These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Unbiased Criticisms for the Game

Author
Tiberius Heth
Doomheim
#41 - 2015-10-23 12:07:59 UTC
If only he wasn't lying.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#42 - 2015-10-23 12:15:57 UTC
wow, is it this time of week already? I thought our last newbie whine thread was only a few days old

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Pixel Piracy
Native Freshfood
Minmatar Republic
#43 - 2015-10-23 12:26:36 UTC
i like turtles
Syeed Ameer Ali
Drunken Beaver Mining
#44 - 2015-10-23 12:29:49 UTC
Pixel Piracy wrote:
i like turtles


**** you turtles are killing EVE.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#45 - 2015-10-23 12:35:45 UTC
Pixel Piracy wrote:
i like turtles


OMG YOUR NAME IS FABULOUS!

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Dror
Center for Advanced Studies
Gallente Federation
#46 - 2015-10-23 12:47:53 UTC
Scipio Artelius wrote:
Dror wrote:
There's a lot more for that post, so this seems like quite the shallow assessment.

Perhaps. I'm no game design expert, so difficult to comment.

Your OP is posted as though you have some level of authority on the subject, yet your personal credibility isn't really established on the issue, so I could only comment on limited parts.

I could offer solid opinion, but my opinion is no more relevant than anyone else's so hardly worth adding if your OP is intended as an authoritative comment on CCP and their game design.

It just seemed to be coming from a rather subjective position to begin with.

Don't get me wrong. I'm enjoying the discussion. It's more to think about than the average criticism of CCP. I just had issue with some of the basis for it.

Do tell.

--

@ the thread,

Can you actually support the idea of SP as a helpful game mechanic? Leveling is pretty archaic isn't it? Can you actually hypothesize a reason why the game comes with some of the lowest PCU, while also getting thousands of fresh characters made consistently? Can you get beyond your plausible projection about a game being "niche", for that it could have a really problematic design issue? Science and CCP say motivation is objective, why can't you?

I would say that game design is objective, because motivation is touted as having inherent psychological tendencies and fulfillment. So, if it was said that the game advertises a sandbox but only provides the idea of a sandbox, for fresh characters, but a huge gate in front of the content -- isn't that a counter-productive design? They had come for feeling engaged and relevant, and they get a game that hasn't even had a character max the progression (newbies probably really criticize this).

If being great at processing, without some arbitrary payment wall preventing them from referring their crew and producing capitals for each other and challenging sov, isn't objectively interesting game design, then you must have a pretty odd definition of what SP actually provides. Please share it, if it would increase retention and a sub's interest in being locked out of interesting roles.

PS: If you read the first few words of the OP and just quit reading like it's your prerogative to understand what's being said without context, then maybe this thread isn't for you; so maybe if you're uninterested in what exactly prevents this game from being great, you should go make some coffee product and get back to us.

I could critique SP through any part of the game, but if my post history is the definitive tell, posts would fill pages. SP effects everything in the game -- pick a topic? Motivation, competitiveness, mastery, depth, socialization, referrals, diversity.. If you would support SP, you're implying that 1-10M SP should retain subs. Except, those subs have come for the gameplay of unlimited SP -- no SP, because that's what the stories and advertisements are: finding a niche, filling it, benefiting from it, and blowing up thousands of dollars worth of ships in, during, and after all of that.

If newbies could access capitals, they'd just have to save up 1.5B for a decent carrier. More carriers is more of them in action. A reply on these forums says, "Planning better than the next guy can only be achieved when there are restrictions and hurdles."

Dror wrote:
Restrictions.. like coming up on direct counters? How about the restriction of how market savvy or actually skillful the player is? How about the planning that could come from newbies being able to challenge the biggest sovereignties?

You're implying that you have some information on what promotes the success of a game. Can you describe how fresh subs can be interested in a game that makes them feel worthless? ..How veterans can find sustain for a game without fresh subs? In fact, the sentiment is often that a sub game should come with all of its content. Even if that content requires in-game resources, that's a goal. Are you implying that subs would [without SP] just fund a Titan and unsub?

..Even if they might, that's a huge "if".. They would've played enough to get the resources for such an investment, and by that point they could be so in to the game that the idea of unsubbing seems ludicrous.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#47 - 2015-10-23 12:59:22 UTC
Dror, what you don't realize is, in your newest example, the gate IS the carrot. We play to overcome great odds, to beat that gate, not to just walk right in and do what is deemed as 'fun' by the rest of the MMO community.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Dror
Center for Advanced Studies
Gallente Federation
#48 - 2015-10-23 13:03:41 UTC
Bobb Bobbington wrote:
Dror, what you don't realize is, in your newest example, the gate IS the carrot. We play to overcome great odds, to beat that gate, not to just walk right in and do what is deemed as 'fun' by the rest of the MMO community.

Protip: the demographic that enjoys paying the equivalent of hundreds of dollars just to enjoy an MMO is a tiny minority.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Tiberius Heth
Doomheim
#49 - 2015-10-23 13:04:09 UTC  |  Edited by: Tiberius Heth
"Why isn't a long term MMO, based on gradual character progress, more like an instant gratification FPS? "can't you see, if you had instant gratification you'd have more players".


"I just bought apples, I HATE apples. Why didn't you sell me pears? What you don't sell pears because you have an apple orchard? WHO GIVES A ****, CAN'T YOU SEE YOU'D SELL MORE IF YOU'D JUST SOLD PEARS!!!!!. I DON'T CARE THAT YOU HAVE QUITE A FEW CUSTOMERS, I WANT YOU TO STOP GROWING APPLES AND GO FOR PEARS INSTEAD!".



OR, you could just not buy apples and go to a store where they do sell pears. You know, that would just make sense. Simply put, you're fine to leave if you don't like it and we're not interested in your grand ideas about how EVE should be completely ant utterly changed, just for your amusement.
Jenn aSide
Worthless Carebears
The Initiative.
#50 - 2015-10-23 13:07:15 UTC
Bobb Bobbington wrote:
Dror, what you don't realize is, in your newest example, the gate IS the carrot. We play to overcome great odds, to beat that gate, not to just walk right in and do what is deemed as 'fun' by the rest of the MMO community.


Hot damn if that ain't going in my Bio, I don't know what would lol.

You described the divide, between people who play games as a hobby to get the feeling you get from overcoming challenges and solving problems vs the "I just want to have some mindless instant fun and get away from the crap nature of my real life" people. Unlike some at CCP, I don't believe a game can do both at the same time and retain anything resembling quality.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#51 - 2015-10-23 13:10:35 UTC
Dror wrote:
Bobb Bobbington wrote:
Dror, what you don't realize is, in your newest example, the gate IS the carrot. We play to overcome great odds, to beat that gate, not to just walk right in and do what is deemed as 'fun' by the rest of the MMO community.

Protip: the demographic that enjoys paying the equivalent of hundreds of dollars just to enjoy an MMO is a tiny minority.


Lul what? I think you're trying to say that Eve is a niche game. And you're right. It's designed to be a niche game. But obviously this 'tiny demographic' isn't so tiny, because, well, here we are! Lol

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Dror
Center for Advanced Studies
Gallente Federation
#52 - 2015-10-23 13:19:21 UTC
@Tiberius Heth, Jenn aSide, and Bobb Bobbington,

You obviously can't be saying that SP actually keeps fresh subs interested. That's like saying that the door makes me enjoy being in my house. Like, nah, it's warm and great.

SP is no feature worth advertising, nor is it ever advertised -- just like WoW doesn't advertise its leveling process. SP develops an uninteresting playing field and removes the majority of options (and thus a huge demographic of characters) from actually improving the game.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Odie McCracken
Federal Navy Academy
Gallente Federation
#53 - 2015-10-23 13:20:53 UTC
This thread isn't appropriately named, it's not at all unbiased.

I've always loved the SP progression of the game and that you can progress offline as well. Doesn't cater to the instant gratification crowd, but oh well.
Delt0r Garsk
Shits N Giggles
#54 - 2015-10-23 13:21:05 UTC  |  Edited by: Delt0r Garsk
What i don't get about these "no progression no skill point" ideas, is what is the point? So i can fly a titan from day one. Then you would complain that they are too expensive. For player retention we should all have 100B so we can all fly a titan from day one. After all progression is archaic. I mean what would be the point? Progression is a thing in game theory too.

The problem with this is that those MMOs that do that, replace progression with pay to win or with some other micro transaction. They also don't last very long. Some hardly ever get a proper subscription base.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tiberius Heth
Doomheim
#55 - 2015-10-23 13:22:42 UTC
Dror wrote:
@Tiberius Heth, Jenn aSide, and Bobb Bobbington,

You obviously can't be saying that SP actually keeps fresh subs interested. That's like saying that the door makes me enjoy being in my house. Like, nah, it's warm and great.

SP is no feature worth advertising, nor is it ever advertised -- just like WoW doesn't advertise its leveling process. SP develops an uninteresting playing field and removes the majority of options (and thus a huge demographic of characters) from actually improving the game.




It's part of what an MMORPG is: gradual progression. Do you go to the WOW forums and post "Levels? That's just a ****** idea, why don't you get rid of them".


Perhaps you should come to the conclusion that you just don't actually like MMORPG and should perhaps stick to COD or whatever other short attention span console clown FPS is hot this month.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#56 - 2015-10-23 13:24:33 UTC
Jenn aSide wrote:

Hot damn if that ain't going in my Bio, I don't know what would lol.


Big smile thanks!

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#57 - 2015-10-23 13:32:29 UTC
Dror wrote:
@Tiberius Heth, Jenn aSide, and Bobb Bobbington,

You obviously can't be saying that SP actually keeps fresh subs interested. That's like saying that the door makes me enjoy being in my house. Like, nah, it's warm and great.

SP is no feature worth advertising, nor is it ever advertised -- just like WoW doesn't advertise its leveling process. SP develops an uninteresting playing field and removes the majority of options (and thus a huge demographic of characters) from actually improving the game.


Hmmm, I knew about EVE for years and was never in the least bit interested in trying it until I read a few things about it one day two and a half years ago. One of things that stood out to me most and helped to solidify my decision to try it was the description of the skill point system, which I thought was fascinating.

It's almost as if people have opinions and preferences that differ from yours, or something. Amazing, isn't it?

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#58 - 2015-10-23 13:37:02 UTC  |  Edited by: Seven Koskanaiken
Dradis Aulmais wrote:
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.


This is why I'm so glad I never played any MMO before EVE. I just signed up, and took it at face value for what it was, not making comparisons about safety or content or levelling or any other MMO nonsense. I had no idea what "tank" or "dps" was, and learned all this stuff from playing EVE first.

It's also why I never ever felt anything was "hostile" and "cold". As soon as I learned the basics of the game it became a very obvious formula. Profit - Ship Cost = Net Profit. If a billion isk Tengu makes 10bil in loot and bounty over its life and then gets ganked, you're 9 billion in the black. Go buy another one and repeat, etc. Over the course of time you learn to mitigate the risk making profit even higher. It's why I can never and will never understand people getting worked up about ship losses and clinging to keeping EVERYthing safe ALL of the time, whether they're a highsec bear or coalition leader. To me it's spending x in order to get y output, whether the output is more isk, fun, tears, whatever.

Of course if I came from another MMO and was used to carrying my life's work in my backpack and not stealing other's harvesting nodes because its "rude" and having content dished out every year and levelling to 80 within weeks and rolling "need" instead of "greed" then maybe I'd have quit by now.
Dror
Center for Advanced Studies
Gallente Federation
#59 - 2015-10-23 13:56:43 UTC
Odie McCracken wrote:
This thread isn't appropriately named, it's not at all unbiased.

I've always loved the SP progression of the game and that you can progress offline as well. Doesn't cater to the instant gratification crowd, but oh well.

https://forums.eveonline.com/default.aspx?g=posts&m=6119228#post6119228

Delt0r Garsk wrote:
What i don't get about these "no progression no skill point" ideas, is what is the point? So i can fly a titan from day one. Then you would complain that they are too expensive. For player retention we should all have 100B so we can all fly a titan from day one. After all progression is archaic. I mean what would be the point? Progression is a thing in game theory too.

The problem with this is that those MMOs that do that, replace progression with pay to win or with some other micro transaction. They also don't last very long. Some hardly ever get a proper subscription base.

That, thread, is a reduction to absurdity. Progression is a thing in game theory? Please, then, show us a study that says having an unequal opportunity to do well increases, say, sub loyalty?

Oh, this study says it's actually the opposite:

Quote:
One strategy found that giving players more control and ownership of their character increased loyalty [to the game]. The second strategy showed that gamers who played cooperatively and worked with other gamers in "guilds" built loyalty and social identity.

To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle.

So, if you're done strawman'ing, maybe you'd like to admit that you have nothing to say about the objective definitions of motivation. Also, progression in EVE is already micro-transaction based. SP, as is, only comes through a sub. It cheapens the experience and provides power to those who can pay (through PLEX) over those who can't -- even if that advantage is just "more fun"..

Do you make sure the drive to work is unnecessarily ludicrous so that work seems more fulfilling?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#60 - 2015-10-23 14:05:05 UTC
Oh Dror, if only posting like a vulcan who swallowed a dictionary made you sound smart, your posts would be readable.
But no.
The meaningless sludge you heap on the remove SP argument also seems to lack the sort of unbalanced vigour from which we might expect a spectacular (and therefore entertaining) meltdown.
But no.
Just no.


Goggles. Making me look good. Making you look good.