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Unbiased Criticisms for the Game

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2015-10-23 04:38:16 UTC  |  Edited by: Scipio Artelius
Dror wrote:
There's a lot more for that post, so this seems like quite the shallow assessment.

Perhaps. I'm no game design expert, so difficult to comment.

Your OP is posted as though you have some level of authority on the subject, yet your personal credibility isn't really established on the issue, so I could only comment on limited parts.

I could offer solid opinion, but my opinion is no more relevant than anyone else's so hardly worth adding if your OP is intended as an authoritative comment on CCP and their game design.

It just seemed to be coming from a rather subjective position to begin with.

Don't get me wrong. I'm enjoying the discussion. It's more to think about than the average criticism of CCP. I just had issue with some of the basis for it.
Jonas Kanjus
Caldari Provisions
Caldari State
#22 - 2015-10-23 04:38:20 UTC  |  Edited by: Jonas Kanjus
Dror wrote:
Jonas Kanjus wrote:
Dror wrote:

An appeal to the dictionary is a logical fallacy, ya know..

I could pull the same dictionary and probably another definition that fits. Again, it's just semantics at that.

Yet, there's no unbased critique in the OP. It's simply saying that, even per CCP videos, motivation and expectations are key to improving retention and thus the overall experience. If development criticizes their game, are they biased against it? That's an underwhelming standard for definition.



You seem to be missing the point. From what I have just read, you seem to think for one to be biased or a critic, they need to have a negative opinion. However, being biased or a critic goes both ways. It is very well conceivable for CCP to have a positive bias towards their product.

Another point you seem to be missing, you are pointing out perceived faults of the game; which by definition, makes your whole opinion biased.

I will stand by my previous statement that the thread topic is an oxymoron.

Unbiased just means fair.

Do you actually have anything to say about the topic?


"Yet, there's no unbased critique in the OP..."

I don't know why I didn't see that bit earlier, you just bombed your own thread, oxymoron.

My start date to EVE Online: 6/25/2005 8:24:57 AM UTC

Carrie-Anne Moss
The Scope
Gallente Federation
#23 - 2015-10-23 05:02:46 UTC
My teachers always said i was to biased.
I am a critic too.
I have a critical bias
Market McSelling Alt
Doomheim
#24 - 2015-10-23 05:04:42 UTC
Carrie-Anne Moss wrote:
My teachers always said i was to biased.
I am a critic too.
I have a critical bias



This is now a CAM thread.

Carry-on

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tiberius Heth
Doomheim
#25 - 2015-10-23 05:57:31 UTC
OP is pretty much complaining about how a sandbox just has sand in it.

Some people like that, some people don't but most importantly most people aren't USED to it. Is that a problem? No not at all, JUST because something isn't main stream or similar to what most people know doesn't mean it's bad or should be changed. If you don't like how there's just sand then you really have 2 choices: adapt or leave. EVE isn't for everyone nor should it try to cater to everyone, there's nothing wrong with not liking EVE but there is something fundamentally wrong with buying a niche product, then whine about how niche it is and demand to have it changed.

Also OP's views are quite presumptuous, just because HE has trouble with there "being no content" (there is btw, lots of it and more than enough for newbies) doesn't mean ALL newbies share his view. I've been in help channels for years and while there sure are a whole bunch of folks who "just don't get it" or can't be bothered to get it there's also a large number of newbies who are willing to have their opinions and expectations challenged. Where they, with some guidance and explanations, "see the light" so to speak.
Gully Alex Foyle
The Scope
Gallente Federation
#26 - 2015-10-23 05:59:10 UTC  |  Edited by: Gully Alex Foyle
Market McSelling Alt wrote:
Carrie-Anne Moss wrote:
My teachers always said i was to biased.
I am a critic too.
I have a critical bias



This is now a CAM thread.

Carry-on
Better the troll you know!

Carrie-on.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Chainsaw Plankton
FaDoyToy
#27 - 2015-10-23 06:13:55 UTC
In eve the journey is the reward.

New ships and modules have been added over time so we have new tools to play with. Also content is constantly being refreshed as balance passes hit ships and modules. Not to mention the content changes that happen as players enter/leave the game. New pve content hits pretty often in new missions, Incursions, Drifters, Burners, and wormholes. And I like this blood raider event going on right now over 1000 kills on zkill have one of the blood raider event ships on the killmail.

theme parks like wow have a carrot on a stick that continuously gets dragged further and further away. Power creep and meaningless grind are the result. Pray to RNGesus that this time the "epic legend extreme gauntlets of bob" or whatever you want to call it will drop! or spend 100 hours fishing. get that rare mount that oh wait, everyone else has it too! such rare, much l33t! Or go and try to collect all the imaginary achievement points.

MOBAs never played em, the thought of being boxed in for 45 mins fighting matches that are in the end meaningless just doesn't seem interesting. people love to say the eve community is toxic, but I'll take eve any day over what I've heard about the LoL community. Rage because someone on your team isn't playing perfectly and it messes up your "perfect" stats.

that we don't cater to people that have an early loss or two and completely quit the game because of it, often calling people psychopaths on their way out... not a bad thing imo. I do wish some of them would stick around a bit longer and try things out, but often their expectations are just way off of what the game offers and their exit was just a matter of time. some of the combat can feel a little boring like "so I just click orbit and press f1?" But it misses so much. and I have no idea what the tutorial is doing that makes new players think mining is actually a thing, I bet that has caused a large majority of newbies quitting.

there are always improvements to be made, and I think in general CCP has been doing a pretty good job lately. there have been a few issues, but I imagine we will get through it. The next round in cap changes should be getting announced today I think. sov iterations are in progress. Ship balance is in a really good spot right now outside a few ships.

@ChainsawPlankto on twitter

Aoife Fraoch
The Scope
Gallente Federation
#28 - 2015-10-23 07:31:46 UTC
Market McSelling Alt wrote:
Carrie-Anne Moss wrote:
My teachers always said i was to biased.
I am a critic too.
I have a critical bias



This is now a CAM thread.

Carry-on


And this may have improved it too. I still don't really know what the OP is writing about, unless I just assume it was written as some weird prose tribute to long words and self referential pseudo intellectualism.
roberts dragon
The Scope
Gallente Federation
#29 - 2015-10-23 07:49:34 UTC
the passion is strong in your words but 1 swallow don't make a summer , the game designers most would argue its about passion but the shareholders would argue its about the cash , so with the downward trend for less subs for what ever the players reasons and logic after all the game is a niche with its content . I would suggest that you suggest new ways to improve the game .

so I start you off here is mine I look forward to see what you put .

my suggestions would be pvp arena rookie ship with civilian modules so they learn pvp and how to fit ships .
pvp large arena for semi/skilled players to show their skill and be ranked for it very popular in most games , I be ranked somewhere down the bottom still learning .
and the eveopedia main web site for eve they actually include basic fitting for all ships how many times we give eve uni ,goons ,mitila,battle clinic sites for fitting . ccp should lead the way on their web site to make life less frustrating for players trying to get fits for ships .
finally the plex should be lowered in price a little and if sold for isk maybe a fixed price .

Otso Bakarti
Doomheim
#30 - 2015-10-23 08:07:06 UTC  |  Edited by: Otso Bakarti
We keep getting these posts lamenting the woes of the new player. It's not like twelve-year-olds are coming here, getting carpal tunnel and still in a noob ship, so they're bitterly crying out for help.

You see "SP" show up a lot, and of course we just had an SP boost for noobs...ostensibly 'cause it's a good idea, but more likely an attempt to hand over a hanky for somebody who keeps QQ on the forum about how HARD those NASTY SPs are, and how if it weren't for SPs more noobs would stay and stuff! Uh huh.

The suspicion hovers that instead we're getting players from games that "level." These players probably anticipated "power leveling" and grabbing up the űber gear in record time to show the big dogs they ain't as big as they thought, only....They meet good old Mister Esspee, and he says, "Not so fast. That's not how things run around these parts."

This is why it's good to raise a couple of kids, or at least ask someone who has. Kids come up with all sorts of contorted obfuscations to avoid things which require effort. They want you to hand them things, and if they suspect you're going to make them WORK for something, they go right into the fantasy land of rationalized justifications, and most people just GIVE them what they WANT so they'll shut up.

Solid parents, however, see this coming a mile away and aren't about to budge no matter how junior whines, bellows, cries, jumps up and down and carries on. Ain't no way we're going to alter the circumstance to please a lazy KID.
No how. No way.

Since most KIDS are in on mom's credit card...who would you listen to, the kid, or MOM? Looks like the big kids who make up the gaming industry are a bit con-fewzed on this point.

I'd say more on this, but my dog wants to go outside. He's pretending he has to pee, but he really just wants to
stand in the driveway and sniff the air. Go figure.

There just isn't anything that can be said!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#31 - 2015-10-23 08:35:29 UTC
sometimes science is wrong...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#32 - 2015-10-23 08:37:33 UTC
I am always sceptic of people who claim to be objective or unbiased, even though I tend to consider myself objective most of the time. But this statement followed by factually wrong statements is a bit too much.

Dror wrote:
What's the design philosophy? For fresh subs? There's nothing to do in station. There's nothing to do in space.


There is a lot to do in stations (apart from ship spinning). Trade, crafting, research and fittings are mostly done in stations. Mission running and hauling require you access stations as well. And those so inclined may walk in their captains quarters and stare into the mirror or something.

Well, all the rest happens in space. So I don't understand your second statement. It's not like 30k people log on and do nothing in or out of stations every day.

Dror wrote:
[...] simplicity (quick logons for setting offline crafting and harvesting) and efficiency (having the fastest advancement of any MMO on its introduction). That's a very clear setup for how subs should enjoy the sandbox.


I don't know if you consider this set good design decisions. It certainly appears so. Then let me clarify that Eve has indeed mostly followed this set.

- Crafting is done offline. You start the process and the clock starts ticking.
- Harvesting is a bit different. PI and moon mining is done offline. Mining is done online but most prefer to do it afk.
- I do not consider having the fastest advancement beneficial. especially if the players leave after reaching the level cap because "lack of content". However, the advancement system in Eve is completely different.

As most others I don't get your point. The failings of eve you listed are non existant.
Syeed Ameer Ali
Drunken Beaver Mining
#33 - 2015-10-23 08:55:20 UTC  |  Edited by: Syeed Ameer Ali
Vlad Vladimir Vladinovsky wrote:
I physically cannot understand what point you're even getting at with this short essay. I've read it 3 times now and I simply cannot figure out what you are trying to say.


OP has clouded his meaning with a lot of big words to make himself seem smart. Allow me to translate for you.

Dror wrote:
I'm mad because I'm a new player and I think that there's nothing fun for me to do or that I have to sit and watch my skill queue for years before I can have fun.


Ironically, he's trying very hard to make himself seem intelligent but his message reveals that he just doesn't possess the creativity to function in the sandbox.
Tyra Falco
Glasgow Kiss Enterprises
#34 - 2015-10-23 09:03:10 UTC
Dror wrote:
There's a whole, established science of motivation

Where, pray tell is this so called 'science' available...
Do it's practitioners publish in scientific journals that are publicly available..... probably not.
Do they publish those ever so 'scientific' and 'unbiased' results of their doubtlessly expensive research.... probably not.
Or is this just some pseudo-scientific waffle to make OP look like he knows what he's on about.... most likely the truth.

Samoth Egnoled -'I like your Avatar alot! The facial tattoo's kinda give you that scary clown look, which suits you quite well.' Pepper Swift -'Fuckisn like not workign'

Opertone
State War Academy
Caldari State
#35 - 2015-10-23 09:29:20 UTC
I hate PVP in EVE...

I can not kill 2 player controlled ships in one ship. 1. they come stronger 2. they run away.

I hate teleportation in eve... hit warp and you disappear, there is no real way to get caught with warp to 0.

EVE WAS DISGNED AROUND INACCURATE WARP 15km, warp to 0 is killing eve

WARP engine is crap, this mechanic should work only out of combat and require 95% of capacitor to warp. This fixes eve. Try it on the R&D test server.



THEN I HATE that all combat is too nerfed in balance attempts. Based on current speeds, all E-WAR needs it range to be doubled. 40 KM scrams and energy vampires, 100 km damps.

Missiles and guns fire much father than before... e-war is contact range. Which makes it comical.



FIX warping, warping be possible only out of combat, when gun aggression is passed. Eve will be super fun again, With no enemies running.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Aoife Fraoch
The Scope
Gallente Federation
#36 - 2015-10-23 09:55:03 UTC
Opertone wrote:
I hate PVP in EVE...

I can not kill 2 player controlled ships in one ship. 1. they come stronger 2. they run away.

I hate teleportation in eve... hit warp and you disappear, there is no real way to get caught with warp to 0.

EVE WAS DISGNED AROUND INACCURATE WARP 15km, warp to 0 is killing eve

WARP engine is crap, this mechanic should work only out of combat and require 95% of capacitor to warp. This fixes eve. Try it on the R&D test server.



THEN I HATE that all combat is too nerfed in balance attempts. Based on current speeds, all E-WAR needs it range to be doubled. 40 KM scrams and energy vampires, 100 km damps.

Missiles and guns fire much father than before... e-war is contact range. Which makes it comical.



FIX warping, warping be possible only out of combat, when gun aggression is passed. Eve will be super fun again, With no enemies running.


Congratulations, you made less sense than the OP. I hearby award you with the Forum Obscurification Achievement.
Deck Cadelanne
CAStabouts
#37 - 2015-10-23 10:04:13 UTC
Carrie-Anne Moss wrote:
My teachers always said i was to biased.
I am a critic too.
I have a critical bias


Obligatory CAM "HEY! LOOK AT ME! EVE SUCKS I ALREADY QUIT!" post.

Setting that aside:

Dror wrote:
What's the design philosophy?

tl/dr: I am taking this game design class, and...



I still haven't found a clear, coherent, concise point in there. Still hoping to, though...


"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Deck Cadelanne
CAStabouts
#38 - 2015-10-23 10:09:10 UTC
Opertone wrote:
I hate PVP in EVE...

I can not kill 2 player controlled ships in one ship. 1. they come stronger 2. they run away.

I hate teleportation in eve... hit warp and you disappear, there is no real way to get caught with warp to 0.

EVE WAS DISGNED AROUND INACCURATE WARP 15km, warp to 0 is killing eve

WARP engine is crap, this mechanic should work only out of combat and require 95% of capacitor to warp. This fixes eve. Try it on the R&D test server.



THEN I HATE that all combat is too nerfed in balance attempts. Based on current speeds, all E-WAR needs it range to be doubled. 40 KM scrams and energy vampires, 100 km damps.

Missiles and guns fire much father than before... e-war is contact range. Which makes it comical.



FIX warping, warping be possible only out of combat, when gun aggression is passed. Eve will be super fun again, With no enemies running.


You could learn and adapt and get better at it or you can complain bitterly on the forums about how it must be broken because you are so bad at it.

Which strategy is likely to yield a better outcome for you?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Jonah Gravenstein
Machiavellian Space Bastards
#39 - 2015-10-23 10:14:43 UTC  |  Edited by: Jonah Gravenstein
Opertone wrote:
I hate PVP in EVE...

I can not kill 2 player controlled ships in one ship. 1. they come stronger 2. they run away.

I hate teleportation in eve... hit warp and you disappear, there is no real way to get caught with warp to 0.

EVE WAS DISGNED AROUND INACCURATE WARP 15km, warp to 0 is killing eve

WARP engine is crap, this mechanic should work only out of combat and require 95% of capacitor to warp. This fixes eve. Try it on the R&D test server.



THEN I HATE that all combat is too nerfed in balance attempts. Based on current speeds, all E-WAR needs it range to be doubled. 40 KM scrams and energy vampires, 100 km damps.

Missiles and guns fire much father than before... e-war is contact range. Which makes it comical.



FIX warping, warping be possible only out of combat, when gun aggression is passed. Eve will be super fun again, With no enemies running.
Translation for the rest of us:

The efforts of 2 or more players means that they are often able to escape from or overwhelm the efforts of 1, this is bad because he wants to push button, receive bacon.

The warp engine works wrong because he says so, despite nobody knowing how such a device should or would work, only how it might.

E-war is crap because he hasn't figured out how to utilise numbers, bonus'd ships and the appropriate modules to attain the results that he wants.

He apparently doesn't know what unbiased means either Roll

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#40 - 2015-10-23 11:58:28 UTC
I think CCP has been very clear with their design philosophy


CCP Falcon wrote:





Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three