to the water supply.

You just smile, nod, and look for a way out.

Refute it, then.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Prekaz
The Exchange Collective
Solyaris Chtonium
#112 - 2015-10-23 21:56:18 UTC
Cidanel Afuran wrote:
Prekaz wrote:
I don't understand why people are treating the OP like his thoughts have actual merit that warrant discussion, consideration, refutation, etc.

This post is kind of like when my nutty coworker starts carrying on about Chemtrails, Illuminati, or what Obama is doing to the water supply.

You just smile, nod, and look for a way out.


Fuel blocks can't melt Veldspar beams


Malkalen Catastrophe was an inside job!
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#113 - 2015-10-23 21:56:49 UTC
Dror, you need to realize that CCP's niche is doing what other MMOs don't. It's whole basis, it's attraction, is around not holding your hand, not giving you a fair fight, kicking you in the balls and the expecting you to get the hell up, raise your fists, and hit back. You cannot compare CCPs methods to those of other games because than in itself is a contradiction. CCPs methods are, purposefully, the opposite methods of other games. You must understand that.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Dror
Center for Advanced Studies
Gallente Federation
#114 - 2015-10-23 21:58:08 UTC
Bobb Bobbington wrote:
Dror, you need to realize that CCP's niche is doing what other MMOs don't. It's whole basis, it's attraction, is around not holding your hand, not giving you a fair fight, kicking you in the balls and the expecting you to get the hell up, raise your fists, and hit back. You cannot compare CCPs methods to those of other games because than in itself is a contradiction. CCPs methods are, purposefully, the opposite methods of other games. You must understand that.

Then what is SP?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#115 - 2015-10-23 22:00:27 UTC
Dror wrote:
Bobb Bobbington wrote:
Dror, you need to realize that CCP's niche is doing what other MMOs don't. It's whole basis, it's attraction, is around not holding your hand, not giving you a fair fight, kicking you in the balls and the expecting you to get the hell up, raise your fists, and hit back. You cannot compare CCPs methods to those of other games because than in itself is a contradiction. CCPs methods are, purposefully, the opposite methods of other games. You must understand that.

Then what is SP?

Just another obstacle to overcome, meant to spit in your face like all the rest.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Dror
Center for Advanced Studies
Gallente Federation
#116 - 2015-10-23 22:02:54 UTC
Bobb Bobbington wrote:
Dror wrote:
Bobb Bobbington wrote:
Dror, you need to realize that CCP's niche is doing what other MMOs don't. It's whole basis, it's attraction, is around not holding your hand, not giving you a fair fight, kicking you in the balls and the expecting you to get the hell up, raise your fists, and hit back. You cannot compare CCPs methods to those of other games because than in itself is a contradiction. CCPs methods are, purposefully, the opposite methods of other games. You must understand that.

Then what is SP?

Just another obstacle to overcome, meant to spit in your face like all the rest.

Seems pretty babysitter, tbh.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Cidanel Afuran
Grant Village
#117 - 2015-10-23 22:05:02 UTC
Dror wrote:
Seems pretty babysitter, tbh.


1/10, you can troll harder than that. And you were on such a roll
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#118 - 2015-10-23 22:08:44 UTC
Dror wrote:
Bobb Bobbington wrote:
Dror wrote:
Bobb Bobbington wrote:
Dror, you need to realize that CCP's niche is doing what other MMOs don't. It's whole basis, it's attraction, is around not holding your hand, not giving you a fair fight, kicking you in the balls and the expecting you to get the hell up, raise your fists, and hit back. You cannot compare CCPs methods to those of other games because than in itself is a contradiction. CCPs methods are, purposefully, the opposite methods of other games. You must understand that.

Then what is SP?

Just another obstacle to overcome, meant to spit in your face like all the rest.

Seems pretty babysitter, tbh.


But it gives vets a small advantage without killing new players (level 5 skills take a week or more, level 4 just a day), specific training can get you to reasonable skills on a ship fairly quickly, and as you unlock T2 modules you feel like you've finally gotten a handhold in Eve, that you've finally won something, that you can make it. That feeling of accomplishment is the attraction of Eve, why we're all here.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Dror
Center for Advanced Studies
Gallente Federation
#119 - 2015-10-23 22:20:38 UTC
Cidanel Afuran wrote:
Dror wrote:
Seems pretty babysitter, tbh.


1/10, you can troll harder than that. And you were on such a roll

Seriously, though.. Sabotaging motivation is a poor method of showing subs that they're valuable.

Bobb Bobbington wrote:
But it gives vets a small advantage without killing new players (level 5 skills take a week or more, level 4 just a day), specific training can get you to reasonable skills on a ship fairly quickly, and as you unlock T2 modules you feel like you've finally gotten a handhold in Eve, that you've finally won something, that you can make it. That feeling of accomplishment is the attraction of Eve, why we're all here.

It seems your implying that SP is some major feature for advertisement, yet it's nowhere to be found in videos. In fact, I've listed multiple reasons its a deterrent.

This is through page 6, and there's still no evidence that SP is any more helpful for an interesting game than without it.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Odie McCracken
Federal Navy Academy
Gallente Federation
#120 - 2015-10-23 22:25:32 UTC
Dror wrote:
I've listed multiple reasons its a deterrent.

This is through page 6, and there's still no evidence that SP is any more helpful for an interesting game than without it.


Actually you've only stated why YOU think it is a deterrent. And not one person has yet to agree with you.

Frankly I don't agree with anything you've posted so really the burden of proof is on you to convince us why SP is a deterrent. A link back to something you've already posted won't help you any.