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200mill/h+ Lv4s, typical 3h run breakdown

Author
Anize Oramara
WarpTooZero
#1 - 2015-10-17 00:50:05 UTC
Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access.

14:42 Time Start
17:45 Time End

Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time.

Isk Start: 128 104 106
Isk End: 389 098 972

Isk Tot 260 994 866

This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h)

84 072 LP Start
338 026 LP End

253 954 LP Tot

System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation.

LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.

Other income/expenses: -60 000 000isk
During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h.

For those interested here's the breakdown of the exact missions I ran roughly each hour:

Burners        Normal

Worm        -         14:42
-        Attack of Drones    
-        Stop the Thief    
Enyo        -    
-        Gone Bezerk    
Enyo         -    
Jaguar         -    
Cruor         -    
-        Recon 1
Hawk         -

Jaguar         -         15:45
Dramiel         -    
Vengeance    -    
Dramiel Base    -    
Cruor         -    
Dramiel Base    -

-        Attack of Drones 16:45
Dramiel         -    
Hawk         -    
Dramiel Base    -    
Talos         -    
-        Cargo Delivery    
-        Recon 1    
-        Cargo Delivery    
-        Dread Scarlet    
-        -         17:45


For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h.

Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Glathull
Warlock Assassins
#2 - 2015-10-17 01:28:01 UTC
In before McAlt Seller shows up to tell us all how you hate high sec, that you hosed your standings and can never run missions again now, or that you are just straight up lying.


Seriously, thanks for the numbers.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Market McSelling Alt
Doomheim
#3 - 2015-10-17 02:48:46 UTC
That is crap. Complete crap.

Jori can do 7.6 Burners per hour but you managed to only do 6.

Obviously you lack skill.

You should have been pulling at least 300mil per hour in asset generation.

Scrub

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Z'krooh
Doomheim
#4 - 2015-10-17 05:34:41 UTC
Perhaps the standings limit for l4 agent should be higher.
Daniela Doran
Doomheim
#5 - 2015-10-17 06:37:40 UTC
Anize Oramara wrote:
Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access.

14:42 Time Start
17:45 Time End

Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time.

Isk Start: 128 104 106
Isk End: 389 098 972

Isk Tot 260 994 866

This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h)

84 072 LP Start
338 026 LP End

253 954 LP Tot

System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation.

LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.

Other income/expenses: -60 000 000isk
During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h.

For those interested here's the breakdown of the exact missions I ran roughly each hour:

Burners        Normal

Worm        -         14:42
-        Attack of Drones    
-        Stop the Thief    
Enyo        -    
-        Gone Bezerk    
Enyo         -    
Jaguar         -    
Cruor         -    
-        Recon 1
Hawk         -

Jaguar         -         15:45
Dramiel         -    
Vengeance    -    
Dramiel Base    -    
Cruor         -    
Dramiel Base    -

-        Attack of Drones 16:45
Dramiel         -    
Hawk         -    
Dramiel Base    -    
Talos         -    
-        Cargo Delivery    
-        Recon 1    
-        Cargo Delivery    
-        Dread Scarlet    
-        -         17:45


For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h.

Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky.



You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.

Wait, huh? You using only one ship as well?? Is that even possible?
Z'krooh
Doomheim
#6 - 2015-10-17 07:11:02 UTC
Full API key or we do not believe! Lol
The Bigpuns
United Standings Improvement Agency
#7 - 2015-10-17 12:48:45 UTC
Daniela Doran wrote:
Anize Oramara wrote:
Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access.

14:42 Time Start
17:45 Time End

Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time.

Isk Start: 128 104 106
Isk End: 389 098 972

Isk Tot 260 994 866

This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h)

84 072 LP Start
338 026 LP End

253 954 LP Tot

System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation.

LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.

Other income/expenses: -60 000 000isk
During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h.

For those interested here's the breakdown of the exact missions I ran roughly each hour:

Burners        Normal

Worm        -         14:42
-        Attack of Drones    
-        Stop the Thief    
Enyo        -    
-        Gone Bezerk    
Enyo         -    
Jaguar         -    
Cruor         -    
-        Recon 1
Hawk         -

Jaguar         -         15:45
Dramiel         -    
Vengeance    -    
Dramiel Base    -    
Cruor         -    
Dramiel Base    -

-        Attack of Drones 16:45
Dramiel         -    
Hawk         -    
Dramiel Base    -    
Talos         -    
-        Cargo Delivery    
-        Recon 1    
-        Cargo Delivery    
-        Dread Scarlet    
-        -         17:45


For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h.

Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky.



You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.

Wait, huh? You using only one ship as well?? Is that even possible?


Forgive me if I went blind, but I can't see the bit where she said 1 ship. I'm guessing a mach and a bunch of frigates.
Anize Oramara
WarpTooZero
#8 - 2015-10-17 13:26:23 UTC  |  Edited by: Anize Oramara
Daniela Doran wrote:

You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.

Wait, huh? You using only one ship as well?? Is that even possible?

All in all it was a kinda meh day honestly. Way too many hard or long burners (curor, jags, vengeance, worm), no faction loot despite the number of burner missions, no succubus burner, only one talos run, lost a ship too and had to decline a few burner missions that were either in LS or that I don't have the ship for yet (the gurista base). And to be honest I would have liked a few more 'normal' lv4 blitz missions, especially scarlet or stop the thief. It'll balance out on my next run.

The Angel Base burners were nice though. One went a bit wonky where 2 of the frigs went of back to their starting positions for a while but the angel base burner is pretty sweet.

Also yes, this is not with a single ship as a mach can't get into any of the burner missions, obviously. I have a set of ships specifically for each burner, that's how you run em. Worth it though.

Regardless, These are the numbers and they're about average. This thread isn't to convince you, just as info for people that wanted it Blink

That said, if anyone is interested in learning more, contact me in game. I'll show you the ropes.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#9 - 2015-10-17 17:51:55 UTC
Daniela Doran wrote:
You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.


sure you can, you can even do it declining a bunch of those missions. I might pick the best one or two of them to keep standings in check and that is just because I'm lazy and cba to frequently check my agent standings.

attack of the drones - skip, involves sitting there waiting for stuff to spawn *yawn*
stop the theif - awful payout/bounty, skip
gone berserk - meh skip it, might consider running it if on a bad streak of declines.
recon - depends on where you run missions, some versions you run, some get skipped
cargo delivery - yea it only takes seconds to run, but meh skip

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#10 - 2015-10-17 23:48:01 UTC  |  Edited by: Daniela Doran
Chainsaw Plankton wrote:
Daniela Doran wrote:
You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.


sure you can, you can even do it declining a bunch of those missions. I might pick the best one or two of them to keep standings in check and that is just because I'm lazy and cba to frequently check my agent standings.

attack of the drones - skip, involves sitting there waiting for stuff to spawn *yawn*
stop the theif - awful payout/bounty, skip
gone berserk - meh skip it, might consider running it if on a bad streak of declines.
recon - depends on where you run missions, some versions you run, some get skipped
cargo delivery - yea it only takes seconds to run, but meh skip



Well I use 6 chars to draw lev 4 SOE missions from. I use a combination of 2 or 3 Paladins + either a Legion, or Sleipnir. When I run missions I do full clear and the only missions I except are:
The Assault --loot/salvage
Recon (1st one only)--loot/savage
Blockade--loot/salvage
Smash the Supplier--loot/salvage
Mordus Headhunters--skip loot (too much work)
Worlds Collide-- (best bounty mission) skip loot (too much traveling)
Vengeance--loot/salvage
Dread Pirate Scarlet (best overall)--loot/salvage

When I run burners I use combination of Kitsune + Slicer + either a Worm, Vengeance or Hawk. I run all the Team Burners except the Worm. And I only do the Angel Base Atomic mission with a Deimos or Zealot, the others are just to hard. If I go full throttle I can make around that 200 mill an hour range, but I'm lazy and like to watch Japanese animation when I run missions so I make around 100-150 mill an hour.
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2015-10-17 23:52:53 UTC
I gave Anize Oramara a +1 Like for posting this thread. It is rather impressive to say the least. Seems like a good streak of luck during a single 3 hr game session.

However a much larger sample size and more time invested is actually needed to get a better estimate on approximate ISK per hour average. Also need to include documentation showing in-game stats.


Quote:
LP exchange rate for purposes of this example: 1679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.


The thing I don't like about all these 'X amount of ISK made per hour' threads is that LP's are always included to establish the total 'ISK per hr' amount yet there's never any specifics posted such as what items are being used, where and how those items are being sold.. Obviously it takes time and ISK to convert LP's into items which then needs to be resold for ISK. Doing that detracts from the average amount of ISK made per hr.


Bottom line - there's a lot of different variables that affect the total amount of ISK made per hr average. What one player states isn't the same for other players. Skills, Ship used, Ship fitting, Combat tactics, Mission offers, etc, all affect the outcome. Not to mention posting an average amount of ISK made per hr gives a bad impression to others in that it looks like the norm for running missions.

Anyway, thanks and gratz to Anize Oramara. Hope she has continued success in making that amount of ISK per hr average.


DMC
Daniela Doran
Doomheim
#12 - 2015-10-18 00:00:47 UTC
DeMichael Crimson wrote:
I gave Anize Oramara a +1 Like for posting this thread. It is rather impressive to say the least. Seems like a good streak of luck during a single 3 hr game session.

However a much larger sample size and more time invested is actually needed to get a better estimate on approximate ISK per hour average. Also need to include documentation showing in-game stats.


Quote:
LP exchange rate for purposes of this example: 1679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.


The thing I don't like about all these 'X amount of ISK made per hour' threads is that LP's are always included to establish the total 'ISK per hr' amount yet there's never any specifics posted such as what items are being used, where and how those items are being sold.. Obviously it takes time and ISK to convert LP's into items which then needs to be resold for ISK. Doing that detracts from the average amount of ISK made per hr.


Bottom line - there's a lot of different variables that affect the total amount of ISK made per hr average. What one player states isn't the same for other players. Skills, Ship used, Ship fitting, Combat tactics, Mission offers, etc, all affect the outcome. Not to mention posting an average amount of ISK made per hr gives a bad impression to others in that it looks like the norm for running missions.

Anyway, thanks and gratz to Anize Oramara. Hope she has continued success in making that amount of ISK per hr average.


DMC


She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
Spruillo
Lord Narg Corporation
#13 - 2015-10-18 00:05:11 UTC
I MADE LIKE 2.5B HR RUNNIN MISSIONS WALLET FLASHED N JITA ALT HAD SOLD 2 PLEX

PLAYIN SPACE TRUCKS VROOM VROOM

King Aires
Viziam
Amarr Empire
#14 - 2015-10-18 01:08:23 UTC  |  Edited by: King Aires
Just for poops and shenanigans I decided to do this 3 hour adventure to see what the fuss was all about. I just happened to be in Ichoriya so I ran the double lvl 4 agent station in that .6 system.

I ran for 3 hours and 7 minutes. So I will round that down to 3 hours.

I did 22 burner missions in that time, or 7.3 per hour.
I averaged 73029 lp per hour
I will use that rather liberal number of 1700 Isk per LP unit
I averaged 68,519,135 Isk per hour in my wallet after repair costs

I am not calculating out the ammo or lost drones

So I averaged 117,065,400 Isk worth of LP for a total of:

188,584,535 Isk per hour*

*Not including ammo, drones, time to sell LP Items and time to pee from all the Red Bullâ„¢

Ok, But what I did find interesting is that the claims McAlty Farty Seller or whatever is pretty spot on... I killed my Caldari Navy standings.

I declined almost 200 missions, my Caldari State standings went from 6.05 to 5.89 in 3 hours.
My Caldari Navy standings went from 9.8 to .35 in 3 hours.
My Amarr faction standings dropped from 5.55 to 5.48

This simply isn't sustainable. And doing the storylines isn't going to help as they would tank my Gallente/Min standings and reduce my isk per hour anyways. Besides, I don't know if I would get enough storylines to cover the standings hits anyways.

The thing that stood out the most was the Corp standings, those things tanked so fast. 4 out of every 5 Burner offers was for Low Sec, declining those are free, but then you have to round your way through the regular missions to get another Burner.

End of story, at least for me... This is not a permanent thing. I find it unsustainable long term. Good Isk injection in the short term.
Chainsaw Plankton
FaDoyToy
#15 - 2015-10-18 03:28:35 UTC
Daniela Doran wrote:
She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.

there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason.

King Aires wrote:
Just for poops and shenanigans I decided to do this 3 hour adventure to see what the fuss was all about. I just happened to be in Ichoriya so I ran the double lvl 4 agent station in that .6 system.

I ran for 3 hours and 7 minutes. So I will round that down to 3 hours.

I did 22 burner missions in that time, or 7.3 per hour.
I averaged 73029 lp per hour
I will use that rather liberal number of 1700 Isk per LP unit
I averaged 68,519,135 Isk per hour in my wallet after repair costs

I am not calculating out the ammo or lost drones

So I averaged 117,065,400 Isk worth of LP for a total of:

188,584,535 Isk per hour*

*Not including ammo, drones, time to sell LP Items and time to pee from all the Red Bullâ„¢

Ok, But what I did find interesting is that the claims McAlty Farty Seller or whatever is pretty spot on... I killed my Caldari Navy standings.

I declined almost 200 missions, my Caldari State standings went from 6.05 to 5.89 in 3 hours.
My Caldari Navy standings went from 9.8 to .35 in 3 hours.
My Amarr faction standings dropped from 5.55 to 5.48

This simply isn't sustainable. And doing the storylines isn't going to help as they would tank my Gallente/Min standings and reduce my isk per hour anyways. Besides, I don't know if I would get enough storylines to cover the standings hits anyways.

The thing that stood out the most was the Corp standings, those things tanked so fast. 4 out of every 5 Burner offers was for Low Sec, declining those are free, but then you have to round your way through the regular missions to get another Burner.

End of story, at least for me... This is not a permanent thing. I find it unsustainable long term. Good Isk injection in the short term.


188.5 isn't far off of 200, a few small improvements would put it over. Running in Ichoriya is a terrible idea for burners as it is nearly surround by lowsec, no wonder you burned through your standings. burners give good standings increases and declining them means you are declining a whole bunch more standard missions to get the next burner.

corp standing is almost irrelevant, as long as it doesn't go below -2.0 you can continue running. That said you may want to preserve CN standing for jita benefits, but you probably shouldn't be running CN missions for isk anyways.

Pretty sure the 6.05 to 5.89 drop in faction standings will be repaired with one combat storyline, maybe even more (I remember getting a 0.20 point boost from one, and that was with higher standings). IMO opposing standings barely matter. can always just go fix it later. and if Gal/Min standings are the ones you are worried about SoE missions will fix that. Derived standings bottom out at -5 anyways.

the blitzing play style is sustainable, if slightly bad standings with other empires is the only downside I can see, and that is pretty much always a mission running problem.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#16 - 2015-10-18 04:14:09 UTC
Chainsaw Plankton wrote:
Daniela Doran wrote:
She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.

there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason.

[quote=King Aires]



Yea it wasn't fair to single her out in particularity. I should've reworded that and said her style of LP blitzing could be the cause of the SOE LP/Isk conversion rate decline.
Market McSelling Alt
Doomheim
#17 - 2015-10-18 04:37:04 UTC
Daniela Doran wrote:
Chainsaw Plankton wrote:
Daniela Doran wrote:
She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.

there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason.

[quote=King Aires]



Yea it wasn't fair to single her out in particularity. I should've reworded that and said her style of LP blitzing could be the cause of the SOE LP/Isk conversion rate decline.



It is 100% true that the LP values continue to decline. It is also 100% true that any and all calculations are heavily dependent on market conditions, social skills and agent location.

Since the prevailing calculations of the day point to 2:1 LP Isk to Raw Isk ratio I would be very concerned that mission income has no where to go but down. If the LP market were to take a significant drop, missioning would be in a world of hurt.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Chainsaw Plankton
FaDoyToy
#18 - 2015-10-18 06:16:51 UTC
I think LP is a good mechanic as buying stuff with LP and then trading that stuff is an isk sink. And if LP gets too easy to farm it's value will go down on its own. Also if many people start blitzing a certain mission its reward will go down, and rejected missions value goes up.

the other thing with LP is with quick easy to search websites like fuzzwork and CONCORD lp, incursion runners can cash out quickly anywhere a good isk/lp ratio pops up. I haven't done any incursions in a while but the top earners were making 500k+ LP. It doesn't look like there are a lot of good ways to spend a few million concord LP. the meta cap mods look like decent isk/lp earners but I question the volume. when there are 3 highsec incursions going and 2 are just getting farmed, I wonder how much concord LP is being generated, and how much it influences other LP stores. I imagine if I ran incursions I'd have a mil or two LP stashed (at least) to convert when the opportunity arises.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#19 - 2015-10-18 10:24:36 UTC
The system you run in can make as much as 50mill/h difference, even if you compare two different SOE systems.

I've measured myself the exact same way 3 times so far since I've moved to my current system, this thread being the 3rd time. Each time was a 3h run. The first run was 210m/h, no ship losses, the 2nd run was 235mill/h no ship losses and the results of the 3rd run is in the OP. I guess I can do another run, though at this point I'm sure it will make little difference to anyone.

So far each time I have measured myself I have been able to make over 200mill. In the last month+ that I have been running SOE in this system I have not once had to run normal lv4 missions apart form the ones I always run (8 missions). Nor have I had to use an alt to pull missions. This has been 100% solo.

Regarding faction standing I have stopped running storylines pretty much completely, since I'm at over 8 faction standing. My agent standing usually averages out at atound 3-4. Sometimes it goes as high as 6 or as low as 1-2 after a very, very bad mission streak. Even then to get to -2 I'd need to decline something like 15+ missions in a row with no burners. Burners rarely spawn in LS so something like that has never happened and probably will never.

Converting LP to isk currently takes me 1-2min and the value I used is far from optimal. If I was willing to wait for the items to sell I'd be looking at 1720+ or if I was willing to transport the items and sell to buy orders a little bit more. Obviously if I wanted to go all out and put up sell orders I could make even more but trading is not my thing.

The thing about Mission running, blitzing in particular, is that pretty much all of the variables can be either fully controlled or through sheer brute force of numbers remove all impact of them on income. I wish I was the 'reason' SOE LP seem to be on a slightly downward trend. That would be a cool thought but I am only one of hundreds or thousands. To be fair it keeps on bouncing back up somehow. The apatite for SOE modules and ships is a little disturbing to my mind, I mean where the heck does it all go?

For the foreseeable future though this CAN be the norm for running missions. That's the whole point of all of this. Theres an initial skill, time and isk investment, for sure but none of the skills are skills a normal combat pilot would not have access to. The skills are actually exactly what most mission running and PvP combat pilots alike would want to have on their characters. Best part is as your skills increase you can slowly do more and more of the burners, or do them faster and faster. Even my own skills are far from optimal.

Meh I'll do another run sometime this week.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#20 - 2015-10-18 22:50:22 UTC
Just a note on blitzing the Recons.

The returns on 2 and 3 are indeed poor but both are very quick with a MJD.

In recon 2 you MJD within about 3 or 4 km of the mission completion gate.
In recon 3 you MJD past the exit gate but only have about 18km to burn back for mission completion.
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