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EVE New Citizens Q&A

 
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isk/hr for rookie

Author
ergherhdfgh
Imperial Academy
Amarr Empire
#21 - 2015-10-13 16:58:35 UTC
Tiberius Heth wrote:
ergherhdfgh wrote:
That is the kind of time investment which is why I say like what you do then get good at it.




It's what I try to convey to people when explaining to them how stuff really works, the trick is to get GOOD at it and to KNOW stuff rather than just doing "whatever" based on assumptions and memes. It doesn't matter what a (new) player chooses to do, as long as he chooses to get GOOD at it.

I think a lot of players coming to this game from other MMOs (which have more limited options) are looking for the Eve "Noob guide to isk making".

What I seem to have difficult conveying to newer pilots is that Eve does not work that way. Sure in a game like WoW you can have everyone run dailies or grind the same type of leather or same couple of mining nodes over and over and develop gameplay around that.

However in Eve every ship and module and unit of ammo needs to be produced by a player. If every player in Eve started ratting for isk and stopped all other sources of income then in a very short amount of time the price of ore would sky rocket followed quickly by a sharp increase in the cost of goods to the point where the ammo that you used to kill the rats would cost more than the bounty would yield and replacement ships would become affordable. Similar things would happen if everyone started running wormholes or mining or any other activity.

Another thing worth noting is that if you spend enough time doing something you can become better at it than anyone else in game. This game is full of stories of players finding a way to do things that made so much isk that it literally broke the game and had to be patched around.

So while you can ask others what they do for isk and use that info for consideration, you need to find your own way in this game.

I'll repeat again just because someone else can make 40 million isk per hour doing something doesn't mean that you will be able to even with identical skill points. Also just because the most that you have heard of someone making doing a specific activity is 40 million isk per hour does not mean that you can't find a way to make 60 doing the same thing.

I can't say this enough. Do what you enjoy and get good at doing it and the isk will be there.

Want to talk? Join Cara's channel in game: House Forelli

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#22 - 2015-10-13 17:19:38 UTC
One of the difficulties is explaining that small-scale production isn't a particularly efficient use of energy, particularly if you're gathering your own resources. I've see a lot of baby carebears building their own t1 ships with minerals they've mined themselves even though the market value of the minerals they mined is significantly greater than the market price of the hull they're building.

That's cool if people just want to do it that way, but a lot of the time the same people complain about their in-game poverty. Aside from explaining the issue to them with my spy alt that is in their corp there's not really much else I can do about it though.
Hasikan Miallok
Republic University
Minmatar Republic
#23 - 2015-10-13 23:15:57 UTC  |  Edited by: Hasikan Miallok
Vimsy Vortis wrote:
One of the difficulties is explaining that small-scale production isn't a particularly efficient use of energy, particularly if you're gathering your own resources. I've see a lot of baby carebears building their own t1 ships with minerals they've mined themselves even though the market value of the minerals they mined is significantly greater than the market price of the hull they're building.

That's cool if people just want to do it that way, but a lot of the time the same people complain about their in-game poverty. Aside from explaining the issue to them with my spy alt that is in their corp there's not really much else I can do about it though.



Yep, here is an example:

Making Ventures at Clellinon School

(a) Typical Venture sell price to a sell order at Clellinon: 300K EVE Central Venture pricing

(b) Total cost to make a Venture buying the mats: 415K Manufacturing Cost Calculator

(c) If you just mined the mats and then sold the minerals instead of making a ship you get: 380K

(d) What you can typically buy a Venture for with longterm sell orders at Clellinon school: 215K

Profitable exercises:
1) buying Ventures with a buy order and reselling them (85K profit per ship)
2) Mining minerals and then just selling the minerals (380K profit per load)

Unprofitable exercises:
1) Mining materials and making ventures out of them (80K loss per ship made)
2) Buying materials and making ventures out of them (115K loss per ship made)
Marcus Heth
#24 - 2015-10-14 08:14:55 UTC
I tried to explain opportunity cost to someone a long time ago, he kept doing the "I teach economics I know what I'm doing". It took me several tries, angles and repeated appeals for him to actually THINK before he finally went silent and realised the horrible truth: he had been losing money all this time.
Hasikan Miallok
Republic University
Minmatar Republic
#25 - 2015-10-15 23:15:56 UTC
Marcus Heth wrote:
I tried to explain opportunity cost to someone a long time ago, he kept doing the "I teach economics I know what I'm doing". It took me several tries, angles and repeated appeals for him to actually THINK before he finally went silent and realised the horrible truth: he had been losing money all this time.


lol yeah

Another one that really messes up new industrialists is the way P4 generally sells at a hub for less than the cost of the P2 stuff to make the P4s. ( It occurs because people with losec PI are prepared to take a slight loss on P3 and P4 because its easier and safer to transport )
Mara Rinn
Cosmic Goo Convertor
#26 - 2015-10-18 20:21:31 UTC
If your goal is to fund your account through purchasing PLEX for ISK, here is one option:

  1. Buy a 'float' of PLEX with real money
  2. Sell PLEX high in the markets where they are highest
  3. Buy PLEX low in the markets where they are lowest
  4. Ship PLEX around using an interceptor or covops frigate


You can make a tidy profit from each sale, so you end up only needing a handful of PLEX to get started. The longest trip you'll make is about 30 jumps (assuming you stick to hisec), from which you stand to make about 50M ISK profit.

The hard part is keeping your eye on your orders and having patience for sales to complete. The easy part is shipping PLEX around.

I found that buy orders would typically take a day or two to complete, while sell orders can sometimes sit around for days while the local 0.01 ISKers have their way with the local market, and the sudden appearance of a 10-PLEX sell order at 5% below market can interrupt the flow of ISK too :D

For other ISK-making ideas, check the Making ISK guide.
Chainsaw Plankton
FaDoyToy
#27 - 2015-10-18 21:34:38 UTC
I wouldn't ship plex. First trading taxes and fees will eat a large chunk of profit. Also any negative price swings will probably result in a loss on trade, or a wait on prices to recover. not to mention risk of loss of a PLEX while transporting. That said plex are a pretty good bet to buy and sell later when prices do go up.

@ChainsawPlankto on twitter

Mara Rinn
Cosmic Goo Convertor
#28 - 2015-10-20 20:54:49 UTC
Chainsaw Plankton wrote:
I wouldn't ship plex. First trading taxes and fees will eat a large chunk of profit. Also any negative price swings will probably result in a loss on trade, or a wait on prices to recover. not to mention risk of loss of a PLEX while transporting. That said plex are a pretty good bet to buy and sell later when prices do go up.


Everything except shipping losses applies to trading PLEX in stations too. In fact with that mentality, why trade anything at all?
Cidanel Afuran
Grant Village
#29 - 2015-10-20 22:48:20 UTC
Zduhac Aldent wrote:
I see a lot of statistic on isk per hr but most of them are not true for new players or they are too old to be correct.Can someone tell me some way to make >40 mil per hr in null or high sec (2.5 mil sp char). Thank you


Only a few months in I started scouting/scanning down trade routes for nullsec corps. I almost did nothing but scan WH connections to HS and scout trade routes for people. I was given hundreds of million isk as 'thank you' donations for doing that. I've always enjoyed the exploration side of EVE (and by that I mean actually exploring the unknown, not hacking cans with a relic analyzer). It can be very profitable for a new player if you step outside the normal way of doing things.

I remember a day I did nothing but set up tactical BMs for the null alliance I joined (3-4m SP in) in a probe and got a few hundred mil in donations as a thank you. If you find the right corp/alliance and help out, they will take care of you more than ratting/mining/etc can.
Fllyraen
School of Applied Knowledge
Caldari State
#30 - 2015-10-21 01:43:43 UTC
Don't bother trying to get efficient at making income with your main character. At least not until you have at least 15 million skill points. You should probably just buy a PLEX, sell it on the market and see how long that lasts you. Even being really really efficient, it's still much more efficient to buy PLEX with money (especially when it's on sale).

Other than that -- learn how to trade. There is no limit to how much money/hour you can make trading. You can make 1 bil a day with some effort, and much more once you have the capital...
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#31 - 2015-10-26 11:10:43 UTC
Cidanel Afuran wrote:
Zduhac Aldent wrote:
I see a lot of statistic on isk per hr but most of them are not true for new players or they are too old to be correct.Can someone tell me some way to make >40 mil per hr in null or high sec (2.5 mil sp char). Thank you


Only a few months in I started scouting/scanning down trade routes for nullsec corps. I almost did nothing but scan WH connections to HS and scout trade routes for people. I was given hundreds of million isk as 'thank you' donations for doing that. I've always enjoyed the exploration side of EVE (and by that I mean actually exploring the unknown, not hacking cans with a relic analyzer). It can be very profitable for a new player if you step outside the normal way of doing things.

I remember a day I did nothing but set up tactical BMs for the null alliance I joined (3-4m SP in) in a probe and got a few hundred mil in donations as a thank you. If you find the right corp/alliance and help out, they will take care of you more than ratting/mining/etc can.


Im really glad you were so lucky,i will see if my alliance has needs for WH routes
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2015-10-26 14:51:32 UTC
I recently started doing the math whenever someone in a corp I have an alt in says they're making something. Almost all of the time they're making a 10-30% loss over just buying the thing from the market.

It's bizarre.
Hasikan Miallok
Republic University
Minmatar Republic
#33 - 2015-10-27 05:09:35 UTC
Vimsy Vortis wrote:
I recently started doing the math whenever someone in a corp I have an alt in says they're making something. Almost all of the time they're making a 10-30% loss over just buying the thing from the market.

It's bizarre.



The sad thing is there are even websites out there that do the math for you. It's not as if you get "XP" for making stuff either - people still do it though.
Tiberius Heth
Doomheim
#34 - 2015-10-27 07:44:21 UTC
Hasikan Miallok wrote:
Vimsy Vortis wrote:
I recently started doing the math whenever someone in a corp I have an alt in says they're making something. Almost all of the time they're making a 10-30% loss over just buying the thing from the market.

It's bizarre.



The sad thing is there are even websites out there that do the math for you. It's not as if you get "XP" for making stuff either - people still do it though.


Some people do it because they genuinely understand that it costs them more but they enjoy the concept of it (much like how most pvpers lose money doing it and are fine with that), most people lack the effort & insight to realise they're doing it wrong™.
roberts dragon
The Scope
Gallente Federation
#35 - 2015-10-27 08:51:01 UTC
i say train industry skills buy bpos research them then sell them or make bpcs sell them or make ships/modules really don't take up much time and helps towards making isk like a passive income . i did use 3 accounts subbed them for 6 months then merged them to 1 account so now i make all me own ships and modules up to cruiser all tier 1 of course .
Mephiztopheleze
Laphroaig Inc.
#36 - 2015-10-27 11:18:54 UTC
Zduhac Aldent wrote:
I see a lot of statistic on isk per hr but most of them are not true for new players or they are too old to be correct.Can someone tell me some way to make >40 mil per hr in null or high sec (2.5 mil sp char). Thank you


I earned my first couple of billion ISK writing articles from a newbie perspective for TheMittani.Com.

Granted, this is pretty situational and not for everyone, I merely mention it as an illustration of the myriad opportunities that exist in New Eden for those prepared to think outside the box.

I heartily recommend you investigate the newbie friendly wings of the major power blocs. KarmaFleet and Pandemic Hoard spring to mind along with TEST and EVE-Uni.

40m ISK/hr isn't really that much. Gallente Cruiser III, Drones V, Heavy Drones I and some basic shield and navigation skills will have you in a sweet 100MN afterburner Vexor Navy Issue that can run Forsaken Hubs with aplomb.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

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