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Extreme Ships

Author
Dabby Holder
Imperial Academy
Amarr Empire
#1 - 2015-10-17 20:09:45 UTC  |  Edited by: Dabby Holder
I was wondering if it was possible to make an "extreme" fit or "Extreme pilots"?

When I mean extreme, what I mean is focus on an aspect of game play and focus only on that.

For example, speed. How would I focus and make a pilot that all speed? What ship would represent each attribute?

All armor?

All shield?

All offensive?

All defensne?

All drone?


I hope I am making sense.

Any other attribute you can think of?
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2015-10-17 20:25:59 UTC
Eve isn't like any typical MMO. You cannot make a "speed built thief" or whatever. Yes, you can specialize in skilling a specific ship, but the way skills go is there's diminishing returns. For example, training winmatar frigate to 3 takes ~8 hours, level 4 about a day, and level 5 about a week. Multiply this by how many T2 modules there are used by that ship, and it can take months to get all T2 for just one ship. Never mind getting completely perfectly skilled, that takes years. You have to spread out your training, so that you can have as many options available to you as possible.

If you focus just on speed, well you might have a fast ass ship but you'll pop under the first gun that points your way, and you won't have any good dps either. If you want to focus on speedy ships though, minmatar ships are, usually, the fastest of the races.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Chainsaw Plankton
FaDoyToy
#3 - 2015-10-17 21:25:48 UTC
have fun in EFT https://forums.eveonline.com/default.aspx?g=posts&t=24359&find=unread

in my experiences focusing solely on one thing doesn't make any sense. Going all in on one thing usually doesn't end well after the stacking penalties. That said, focusing on everything often has equally awful results as you end up not really good at anything.

@ChainsawPlankto on twitter

Memphis Baas
#4 - 2015-10-17 21:37:39 UTC
Ships don't represent attributes, they represent roles... sort of. DPS, Tank, Remote Repair, tackle, electronic jamming, scout, transport, miner.

If you wish to focus on speed, first you pick a fast ship (interceptor), then you install the best propulsion module (MWD) that you can afford, then speed rigs, and if possible get into a fleet with someone who can boost speed. For skills, first you have all the prerequisites for the interceptor, and / or possibly max out the Navigation skills. And insert a full set of the speed implants.

So your interceptor will have speed, but you're also inheriting the ship's other attributes (frigate sized, not much defense), and since you're going 0 -> 100 km in no seconds flat, you'll be in and out of range for your own weapons (if any) pretty fast, and also possibly encounter tracking issues.

And since speed is your thing, the recons that can project webifier effects to 40-60km are going to be your nemesis.

Similarly you can armor up some battleship or T2 heavy assault cruiser (HAC), or go all guns on one of the battlecruisers that can install battleship guns (each race has one), or grab a drone ship and fill its high slots with drone range, med slots with drone speed/tracking, and low slots with drone damage, but again you will have glaring weaknesses in each setup, and the question remains, why would you fit that way?

Fit the ships for a purpose, not for a stat. The other players are PVP'ing, they're not racing or comparing stats; as soon as you undock they'll try to figure out what your weaknesses are, and exploit them.
Do Little
Bluenose Trading
#5 - 2015-10-17 21:41:06 UTC
A couple of extreme situations I can think of:

- The travel interceptor is fit to align and warp in under 2 seconds. This is extreme in the sense that the low and rig slots must be devoted to reducing the inertia modifier.

- You can fit an oversize afterburner on some ships - basically getting MWD performance without the signature bloom. This is an EFT experiment - I haven't actually built or flown it but it works on paper with my skills - 852m/s, cap stable, 345m sig, 63752ehp, 445dps.

[Drake, Drake]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

Missile Guidance Computer II, Missile Range Script
100MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Capacitor Control Circuit II
Medium Ancillary Current Router I
Medium Ancillary Current Router II

Hobgoblin II x5
Bumblefck
Kerensky Initiatives
#6 - 2015-10-17 22:15:26 UTC
If you fit a ship 'extremely', you're probably going to end up with an extremely bad fit (in most conceivable situations).

Perfection is a dish best served like wasabi .

Bumble's Space Log

Dabby Holder
Imperial Academy
Amarr Empire
#7 - 2015-10-17 23:25:19 UTC
Chainsaw Plankton wrote:
have fun in EFT https://forums.eveonline.com/default.aspx?g=posts&t=24359&find=unread

in my experiences focusing solely on one thing doesn't make any sense. Going all in on one thing usually doesn't end well after the stacking penalties. That said, focusing on everything often has equally awful results as you end up not really good at anything.

Depends on why.


My way of learning is to take everything apart, and focus on one thing at a time, and put it back together.


So lets say I focus on speed as reccomended (a speed ship as reccomended) and I put it in as many situations as possible. Ill then be able to learn what makes me move fast. Then I focus on tanking (and defense) at exspense of everything else. I then get that ship as many situations as possible and so on and so on..


Its just how I learn.
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-10-18 03:50:25 UTC
Dabby Holder wrote:


My way of learning is to take everything apart, and focus on one thing at a time, and put it back together. Its just how I learn.

That may be how you learn but it's still not how Eve works. You can do things that way if that is how you need to learn but don't expect it to work well in many if any situations.
Dabby Holder wrote:

So lets say I focus on speed as reccomended (a speed ship as reccomended) and I put it in as many situations as possible. Ill then be able to learn what makes me move fast. Then I focus on tanking (and defense) at exspense of everything else. I then get that ship as many situations as possible and so on and so on..

"as reccomended"? by who?

Eve is a game of match up and counters. Also modules and such give bonuses that have diminishing returns. That means that you can stack as many as you want but after about 3 or 4 of the same boost they basically don't do anything anymore.

If you want to get good at this game you need to understand all the modules and all the ships and the typical fits for each ship and their strengths and weaknesses and such. You could stick to one ship and get to know that ship inside and out but if you don't have a clue about the other ships in the game then you'll not do well in PvP.

This is not a min/max game. The goal is not to get to level 100 or get all decked out in purples or anything like that. You are often trying to do more with less in this game. If you are looking to squeeze that last half of a percent out of your character or deck out your "gear" for perfect stats then you are playing the wrong game.

Eve is very different from other MMOs. If you come to this game and try to play it like those heavily structured heavily balanced, level capped, linear progression MMOs then not only will you miss out on 90% of this game but you'll have a miserable time while your here and not last very long.

There are no 5 man heroics in this game and there certainly aren't any 40 man Battlegrounds or or 3 v 3 arenas that contain only level capped characters with similar gear scores.

This is a sandbox where you can go into low sec and jump on a bait fit ratter in a BC in your very expensively fit specialty ship just to have him and his friends in the next system rofl stomp you and take your expensive drops.

Skill points won't save you in this game. Expensive ships and expensive mods won't save you in this game. Knowledge and determination however will get you everywhere in this game.

Want to talk? Join Cara's channel in game: House Forelli

Trevor Dalech
Nobody in Local
Of Sound Mind
#9 - 2015-10-18 05:21:34 UTC
Dabby Holder wrote:
I was wondering if it was possible to make an "extreme" fit or "Extreme pilots"?

When I mean extreme, what I mean is focus on an aspect of game play and focus only on that.

For example, speed. How would I focus and make a pilot that all speed? What ship would represent each attribute?

All armor?

All shield?

All offensive?

All defensne?

All drone?


I hope I am making sense.

Any other attribute you can think of?



Many ships/fits in eve are already 'extreme' fit, in the sense that they are specialized for a purpose. A jack-of-all-trades fit is generally a very bad idea. Similarly, you should never be focussing on both armour and shields in the same ship, make a choice (check ship bonuses and amount of low/mid slots) and tank that.

There are a few fits which takes this to true extremes though. The few examples I can think of:

Suicide gank fit catalyst - full focus in max damage for the cheapest price, no tank, no prop.
Cyno bait (various ship possibilities) - full focus on tank, no or very little dps.
Combat scanning helios/buzzard - usually a multiboxed alt, full focus on scanning mods.
Bookmark making interceptor - need a BM 300km off a gate in a weird direction? fly there at 10km/s.
Cara Forelli
State War Academy
Caldari State
#10 - 2015-10-18 05:36:51 UTC
Bumblefck wrote:
If you fit a ship 'extremely', you're probably going to end up with an extremely bad fit (in most conceivable situations).

Ugh

Bait ships are fit for extreme tank all the time.

Nano ships are fit for extreme speed all the time.

Gank ships are fit for extreme DPS all the time.

...

Travel ceptors...extreme agility

Gate campers...extreme signature resolution

Snipers...extreme range

...

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Dabby Holder
Imperial Academy
Amarr Empire
#11 - 2015-10-18 05:37:54 UTC  |  Edited by: Dabby Holder
Trevor Dalech wrote:
Dabby Holder wrote:
I was wondering if it was possible to make an "extreme" fit or "Extreme pilots"?

Bookmark making interceptor - need a BM 300km off a gate in a weird direction? fly there at 10km/s.

Ive seen people take me to bookmarked places and I am think "How did they do this?"
That explains it.


[quote]Snipers...extreme range


The only way I can see someone snipe is be extremely fast so they can kite.

Another extreme is major focus on cap increase so it can be transfered to other people.

As for this won't work, that is assuming one is flying solo.
Chainsaw Plankton
FaDoyToy
#12 - 2015-10-18 07:03:31 UTC
Cara Forelli wrote:
Bumblefck wrote:
If you fit a ship 'extremely', you're probably going to end up with an extremely bad fit (in most conceivable situations).

Ugh

Bait ships are fit for extreme tank all the time.

Nano ships are fit for extreme speed all the time.

Gank ships are fit for extreme DPS all the time.

...

Travel ceptors...extreme agility

Gate campers...extreme signature resolution

Snipers...extreme range

...

bait ships still need some sort of tackle to hold the baited ships. if the targets warp off when local spikes or a cyno goes up there isn't much point to being bait. I would expect most bait ships to be armor/hull tanked and dedicate all lows/rigs to tank though. maybe a few shield setups with an asb and a scram or two. A hull tanked ASB drake might be funny.

nano ships usually need some sort of buffer. also many fit for damage and/or projection. hard to hit a target when your ship is moving fast at close ranges, or at long point range staying out of web range without some sort of projection. and if you only fit for speed you aren't doing damage so you might not be able to kill targets before backup arrives.

gank ships max dps minimize cost, this is probably the best case for an all in fit.

ceptors sub 2s align time and past that fit for warp speed. some buffer and an mwd doesn't hurt.

snipers, fit for range, speed, damage, some tank, getting counter sniped is no fun, need to be able to take a few hits at range.


if you are looking to just go extreme doing something like fitting a 500mn on a vagabond, or a 50mn on a svipul you can get some big speed numbers, but beyond that the ship is useless as the agility takes a huge hit, and you use up so much fitting hard to put decent guns on there. oh and the cap use takes a big hit as the over sized mwd uses a ton of cap.

a few cases extreme just doesn't work like the 300km+ sniper rokh, as there is a 250km targeting limit. Plus outside of 150km targets can warp to you if they have a combat prober in gang, or if there is a nearby wreck. Sniper boats that get tackled are pretty much dead.

a typical small gang oracle combines nano and sniping elements, with some buffer so it can survive taking a hit or two. It doesn't go "extreme" on nano, snipe, or dps but takes most of those and fits until the stacking penalty doesn't make sense to go any further. Imo this is a pretty extreme ship. Maximize a few synergistic aspects as much as possible, and fly with tactics that match and some great results are possible.

[Oracle, Small Gang]
Heat Sink II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
50MN Cold-Gas Enduring Microwarpdrive

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Hyperspatial Velocity Optimizer I

@ChainsawPlankto on twitter

Dabby Holder
Imperial Academy
Amarr Empire
#13 - 2015-10-18 07:12:32 UTC  |  Edited by: Dabby Holder
Chainsaw Plankton wrote:
Cara Forelli wrote:
Bumblefck wrote:
If you fit a ship 'extremely', you're probably going to end up with an extremely bad fit (in most conceivable situations).

Ugh

Bait ships are fit for extreme tank all the time.

Nano ships are fit for extreme speed all the time.

Gank ships are fit for extreme DPS all the time.

...

Travel ceptors...extreme agility

Gate campers...extreme signature resolution

Snipers...extreme range

...

bait ships still need some sort of tackle to hold the baited ships. if the targets warp off when local spikes or a cyno goes up there isn't much point to being bait. I would expect most bait ships to be armor/hull tanked and dedicate all lows/rigs to tank though. maybe a few shield setups with an asb and a scram or two. A hull tanked ASB drake might be funny.

nano ships usually need some sort of buffer. also many fit for damage and/or projection. hard to hit a target when your ship is moving fast at close ranges, or at long point range staying out of web range without some sort of projection. and if you only fit for speed you aren't doing damage so you might not be able to kill targets before backup arrives.

gank ships max dps minimize cost, this is probably the best case for an all in fit.

ceptors sub 2s align time and past that fit for warp speed. some buffer and an mwd doesn't hurt.

snipers, fit for range, speed, damage, some tank, getting counter sniped is no fun, need to be able to take a few hits at range.


if you are looking to just go extreme doing something like fitting a 500mn on a vagabond, or a 50mn on a svipul you can get some big speed numbers, but beyond that the ship is useless as the agility takes a huge hit, and you use up so much fitting hard to put decent guns on there. oh and the cap use takes a big hit as the over sized mwd uses a ton of cap.

a few cases extreme just doesn't work like the 300km+ sniper rokh, as there is a 250km targeting limit. Plus outside of 150km targets can warp to you if they have a combat prober in gang, or if there is a nearby wreck. Sniper boats that get tackled are pretty much dead.

a typical small gang oracle combines nano and sniping elements, with some buffer so it can survive taking a hit or two. It doesn't go "extreme" on nano, snipe, or dps but takes most of those and fits until the stacking penalty doesn't make sense to go any further. Imo this is a pretty extreme ship. Maximize a few synergistic aspects as much as possible, and fly with tactics that match and some great results are possible.

[Oracle, Small Gang]
Heat Sink II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
50MN Cold-Gas Enduring Microwarpdrive

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Hyperspatial Velocity Optimizer I


I have learned more reading this post then I have learned directly playing eve for the last month or so. I am talking about PVE and PVP
Chainsaw Plankton
FaDoyToy
#14 - 2015-10-18 07:36:12 UTC
Cara Forelli wrote:
Gate campers...extreme signature resolution


Oops skipped that one

gate campers only need one ship with high scan res to make the initial point, and maybe a second for scrams/webs although with this nifty module group of remote sensor boosters it is possible to have a fairly normal ship that can achieve huge scan res without sacrificing much locally. Plus stacking penalties hit pretty quickly. Also helps to be able to take a few hits as some targets fight back. or are bait for additional targets.

t3ds are pretty good at this with their sharp shooter bonus, although a little squishy vs gate guns in low. heavy interdictors are another favorite thanks to the ability to bubble in null, or infinity point in low.

past that DPS is good for campers as they can get a kill fast and scatter although that is usually the role for the rest of the gang.

Dabby Holder wrote:
I have learned more reading this post then I have learned directly playing eve for the last month or so. I am talking about PVE and PVP

glad to help, sometimes I just need the right post to respond to P

@ChainsawPlankto on twitter

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2015-10-18 10:04:47 UTC
Trevor Dalech wrote:
There are a few fits which takes this to true extremes though. The few examples I can think of:

Suicide gank fit catalyst - full focus in max damage for the cheapest price, no tank, no prop.
Cyno bait (various ship possibilities) - full focus on tank, no or very little dps.
Combat scanning helios/buzzard - usually a multiboxed alt, full focus on scanning mods.
Bookmark making interceptor - need a BM 300km off a gate in a weird direction? fly there at 10km/s.
Bumping Machariel, mainly focussed on speed with the aim of using its mass and speed to change the course of freighters in order to make it difficult to warp off.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#16 - 2015-10-18 13:16:02 UTC
Dabby Holder wrote:
Chainsaw Plankton wrote:
have fun in EFT https://forums.eveonline.com/default.aspx?g=posts&t=24359&find=unread

in my experiences focusing solely on one thing doesn't make any sense. Going all in on one thing usually doesn't end well after the stacking penalties. That said, focusing on everything often has equally awful results as you end up not really good at anything.

Depends on why.


My way of learning is to take everything apart, and focus on one thing at a time, and put it back together.


So lets say I focus on speed as reccomended (a speed ship as reccomended) and I put it in as many situations as possible. Ill then be able to learn what makes me move fast. Then I focus on tanking (and defense) at exspense of everything else. I then get that ship as many situations as possible and so on and so on..


Its just how I learn.



My husband learns like this as well. He has high-functioning autism -- and yeah, there are a ton of jokes in this game about the players having autism, but in his case it is true. He couldn't wrap his head around using a standard fit. So he kept trying his own, highly eccentric fits. After losing close to 300M in T1 cruisers in level 2 missions (mostly Vexors and Omens) he finally started to understand. He's now quite good at ship fitting.

If this is truly how you learn, go for it, but do like he did and do it in low-level pve content to get it out of your system. And you might want to buy a PLEX for yourself to soften the blow of all the ships and equipment you'll burn through.
Dabby Holder
Imperial Academy
Amarr Empire
#17 - 2015-10-18 14:41:27 UTC  |  Edited by: Dabby Holder
Just out of curiosity, what fits did he have during this process?

The other way I could learn is get people talking about what they know and discect the information that way.

This thread is an attempt to do so.

As for learning, I am trying to do station trade, but I cant wrap my mind around it. The infographs and the words (dorian channel) are intimatating. I just draw a blank.
Donnachadh
United Allegiance of Undesirables
#18 - 2015-10-18 15:10:43 UTC
A lot of stuff so I want to go really simple here.
Yes you can focus your characters skills into a single area but that would miss a fundamental part of EvE and that is it's complexity.
As an example let us look at an armor tank pilot.
Shield skills would seem to be unimportant when is reality they do make a difference since damage has to get past your shields before it can apply to your armor. On an armor tanked ship you would not want to waste fit slots to improve your shields but your character skills can make a difference and they would not have any negative impact on your armor tank..


An excellent tool, however many simply do not like the way it works, but fear not there are other options that you can look into. All of them are free to download and free to use so choose the one you like best.

EvEHQ
http://evehq.co/

PYFA
http://www.pyfa.net/
Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#19 - 2015-10-18 15:10:52 UTC  |  Edited by: Thierry Orlenard
Dabby Holder wrote:
Just out of curiosity, what fits did he have during this process?

The other way I could learn is get people talking about what they know and discect the information that way.

This thread is an attempt to do so.

As for learning, I am trying to do station trade, but I cant wrap my mind around it. The infographs and the words (dorian channel) are intimatating. I just draw a blank.



He would try everything from "extreme" neuting fits with almost no tank (he was especially obsessed with neuting for a long time) where he would configure and reconfigure to see how long he could last; to dual-repping in the lows while putting shields in the highs on his Vexors then loading up on various drone modules.

Towards the end of his experimental phase he finally came to understand why people do what they do and he now understands why a fit may be more suited for pvp rather than pve -- or specialized roles etc. Actually now his creativity is pretty awesome. But man, until he crossed that threshold, I had to just walk out of the room sometimes.
Dabby Holder
Imperial Academy
Amarr Empire
#20 - 2015-10-18 15:31:12 UTC  |  Edited by: Dabby Holder
Donnachadh wrote:
A lot of stuff so I want to go really simple here.
Yes you can focus your characters skills into a single area but that would miss a fundamental part of EvE and that is it's complexity.
As an example let us look at an armor tank pilot.
Shield skills would seem to be unimportant when is reality they do make a difference since damage has to get past your shields before it can apply to your armor. On an armor tanked ship you would not want to waste fit slots to improve your shields but your character skills can make a difference and they would not have any negative impact on your armor tank..


An excellent tool, however many simply do not like the way it works, but fear not there are other options that you can look into. All of them are free to download and free to use so choose the one you like best.

EvEHQ
http://evehq.co/

PYFA
http://www.pyfa.net/

I tried eft. Evemon. It doesnt work as it used too and right now, I have difficulty using it. Oops

So its going be learning via osmosis


Quote:
He would try everything from "extreme" neuting fits with almost no tank (he was especially obsessed with neuting for a long time) where he would configure and reconfigure to see how long he could last; to dual-repping in the lows while putting shields in the highs on his Vexors then loading up on various drone modules.

Towards the end of his experimental phase he finally came to understand why people do what they do and he now understands why a fit may be more suited for pvp rather than pve -- or specialized roles etc. Actually now his creativity is pretty awesome. But man, until he crossed that threshold, I had to just walk out of the room sometimes.

Sounds famliar. He may have had a multi-lateral (level, pronged, whatever) logic thing going on. However there IS logic behind it. Make no mistake about it. I can get creative and when I feel no one understands me, I get hard headed too, until the people see the out come of my efforts. Then it makes total sense to them. Which encourages the hard headness.

As for the neuting, if its to drain the energy of the opponenets, I think what he was aiming for was unlimited cap.
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