These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Replace learning implants with the new Blood Raider sites

First post
Author
Zappity
New Eden Tank Testing Services
#1 - 2015-10-22 07:10:53 UTC  |  Edited by: Zappity
This builds upon the assumption that learning implants will be removed as per CCP Rise’s post (https://forums.eveonline.com/default.aspx?g=posts&m=5859807#post5859807). I would like the current Blood Raider sites to be left in place, perhaps slightly modified. I love them.

There was a surprising amount of satisfaction in consuming a booster than I had just looted from a wreck and seeing the booster timer flash up on the screen. My reward! The little lightning icon in the skill queue is great, too.

Importantly, the site can be run in PvP ships. They are therefore very tempting when you are roaming around looking for a fight. They are generating LOTS of content.

I would suggest a couple of tweaks, namely more variants with longer training times and strengths. Also, please make them available on the market rather than contract only. Changing the minutes remaining to include days/hours would be great, too.

I don’t know what to do with learning implants. But I do know that this is just better. This is hopefully a redundant post owing to CCP already have decided that this is the way to go.

Zappity's Adventures for a taste of lowsec and nullsec.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2 - 2015-10-22 08:05:47 UTC
not supported i think +10 implants should not be a permanent thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zappity
New Eden Tank Testing Services
#3 - 2015-10-22 08:14:05 UTC  |  Edited by: Zappity
Lan Wang wrote:
not supported i think +10 implants should not be a permanent thing

They are not implants. They are boosters. That is the point - they are not permanent.

Zappity's Adventures for a taste of lowsec and nullsec.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#4 - 2015-10-22 08:15:49 UTC
so really you could have a permanent +15 boost? Shocked

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zappity
New Eden Tank Testing Services
#5 - 2015-10-22 08:33:51 UTC
Lan Wang wrote:
so really you could have a permanent +15 boost? Shocked

Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.

Zappity's Adventures for a taste of lowsec and nullsec.

Rek Seven
University of Caille
Gallente Federation
#6 - 2015-10-22 09:51:55 UTC
I don't see why they should be removed. Nobody is forced to install them.
Nevyn Auscent
Broke Sauce
#7 - 2015-10-22 09:56:10 UTC
All implants, attributes and training boosts should be removed.
Flat SP rate for everyone, no more complaints.

These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on.
Moac Tor
Cyber Core
Immediate Destruction
#8 - 2015-10-22 11:57:02 UTC  |  Edited by: Moac Tor
Rek Seven wrote:
I don't see why they should be removed. Nobody is forced to install them.

Exactly. You don't need to remove implants in exchange for boosters, both can coexist peacefully.

The thing I don't like about cerebral boosters are that they cannot be destroyed upon pod death, and they introduce more of a grind as they are time limited, whereas implants are not.

So implants are better than these enhancers and fill a different niche, but I think enhancers still add another nice element. Have a look at this proposal which I think would improve their implementation further.

Proposal
Feyrin
Viziam
Amarr Empire
#9 - 2015-10-22 12:05:41 UTC
Nevyn Auscent wrote:
All implants, attributes and training boosts should be removed.
Flat SP rate for everyone, no more complaints.

These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on.


Care to explain this position further?

I haven't experienced anything negative from this event. We have experienced some excellent PvP oppotunities combined with a nice reward. My concern making such events permenant is that they get boring and it limits their positive effect. Why is this a scary "double hit for the future of eve"?
Zan Shiro
Doomheim
#10 - 2015-10-22 14:34:14 UTC
Zappity wrote:
Lan Wang wrote:
so really you could have a permanent +15 boost? Shocked

Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.




As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets.

Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back.


My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
Netan MalDoran
Hail To The King
The Silent Syndicate
#11 - 2015-10-22 17:50:55 UTC
I think implants should DEFINATELY stay, but the boosters are fun too! Big smile
They should have a new booster come out after this event is done, make it boosters that only improve your attributes by like, 2 points instead of 10 and make them rare gurista drops.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Frostys Virpio
State War Academy
Caldari State
#12 - 2015-10-22 17:58:16 UTC
Feyrin wrote:
Nevyn Auscent wrote:
All implants, attributes and training boosts should be removed.
Flat SP rate for everyone, no more complaints.

These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on.


Care to explain this position further?

I haven't experienced anything negative from this event. We have experienced some excellent PvP oppotunities combined with a nice reward. My concern making such events permenant is that they get boring and it limits their positive effect. Why is this a scary "double hit for the future of eve"?


But think of the sacred cows!!!!!!!!!1!!1!1!oneoneone!!!eleventyone1!!!
Ix Method
Doomheim
#13 - 2015-10-22 19:38:04 UTC  |  Edited by: Ix Method
Zan Shiro wrote:
As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets.

Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back.


My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.

Why shouldn't they stay? Learning implants for bears, say 30 day learning booster contracts for people who might die occasionally or something like that.

You could even leave existing Pirate Sets as is and simply strip the attributes out of any new ones on x date, reduce the LP cost a little if there's tears (there's always tears). It's not exactly brain-melting stuff.

Travelling at the speed of love.

Zappity
New Eden Tank Testing Services
#14 - 2015-10-22 19:55:14 UTC
Nevyn Auscent wrote:
All implants, attributes and training boosts should be removed.
Flat SP rate for everyone, no more complaints.

Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.

Zappity's Adventures for a taste of lowsec and nullsec.

Ellendras Silver
CrashCat Corporation
#15 - 2015-10-22 20:34:51 UTC
can someone tell me what the hell this is ??? i am not playing at the moment but still skilling i can get a +10 on top of my +5 implants???????? how???????

[u]Carpe noctem[/u]

Ellendras Silver
CrashCat Corporation
#16 - 2015-10-22 20:35:58 UTC
Zan Shiro wrote:
Zappity wrote:
Lan Wang wrote:
so really you could have a permanent +15 boost? Shocked

Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.




As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets.

Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back.


My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.


or they become cheaper to buy

[u]Carpe noctem[/u]

Lara Sunji
Doomheim
#17 - 2015-10-22 21:03:50 UTC
Ellendras Silver wrote:
can someone tell me what the hell this is ??? i am not playing at the moment but still skilling i can get a +10 on top of my +5 implants???????? how???????

From a booster that lasts 24 hours and will become useless after November 2nd. Basically, you aren't missing out on much.
Nevyn Auscent
Broke Sauce
#18 - 2015-10-22 21:29:26 UTC  |  Edited by: Nevyn Auscent
Zappity wrote:

Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.

Because it becomes grind for your Xp.
It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right?

One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp.

If these Boosters become regular, then it becomes a grinding game instead.
Zappity
New Eden Tank Testing Services
#19 - 2015-10-22 21:44:57 UTC
Zan Shiro wrote:
My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.

Why do you need to get anything? You bought the pirate implants for the specific pirate attributes, not the learning rate which you could have purchased much more cheaply in the form of +4 learning implants. I own mid-grades of practically all the pirate sets and would be perfectly happy with the learning component being replaced with boosters.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#20 - 2015-10-22 21:47:57 UTC
Nevyn Auscent wrote:
Zappity wrote:

Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.

Because it becomes grind for your Xp.
It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right?

One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp.

If these Boosters become regular, then it becomes a grinding game instead.

You would still have passive SP gain. Boosters just provide a boost.

Encouraging people to get out into space is a good thing.

Zappity's Adventures for a taste of lowsec and nullsec.

123Next pageLast page