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I want to move up in making isk through trading and manufacturing

Author
Tam Arai
Mi Pen Rai
#1 - 2015-10-14 11:39:00 UTC
I have two toons and I am fed up of being poor and want to start making some real isk

one toon has some reasonable trading skills- mostly lv4 and high caldari/ caldari navy standings for jita and amarr standings

the other also has decent trade skills and is nearly at a stage where she can build and, invent with decent skills. also high min/ gal standings

They both currently can have about 60 market orders, i will increase it for both as i progress.

I currently have about 2b of stock in a couple of stations that i have acquired through regional buy orders and I will soon move this to a hub to sell a decent profit and this i what i will use to start my trading and manufacturing. Profit % is unknown on what i have done so far- this is why i want to be a bit more professional in what im doing

so on to my questions

from looking on this forum, many big name traders seem to use eve mogul. i will start a trial soon as i get a bit more organised, it seems to me that it is a trading tool. Is there something similar to use for manufacturing? ie material costs in, invention costs, build costs, selling price etc

If i want to trade in Jita, is it more important to have high caldari navy standings or high caldari faction? On one toon i have both but he has high amarr standings but no emperor family for amarr hub- do i need to grind emperor family or is it unnecessary?between my two toons i have over 5 standings for all 4 factions if i want to do interhub trading

Eve mogul seems a great tool for profit tracking but it seems i need to do my research first on what to trade. I was thinking of trying to build my own spreadsheet for this- i haven't worked out what info i will need yet. I know nothing about importing api / crest and using it to get info- is there an idiots guide for how to do this? also i use libre office because i am poor- would a guide to excel also apply to libre office too?
Gilbaron
The Scope
Gallente Federation
#2 - 2015-10-14 11:46:31 UTC
eve IPH is by far the best tool for industry.


when it comes to spreadsheets, people here tend to use google docs (which is free) since it's much easier to work with.
Rykker Bow
Center for Advanced Studies
#3 - 2015-10-14 12:07:51 UTC
Tam Arai wrote:

If i want to trade in Jita, is it more important to have high caldari navy standings or high caldari faction? On one toon i have both but he has high amarr standings but no emperor family for amarr hub- do i need to grind emperor family or is it unnecessary?between my two toons i have over 5 standings for all 4 factions if i want to do interhub trading


Thoraemond/eve-market-order-broker-fees

That's the fees graph you'll want to reference. You'll want both the npc station corp and the station faction standings to reduce your broker fees.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#4 - 2015-10-14 19:43:47 UTC
Eve Mogul is ok when you're starting out to make sure what you're doing is generating profit, it will give a nice rough number on how much profit you are creating every month. Once you know the numbers you may consider dropping it completely.
It is also ok to use such tool when you're changing items to see how the profits are changing.

Using profit % can be very misleading, who cares if one makes 1000% profit if that profit in reality is 3000 isk.
Profit % (imo) should be used as a safety mechanism to validate that the item item you are considering has some room for price fluctuation rather than the deciding factor.
More professional approach could be using a combination of real isk profit with profit %.
Something like 'maximize the isk profit as long as the profit % is greater than X' could be the path for biggest profits.

There is a picture somewhere (google) which shows the broker fees in relation to station standing and faction standing, it should give you an idea on what you want to do.
Gilbaron
The Scope
Gallente Federation
#5 - 2015-10-14 20:05:59 UTC
to be honest, trading at a point where standings are crucial probably isn't the best starting point for a newbie. take it as a nice bonus, but don't rely on it.
Sabriz Adoudel
Move along there is nothing here
#6 - 2015-10-14 23:00:22 UTC
Just on the standings: Faction standings are more important, but both help.

I support the New Order and CODE. alliance. www.minerbumping.com

Dextrome Thorphan
#7 - 2015-10-15 16:35:49 UTC  |  Edited by: Dextrome Thorphan
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.
Gilbaron
The Scope
Gallente Federation
#8 - 2015-10-15 18:17:57 UTC
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



i make a billion per week.
Shiloh Templeton
Cheyenne HET Co
#9 - 2015-10-15 21:44:21 UTC  |  Edited by: Shiloh Templeton
Dextrome Thorphan wrote:
it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.

I did too and finally realized I preferred other ways of making isk in the game than studying spreadsheets and buying materials by the freighter. Heck, I don't even like bookkeeping for my own business. I think there is profit to be made, but mostly by people who have market expertise first, or operate at the corporate level.
Sabriz Adoudel
Move along there is nothing here
#10 - 2015-10-16 00:57:38 UTC
Gilbaron wrote:
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



i make a billion per week.


How much of that is production profit (the difference between sell order price of goods and sell order price of components you buy for them), how much is harvesting profit (the sell order price of goods you harvest yourself and use as components in production), and how much is trade profit (the difference between sell order price of your product and other materials you consume, and what you actually pay for them)?

I did some analysis of my own production efforts and discovered that most of my ISK comes from trade profit - from buying materials cheaply.

I see my production efforts as more a cost of doing business than anything else.

I support the New Order and CODE. alliance. www.minerbumping.com

Tam Arai
Mi Pen Rai
#11 - 2015-10-16 05:33:25 UTC
Thanks for the replies so far

I have IPH and there still seems to be some decent profits around in T2 manufacturing and I have had some recent success with a few invention runs that I have tried for the first time so I will give it a try. I actually enjoy this side of the game so as long as it makes some money then it is fine by me. I got quite lucky on the last invention run and if the numbers from IPH stack up, it should be a 200m profit from selling the manufactured t2 components over the cost of the raw materials of 1b. that seems ok to me. i have a full set of t2 component bpos for all 4 races all fully researched already.

I need to read Sabriz' previous posts again about using decryptors to see how best i can use them too to boost my profits.

for me it is all about taking small steps to improve the efficiency of what i am doing and being able to correctly track what i have been doing to try and keep on top of it all.

How do manufacturers keep track of what they are doing? trading profit is easy - price sold - price paid - taxes = profit but manufacturing seems to have more to keep on top of- invention costs/ success raw material costs, transport costs, build costs, taxes etc
Sabriz Adoudel
Move along there is nothing here
#12 - 2015-10-16 07:40:28 UTC
Tam Arai wrote:
Thanks for the replies so far

I have IPH and there still seems to be some decent profits around in T2 manufacturing and I have had some recent success with a few invention runs that I have tried for the first time so I will give it a try. I actually enjoy this side of the game so as long as it makes some money then it is fine by me. I got quite lucky on the last invention run and if the numbers from IPH stack up, it should be a 200m profit from selling the manufactured t2 components over the cost of the raw materials of 1b. that seems ok to me. i have a full set of t2 component bpos for all 4 races all fully researched already.

I need to read Sabriz' previous posts again about using decryptors to see how best i can use them too to boost my profits.

for me it is all about taking small steps to improve the efficiency of what i am doing and being able to correctly track what i have been doing to try and keep on top of it all.

How do manufacturers keep track of what they are doing? trading profit is easy - price sold - price paid - taxes = profit but manufacturing seems to have more to keep on top of- invention costs/ success raw material costs, transport costs, build costs, taxes etc



I eyeball minor costs and meticulously track larger ones.

Materials are the big one. I keep a close eye on changes and watch localized availability concerns as well. If, for instance, the price of Photon Microprocessors is constant but there's less of them available in my region, I anticipate the price might be about to increase and stockpile in advance.

On other costs - Guess them, and don't forget to price in risk. If taking a freighter from Dodixie to Jita, count on a 0.5% loss chance if you are careless and a 0.01% chance if you are diligent. If losing the freighter would cost you 3b (hull + contents - insurance), 0.5% is 15 million in costs every trip.

I support the New Order and CODE. alliance. www.minerbumping.com

Tam Arai
Mi Pen Rai
#13 - 2015-10-16 12:53:01 UTC
I've already decided that i will be using public courier contracts for moving big loads- I can't fly freighters and have no real desire to fly one or lose to it to Sabriz and friends ;)
Gilbaron
The Scope
Gallente Federation
#14 - 2015-10-17 03:25:48 UTC
Quote:
How much of that is production profit (the difference between sell order price of goods and sell order price of components you buy for them), how much is harvesting profit (the sell order price of goods you harvest yourself and use as components in production), and how much is trade profit (the difference between sell order price of your product and other materials you consume, and what you actually pay for them)?


i don't harvest anything, so 0% harvesting profit

trading makes up ~20-30%, but it's hard to say. prices vary quite a bit over the days, and it's not always easy to have big buy orders fullfilled.

production is about 70-80%
Dextrome Thorphan
#15 - 2015-10-17 11:21:14 UTC  |  Edited by: Dextrome Thorphan
Gilbaron wrote:
Dextrome Thorphan wrote:
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.



i make a billion per week.


And how many hours per day do you put in for that?

I make a billion in 5-6hrs by ratting (with 3 toons)
Gilbaron
The Scope
Gallente Federation
#16 - 2015-10-17 20:41:28 UTC  |  Edited by: Gilbaron
it's really hard to put a number on that.

sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds?

i update my orders during class or at work and whenever i have 10 minutes to fire up my laptop, or even during a fleetop when we are waiting for things to happen.

i rarely have the time to spend a few hours on an eve session and vastly prefer some pewpew in that time, so i make my money via industry and trading

5-6 hours of actual "work" spread over a week doesn't sound far from the truth though, with work being looking through various tools to find profitable things, setting up market orders, sending freighters on their way and updating market orders.

but keep in mind that ratting and industry are two very different things that can not be compared in the way ratting and missions can be compared
Sabriz Adoudel
Move along there is nothing here
#17 - 2015-10-18 03:16:39 UTC
Gilbaron wrote:
it's really hard to put a number on that.

sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds?

i update my orders during class or at work and whenever i have 10 minutes to fire up my laptop, or even during a fleetop when we are waiting for things to happen.

i rarely have the time to spend a few hours on an eve session and vastly prefer some pewpew in that time, so i make my money via industry and trading

5-6 hours of actual "work" spread over a week doesn't sound far from the truth though, with work being looking through various tools to find profitable things, setting up market orders, sending freighters on their way and updating market orders.

but keep in mind that ratting and industry are two very different things that can not be compared in the way ratting and missions can be compared


Use two metrics: Player attention (in minutes) and account subbed time (in days). For instance, assuming I purchase pre-assembled components, building 81 Interceptors requires 2.1 account subscribed days (production is limiting) and about 15 minutes of my attention, and ties up 1200m capital until they sell.

Ratting and industry can be compared but ratting requires a lot more attention.

On the freighter - that's a high risk transport setup you use...

I support the New Order and CODE. alliance. www.minerbumping.com

Gilbaron
The Scope
Gallente Federation
#18 - 2015-10-18 23:16:40 UTC
i personally can't really compare them. ratting is not an option. it constantly needs at least some sort of attention. i can't do that during class and i can't do it at work.

i try to keep my lines as active as possible (so much about subscribed days)

when it comes to attention minutes, i need a couple of hours to make that billion. it varies widely though. 5-6 doesn't sound wrong, but i had weeks where it was less, and weeks where it was much more

i can stop my indu and market shenanigans at any time and do them with whatever level of attention i want to disperse towards them. that's the big difference that makes them uncompareable for me.

i know that my freighter setup is risky ;)
Dextrome Thorphan
#19 - 2015-10-21 12:40:42 UTC  |  Edited by: Dextrome Thorphan
Gilbaron wrote:
it's really hard to put a number on that.

sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds?

Depends if you autopilot or not... if you autopilot there's no less risk than there is when afk ratting in nullsec (drone boats)

Gilbaron wrote:
i personally can't really compare them. ratting is not an option. it constantly needs at least some sort of attention. i can't do that during class and i can't do it at work.

You shouldn't spend hour long freighter trips afk either though... so I'm not sure what your point is :) How are you not dying to suicide ganks all the time? :p

And all you gotta do for ratting is watch local and when you finished your combat site, recall drones + warp to new anomaly + launch drones + orbit. That's all. Takes me like 5minutes per hour per toon of actual client interaction

Trading is a completely different story of course. You can go afk at any time for as long as you want if all you do is sit in station. But then again, all you have to do to go afk safely while ratting is dock up or warp to safe pos - but yeah, you can't do that at school or work.
Gilbaron
The Scope
Gallente Federation
#20 - 2015-10-22 21:20:01 UTC
Quote:
You shouldn't spend hour long freighter trips afk either though... so I'm not sure what your point is :) How are you not dying to suicide ganks all the time? :p


uedama has more than 20k jumps/day, with 10 or so dead freighters over the last week. indeed, a terribly dangerous system.
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