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Devsite Blog: A note on CREST rate limits

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Cornbread Muffin
The Chosen - Holy Warriors of Bob the Unforgiving
#41 - 2016-03-07 02:28:24 UTC  |  Edited by: Cornbread Muffin
I wish that was my experience. I run 18 connections and get nowhere approaching 130-140rps. My servers are in the eastern US. Even if it was, 2 hours to move the amount of data contained in the market is bad.
Iam Widdershins
Project Nemesis
#42 - 2016-04-10 11:35:25 UTC
Cornbread Muffin wrote:
I wish that was my experience. I run 18 connections and get nowhere approaching 130-140rps. My servers are in the eastern US. Even if it was, 2 hours to move the amount of data contained in the market is bad.

The answer, I believe, lies in pipelining requests. Your net libraries may not support this. HTTP/1.1 supports request/response pipelining natively. Because individual requests take some time to get through the pipeline on the serverside, exacerbated by your increased ping from being on another continent, means that waiting for the ping alone will cause you to achieve less than 7.5 request/response cycles per second per connection. By sending multiple requests bundled together at a time and reading their respective responses when they return, you can reduce or eliminate this restriction.

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