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Spooky tales of space

Author
Trii Seo
Goonswarm Federation
#1 - 2015-10-18 23:11:30 UTC
'tis the season! Boo!

There's been a lot of serious business on IGS lately, so let's talk spooky tales. What's your favorite stellar scaretale? Have you, perhaps, met in your travels, a ghost or a spooky skeleton?

Now to kick off...

A while back I was prowling about in a C3 wormhole with my friends. My directional scanner picked up a Raven Navy Issue in deep space - naturally, I alerted the gang and went after it. A probe cycle later I was in warp to it, decloaking and ready to tackle.

As I landed, I saw him vanish into warp towards the nullsec entry wormhole. We followed him, and he jumped out - but he did not warp out to a gate from there, no. He bounced to a safespot and back into the wormhole itself, entering - and before we could land a tackle, he was off again.

Fortunately, since I just exited warp at the wormhole itself, I saw his direction and followed him to a planet. After exiting, I locked him, activated my warp scrambler...

...and the Raven was gone.

Nothing on directional.

Nothing on probe sweeps.

He did not reappear from days onwards.

Ever since then I have an exceptionally bad luck when hunting Raven-hull ships.


And to drop in one more, I guess, the sort of documented phenomenon known as the Wild Hunt (Spectral Riders, Ghost Fleet, Eternal Convoy - pick a culture and you find a name for it). It's got some good explanations to it (like sensors going haywire when entering warp for instance, and the resulting visual effects being your brain coping with being fed information of a ship being there despite not being there at all).

An old legend goes that the spirits of the wicked that have fallen in battle join a great convoy of ships that roam the spacelanes, chasing an elusive prey. The fleet always moves and manifests itself as either the "thundering sound of warp drives, coupled with the voice of a battlecry echoing through the comm frequencies" or groups of full-blown shapes of old ships that joined it - often still in their damaged form.

According to some sources, the appearance of a Wild Hunt is said to herald war or a great disaster. To others, it merely means that the one who has seen it was chosen to join it and will soon die. Which kind of doesn't hold true for capsuleers - but hey, this legend is very, very old (traces a long way back to Matari culture).

Now, while I cannot attest to my sobriety, a long time ago I was out on a roam. During one of the long warps of Cloud Ring, the gang was passed in warp by something big that did not give off any known ship registration. It was also not present at our destination - but about two weeks later, the Fountain War erupted.

Thanks to Foley for inspiring a "Thread that is not a serious/person bashing one".

(If you are about to post here to state that the existence of ghosts is not scientific and illogical - congratulations, most of us are aware of that fact. But I encourage to exchange scaretales, legends and mythos regardless - because we can and because it's fun.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#2 - 2015-10-19 04:28:27 UTC  |  Edited by: Aria Jenneth
Well ... okay.

The spookiest story I know is one that's kind of close to me. I'm not sure there are any actual ghosts involved, but it might deserve a few. See, a few years back, there was ... you could say "another" Aria. A lot of you knew her. My antecedent. My prior self.

A few things are pretty widely known about her. She was a pirate, an Angel Cartel loyalist who thought of herself as a monster, a demon or ghost, rather than a human being.

What's a little less well-known is that she wasn't especially loyal. Like, at all. Actually, she was a traitor and a spy. Her real loyalty was to capsuleerdom generally. She believed capsuleers could never really thrive alongside humankind-- thought we were in danger of being wiped out once humanity realized what we were, actually-- so she was trying to put the technology together to let us be really, truly independent.

The Angel Cartel was rumored to have access to Jovian tech. This was back before the Sleepers and fullerene technology being all over the place, mind you. So she co-founded Ghost Festival partly to try and get access to it. She wasn't so patient as to spend however long working her way through the ranks, though, and figured the Cartel would never fully accept a capsuleer, anyway, so she put together kind of a team to conduct espionage inside the Cartel.

All that might have eventually turned something up, but, at some point, there was a big shake-up in Ghost Festival. Her co-founder and a bunch of other pilots left for Veto, which was associated with the Guristas-- that is, the enemy. At least that's how the Cartel apparently saw it.

The remaining pilots came under scrutiny. The Cartel discovered the plot, and Aria found her wings clipped.

It's pretty hard to imprison a capsuleer while leaving us useful. It's possible, though. The technique the Cartel apparently used was pretty straightforward-- they infiltrated her staff, surrounding her with Dark Angels, then made it clear that things would get ugly if she didn't cooperate. From then on, she was a loyalist kind of for real. There wasn't much other choice; she had no way of knowing who on her staff was a Dark Angel, and no way of investigating without tipping off the Cartel. So, she played along, for years.

Eventually, though, it seems to have gotten to be too much. She describes herself in her essays as slipping into uncaring abstraction, a sort of "end state" to her transformation into something inhuman. I actually don't think it was anything that grand or dramatic; probably she was just really depressed. Anyway, at some point, she seems to have decided that she had to get away, no matter what.

Aria had a certain ship, a Tengu that Vikarion gave to her as a gift. She tended to name her ships after creatures out of stories-- "Preta," "Gaki," and so on. This one was her favorite, and she called it the Goblin Spider. I still have the ship. What I know of the rest of the story comes mostly from its logs.

One day, about two years ago, my old self took the Goblin Spider out for a cruise. No listed purpose. This wasn't really unusual; it's not like capsuleers tend to file flight itineraries or anything. Thing is, a few hours later, the Goblin Spider returned to dock on autopilot without a living soul on board.

Most of the crew was still aboard; just....

Surrounded with Dark Angels, she'd come up with a way to be rid of all the ones immediately surrounding her: she'd simply, and without warning, vented every compartment on board into space. She'd rigged the ship to get back to dock without her. Then, presumably, she'd disembarked, without her pod. The log doesn't indicate how.

That's the last anyone seems to have seen of her. A couple of years would pass before I'd wake up on a cloning bay floor, not knowing who I was.

To this day, I don't know whether she's still out there.

It's possible that I'm bait for a trap, that the Cartel is trying to lure my former self out of hiding. It's a clever idea. As long as I'm here, this identity is occupied; she won't be able to access her assets without taking her identity back.

I doubt it'll work, if so. My antecedent killed literally everyone around her to ensure a clean getaway. I don't think she'll be drawn out so easily. She wasn't any more interested in wealth than I am; piracy was never about that for her.

The Goblin Spider, though, is still here. It's a beautiful ship, but I don't fly it. Its history aside (and it does feel like it really ought to be haunted), it doesn't feel like something that's mine at all.

If there were any possession she would return for....

Maybe, one day, she might.

Mostly, I just don't want to know.
Arkoth 24
Doomheim
#3 - 2015-10-19 07:11:05 UTC
Forgotten mining colony, shredded by raiders. Hundreds of corpses are floating in vacuum: males, females, children. Silenced by death and preserved by eternal cold. Their frozen eyes still reflect the real fear.

Someone should make a funny "spooky" story about that place.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#4 - 2015-10-19 09:38:52 UTC
I only have stories about being dropped by Recon ships. They don't make good horror material.

No, Jump Scare isn't Horror.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#5 - 2015-10-19 10:04:26 UTC
I know the one about the Erebus in a wormhole one which I'm too tired to type out again at the moment.

Then there's this one: people say that if you warp in the B-R5RB systems and listen carefully, you can hear pilots still trapped in the warp tunnel, unable to leave. They have been there ever since the big battle happened, and will be there for all eternity.
Arkoth 24
Doomheim
#6 - 2015-10-19 10:10:53 UTC
Ria Nieyli wrote:
people say that if you warp in the B-R5RB systems and listen carefully, you can hear pilots still trapped in the warp tunnel

Some kind of advanced hearing may be needed to hear something in vacuum.
Utari Onzo
Escalated.
OnlyFleets.
#7 - 2015-10-19 10:19:56 UTC
This little gem comes from the deep depths of Anoikis.

About a year ago I scanned down USYSC's static wormhole, and jumped through. Loading up the system data with my long range scanners, I added the system to the mapping software and jumped back to finish scanning "home". Upon exiting the wormhole (not a pleasant experience) I found myself not back in my home system, but somewhere else completely.

This isn't usual when travelling through wormholes as they're fixed between two systems once they appear, or atleast I assumed. After waiting a few minutes to get my head straight and let the polarisation effects wear off, I jumped through the same wormhole once more hoping to get back to the static I'd mapped earlier. Once more, I was in a completely different system and essentially lost.

If I hadn't been in a scanning Buzzard, I can only imagine the horror of being stuck in such fashion without a means to scan my way out. Anoikis can be a strange place.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#8 - 2015-10-19 10:54:43 UTC
Arkoth 24 wrote:
Ria Nieyli wrote:
people say that if you warp in the B-R5RB systems and listen carefully, you can hear pilots still trapped in the warp tunnel

Some kind of advanced hearing may be needed to hear something in vacuum.


You're boring.
Wendrika Hydreiga
#9 - 2015-10-19 11:01:55 UTC
Arkoth 24 wrote:
Some kind of advanced hearing may be needed to hear something in vacuum.


You're dumb.

Our pods have super complicated sound simulations that track our surrounds and give them sounds so our pods don't become sensorial deprivation chambers!

And those simulations can make spoooooky sounds for no rime or reason!

So yeah, you're dumb. You're so dumb, that you are really dumb. For real!
Arkoth 24
Doomheim
#10 - 2015-10-19 11:57:42 UTC
Ria Nieyli wrote:
You're boring.

Wendrika Hydreiga wrote:
You're dumb.

Disappointed kids lost all their candies.
Diana Kim
State Protectorate
Caldari State
#11 - 2015-10-19 13:57:19 UTC
Elmund Egivand wrote:
I only have stories about being dropped by Recon ships. They don't make good horror material.

No, Jump Scare isn't Horror.

I don't agree with that. If that would be simple scare and not horror, you wouldn't be so much agitated to lie and spread your hatred through forums about me only because I have jumped on your ship.

You behaved not like you was just scared, you behave like one thoroughly horrified by it, returning to that situation over and over again. Promising me to "return" and never doing it ever again.

It wasn't scare for you. It was horror.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Seraphim Risen
Republic University
Minmatar Republic
#12 - 2015-10-19 15:37:48 UTC  |  Edited by: Seraphim Risen
I've had cases where ships flicker on and off of overview, the wreck of my ship follows my pod to a station, **** like that. Horror stories about what some capsuleers here will do to others, as well, and the reactions of those they go to for help.

Never not badpost.

Diana Kim
State Protectorate
Caldari State
#13 - 2015-10-19 15:47:11 UTC
Please excuse me for earlier post.
The most spooky and horrible thing I have encountered in the space can be described with just two words.


Gallente Federation.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#14 - 2015-10-19 16:28:14 UTC  |  Edited by: Elmund Egivand
Hang on. I recalled there was this one weird thing that happened when I was still a cadet in the RMS. Yes, it's one of those 'friend of a friend' stories.

Back before I was enrolled into the Capsuleer Programme I was a Marine Engineer aboard a pre-retrofit Typhoon-class battleship. During my time there, I found that whoever was assigned to man the ship's sensor suite were labelled as 'cursed'. This got me curious so I asked my XO about it after our shift. Here was what he had to say:

There was, and still is, a rule that one must always shut the sensor systems down and to never, ever, turn the consoles on and activate the LADAR and radio transmitters and receivers, not for even a split second, whenever we jump through a stargate. This regulation was made standard by the Republic Fleet. Nobody really understood why this rule was in place at all so, naturally, people are going to get curious.

So what do you think happens when you warn a person curious about a thing to not do the thing?

Obviously he will conspire to do the thing.

And that was exactly what happened on this ship twenty years ago. At least one member of the sensors technician team switched on equipment at the exact moment the ship jumped through the stargate. As soon as the jump was complete maniacal ravings were being broadcast all throughout the ship. When the marines burst through the Sensors Deck, they found every member of the team screaming and writhing and gibbering, their ears bleeding and their eyes torn out of their sockets. The next day, they were found in the brig with their skulls cracked open and a bloody smear on the walls.

The records about the event can still be found within the RMS Archive. It was not investigated. Nobody knew what drove that team mad, and nobody wanted to find out. Some say that whatever it was that drove the sensors team mad that day was still lingering around the Deck, and that was why whoever's assigned to sensor duty was considered 'cursed'.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tyrel Toov
Non-Hostile Target
Wild Geese.
#15 - 2015-10-19 16:35:08 UTC
Women.




Now that's scary stuff.

I want to paint my ship Periwinkle.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#16 - 2015-10-19 16:59:48 UTC  |  Edited by: Elmund Egivand
Diana Kim wrote:
Elmund Egivand wrote:
I only have stories about being dropped by Recon ships. They don't make good horror material.

No, Jump Scare isn't Horror.

I don't agree with that. If that would be simple scare and not horror, you wouldn't be so much agitated to lie and spread your hatred through forums about me only because I have jumped on your ship.

You behaved not like you was just scared, you behave like one thoroughly horrified by it, returning to that situation over and over again. Promising me to "return" and never doing it ever again.

It wasn't scare for you. It was horror.


So sayeth the person who felt the need to get riled up by being prodded over and over again about your own hypocrisy, because you are so damned terrified that I am going to tear down your little facade that, quite frankly, isn't fooling anyone. At all.

If I were truly a coward, how do you explain the fact that I keep getting involved in fights as shown in publicly available killboards and the fact that I roam solo in lowsec since the end of my first year of operation? All my losses showed, very clearly, that the vast majority of them involved exchange of munitions against targets I am actively engaging. Getting ambushed by Daredevils or running into Recons in medium plexes is a what I call a Tuesday.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Trii Seo
Goonswarm Federation
#17 - 2015-10-19 17:41:59 UTC
Get a room, you two.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Tyrel Toov
Non-Hostile Target
Wild Geese.
#18 - 2015-10-19 17:49:17 UTC
Trii Seo wrote:
Get a room, you two.

They had one.....

I want to paint my ship Periwinkle.

Trii Seo
Goonswarm Federation
#19 - 2015-10-19 17:50:11 UTC
Tyrel Toov wrote:
Trii Seo wrote:
Get a room, you two.

They had one.....


Well what do you know, their love blooms so bright it cannot be contained.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Tyrel Toov
Non-Hostile Target
Wild Geese.
#20 - 2015-10-19 17:53:02 UTC
Trii Seo wrote:
Tyrel Toov wrote:
Trii Seo wrote:
Get a room, you two.

They had one.....


Well what do you know, their love blooms so bright it cannot be contained.

If we throw them into a black hole, maybe.....

I want to paint my ship Periwinkle.

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