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I'm worried for the future of CODE and EVE online.

First post
Author
Salvos Rhoska
#81 - 2015-10-11 16:34:02 UTC
Indahmawar Fazmarai wrote:
Salvos Rhoska wrote:
(...)
C) There is no "anti-ganking community", largely because many gankers maintain security status sufficient to allat player aggression. Its a cancer. They only have to deal with CONCORD AFTER their aggrression, as PvE, not before, as PvP, by pkayer aggression.

(..)


Bullshit. I haven't seen any ganker with a sec status above -10.0. Roll


You may not have. I dont doubt that.
Thats just your subjective impression and experience.

But looking at killboards, there are many who still maintain sec status above -5.0.

As is usual in EVE, the current status quo ***** on LS residents in particular.
LS houses the real pirates. These guys I can respect.
CODE can go suck a sausage compared to them.
Markus Reese
Deep Core Mining Inc.
Caldari State
#82 - 2015-10-11 16:40:11 UTC
Caleb Seremshur wrote:
Kaarous Aldurald wrote:

They'd have to find the courage to slay the sacred cows of highsec and Concord, something which they have proven unable to do in the whole history of the game.

We'll see.


Or make PVE more deadly so that L4's can't be farmed endlessly by 2slot tanks.


Make all PvE that way. Scripted power combat is never a challenge for play. It is just a matter of figuring it out. That is what takes out incursions difficulty. No "Adapt or Die" involved. Just like a WoW raid.

Burners are the peak of this. Make them stupid tough and then tell you exactly what is needed to fight. Essentially remove the player from the tactics side.

Two tank missions are not "bad" if it is offset by player skill. Heavy tank means a slow victory and low isk. More time affected bonus would be real nice. Unknown enemies to make fit for mish difficult. To really make money, make fleet missions. More difficult and complex for not a whole lot more base isk per person, but potential for more reward. Off topic F&I here.

Not sure of the removing highsec will fix the game. The core of the game that lets low and null work needs highsec. Those casual gamers and pve people that get and make those core resourses. To fix a removal of highsec, that would mean massive yield increases and pile of other changes just to keep the industry up to speed.

Integration of the different sec status is what is needed. Give tools to allow pirates to raid high from low or into sov. Make sec standings more valuable and lasting. Suddenly it is gameplay, not arcade.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#83 - 2015-10-11 16:44:33 UTC  |  Edited by: Seven Koskanaiken
Give burners a cyno and bridge through 20 Guristas supers and support to "make pve more like pvp".
Salvos Rhoska
#84 - 2015-10-11 16:45:07 UTC
Maekchu wrote:
Salvos Rhoska wrote:

Ive already debunked and addressed your points as irrelevant.

No you haven't :D But in your mind you have, cause the way you argue is only acknowledging your own argument, ignoring whatever alien opinion that comes your way.
But if you have debunked my arguments, then you should have no problem answering the following question:

1. What does an increase in sec status penalty add, in terms of game mechanics, that the current system does not have?

2. How would your proposition, somehow change the PvP mindset of highsec players?

3. New players that do, by mistake, shoot someone else in higsec could be very punishing. Considering they either have to spend lots of time grinding it back or sec tags (tags which are very expensive for new players). Can you elaborate in detail to what your reasons are, that this issue can just be ignored? Other, than just stating that it can.



As to your preamble, same applies to you from my perspective. As long as that is your attitutude, well, same to you. No point in arguing against it.

1) It adds more PvP opportunity. Red is dead.

2) My proposal does not change that. It just provides more opportunity for 1), as above.

3) A) Its bullshit to compare to new/inexperienced players, as those are often the target of illegal HS aggression themselves. B) A crime is a crime. Doesnt matter if you are new or old, same thing. C) New players are innured by automatic security settings. If they turn them off or ignore them, thats their own fault. Same **** results, as for everyone else. D) New players are not a defence in this argument.
Markus Reese
Deep Core Mining Inc.
Caldari State
#85 - 2015-10-11 17:04:42 UTC
Salvos Rhoska wrote:
Maekchu wrote:
Salvos Rhoska wrote:

Ive already debunked and addressed your points as irrelevant.

No you haven't :D But in your mind you have, cause the way you argue is only acknowledging your own argument, ignoring whatever alien opinion that comes your way.
But if you have debunked my arguments, then you should have no problem answering the following question:

1. What does an increase in sec status penalty add, in terms of game mechanics, that the current system does not have?

2. How would your proposition, somehow change the PvP mindset of highsec players?

3. New players that do, by mistake, shoot someone else in higsec could be very punishing. Considering they either have to spend lots of time grinding it back or sec tags (tags which are very expensive for new players). Can you elaborate in detail to what your reasons are, that this issue can just be ignored? Other, than just stating that it can.



As to your preamble, same applies to you from my perspective. As long as that is your attitutude, well, same to you. No point in arguing against it.

1) It adds more PvP opportunity. Red is dead.

2) My proposal does not change that. It just provides more opportunity for 1), as above.

3) A) Its bullshit to compare to new/inexperienced players, as those are often the target of illegal HS aggression themselves. B) A crime is a crime. Doesnt matter if you are new or old, same thing. C) New players are innured by automatic security settings. If they turn them off or ignore them, thats their own fault. Same **** results, as for everyone else. D) New players are not a defence in this argument.


1. Increase sec penalty and combine it with mechanics that allow a below -5 play. Change war decs to allow them to be localized. Makes negative sec a lifestyle choice, not a penalty. This makes it easier to avoid and create combat, but cannot do it casually. Requires player time investment to be a proper highsec pirate. Just making the penalty more standing reduces casual and easy ganks.

2. I guess, see number 1?

3. That means status hit needs to relate to damage done. Safeties dramatically reduce the risk however. As a newb, I flew a rocket with smartbomb condor for pve. First sec hit was accidentally smartbombing a buddy's drone. That wont end the game, just a bit of a hit worth damage of drone. Destroying a higher isk ship or pod is more than accidental and earns the bigger hit.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Maekchu
Doomheim
#86 - 2015-10-11 17:18:09 UTC
Salvos Rhoska wrote:

1) It adds more PvP opportunity. Red is dead.

2) My proposal does not change that. It just provides more opportunity for 1), as above.

"It adds more PvP opportunity. Red is dead." is not really an argument. It is just a sentence that states your perceived goal with the proposed change.

If we assume that "Red is dead", then why does people not just use the already implemented solution (wardec) to combat ganking?

Using wardecs, means you don't have to wait for people to get below -5, but can actively go a hunt them. However, in my first post in this thread, I pointed out, that highsec players do not have a PvP mentality. And this is where the problem lies, changing the amount of sec status lost will not sway the mind of a risk-averse player.

The mentality of highsec players, who are fundamentally PvE players, is the reason your proposed change will not have an effect.

Salvos Rhoska wrote:

3) A) Its bullshit to compare to new/inexperienced players, as those are often the target of illegal HS aggression themselves. B) A crime is a crime. Doesnt matter if you are new or old, same thing. C) New players are innured by automatic security settings. If they turn them off or ignore them, thats their own fault. Same **** results, as for everyone else. D) New players are not a defence in this argument.

If you remember your first week ever in EvE, then you might recall being overwhelmed by the UI. Sure, when you are an older player, you know that changing your safety and shooting stuff in highsec is dumb. But a person who does not understand the UI, might be confused by its different functions, as well as, not understand the consequences for shooting another player.

While it will be rare, that someone truly shoots someone by accident. Given that the change does not influence anything ganking related, I don't see why the possible negative effects, as rare as they may be, should just be ignored.
baltec1
Bat Country
Pandemic Horde
#87 - 2015-10-11 17:19:48 UTC
Seven Koskanaiken wrote:
Give burners a cyno and bridge through 20 Guristas supers and support to "make pve more like pvp".


Can we get this in Dek too.
Choo Mi
Sneggy Pit
#88 - 2015-10-11 17:20:24 UTC
random rant as everyone is doing:

since I started 3 years ago the game has definitely been dumbed down, mainly I imagine for the move to steam which requires tutorials with less than 2 syllables.

but:

hi is still hi, populated by people who want to be there and there seems to be a lot

lo is still lo, populated by no-one anyone gives a **** about

wh's are populated by people who do things

code are just bored people doing the same thing that happens in every MMO since the beginning of PVP, killing those who don't fight back at little cost to themselves, anyone who has played longer than a few weeks should have no cares about them.

null is still null, populated by self important moaners who cry every time something happens to the game / in the game they don't like and who seem to think that people should listen to them (because they are the only ones who matter of course, me, me, me).

EVE is a VERY OLD game, there are still things to do, challenges to face, empires to build....

if you can't see them, or have done them all then this GAME isn't for you. go play something on Facebook where everyone will like you for crying. this is a GAME with gameplay, don't like it the way it is just change your gamestyle or leave.

if you want to make a statement when you leave buy every PLEX in the game, jettison them and shoot them, make a video, become famous. there we are, that's your new challenge, are you up to it?

as for the op's post:

can't really remember it after all these pages of trolling and rubbish but the game is what it is, a very old game. it will never be the same as it was, it has changed, you have changed and the grass was always greener in those days.

a lot of gamers mentalities have changed with the rise of consoles, new players have different ideas about games than those of us who started on Commodores and Atari's. I imagine the devs are the same, they have to make a game that appeals to all of us even though they are all from different playing backrounds.

console users and steam players want games they can 'win' in a week, Facebook players want games they can cry over while boasting how amazing they are, some players want to rule the whole game with massive empires, some just want to have fun and some of us actually like mining.

there isn't and never will be a 'fix' to make it more playable for everyone, some want null to be unstable, some stable, some want hi to be safe, some want it to be a pigeon shoot. no one cares about lo.

code are doing what they want, when they want. if they are doing it because there is nothing else for them then at least they have adapted to the changes instead of moaning like some here. even as a multi-box miner they have no impact on my game, I play my game my way, something happens then I have learned to adapt and change (although I do like a good moan and rant for the sake of it).

lol another drunken post that has lost its focus if there ever was one but basically, its a game, don't like what is happening in your little bit of it: adapt or leave. I've rage quit a few times, nothing wrong with that.

p.s. the game cannot of always been brilliant as people have always left in droves every update and always will.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#89 - 2015-10-11 17:24:46 UTC
Salvos Rhoska wrote:

This guy...
Markus Reese
Deep Core Mining Inc.
Caldari State
#90 - 2015-10-11 17:36:37 UTC
Maekchu wrote:


The mentality of highsec players, who are fundamentally PvE players, is the reason your proposed change will not have an effect.



This is why pve vs pvp discussions never go anywhere. How can one expect a different mentality to just change and accept another or figure out how to make a system work together. Intolerance to ideologies has led to genocide. If people commit mass murder over stuff like this, then what chance does a casual game mechanic stand?

Simply put, pve NEEDS to be the bait to becoming part of pvp. Eve should excel at large and diverse fleets. This means support and foot soldiers. Roles ideal for pve and new players. But the mechanics are far to different. PvE is why I got out into nullsec because PvE introduced me to pvp roles. The pvp was more fun, but to keep it fun meant a whole pile of boring. PvE in my mind is more enjoyable and engaging... For some bits.

Essentially, the pvpers are the reason pve people dont. Quite frankly, look past mission scripting, PvE is more engaging. More choices available and no two hour fleet ops for just a potential fight. Live events of sansha a prime one. Ships blow up everywhere, no isk earned and thousands showed up for an extended good time. Does pve neex to be more like pvp, pr pvp more like pve combat in terms of experience?

Maybe some midpoint is needed....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Otso Bakarti
Doomheim
#91 - 2015-10-11 17:53:42 UTC  |  Edited by: Otso Bakarti
Chess is the only true PvP game. I don't PvP. Nothing you say or do will get me to PvP. You want to PvP? Have at it. Knock yourself out. I'll do what I want to do. Genocide occurs when people use surriptitious means to create a circumstance forcing people to do other than what they want...then saying it's nature, not me, that did it.....if you don't think EVE has enough ROOM to PvP, you're nuts and there's nothing anyone can do to meet your bizarre expectations of reality. Is that clear?

Let me put this another way, PvE players are NOT people who are chicken and just haven't realized the real game is PvP. PvE players are people that don't want to have anything to do with PvP-ers and their mentality. WHY? Isn't it obvious by now?

There just isn't anything that can be said!

Johnny Riko
The Scope
Gallente Federation
#92 - 2015-10-11 17:54:09 UTC
FYI paragraphs can be composed of more than one or two sentences.

I wanna join up. I think I got what it takes to be a Citizen.

Choo Mi
Sneggy Pit
#93 - 2015-10-11 18:00:13 UTC
Johnny Riko wrote:
FYI paragraphs can be composed of more than one or two sentences.


I got some 3

and even a 4 liner in there

lol
Sasha Nyemtsov
Doomheim
#94 - 2015-10-11 18:38:32 UTC
Salvos Rhoska wrote:
Indahmawar Fazmarai wrote:
Salvos Rhoska wrote:
(...)
C) There is no "anti-ganking community", largely because many gankers maintain security status sufficient to allat player aggression. Its a cancer. They only have to deal with CONCORD AFTER their aggrression, as PvE, not before, as PvP, by pkayer aggression.

(..)


Bullshit. I haven't seen any ganker with a sec status above -10.0. Roll


You may not have. I dont doubt that.
Thats just your subjective impression and experience.

But looking at killboards, there are many who still maintain sec status above -5.0.

As is usual in EVE, the current status quo ***** on LS residents in particular.
LS houses the real pirates. These guys I can respect.
CODE can go suck a sausage compared to them.


You are correct, Salvos, in rubbishing the comment of that other chap. Sasha's security status leaps up and down rather wildly. I haven't the numbers to allow him to remain permanently at -10 while he attempts to discourage misbehaviour among mission-runners and chases war-targets around Highsec. It's grubby work, but it must be done.

Look, I don't want to appear over-critical, but how is it that those large dark tear-streaks on your face both obey and defy gravity?
Arthur Hannigen
#95 - 2015-10-11 19:13:37 UTC
I have to say, I'm impressed to see -10 gankers reject a nerf to their profession out of their selfless and altruistic concerns for the high sec players that may make mistakes and get themselves CONCORDed. No self-interest there at all. Brought a tear to my eye.
Salvos Rhoska
#96 - 2015-10-11 19:37:20 UTC  |  Edited by: Salvos Rhoska
Arthur Hannigen wrote:
I have to say, I'm impressed to see -10 gankers reject a nerf to their profession out of their selfless and altruistic concerns for the high sec players that may make mistakes and get themselves CONCORDed. No self-interest there at all. Brought a tear to my eye.


Pirate

That and "Im already -10 so I don't care".
Well, no fking **** sherlock!
Dracvlad
Taishi Combine
Astral Alliance
#97 - 2015-10-11 19:38:11 UTC
Indahmawar Fazmarai wrote:
Salvos Rhoska wrote:
(...)
C) There is no "anti-ganking community", largely because many gankers maintain security status sufficient to allat player aggression. Its a cancer. They only have to deal with CONCORD AFTER their aggrression, as PvE, not before, as PvP, by pkayer aggression.

(..)


Bullshit. I haven't seen any ganker with a sec status above -10.0. Roll


So all those members of Bat County that went back to Deklin to get their security status back to 5.0 was a figment of my imagination, who would have thunk that.


As for the comment that someone made about not shooting flashy reds, well it gets a bit boring chasing people who use the mechanics so well, one example is causing lag by jumping in en mass so that even fast locking ships cannot handle the lag and cannot get a point on any of them, that is one example of many I could come up with. And at the end of the day only the hard nuts are now left who just shrug and write off their loss to CODE. Basically there more interesting things to do then shoot CODE or Goon gankers in hisec.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Gully Alex Foyle
The Scope
Gallente Federation
#98 - 2015-10-11 21:29:00 UTC
Maybe EVE needs a big shake up.


Example: new space where you need new ships (because something something cosmic rays), that you can only build in the new space.

New space can be accessed through player-built stargates (stable, but very expensive - requires big alliance) or random wormholes (instable, but anyone can hop in for some ninja action).


To make it interesting, CCP announces that Tritanium in New Eden is depleting (like oil in rl). It will last 2 years, maybe just one (don't give a precise date, make it fun). Sooner or later, you can only mine trit in the New Space.


Eventually make new weapons, modules, etc. for the new ships (not OP, just different; and re-start from scratch instead of continuously balancing 100s of ships).


Just a quick brainstorming, but after 12 years it's maybe time to think BIG.

My 2c Blink

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-10-11 21:31:01 UTC
Hengle Teron wrote:
Salvos Rhoska wrote:

This guy...


The best part is the numerous errors that he lets slip, like what he said about the sec status of new characters.

He doesn't even know the rules of the mechanics he's demanding be changed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Salvos Rhoska
#100 - 2015-10-11 22:09:52 UTC  |  Edited by: Salvos Rhoska
Kaarous Aldurald wrote:
Hengle Teron wrote:
Salvos Rhoska wrote:

This guy...


The best part is the numerous errors that he lets slip, like what he said about the sec status of new characters.

He doesn't even know the rules of the mechanics he's demanding be changed.


Its irrelevant to the issue.
Doesn't matter whether new player ranking is 0, 5 or 100.

An illegal act is illegal, whether intentional, "accidental" or by an account new or old.

Very weak, infact outright pathetic, attempt on your part.