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Blood Raider Cerebral Accelerators.

Author
Shallanna Yassavi
qwertz corp
#21 - 2015-10-21 18:55:58 UTC
If you have biology trained, it will last longer than 24h.

A signature :o

Netan MalDoran
Hail To The King
The Silent Syndicate
#22 - 2015-10-22 17:24:32 UTC
Confirming that they work, I used one last night and Gallente Destroyers V went from 6 days to 4 days Big smile

And they're not an implant, they're a drug.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Algarion Getz
Aideron Corp
#23 - 2015-10-22 20:20:10 UTC  |  Edited by: Algarion Getz
Netan MalDoran wrote:
Confirming that they work, I used one last night and Gallente Destroyers V went from 6 days to 4 days Big smile

And they're not an implant, they're a drug.

They dont work correctly for me. I just used one.
Before: 46d 18h = 1122h
After: 45d 22h = 1102h

1102 / 11.22 = 98.2%

Only a 1.8% decrease in training time???

I paused and started the skill queue several times, restarted the client and its still showing 45d 22h.

EDIT: If my math is correct, i should get a 25% decrease in training time, not 1,8%

EDIT 2: Just talked to a guy ingame, his training time went from 40d to 29d after consuming the booster. So the booster does work correctly for some ppl.

EDIT 3:
Consumed a booster on my alt:

Before: 140d 8h = 3368h
After: 136d 4h = 3268h

3268 / 33.68 = 97%
Only a 3% decrease ... what is going on? I want ma money back.
Ace Aideron
Red Falcon Group
#24 - 2015-10-23 06:17:54 UTC
Algarion Getz wrote:
They dont work correctly for me. I just used one.
Before: 46d 18h = 1122h
After: 45d 22h = 1102h

1102 / 11.22 = 98.2%

Only a 1.8% decrease in training time???


The boosters are only active for 24 hours (plus 20% for each level of the Biology skill) -- not for the full 45+ days of your skill train.

You get about 20,000 SP per booster, which is about an 8 to 12 hour reduction in training time, depending on your current remap:

Max remap without implants is 27 + (21 * 0.5) = 37.5 SP / minute
Boosted = 37 + (31 * 0.5) = 52.5 SP/min; 52.5 / min
52.5 - 37.5 = 15 SP/min increase
15 SP/min * 1440 min/day = 21600 SP more from the booster
21600 SP / 37.5 SP/min = 576 min savings / 60 = 9.6 hours
Or, if you're using the worst possible remap: 17 + (17 * 0.5) = 25.5 SP/hr; 21600 / 25.5 = 847 min / 60 = 14.1 hrs

46d 18h - 45d 22h = 20h reduction, which is about what you would get with the worst map and Biology II (14.1 * 1.2 * 1.2).

Hasikan Miallok
Republic University
Minmatar Republic
#25 - 2015-10-23 07:45:01 UTC
meh ... my main spends a lot of time in low implant combat clones and half the time I even forget to turn training back on after I clone jump and do not realise until EVEMON nags me about how "XXX is not training" .

I was surprised to hear they take drug slots not implant slots but I suppose that makes sense, otherwise people would have to run around creating new blank clones to put these things on.
Divine Entervention
Doomheim
#26 - 2015-10-23 08:43:07 UTC  |  Edited by: Divine Entervention
I'm flying around in space looking for more of these to do. (I'm finding them)

I feel like doing this is beneficial to my character, either in injecting the BRCA (burka) for the SP bonus or selling it for ISK.

I enjoy this event and feel as though I'll lose a reason to solo roam around space when it's removed.
Algarion Getz
Aideron Corp
#27 - 2015-10-23 09:37:21 UTC  |  Edited by: Algarion Getz
Ace Aideron wrote:
Algarion Getz wrote:
They dont work correctly for me. I just used one.
Before: 46d 18h = 1122h
After: 45d 22h = 1102h

1102 / 11.22 = 98.2%

Only a 1.8% decrease in training time???


The boosters are only active for 24 hours (plus 20% for each level of the Biology skill) -- not for the full 45+ days of your skill train.

You get about 20,000 SP per booster, which is about an 8 to 12 hour reduction in training time, depending on your current remap:

Max remap without implants is 27 + (21 * 0.5) = 37.5 SP / minute
Boosted = 37 + (31 * 0.5) = 52.5 SP/min; 52.5 / min
52.5 - 37.5 = 15 SP/min increase
15 SP/min * 1440 min/day = 21600 SP more from the booster
21600 SP / 37.5 SP/min = 576 min savings / 60 = 9.6 hours
Or, if you're using the worst possible remap: 17 + (17 * 0.5) = 25.5 SP/hr; 21600 / 25.5 = 847 min / 60 = 14.1 hrs

46d 18h - 45d 22h = 20h reduction, which is about what you would get with the worst map and Biology II (14.1 * 1.2 * 1.2).


I have best possibe remap with +5 implants and biology IV.

I already thought about the time limitiation of the booster and that the skill queue might include it into its calculations, but then ppl ingame told me that they got big decreases in training time after using a booster (i.e. from 40d down to 29d, which is about 25%).

Can you stack boosters?
Ardotheone
Caldari Provisions
Caldari State
#28 - 2015-10-23 10:33:41 UTC  |  Edited by: Ardotheone
I was not sure it was doing anything at all.

In the End I found a way to see it easy.

Put 2 items at the top of your Training Queue, Both Training times should be at or over 1 day. The First item on the list should show a Lightning Bolt over it then and Hovering will tell you its "Accelerated Training". Now Move the item that's below the top item Up and watch the time drop by 8-10+ Hours just by moving it up to the top.

Flip flop your 2 skills a few times and you can see how Drastic the change in training time is with these active.

After Seeing this I was reassured that I did not waste my ISK and will Proly be buying more of them or Farming them.

Dono if this info will help anyone but thought i would throw it out there since it helped me stop being pissed off because I thought i wasted my money. Smile

ArDo
Naburi NasNaburi
Doomheim
#29 - 2015-10-23 11:10:28 UTC
Sexy Cakes
Have A Seat
#30 - 2015-10-23 11:52:09 UTC
Why is CCP replying on Reddit and not their own forums?

Not today spaghetti.

Hir Miriel
Elves In Space
#31 - 2015-10-23 12:34:59 UTC
Sexy Cakes wrote:
Why is CCP replying on Reddit and not their own forums?


Because the forums are full of EVE players.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Ardotheone
Caldari Provisions
Caldari State
#32 - 2015-10-23 15:20:02 UTC
Hir Miriel wrote:
Sexy Cakes wrote:
Why is CCP replying on Reddit and not their own forums?


Because the forums are full of EVE players.


LMFAO! Lol You hit the Nail on the Head there! I bet you are 100% right LMAO! Lol

ArDo
Algarion Getz
Aideron Corp
#33 - 2015-10-23 21:50:25 UTC
Algarion Getz wrote:
Netan MalDoran wrote:
Confirming that they work, I used one last night and Gallente Destroyers V went from 6 days to 4 days Big smile

And they're not an implant, they're a drug.

They dont work correctly for me. I just used one.
Before: 46d 18h = 1122h
After: 45d 22h = 1102h

1102 / 11.22 = 98.2%

Only a 1.8% decrease in training time???

I paused and started the skill queue several times, restarted the client and its still showing 45d 22h.

EDIT: If my math is correct, i should get a 25% decrease in training time, not 1,8%

EDIT 2: Just talked to a guy ingame, his training time went from 40d to 29d after consuming the booster. So the booster does work correctly for some ppl.

EDIT 3:
Consumed a booster on my alt:

Before: 140d 8h = 3368h
After: 136d 4h = 3268h

3268 / 33.68 = 97%
Only a 3% decrease ... what is going on? I want ma money back.

Played around a little bit with my skill queue ...

It seems the booster only affects the currently active skill, not the entire queue. The longer the currently active skill, the bigger the decrease in total training time.


Ardotheone
Caldari Provisions
Caldari State
#34 - 2015-10-24 11:12:27 UTC
Ardotheone wrote:
I was not sure it was doing anything at all.

In the End I found a way to see it easy.

Put 2 items at the top of your Training Queue, Both Training times should be at or over 1 day. The First item on the list should show a Lightning Bolt over it then and Hovering will tell you its "Accelerated Training". Now Move the item that's below the top item Up and watch the time drop by 8-10+ Hours just by moving it up to the top.

Flip flop your 2 skills a few times and you can see how Drastic the change in training time is with these active.

After Seeing this I was reassured that I did not waste my ISK and will Proly be buying more of them or Farming them.

Dono if this info will help anyone but thought i would throw it out there since it helped me stop being pissed off because I thought i wasted my money. Smile

ArDo



BTW When it runs out the Time does not change, so for example if you had a skill training that would be done After the Booster Expires it will stay boosted tell it's done training Unless you Pause / Apply it will not update the time and keep training fast. Unless they have some sort of a check at the end that would fix it.

I Noted After it expired the time was still at around 43M left same as before it expired, the Lightning bolt was gone but the time did not change. So i Paused and Applied it and the time changed to something like 1 and a half Hours left, Up from 43M. Not sure if its a bug that can be taken advantage of or if they have some kind of check at the end that would end up putting it back on the training list after it finishes due to it having the wrong timer or not.

More Testing is Needed to know for sure...

ArDo
Ardotheone
Caldari Provisions
Caldari State
#35 - 2015-10-25 17:59:07 UTC
Ardotheone wrote:
Ardotheone wrote:
I was not sure it was doing anything at all.

In the End I found a way to see it easy.

Put 2 items at the top of your Training Queue, Both Training times should be at or over 1 day. The First item on the list should show a Lightning Bolt over it then and Hovering will tell you its "Accelerated Training". Now Move the item that's below the top item Up and watch the time drop by 8-10+ Hours just by moving it up to the top.

Flip flop your 2 skills a few times and you can see how Drastic the change in training time is with these active.

After Seeing this I was reassured that I did not waste my ISK and will Proly be buying more of them or Farming them.

Dono if this info will help anyone but thought i would throw it out there since it helped me stop being pissed off because I thought i wasted my money. Smile

ArDo



BTW When it runs out the Time does not change, so for example if you had a skill training that would be done After the Booster Expires it will stay boosted tell it's done training Unless you Pause / Apply it will not update the time and keep training fast. Unless they have some sort of a check at the end that would fix it.

I Noted After it expired the time was still at around 43M left same as before it expired, the Lightning bolt was gone but the time did not change. So i Paused and Applied it and the time changed to something like 1 and a half Hours left, Up from 43M. Not sure if its a bug that can be taken advantage of or if they have some kind of check at the end that would end up putting it back on the training list after it finishes due to it having the wrong timer or not.

More Testing is Needed to know for sure...

ArDo


Confirmed Blood Raider Cerebral Accelerator allows you to keep training your current skill that's being trained at the same Faster pace even after the booster has worn off if you do not alter the Skill that's being trained or Pause the skill training Queue.
I'm guessing this is a Bug and will be fixed some time down the line. But as for now you can use one of them and put a Rather Long Train time skill in Top spot then let it go tell it's done and get all the benefits of the faster training time all the way to the end as long as you don't touch it till its done.

I Hope you find this as Interesting as i have.

ArDo
Jake Hicks
Caldari Provisions
Caldari State
#36 - 2015-10-25 21:56:39 UTC
Ardotheone wrote:
Ardotheone wrote:
Ardotheone wrote:
I was not sure it was doing anything at all.

In the End I found a way to see it easy.

Put 2 items at the top of your Training Queue, Both Training times should be at or over 1 day. The First item on the list should show a Lightning Bolt over it then and Hovering will tell you its "Accelerated Training". Now Move the item that's below the top item Up and watch the time drop by 8-10+ Hours just by moving it up to the top.

Flip flop your 2 skills a few times and you can see how Drastic the change in training time is with these active.

After Seeing this I was reassured that I did not waste my ISK and will Proly be buying more of them or Farming them.

Dono if this info will help anyone but thought i would throw it out there since it helped me stop being pissed off because I thought i wasted my money. Smile

ArDo



BTW When it runs out the Time does not change, so for example if you had a skill training that would be done After the Booster Expires it will stay boosted tell it's done training Unless you Pause / Apply it will not update the time and keep training fast. Unless they have some sort of a check at the end that would fix it.

I Noted After it expired the time was still at around 43M left same as before it expired, the Lightning bolt was gone but the time did not change. So i Paused and Applied it and the time changed to something like 1 and a half Hours left, Up from 43M. Not sure if its a bug that can be taken advantage of or if they have some kind of check at the end that would end up putting it back on the training list after it finishes due to it having the wrong timer or not.

More Testing is Needed to know for sure...

ArDo


Confirmed Blood Raider Cerebral Accelerator allows you to keep training your current skill that's being trained at the same Faster pace even after the booster has worn off if you do not alter the Skill that's being trained or Pause the skill training Queue.
I'm guessing this is a Bug and will be fixed some time down the line. But as for now you can use one of them and put a Rather Long Train time skill in Top spot then let it go tell it's done and get all the benefits of the faster training time all the way to the end as long as you don't touch it till its done.

I Hope you find this as Interesting as i have.

ArDo


Wrong..

You don't accumulate SP at the same rate as if you were using the booster

See how long it will take you to generate x amount of SP with and without the booster
rasmuth
Chicago Teamsters
#37 - 2015-10-30 03:47:26 UTC
While you won't accumulate SP as fast once the booster expires, the time until completion doesn't change. This means that once the booster expires you'll get a massive bump in SP as it now recalculates the SP based upon the old time frame differential.

For example: I had a 26 day skill that went to 18D once I popped the booster. Just before the booster expired, I had 16D left on the skill (I have Biology 5). However, once the booster expired, it still said 16D left but the SP earned recalculated as if I spent 10 days training (26-16) instead of just 2.

However, since the time and SP will recalculate under the old rates should you pause the skill queue, IMO the benefit of consuming multiple boosters in a row seem to be negligible. Just pop one, set a long skill level to train, and sell the rest.

Cheggers TrouserCough
Is it Cake
#38 - 2015-10-30 20:26:56 UTC
Does this actually happen, or is this a UI bug? I would be very disappointed if I set a long skill to train only to find I'm not granted the skill at the end of it all. Has anyone out there actually let a skill run on when the booster has run out but the UI still shows boosted values and still completed the skill genuinely faster (at boosted speed)? I suppose we could do with some form of clarification from CCP on this, but then their silence gives me hope...
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