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L 3s 100 mil an hour

Author
Chainsaw Plankton
FaDoyToy
#41 - 2015-10-16 00:43:57 UTC
Mara Rinn wrote:
When you're blitzing, do you simply skip any mission which requires you to kill everything on the field?

I just got Smuggler Interception which was "kill everything and fly 17 + 30km between gates and two of the things you need to kill are battleships."

Right now I'm off to pick up an interceptor for "Pick Your Poison" and the Recon missions.

depends on the mission. In lv3s it is probably okay because kill speed is so high, in lv4s generally I'd decline something like that. Although many missions have a lot of enemies you don't have to kill to complete the mission, and some acceleration gates aren't locked.

DeMichael Crimson wrote:
Sorry but I'm gonna have to call BS on those claiming to make 100 mill isk or more per hour running missions.

I don't care how much they claim the LP conversion rate is because in all honesty they never include any specifics such as the item name and more importantly, how and where they sell the item.

Long time ago it was feasible to make that amount. In fact right after Apocrypha expansion I was making well over 100 mill ISK per hour just doing high sec exploration. Course over time CCP has literally nerfed PvE rewards to hell and back.

So yeah, I'm very skeptical now and quite frankly what with photoshop and all, I still wouldn't believe it even if they linked screenshots in an attempt to validate their claims.



DMC

with lv3s I have some doubts, but won't say it is impossible as I haven't tried it. with lv4s and burner blitzing you can do 100m+ liquid, plus a lot of LP.

feel free to look around LP stores, hard to get 2k these days, but lots of options in the 1500-1700 range. https://www.fuzzwork.co.uk/lpstore/

Z'krooh wrote:
Let's assume, that conversion rate for this is 1000 ISK/LP.

Now, in order to gain 100 M ISK, you would need to gain 100 000 LP/h.

It means that you must be able to gain 1 666 + 2/3 LP / min.

Or 16 666.666... LP / 10 min.

With 2000 ISK/LP, you would need to gain 50 000 LP/h. Now, half these calculations, to get what you would need to make per minute or per ten minutes.

I seriously do not know what level 3 missions pay, or what is the usual conversion rate and how much it can be raised without effort.

Because, if you do need to invest time to be able to get that high conversion rate, you should actually calculate that time into extra time in your hour. That means, if you do the missions and all that stuff that you need for the conversion, at the same time.


now what if you make 10mil in bounties/rewards/bonus, 20mil, 30mil? Stoic's spreadsheet says ~19mil/hour in liquid isk. and this is a short run that isn't optimized.

Market McSelling Alt wrote:
LOL, some no body alt offering to hold the hand of DMC... Roll

He is saying the same thing I am, and others like Stoic have. Everyone says Isk/Hour when they mean Asset Generation/Hour because they all ignore every other time sink involved.

When you are trying to get hard numbers like you are and you get up to **** once every other hour from all the Red Bull and Coffee you need to stay upright running missions all day, you are losing isk.

He is saying that the LP market has been decimated. SoE items now in volume are dipping under 1700. Sure you can cherry pick a couple of low volume high ratio items and declare victory in your argument. But long-term mass sustainable LP numbers are down so much these claims are hilarious.

if there was a good way to measure the other time sinks involved I would do it. It is easy and objective to measure things like bounty payouts, and LP payouts. And considering time spent trading is literally your only counterargument it imo doesn't weigh for much. there are many ways to minimize overhead. don't cash out every day, cash out once a week, once a month. if you only update orders once a week most of the time it buys or sells as prices go up and down through the week. you don't have to undercut every time someone prices a few items 0.01 isk below you. wait a week and look to see they got bought out and so did your order.

my trade character has tycoon, how do you want me to track updating a few LP related orders. Oh and I buy tags for less than jita sell price, should I add that in too? Oh and how about that 200mil in loot that you get every now and then? I could manufacture/trade on my mission character while in warp.

and even if I do lose a few mil/hour on my 200mil/hour+ so what? I pretty much have enough isk I'm bored, but not quite enough I could go do stupid stuff all the time. although to really hit that point I think I'd be better off just focusing full time on trading rather than mission running.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#42 - 2015-10-16 00:44:51 UTC
Market McSelling Alt wrote:
Anize Oramara wrote:
Z'krooh wrote:
Let's assume, that conversion rate for this is 1000 ISK/LP.

Now, in order to gain 100 M ISK, you would need to gain 100 000 LP/h.

It means that you must be able to gain 1 666 + 2/3 LP / min.

Or 16 666.666... LP / 10 min.

With 2000 ISK/LP, you would need to gain 50 000 LP/h. Now, half these calculations, to get what you would need to make per minute or per ten minutes.

I seriously do not know what level 3 missions pay, or what is the usual conversion rate and how much it can be raised without effort.

Because, if you do need to invest time to be able to get that high conversion rate, you should actually calculate that time into extra time in your hour. That means, if you do the missions and all that stuff that you need for the conversion, at the same time.

Currently Launchers are between 1690isk/lp up to 1727isk/lp selling to BUY ORDERS. I get 1679 isk/lp for stratios BPCs currently, selling them to some random ass person that contacted me. He picks em up at the mission hub. Haven't looked at asteros or probes themselves but they had over 1700/lp last time I checked. I've never even looked at virtue implants. This is relevant to Lv3 missions as well as Lv4 missions.

I don't have good numbers on LP/h or LP/m for Lv3 blitzing. I am actually very interested now to get some numbers on this as soon as I have Tengu trained. Gimme 2 weeks?

However for lv4s, an agent/team burner mission (+-60% of the missions I run), I get 10mill in raw isk and 14k LP. Typically they take me 5-7min from accepting mission to docking and completing. Blood agent is the *worst* bleh. Takes me 3min just to kill the damn burner. Such a paint



Ok, well the guy you originally linked to was getting 2000lp/isk and was only breaking 86mil on some very favorable conditions. Stoic, the guy you linked before even admitted this wasn't isk per hour but asset generation per hour because he didn't factor time in to resupply ammo, convert LP, sell on market or the cost of market orders.

Like Lloyd, I would love to see you break it down, screenshots and spreadsheets my friend.

I didn't originally link to squat, friend. My own calcs have always been between 1500-1800. Seriously, check any of my posts. I've only ever said that he'd probably get more than what he was if he was running a tengu doing 13au/s instead of the 5.18 of the Mach. I'll post some numbers when I get a Tengu. Although considering I've posted numbers for Lv4s and you guys still call BS I don't see you guys changing your tune regardless of what I do.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#43 - 2015-10-16 00:46:20 UTC
Paranoid Loyd wrote:
This thread is about level 3s

Yup, and you are welcome to flag any off topic posts I make.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Paranoid Loyd
#44 - 2015-10-16 01:28:49 UTC
Anize Oramara wrote:
Paranoid Loyd wrote:
This thread is about level 3s

Yup, and you are welcome to flag any off topic posts I make.

My point was, DMC usually stays on topic.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#45 - 2015-10-16 06:10:20 UTC
alright so over 2 hrs 5mins I completed 29 missions using a warp speed fit proteus. I used the proteus instead of the tengu for the drone bay as I was worried about elite frigs/spider drones, which didn't seem to be an issue. Also with drone travel time I hardly used the drones. The prot does more dps than the tengu but at a shorter range. Still not sure how important that is. Although a few missions made me wish I had a MJD/MWD mach.

For system I picked Vaajaita http://evemaps.dotlan.net/map/Lonetrek/Vaajaita#const and the Sukuuvestaa corp, as there are 3 agents in system. This system does have a neighboring lowsec in constellation but you can pretty safely decline missions that go there, standing hits are very small, or ignore them as you do have 3 agents with one decline each. I accepted every non faction/lowsec mission.

Vaajaita has a very small radius so warp speed isn't as important in system. Most missions were in neighboring system Akonoinen which is also fairly small, so again warp speed probably isn't the largest factor. Taking this into account fitting some extra projection rigs probably would have given me a slight boost.

additionally as I have not run lv3s in years I am rather unsure on the blitzes to many missions, but remembered on a few. Also I accepted a few missions that I'm pretty sure were ones I should just decline in the future as they take a long time. I had an angels extra and intercept the saboteurs in one pull of 3, that group took me ~25mins, the other groupings were all inside ~7-15mins. there was one grouping where I forgot to accept a mission. Game lags when trying to complete/accept 3 missions at the same time

overall I generated 44.2mil isk and 43,091 LP

1000 isk/lp that is 41.9 mil/hour
1800 isk/lp it's 58.5mil/hour which is the current rate for CN BCUs and CN Co-procs. although at 135k LP I'm a long way off from realizing any LP value.
2000isk/lp it ends up at 62.6m/hour.

but that's just my statistically insignificant result with a lot of room for min/maxing.

PS: important factoid: I looted 60 male exotic dancers over the run, game says they are worth 4.5mil (sadly looking at eve-central says that is too much) Shocked

@ChainsawPlankto on twitter

Morgan Agrivar
Doomheim
#46 - 2015-10-16 09:12:46 UTC
I was blitzing 4s and was getting around 40-45m an hour. Now curious on blitzing 3s with my Mach after reading through this. Might take a day and try it out.
Market McSelling Alt
Doomheim
#47 - 2015-10-16 09:45:21 UTC
Chainsaw Plankton wrote:


1000 isk/lp that is 41.9 mil/hour
1800 isk/lp it's 58.5mil/hour which is the current rate for CN BCUs and CN Co-procs. although at 135k LP I'm a long way off from realizing any LP value.
2000isk/lp it ends up at 62.6m/hour.


That generally agrees with what I have seen from myself, others and reports.

lvl 3's in the 50-70mil per hour asset generation

On a side note I see 70-100 lvl 4's if you blitz selective and 120ish and over with luck if you do just Burners.

All of that sucks compared to what I just ran this afternoon in my static.

And all of these numbers are only good until more people leave the game and the ones that stay run more efficient missioning. LP values aren't rising, and won't again until CCP does something content wise with PVE.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Anize Oramara
WarpTooZero
#48 - 2015-10-16 10:26:09 UTC
@Chainsaw Plankton do you have the fit you were using handy? I have a Tengu fit in mind, interested to see how it compares. Also was jams a problem at all since you were running in gurista space?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#49 - 2015-10-16 14:31:59 UTC
@McAlt I feel comfortable with 50mil/hour, with room for optimization, but at 50m/hour even a 20% boost is only 10m. with burners there are a few things you can do that jack up the isk/hour. the 100mil liquid 100k lp is going to fluctuate a bit. more bases more isk, more standard burners more LP.

who leaves and who stays is a big question. along with what happens to faction mods when they get hit with tiericide. I'm expecting to benefit from it, but could very well get nerfed hard. And a big LP rebalance is something I'd like to see.

when you say static, I assume WH, and well thats a whole different part of the game :p

@anize
fits are all about the same, as much gank as possible. tbh didn't really need the DCU at all, most missions didn't even get me out of shields. Didn't get jammed once.
[Proteus, lv3 blitz]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Corpum C-Type Medium Armor Repairer
Damage Control II

50MN Cold-Gas Enduring Microwarpdrive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script

250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Proteus Defensive - Nanobot Injector
Proteus Electronics - Dissolution Sequencer
Proteus Offensive - Hybrid Propulsion Armature
Proteus Engineering - Power Core Multiplier
Proteus Propulsion - Gravitational Capacitor

Hobgoblin II x5
Hammerhead II x5

@ChainsawPlankto on twitter

DeMichael Crimson
Republic University
Minmatar Republic
#50 - 2015-10-16 14:47:18 UTC
Paranoid Loyd wrote:
Anize Oramara wrote:
Paranoid Loyd wrote:
This thread is about level 3s

Yup, and you are welcome to flag any off topic posts I make.

My point was, DMC usually stays on topic.

Thanks and yes, my statement was pertaining to the thread topic of making +100 mill ISK per hr doing level 3 missions. After seeing Chainsaw Plankton's reply, getting +50 mill per hour doing level 3 missions sounds about right and is much more feasible than getting +100 mill per hour.

And on a side note, I don't need anybody to hold my hand and show me how to make ISK, I have plenty of Faction, Deadspace and Storyline stuff in assets. I'm talking about modules, ammo and implants. In fact, the last time I counted, it was roughly worth a little over 30 bill worth. Don't get me wrong, my assets value was double that before CCP's bogus module re-balance, close to 70 bill ISK. I had a ton of Tech 1 meta level 3 and meta level 4 modules stashed in various stations which basically got turned into worthless meta level 1 modules now. Due to that, I just started doing quick sell on the meta modules I have left and if the buy price is low, I just reprocess the items for minerals.

As for Thukker Faction mods, in my opinion the only items that are even remotely able to garner a high LP conversion rate are the Shield Extenders. Unfortunately they don't move fast due to Republic Fleet Shield Extenders which have the same attributes and sell for less.



DMC
Paranoid Loyd
#51 - 2015-10-16 15:25:15 UTC  |  Edited by: Paranoid Loyd
Chainsaw Plankton wrote:
tbh didn't really need the DCU at all
Yeah, TE will get you a few more KMs of pew and a bit better tracking. That's the only difference in my fit.

My Tengu looks like this but I agree it is a little sketchy without drones:

[Tengu, lvl3s]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Pithum C-Type Medium Shield Booster
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
F-90 Positional Sensor Subroutines, Scan Resolution Script
50MN Microwarpdrive II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Tengu Defensive - Amplification Node
Tengu Propulsion - Gravitational Capacitor
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Magnetic Infusion Basin
Tengu Engineering - Power Core Multiplier

Here is the rabbit hole for those interested in previous threads.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Z'krooh
Doomheim
#52 - 2015-10-16 15:38:21 UTC
So far the key points are:


  • Fast warping ship
  • Fast ship
  • Long range damage
  • Small systems (short warps)
  • Not in mission hub?


What else?
Paranoid Loyd
#53 - 2015-10-16 15:42:31 UTC
Z'krooh wrote:
What else?
Knowing what needs to be killed and what doesn't is also key.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#54 - 2015-10-16 19:10:43 UTC
knowing what missions to accept and which to reject is big. I half wish I kept notes on how long each mission took/bounty/reward/LP, to have some sort of idea about what optimal could be, and/or see if I missed any good blitzes.

also with knowing the missions you can preload the right ammo rather then land on grid and then spend 5s reloading to match range.

there are a number of 100km spawns in lv3s so being able to reload spike and hit them is good for speed. sometimes an MJD is perfect for that, but there can also be spawns off in another direction and a MJD just doesn't work fast enough for that. although looking at a mach with 100km+ falloff with barrage, that dps works at long ranges.

@ChainsawPlankto on twitter

Market McSelling Alt
Doomheim
#55 - 2015-10-16 21:25:25 UTC
Paranoid Loyd wrote:
Chainsaw Plankton wrote:
tbh didn't really need the DCU at all
Yeah, TE will get you a few more KMs of pew and a bit better tracking. That's the only difference in my fit.

My Tengu looks like this but I agree it is a little sketchy without drones:

[Tengu, lvl3s]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Pithum C-Type Medium Shield Booster
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
F-90 Positional Sensor Subroutines, Scan Resolution Script
50MN Microwarpdrive II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Tengu Defensive - Amplification Node
Tengu Propulsion - Gravitational Capacitor
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Magnetic Infusion Basin
Tengu Engineering - Power Core Multiplier

Here is the rabbit hole for those interested in previous threads.



Honestly I like to throw in two faction webs and drop a magstab for a TE on the tengu. It really helps if you screw up and something gets inside your wheel.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Atomeon
Federal Navy Academy
Gallente Federation
#56 - 2015-10-16 22:22:09 UTC
Chainsaw Plankton wrote:


[Proteus, lv3 blitz]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Corpum C-Type Medium Armor Repairer
Damage Control II

50MN Cold-Gas Enduring Microwarpdrive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script

250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Proteus Defensive - Nanobot Injector
Proteus Electronics - Dissolution Sequencer
Proteus Offensive - Hybrid Propulsion Armature
Proteus Engineering - Power Core Multiplier
Proteus Propulsion - Gravitational Capacitor

Hobgoblin II x5
Hammerhead II x5

Why do you use Javelins? They has similar DPS with Fed navy AM (Just 10dps in total).

Also you can use a Navy Brutix with similar stats (excluding Warp speed), thats the ship for those cant afford T3s.

That also shows how T3 needs to be nerfed P
Paranoid Loyd
#57 - 2015-10-16 22:32:53 UTC  |  Edited by: Paranoid Loyd
Atomeon wrote:
Why do you use Javelins?
He probably uses the right ammo for the job and this is mostly based on the range of your target, the reason you use Javelin is for the tracking not the DPS.

Atomeon wrote:
Also you can use a Navy Brutix with similar stats (excluding Warp speed), thats the ship for those cant afford T3s.
If you can't afford a T3, I would use a Demios over a Navy Brutix, although they did just get a buff making them more appealing for this role, they are still too slow.


Market McSelling Alt wrote:
Honestly I like to throw in two faction webs and drop a magstab for a TE on the tengu. It really helps if you screw up and something gets inside your wheel.
That doesn't really make any sense to me.(Unless you can't fly a Prot) You are nerfing your range to right around the Prot's and you have 100 less DPS. (Ignoring drones) Not to mention you raise your chances of becoming a gank target considerably.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Market McSelling Alt
Doomheim
#58 - 2015-10-16 23:19:38 UTC
Paranoid Loyd wrote:


Market McSelling Alt wrote:
Honestly I like to throw in two faction webs and drop a magstab for a TE on the tengu. It really helps if you screw up and something gets inside your wheel.
That doesn't really make any sense to me.(Unless you can't fly a Prot) You are nerfing your range to right around the Prot's and you have 100 less DPS. (Ignoring drones) Not to mention you raise your chances of becoming a gank target considerably.


No I didn't mean instead of the Prot, I just meant on a Tengu rail fit.

Honestly I know warp speed is important, but for fun I like the Vigilant in a rail fit better with only one web.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Atomeon
Federal Navy Academy
Gallente Federation
#59 - 2015-10-16 23:47:25 UTC
Paranoid Loyd wrote:
Atomeon wrote:
Why do you use Javelins?
He probably uses the right ammo for the job and this is mostly based on the range of your target, the reason you use Javelin is for the tracking not the DPS.

He has 2 TCs if change one TC at tracking and use Navy AM is still better tracking and range than plain Javelins. Big smile
Paranoid Loyd
#60 - 2015-10-17 00:54:21 UTC
Atomeon wrote:
Paranoid Loyd wrote:
Atomeon wrote:
Why do you use Javelins?
He probably uses the right ammo for the job and this is mostly based on the range of your target, the reason you use Javelin is for the tracking not the DPS.

He has 2 TCs if change one TC at tracking and use Navy AM is still better tracking and range than plain Javelins. Big smile

If you really want to split hairs, the time to switch a script on a TC is ~10 ticks, the cycle time to switch ammo is ~8 ticks assuming you just fired your guns and ~5 ticks if you didn't. It is more efficient to switch ammo than scripts. Not to mention the cost of Javelin compared to Faction Antimatter.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!