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I'm worried for the future of CODE and EVE online.

First post
Author
baltec1
Bat Country
Pandemic Horde
#121 - 2015-10-12 06:18:47 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


So all those members of Bat County that went back to Deklin to get their security status back to 5.0 was a figment of my imagination, who would have thunk that.


Hi, Bat Country here.

We don't care about sec status and we don't go back to Dek to grind up our sec status, we go back because thats where we live. We use alts for our ganking and only move our mains to empire when we have something special like an interdiction or burn jita planned. So yes, its a figment of your imagination.


They are still gankers, and doing exactly what the person I replied to said did not happen, you just confirmed my point with your reply, thank you.


I just told you we use alts for day to day ganking, they don't leave highsec. We only bring our mains in once or twice a year if at all, you came to the exact opposite conclusion of what I said.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#122 - 2015-10-12 06:20:22 UTC
Ima Wreckyou wrote:
I totally support the salvos guys sec status idea. It will finally punish all the silly carebears who try to rebel and kill my bumper alt.


Yeah, I'll swap my warp in scout ship to nothing, no ship just the pod. This actually presents a lot of opportunities for mischief

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Ima Wreckyou
The Conference Elite
Safety.
#123 - 2015-10-12 06:29:33 UTC
Tisiphone Dira wrote:
Ima Wreckyou wrote:
I totally support the salvos guys sec status idea. It will finally punish all the silly carebears who try to rebel and kill my bumper alt.


Yeah, I'll swap my warp in scout ship to nothing, no ship just the pod. This actually presents a lot of opportunities for mischief

Good idea, this way the guns don't scare them
Dracvlad
Taishi Combine
Astral Alliance
#124 - 2015-10-12 06:32:26 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


So all those members of Bat County that went back to Deklin to get their security status back to 5.0 was a figment of my imagination, who would have thunk that.


Hi, Bat Country here.

We don't care about sec status and we don't go back to Dek to grind up our sec status, we go back because thats where we live. We use alts for our ganking and only move our mains to empire when we have something special like an interdiction or burn jita planned. So yes, its a figment of your imagination.


They are still gankers, and doing exactly what the person I replied to said did not happen, you just confirmed my point with your reply, thank you.


I just told you we use alts for day to day ganking, they don't leave highsec. We only bring our mains in once or twice a year if at all, you came to the exact opposite conclusion of what I said.


Back to the lies again..., who would have thunk that!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Erin Sluuk
The Scope
Gallente Federation
#125 - 2015-10-12 06:43:37 UTC
People seem to dislike missioning and general highsec income generation because it's antisocial. Apparently you can run L4s solo perfectly comfortably.

Personally, I don't like the idea of trying to make sub-L5 PVE content require cooperation because:

1) People will just run the stuff with alts, defeating the purpose.

2) I think solo players shouldn't be punished more than they already are.

It's an MMO, sure, but I don't think that should mean teamwork is a requirement in all things. Certainly those who bother working together should receive greater rewards than those who don't, and this is already the case. But if this is over-emphasized, at some point the game becomes unattractive to people who like to kick back and grind some ISK on their own after a while of fleet stuff.


There are maybe some ways you could make it so that solo missioning is not strictly solo, and two players are generating fun for each other outside the normal context of interaction in EVE. They would probably require a lot of work, though. For example, let players work as 'mission masters' who fulfill a sort of dungeon master-ish role in L4s and above. Plug into this terminal at a pirate station in nullsec and you can control the mission rats RTS-style and try to kill the guy(s) running the mission, then maybe the pirates pay you money or LP proportional to your performance.

Maybe this isn't the best example, but I think there are inventive ways you could spruce up highsec and make missions less one-dimensional.
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#126 - 2015-10-12 07:42:30 UTC  |  Edited by: Vlad Vladimir Vladinovsky
Erin Sluuk wrote:
People seem to dislike missioning and general highsec income generation because it's antisocial. Apparently you can run L4s solo perfectly comfortably.

Personally, I don't like the idea of trying to make sub-L5 PVE content require cooperation because:

1) People will just run the stuff with alts, defeating the purpose.

2) I think solo players shouldn't be punished more than they already are.

It's an MMO, sure, but I don't think that should mean teamwork is a requirement in all things. Certainly those who bother working together should receive greater rewards than those who don't, and this is already the case. But if this is over-emphasized, at some point the game becomes unattractive to people who like to kick back and grind some ISK on their own after a while of fleet stuff.


There are maybe some ways you could make it so that solo missioning is not strictly solo, and two players are generating fun for each other outside the normal context of interaction in EVE. They would probably require a lot of work, though. For example, let players work as 'mission masters' who fulfill a sort of dungeon master-ish role in L4s and above. Plug into this terminal at a pirate station in nullsec and you can control the mission rats RTS-style and try to kill the guy(s) running the mission, then maybe the pirates pay you money or LP proportional to your performance.

Maybe this isn't the best example, but I think there are inventive ways you could spruce up highsec and make missions less one-dimensional.




Generally L5 missions are extremely limited due in part by their high standings requirements, and high difficulty. Their difficulty comes at two intervals though, PVP difficulty avoiding getting ganked in the lowsecs where L5's exist and the PVE difficulty. I'm not kidding these things need carriers to complete and users tend to accept missions that allow carriers so they can do them solo otherwise they skip them.

I agree that teamwork shouldn't be explicitly required for all things EVE but I do believe that as an MMO as socially integrated as EVE there should be some sort of time/place/thing that you simply cannot avoid team based anything. For a while players were going in as teams to complete burner missions due to the intensive artificial difficulty they presented.

https://www.youtube.com/watch?v=sbHqFgn4SOw

There was a video of CCP rise doing a New Player Experience presentation sometime last year 2014 about the actual outcome of EVE players and for all intents and purposes, subscriptions by default. He talked about how about 50% of the players just end up leaving, another 40% end up doing nothing but running missions. They simply ignore every other content there is in the game for just Level 4 missions, its actually sad and it bewilders me because its so absolutely mindless to just sit around and run level 4's all day when theres SO much more **** to do in EVE.

But getting back to one of your points about alts. I believe that alts are just a way of players' ability to multitask because its so hard to shift gears and do something else or get into something else. Because of alts is why we have a lot of the things that exist in EVE and at the same time its a double edged sword because that means diversification is over saturated and many players can simply do everything because they have an alt for this, that, or anything regardless. my alts brings me so much convenience and enjoyment because if it were not for my alt I'd have to train another 2 years just to get everything that alt can do whether it be my capital industry or my jump freighting and all that glorious other racial stuff I don't do on another alt.
Aehren Armitage
#127 - 2015-10-12 08:01:57 UTC
Null politics and that entire sphere aside, the biggest issue remains risk aversion. Many people don't want to leave high-sec, but there are legitimate ******* reasons. You guys sitting on billions of ISK and passive revenue streams to rival small African countries might not remember what it's like for someone in their first few months; it's grueling, slow, and often tedious work.

Solo HS Income in T1 ships is really not that great, and saving up for a T1 cruiser and modules takes a few hours unless you get lucky with faction loot anoms. You insure that ship by paying 1/3 to 1/2 of the price you paid for it. In turn, the inevitable loss of that ship pays out less than the price of the hull alone. Going into low or null is very often fatal, especially for new players, and Eve has a very strong "HTFU, git gud, you were asking for it" culture (for better or worse, it's neither here nor there), which reinforces the "holy ****, I better stay out of there until I'm better prepared" mentality into players that haven't even left their home system yet.

When it takes you the better part of your playtime on any one day to grab a ship that is by all accounts disposable, then yeah, people are naturally going to avoid losing it as much as possible. Alter insurance from the joke it is now to something that actually helps; lower the price, increase the payout, make it indefinite- whatever, just change it.


Another issue is huge alliances crushing any hope for competition or newer players joining the political landscape. I don't even know how to tackle this (and I'm happy in my small, active corp- lucky for us, it's generally smaller corps nearby too). Seeing larger alliances rot from the inside out due to their own success and dominance is really great though, so we at least have that.

Our lives are not our own.

From womb to tomb, we are bound to others, past and present.

And by each crime, and every kindness, we birth our future.

Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#128 - 2015-10-12 08:21:21 UTC
Aehren Armitage wrote:

Solo HS Income in T1 ships is really not that great, and saving up for a T1 cruiser and modules takes a few hours unless you get lucky with faction loot anoms

what are you kidding me? 2-3 level 4 missions and you've got your fully fit T1 cruiser.

hell highsec income is ridiculously high with incursions. I know you said solo but if people really walk around solo all day then maybe they should go back to The Old Republic where the game is so dead you can turn off chat and **** and play the best single player MMO.
Divine Entervention
Doomheim
#129 - 2015-10-12 08:31:25 UTC
Vlad Vladimir Vladinovsky wrote:
Aehren Armitage wrote:

Solo HS Income in T1 ships is really not that great, and saving up for a T1 cruiser and modules takes a few hours unless you get lucky with faction loot anoms

what are you kidding me? 2-3 level 4 missions and you've got your fully fit T1 cruiser.

hell highsec income is ridiculously high with incursions. I know you said solo but if people really walk around solo all day then maybe they should go back to The Old Republic where the game is so dead you can turn off chat and **** and play the best single player MMO.


Can't orchestrate a high value gank against the guy when he's playing KotOR, short-sighted noob.

Expend a modicum of mental effort in a manner that'd result in not losing a potential target please.

SOME L4 missions are alright. Most of them are a waste of time you blitz through hoping to get the handful of desirable ones.

With L4 missions being randomly assigned, the overall value of their payouts compared to the "i pick exactly what I want via specific anomalies here in my null-sec system", the disparity is actual.
Dracvlad
Taishi Combine
Astral Alliance
#130 - 2015-10-12 08:44:43 UTC  |  Edited by: Dracvlad
Vlad Vladimir Vladinovsky wrote:
Aehren Armitage wrote:

Solo HS Income in T1 ships is really not that great, and saving up for a T1 cruiser and modules takes a few hours unless you get lucky with faction loot anoms

what are you kidding me? 2-3 level 4 missions and you've got your fully fit T1 cruiser.

hell highsec income is ridiculously high with incursions. I know you said solo but if people really walk around solo all day then maybe they should go back to The Old Republic where the game is so dead you can turn off chat and **** and play the best single player MMO.


Are you kidding me, a new player go run incursions which are often very limited in number anyway, or a new player be in a position to run level 4's properly, what drugs are you on, can I have some please.

He is talking about newer players and how that risk aversion is developed by what he described, we are not talking about Jenn a'Snide shooting off in a T1 cruiser to do PvP are we?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

La Rynx
School of Applied Knowledge
Caldari State
#131 - 2015-10-12 08:46:38 UTC  |  Edited by: La Rynx
Caleb Seremshur wrote:

CODE attracted so many players


There is not much in code.
There are no more codies in ALLIANCE then there in an average nullsec CORP.
However, codie players in average have for more alts than the average in eve.

Caleb Seremshur wrote:

Do expect in time for CODE to get marginalised further and further as CCP wakes up to the fact that having your significant highsec population held to ransom by people exploiting poorly written internal laws of gameplay makes for people closing their wallets and leaving.


If code leaves New Eden, absolutely nothing will happen, as said, they are a bored minor entity.
With lots of alts there is not much they do, to add to the game.
They are so bored, they come from C&P to GD.

Most ppl might be in hisec, but they are not codies.

@OP
also, i do not think, that you can speak only for yourself and not your alliance, as this is code propaganda what you are doing.

tl;dr:
Guy from razor posts codepropaganda, there is not reason for fear.

EDIT:
lets flag this thread.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#132 - 2015-10-12 08:52:02 UTC
Chribba wrote:
EVE haven't been that 'hardcore' game in years now, well before CODE arrived.

/c


Of course that is.
code is anything else than hardcore.
Cool

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Shallanna Yassavi
qwertz corp
#133 - 2015-10-12 09:08:02 UTC
There are a few big things about hisec wars and such:
Most people living here don't want every run for ammo to be a huge logistical challenge (scouts, freighters, fuel, etc), or a second job. We already have those IRL, most of us. For most of us, one job is chore enough.

What this also means is anyone who goes wardeccing in hisec doesn't have to deal with the logistics of actually running a war machine. It's even a bad idea to wardec when you have serious assets sitting in space where your war targets and/or their mercs can shoot them. Better to just buy everything you need at the hub (a station trader is just as good as an indy corp in hisec).

Dealing with the constant threat of spies and thieves also becomes a chore. There are plenty of ignorant people flying around to scam and AWOX, but some know it's going to happen and simply don't want to mess with it. Maybe some NPE missions playing both sides of this kind of thing would help.

I know there's a big aversion to paywalls in this game, but there's a really big one: the utility of alts, and the near-necessity of having them "solo" PvPing. A scout is the difference between seeing that gatecamp and losing your ship to it, and it's way easier to start a second client than to find someone willing to look.

So where does that leave me?
I personally won't hand out a full API key to anybody. Ever. partly because I've how creative people get when they want to harass someone in another game, and exactly how nasty they can be. This account has all my characters on it, and handing over a full API key is pretty much a prerequisite for a lot of null corps. I know I'm not the only one who's learned to be careful what to expose to other players.

A signature :o

Caleb Seremshur
Commando Guri
Guristas Pirates
#134 - 2015-10-12 09:37:11 UTC
Shallanna Yassavi wrote:


So where does that leave me?
I personally won't hand out a full API key to anybody. Ever. partly because I've how creative people get when they want to harass someone in another game, and exactly how nasty they can be. This account has all my characters on it, and handing over a full API key is pretty much a prerequisite for a lot of null corps. I know I'm not the only one who's learned to be careful what to expose to other players.


Would be grounds for a bannable offence under the EULA of *both* games. They're required by law to keep you free from personal threats and leaked personal info (or anything that could be colluded as a leak of personal info) comes back on the company and the individual doing the harassment.

Anize Oramara
WarpTooZero
#135 - 2015-10-12 09:44:35 UTC
tl;dr

Eve is a victim of it's own success, code is merely a symptom. CCP: either go full HTFU or cater for WoW players. There is no middle ground.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

xxxTRUSTxxx
Galactic Rangers
#136 - 2015-10-12 09:55:32 UTC
Carrie-Anne Moss wrote:


Lol "CONTENT'
Bro you are like a bug on the wall that i see out of the corner of my eye while im banging my smoking hot girlfriend.
Yeah you in same room, yeah you get to see whats going on, yeah you kinda distracted me for a split second and got my attention for .6 of a second, yeah you make fly over and land on my ass for 2seconds...
But your still a worthless insignificant meaningless trivial worthless FLY! A FREAKING FLY ON THE WALL WATCHING THE BIG BOYS AND GIRLS BANG.
Fly off FLY


a very interesting insight into your thought process. please don't share it again.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#137 - 2015-10-12 10:09:32 UTC
baltec1 wrote:
Caleb Seremshur wrote:


The idea I would have is L4's accurately reflect the difficulty you're supposed to get from them. Angel extravanganza should be HARD not a meatgrinder.


I would like to see CCP expand the burner missions to include BC, and BS. They should then remove the old missions or replace the ships that spawn in them with randomized burners, same goes for belt rats, anom rats and so on.


I thought Drifters are going to make the thing harder

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#138 - 2015-10-12 10:11:36 UTC  |  Edited by: Tiddle Jr
La Rynx wrote:
Caleb Seremshur wrote:

CODE attracted so many players


There is not much in code.
There are no more codies in ALLIANCE then there in an average nullsec CORP.
However, codie players in average have for more alts than the average in eve.

Caleb Seremshur wrote:

Do expect in time for CODE to get marginalised further and further as CCP wakes up to the fact that having your significant highsec population held to ransom by people exploiting poorly written internal laws of gameplay makes for people closing their wallets and leaving.


If code leaves New Eden, absolutely nothing will happen, as said, they are a bored minor entity.
With lots of alts there is not much they do, to add to the game.
They are so bored, they come from C&P to GD.

Most ppl might be in hisec, but they are not codies.

@OP
also, i do not think, that you can speak only for yourself and not your alliance, as this is code propaganda what you are doing.

tl;dr:
Guy from razor posts codepropaganda, there is not reason for fear.

EDIT:
lets flag this thread.



Razor alt been used by CODE to make a nice propaganda thread which is paid by GSF Roll

all came full circle

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Salvos Rhoska
#139 - 2015-10-12 10:23:46 UTC  |  Edited by: Salvos Rhoska
La Rynx wrote:

There is not much in code.
There are no more codies in ALLIANCE then there in an average nullsec CORP.
However, codie players in average have for more alts than the average in eve. thread.


This. CODE is a bit like the Westboro Church.

Few people seem to realize this, but the Westboro Church, as a registered organisation, only has about 40 registered members. Fun fact, eh?

This is absolutely tiny and disproportionate to the scale of media attention and collective outrage they inspire as a result of actually very tiny groups of members picketing whatever occassional events. Hundreds of millions of people know about them, even though there is only some 40ish +nonregistered members, and all they've really done is hold placards considered offensive by most, nearby sensitive events.

Im largely ok with CODE, but I do recognise it has a very unusual player base that comprises some of the greatest trolls/social manipulators etc the game has to offer, from all sectors and demographics of EVE (alongside a deal of sycophants too).

Its tear farming, par excellence.
Minerbumping site content is excellent, and alone already justifies this format of meta and enrichens the game community environment.
And thats fine.



My suggestion of an increased sec status malus from illegal acts in HS is not intended to "nerf" HS ganking, nor directed at CODE.

Its intended just to rationalize the lasting repercussions of them, beyond just the ship destruction, by a small margin.
Hopefully to the end that it will result in more reds in HS, as more PvP content, as well as hopefully adding some content to LS in particular, when gankers return there to recoup their sec status.

Furthermore, its difficult to pre-emptively counter-aggress the non-affiliated CODE agents in particular, as they operate under the same security umbrella as their targets, in a loose/informal corp structure. Its quite ingenius really, but to me, illustrates a slight flaw in HS mechanics.

You would think that there would be Anti-CODE ingame organisations/corps, whos fun is in counter-ganking this corp, but for obvious reasons, this isnt really practically doable nor applicable.

The only indirect way around this that I can think of, that doesnt directly really impair anyone in any crippling or unfair fashion, on either side, is the increase in sec standing malus for illegal acts. So that these characters are flagged red, earlier, and thereafter are open PvP content (note:character. the important distinction here is that CONCORD will always blap the actual ship involves in a criminal act). The purpose of my proposal, is to more readily increase player PvP vs these characters, rather than the entire system merely balancing against CONCORD as essentially PvE.

See what I mean?
Divine Entervention
Doomheim
#140 - 2015-10-12 10:29:50 UTC
TIL salvos supports westboro baptist church.