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I want to move up in making isk through trading and manufacturing

Author
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#21 - 2015-10-23 01:28:11 UTC
A lot of it depends on time of day and freighter fit. If you're fit for tank and and don't carry too much then you're more or less safe. Assuming Code isn't on one of their "kill all autopilot freighters" kicks P

That said, I don't really fly a freighter much more, and when I do I don't autopilot lol
SJ Astralana
Syncore
#22 - 2015-10-23 02:13:20 UTC
Gilbaron wrote:
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



i make a billion per week.


I make four. 15 minutes per day, pure T1. The isk/hr of time clicking is over 2bil an hour. I saw a guy start with almost nothing scale up to a bil a week in about four months, and the best market research report in the game is built in. See my tagline.


Hyperdrive your production business: Eve Production Manager

Kirsten Grolsh
Republic Military School
Minmatar Republic
#23 - 2015-10-23 17:51:05 UTC
I'm a python developer in my day-job and make my own tools - basically I read the eve api and plug it into google charts so I can look at pie charts and line graphs.

I am a somewhat small-time arms manufacturer. I buy mats in jita, lug them to my manufacturing spot (where I have good standings and facilities) and process the mats into guns, ships, and modules, mainly small t2 stuff.

I make on average 1.2b per 28 days. Over that time period, I have about 4.5b in sales, about 3.3b in costs, and my biggest sinks are broker fees at 60m, transaction tax at 48m, manufacturing and research are negligable.

I buy the mats straight up, so I'm not buying them on the cheap (working on that). I spend a bit of time searching for good blueprints to invest in, calculating the cost to build vs how much they sell for. I include datacores, manufacturing costs and research, and choose wisely.

Like this, if I spend about 5 mins a day about 3 times a day keeping my factories going, the ISK rolls in, right now at a rate of about 1.2b per 28 days.

It can definitely be done. Choose your blueprints wisely, mitigate what costs you can, and once you get some nice profitable items, keep your through-put as high as you can, and the ISK will flow.

Measuring your costs and profits is key IMO. Good luck sir.
Tam Arai
Mi Pen Rai
#24 - 2015-10-27 12:15:46 UTC
I've built some components required for t2 manufacturing, should be starting my first t2 manufacturing run soon

invention takes longer than i realised but i've got a few t2 ships in the invention oven and i'm hoping for some good luck in the results. Starting off with just a few runs as i dont have much cash but seeing the post above about building up quickly gives me hope to move up in my building

thanks for all the tips so far
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#25 - 2015-10-31 02:50:37 UTC
Kirsten Grolsh wrote:
I'm a python developer in my day-job and make my own tools - basically I read the eve api and plug it into google charts so I can look at pie charts and line graphs.


How much you charge to program?
Do you have an ISK rate or something?

btw, I am moving up making ISK in trading,
skipping the manu for now.
Doesn't mean I don't plan on patenting something...
However, even patent pending is no patent.

I'm now at 13b ISK+ which is around 5% of my target 250b ISK.
25b ISK will be 10% of my target 250b ISK.
Of course , 100b ISK will be a nice milestone, even 50b ISK and 75b ISK too...
Erik Sokarad
Republic University
Minmatar Republic
#26 - 2015-10-31 11:29:33 UTC
i took classes in SQL and SAS myself, good for EVE as well as being a job skill.

if you can use SQL, you can grab raw data and process it. the dumps on eve-central are CSV format, and several GB in size, so you need to adjust settings to handle large files. then you need to translate the codes for items and places, and add labels so you can use it. you need to use MIN and MAX functions as well, because it will show a large number of orders with varying prices for both buy and sell. i used this data to look at ore and mineral prices, which shows more if its profitable to buy ore and refine, or just get minerals.

SAS tends to be more user friendly, but i only have student access from the classes i took. its very useful, and can also use SQL code if needed.

the big thing for making a profit is understanding your margins and ROI. those BPO have a cost, and you need to consider the time it takes to manufacture enough units to pay for the BPOs investment cost.

i find i make a fair amount of isk just buying and refining ore, and selling minerals. while some ores lose isk, the spreadsheets let me avoid those and focus on good profit margin ores. i never need to mine (mining is for when your bored and want to undock), but i do need to haul ore between stations on occasion if i use a buy order with a range of several systems, as some stations will not have refining, or may have a lower 30% refine base.

just keep in mind how much you need, and plan ahead to stockpile in advance of production needs. even with refining, you will need to buy some minerals to cover supply shortages, the ratios of minerals will never line up exactly.
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#27 - 2015-10-31 13:57:25 UTC
Erik Sokarad wrote:
i took classes in SQL and SAS myself, good for EVE as well as being a job skill.

if you can use SQL, you can grab raw data and process it. the dumps on eve-central are CSV format, and several GB in size, so you need to adjust settings to handle large files. then you need to translate the codes for items and places, and add labels so you can use it. you need to use MIN and MAX functions as well, because it will show a large number of orders with varying prices for both buy and sell. i used this data to look at ore and mineral prices, which shows more if its profitable to buy ore and refine, or just get minerals.

SAS tends to be more user friendly, but i only have student access from the classes i took. its very useful, and can also use SQL code if needed.

the big thing for making a profit is understanding your margins and ROI. those BPO have a cost, and you need to consider the time it takes to manufacture enough units to pay for the BPOs investment cost.

i find i make a fair amount of isk just buying and refining ore, and selling minerals. while some ores lose isk, the spreadsheets let me avoid those and focus on good profit margin ores. i never need to mine (mining is for when your bored and want to undock), but i do need to haul ore between stations on occasion if i use a buy order with a range of several systems, as some stations will not have refining, or may have a lower 30% refine base.

just keep in mind how much you need, and plan ahead to stockpile in advance of production needs. even with refining, you will need to buy some minerals to cover supply shortages, the ratios of minerals will never line up exactly.

I sure can use SQL and MySQL, I also loaded Apache server and created algorithm in MySQL to handle data in structured database design.
GoodKenny
Knight Odds
Free Range Chikuns
#28 - 2015-11-15 13:26:20 UTC
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



I'm at 2B per month on about 20 minutes per day building only T1.
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#29 - 2015-11-15 18:11:38 UTC  |  Edited by: Gadolf Agalder
GoodKenny wrote:
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



I'm at 2B per month on about 20 minutes per day building only T1.

Not only that, but new players need affordable T1 to smash.
I still use some T1, and sometimes meta 1 or meta 0 it's faster to grab than a meta 4, or if the meta 4 is too expensive and leads to percent of loses which I cannot afford.

Sorry if I didn't read the rest of the thread before, or even verified the subject after it loaded on my cracked up tablet (and I have screenshots to prove it).

Continued from 2nd wifi spot after shutting the device down:
I read that you were looking for programs for business.

However, it's safe to say that 80% of the business is from 20% of larger investors.
80% of new players, or the 80% trials that don't sub, are not paying more than 20% of the EVE ingame economy, altogether.

As for the other numbers, I don't have them.
I heard about them in EVE Vegas, and other EVE Events, but they are harder to verify at this time.
I read that more data is being made more available which makes it easier to read and analyse.
However, it's still hard to understand, and this would be more complex for inexperienced people.
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