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I'm worried for the future of CODE and EVE online.

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#361 - 2015-10-16 13:40:51 UTC  |  Edited by: Lucas Kell
Jonah Gravenstein wrote:
Do you know how to count? Gankers are a minority, a vocal minority yet a minority none the less.
That doesn't mean the odds are against them. I am a minority, being only one person, yet if I had a button I could push to instantly destroy any ship or space object I wanted, it would still be unbalanced in my favour.

Jonah Gravenstein wrote:
Hence groups like CODE. who rallied against the stupidly easy ways of making isk that often involve not bothering to be at the keyboard while raking in isk
But that's not really what code do. That's an excuse they use for playing like a bunch of 8 year olds. The only thing they are interested in is trolling other players. They couldn't give a flying **** about game balance.

Jonah Gravenstein wrote:
They're forced to because the cost of wardeccing a corp rose considerably (ask PIRAT and Marmite, who spend billions every week in order to have things to shoot at), especially when you wish to wardec a large corp. FYI it's extremely easy to shed a war, you close corp and reform it, wardec shed.
Don't be ridiculous. It may be more costly to dec individual corps, but the price no longer scales like it used to making it MUCH cheaper to dec lots of people. In addition, large groups are no longer basically immune to wardecs, and can't be used to shed wars. Deccers are in a far far FAR better position now that before all of these changes. And no, beyond tiny corps with no assets it's really not that easy to shed a war. Additionally, those tiny corps are now on the menu, because before wardeccers wouldn't waste wardecs on tiny groups as it would prevent them being able to wardec other groups since they couldn't wardec en masse. Now they can throw decs around frivolously. Basically the need to choose between targets was removed.

Jonah Gravenstein wrote:
Of course I am, the so called "griefers" provide me with isk making opportunities, they also provide content for me in that I actively play the game in order to not get caught by them.
Good luck making your isk in the future with the playerbase tanking.

Jonah Gravenstein wrote:
Your first sentence is wishful thinking, carebears have been calling for, and getting, CCP to remove gameplay elements for years, simply because they don't like them. As for your claim that low player numbers are due to a lack of balance, that is speculation.

Your final statement would remove 90% of the people who generate content in the game. You may as well just make PvP illegal because it generates torrents of amusing tears and blog posts extracting the urine from those people who produce the tears.
There will always be idiots suggesting self-beneficial changes with no regard for balance, it doesn't mean that everyone wit ha suggestion benefiting PvE is in the same boat, and they don't get what they want. The problem of most of the code lot is that they cry like mad whenever CCP changes anything because they are shockingly over-protective of their ridiculously easy gameplay. Ganking is so stupidly easy that you can roll a new character and within a week be solo ganking.

And yes, I speculate that a game with a reputation of catering to trolls that would generally be banned from most other online games has low player numbers because of their toxic community. It's not an inviting game for new players. Let's face it, the only people that really like EVE are existing EVE players, and they are losing interest as they realise there's **** all to do in the game.

As for content generators, everyone in the game generates content. So no, that wouldn't remove 90% of them. If you are talking about purely the big content generators, still that would not remove them as most of them aren't out specifically to wind people up. There's nothing wrong with opposing other characters in this game. The game is built around creation and destruction, collaboration and competition, and yes some people will react bad to losing either way. But there's a difference between aiming to compete with other characters in game and striving to upset the actual player behind the screen in an attempt to generate "tears".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

RomeStar
Caldari Provisions
Caldari State
#362 - 2015-10-16 14:09:14 UTC
I need a reason to log in. Alot of my old friends dont even play anymore and the ones that do werent logging alot. I guess you could say I won eve since I dont log in but once a month to check my skill q but with the extended skill q hell I could go a year living off the plex I have.

Signatured removed, CCP Phantom

Jonah Gravenstein
Machiavellian Space Bastards
#363 - 2015-10-16 14:13:52 UTC  |  Edited by: Jonah Gravenstein
Lucas Kell wrote:
That doesn't mean the odds are against them. I am a minority, being only one person, yet if I had a button I could push to instantly destroy any ship or space object I wanted, it would still be unbalanced in my favour.
If their opponents could actually do something as simple as organising themselves they might present a challenge to gankers, until that happens then it will appear to be unbalanced.

Quote:
But that's not really what code do. That's an excuse they use for playing like a bunch of 8 year olds. The only thing they are interested in is trolling other players. They couldn't give a flying **** about game balance.
By all accounts you couldn't give a toss about game balance either, unless of course it's skewed in your favour; as for the rest of it, you're entitled to your opinion.

Quote:
Don't be ridiculous. It may be more costly to dec individual corps, but the price no longer scales like it used to making it MUCH cheaper to dec lots of people. In addition, large groups are no longer basically immune to wardecs, and can't be used to shed wars. Deccers are in a far far FAR better position now that before all of these changes. And no, beyond tiny corps with no assets it's really not that easy to shed a war. Additionally, those tiny corps are now on the menu, because before wardeccers wouldn't waste wardecs on tiny groups as it would prevent them being able to wardec other groups since they couldn't wardec en masse. Now they can throw decs around frivolously. Basically the need to choose between targets was removed.
They're in a better position because they've all teamed up in order to be able to afford those wardecs, the scattergun approach is needed because at least 50% of the corps they wardec will just roll corp or their members drop to an NPC corp for the duration.

Quote:
Good luck making your isk in the future with the playerbase tanking.
TBH I don't think Eve has much of a future to be making ISK in, I don't like the direction CCP appears to be taking it in and will not be giving them any more money. I'm going to sit back and watch it burn until my sub lapses sometime in 2016, and no you can't have my stuff.

Quote:
There will always be idiots suggesting self-beneficial changes with no regard for balance, it doesn't mean that everyone wit ha suggestion benefiting PvE is in the same boat, and they don't get what they want. The problem of most of the code lot is that they cry like mad whenever CCP changes anything because they are shockingly over-protective of their ridiculously easy gameplay. Ganking is so stupidly easy that you can roll a new character and within a week be solo ganking.

And yes, I speculate that a game with a reputation of catering to trolls that would generally be banned from most other online games has low player numbers because of their toxic community. It's not an inviting game for new players. Let's face it, the only people that really like EVE are existing EVE players, and they are losing interest as they realise there's **** all to do in the game.

As for content generators, everyone in the game generates content. So no, that wouldn't remove 90% of them. If you are talking about purely the big content generators, still that would not remove them as most of them aren't out specifically to wind people up. There's nothing wrong with opposing other characters in this game. The game is built around creation and destruction, collaboration and competition, and yes some people will react bad to losing either way. But there's a difference between aiming to compete with other characters in game and striving to upset the actual player behind the screen in an attempt to generate "tears".
Personally I have no problems with improved PvE, the problem is that most of the suggestions to improve it are pants on head crazy and poorly thought out, players aren't the only ones guilty of this either.

The reason that ganking is "so easy" is that most of the victims are either ignorant of the game mechanics that mitigate the risk or too damn lazy to use them, that's before we get into the foolishness that makes it hilariously profitable and the tears that spew forth from those who get ganked because of the aforementioned ignorance and laziness.

If you think that the Eve community is toxic I suggest that you log into an Xbox live lobby, in my experience Eve players have nothing on 12 year old little shites who claim to have banged your mum. God help you if you're a female, the abuse and vitriol I've seen aimed at female gamers in console game lobbies and chat beggars belief.

It's not that Eve caters to trolls it's that it allows people to indulge in shenanigans that few other games do.

The only content that some people generate is that of being targets.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucas Kell
Solitude Trading
S.N.O.T.
#364 - 2015-10-16 16:09:57 UTC
Jonah Gravenstein wrote:
If their opponents could actually do something as simple as organising themselves they might present a challenge to gankers, until that happens then it will appear to be unbalanced.
Try it. This is always thrown around by ganker types, but anti-ganking is significantly harder than ganking and far less rewarding.

Jonah Gravenstein wrote:
By all accounts you couldn't give a toss about game balance either, unless of course it's skewed in your favour; as for the rest of it, you're entitled to your opinion.
By who's accounts? I rarely if ever ask for changes that benefit me. I've suggested changes to wardecs (which don't affect me) to ganking (which affects me negatively as I gank and don;t get ganked), changes to make PvE more varied and lower rewards on incursions (neither of which affect me outside of small amounts of PvE I do when bored). About the only change I'm strong for that improves things for me is social groups because I like going out with groups like spectre. So anything that tells you I just want to improve things for myself is your own flawed assumptions and nothing more.

Jonah Gravenstein wrote:
They're in a better position because they've all teamed up in order to be able to afford those wardecs, the scattergun approach is needed because at least 50% of the corps they wardec will just roll corp or their members drop to an NPC corp for the duration.
But they aren't lol. They aren't all teamed up for starters, and solo players can afford most of their wardecs. If 50% of their targets roll their corps then they are targetting the wrong people, since only tiny alt corps and groups of a couple of mates can realistically do that. The moment you have shared orders, assets, jobs, etc or more than a handful of people you know will definitely come back, it becomes impractical to do that. The scattergun approach is just so they can make sure there's always easy targets in arms reach, and it's enabled by the mechanics no longer requiring them to make decisions about who to dec.

Jonah Gravenstein wrote:
TBH I don't think Eve has much of a future to be making ISK in, I don't like the direction CCP appears to be taking it in and will not be giving them any more money. I'm going to sit back and watch it burn until my sub lapses sometime in 2016, and no you can't have my stuff.
At least there we agree.

Jonah Gravenstein wrote:
Personally I have no problems with improved PvE, the problem is that most of the suggestions to improve it are pants on head crazy and poorly thought out, players aren't the only ones guilty of this either.

The reason that ganking is "so easy" is that most of the victims are either ignorant of the game mechanics that mitigate the risk or too damn lazy to use them, that's before we get into the foolishness that makes it hilariously profitable and the tears that spew forth from those who get ganked because of the aforementioned ignorance and laziness.

If you think that the Eve community is toxic I suggest that you log into an Xbox live lobby, in my experience Eve players have nothing on 12 year old little shites who claim to have banged your mum. God help you if you're a female, the abuse and vitriol I've seen aimed at female gamers in console game lobbies and chat beggars belief.

It's not that Eve caters to trolls it's that it allows people to indulge in shenanigans that few other games do.

The only content that some people generate is that of being targets.
I agree, there are heaps of dumbass ideas, but that's not limited to PvE ideas, and ideas from pants-on-head idiots can be disregarded either way.

That's part of the reason ganking is easy, but not the only one. Ships to gank in are cheap as, and the mechanics are so rigid that it becomes a cost assessment rather than a risk assessment, and to execute a gank you need a disposable alt and to be barely awake.

And sure, a chatroom filled with 12 year olds is going to be filled with 12 year old insults, but rarely do they go so far out of their way to make sure someone else is pushed to the absolute limit like in EVE. It's not good enough to blow up someone's ship and run off laughing, they have to push and push and push until they snap. And worse still, this game is supposedly filled with adults! It's grown adults who want to spend their days winding people up. So yes, I consider EVE's community to be highly toxic, and I'm certainly not the only one.

Content is content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Herzog Wolfhammer
Sigma Special Tactics Group
#365 - 2015-10-16 18:37:41 UTC
From reading this thread, it would appear that the players who left were the casuals.

And goons who "won the game" (for want of better terms) made casualties of the casuals.

Sorry, couldn't help it.


I'm mostly casual in more than 9 years of playing but am now on a record long streak of not logging in and that's thanks to the long skill ques. So much going on in RL and getting things done, I know that playing Eve again will break that streak.

You see, back in the day, I would still play the game for roughly 30 minutes to an hour but since casual gaming seems to be gone from the game and even exploration is so expanded and more involved (good things actually) Eve has become even more of a game that cannot be played in short time spans.

The changes in highsec with decs and the proliferation of ganking has had an effect on casual play. But the game has improved so much it may well have defeated itself in playability. Because Eve has a lot of older players and a lack of new players, due mainly to the bad reputation it has. Older players have time and value investment in the game and don't want to leave, new players don't have that, see it's more of a lifestyle than a game, and say screw that. But the older players have families to support and mortgages/rent to pay (and lacking that, they may have other things to do as a life well lived is going to offer more than anything a video game could have).

They were the casuals. They left. They are not being replaced. And those who have their game on well enough are not in a position to care about SOV or getting ganked either.


I know that if I start playing again, I'm going to want to start messing with gankers or go to nullsec, but I don't have time for that. I won't want to spend less than an hour on that stuff. I want to spend hours on it, coming up with strategies, trying stuff, getting into a fight or caper. I want to roleplay my religious zealout character or watch CODE pretend they don't care when things don't go their way. Can't do that as a casual. And "popping in to run a mission" is boring now. Oh sure, some "emergence" might come from someone looking to "ruin my day" but I'm too experienced to make the mistakes they need me to make and I'll just want to mess with them back and that could take a while that I don't have. That's the worst grief of all.

That's like getting one potato chip. Just one. And not even one of those perfectly round ones. Lol


The occasional shitpoast (like this) is all I get for now. I'll be at a computer all night tonight but there will be no gaming. That's life. I know what I'm missing though. I should be sad, but I'm not. Cool


Bring back DEEEEP Space!

roberts dragon
The Scope
Gallente Federation
#366 - 2015-10-16 20:08:00 UTC
plays the last post and flowers sent I shall miss trying to dodge you lot , perhaps we should have a whip round for them
Markus Reese
Deep Core Mining Inc.
Caldari State
#367 - 2015-10-16 22:46:36 UTC  |  Edited by: Markus Reese
Neuntausend wrote:
So, the Player base decided that they lost. That's called giving up.

However, I call bullshit on that one, because if they decided, that they all lost - what are they still doing here?


Been a few posts since your reply, over a page.

Semantics.

In a war, if the enemy surrenders, that means victory for the opposition. Last I checked, victory is a win. What are people still doing here? Living under occupation perhaps?

People run marathons knowing they cannot win. They do it because there is enjoyment in being part of it, but does not change the fact that a person is not a victor.

Myself, I remember the exact time I conceded full eve victory to the CFC. It is when TEST headshotted Cascade imminent. Our alliance put up everything we could in one hail mary and could not dent a single cap in the capship fleet. Yes, there are tactics, we could have prefit a whole mass of neut ships, but that still doesn't change the fact that we were logied off the field. Whelped a cap ship fleet, so everybody in the alliance said, what is the point. Overnight we moved out, closed doors. Most that I know from there just left.

So yeah, you won. Can attempt all the troll comments you want, but end of the day, the existing combat mechanics, and the blob warfare means numbers win. That was the CFC. They were not better players in fact, they were some of the worst players, both in skill and personality, in my experiences out in null. But numbers ruled the day.

Scipio Artelius wrote:

How much of the playerbase and does that mean we all have to accept the view of a few?

On a daily basis, Goons affect my play about 0%. I occasionally run across them and fight and we occasionally take a fleet into Deklein to be hammered, but that's all fun.

Goons certainly didn't win the Eve I'm playing.


The few was all the alliances that opposed to the end without joining the train.

it hasn't affected my ability to play, but it has affected my ability, back at that time, to a part of the large alliance warfare without being a part of their group. The pinnacle of Eve is large fleet capship supported alliance warfare. There is nothing bigger for the game. When that was controlled entirely by one force, that was eve won. We can continue to play, but at the time, you couldn't counter or oppose. So yeah, they didn't win your bit of eve, but if they wanted to, they could have is the point.

We can argue brave words, but after 2012, there was a group that essentially could control every aspect of eve. The only way they could have combat is they had to deliberately split up into faux combat. We can debate the whole my eve isn't won, but that is because the game, as we all know, is too complex and a person can fly under the radar. Doesn't change that CFC had a position that they had control if they so chose.

Just because an occupational army lets somebody run their small business or farm, doesn't change the fact that your country was occupied because it lost the war. Sure, people can organize and break things up, but that is a new fight, a new game. Just need to have a more open definition of what consitutes victory. For me, it was control, or the potential. My play didn't stop, but my alliance career did. If, for some reason, after I left null alliance, CFC decided they want to go after me specifically, I doubt I could have for long. Or I would have had to abandon my play. Possibly survive until all my jump clones are found stations camped and pipebombed, etc.

------SO HOW DOES THIS RELATE TO CODE?------


Simple, CODE does not have any power to effect control over eve at will. Only a small player base. That said, if they had resources to keep all miners permaganked, that would be a personal victory. If they had resources to apply their will to all players without ability to ever counter, that is a problem. Only reason it exists is because nobody really has gotten concerned enough to make a legitimate counter.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Dracvlad
Taishi Combine
Astral Alliance
#368 - 2015-10-17 09:55:16 UTC  |  Edited by: Dracvlad
Markus Reese wrote:
Excellent post.


I would suggest IRC as another example, The Goons said that Razor by accident killed IRC, but it was the CFC that did it, IRC could have held off Razor on their own, but not the CFC, when the CFC brought a large Super fleet in to take the station in HB-5L3 the IRC player base knew that they could not stop them, any important timer would just see the CFC mobilise and that would be it, the alliance just melted away. There was no way in the Dominion sov system that you could do a long term defence like IRC and ED did in Etherium Reach against massive odds.

IRC had issues, but it was developing into something that had potential, but all the final timers were guaranteed losses, so people said what is the point.

That is what total victory looks like, the Goons who went out to defeat the enemies will to fight and did so, so easily that they started to regret it.

So Markus is totally right, everyone lives in Eve under the constraint that the Goons have won sov warfare.

Does that matter with the new sov syste, well hell yes, because the new sov system still requires grid control... and people who note what people say also noted that the Goons and PL threatened to hell camp anyone who did the new sov properly in taking only the space they could defend, and that is that...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#369 - 2015-10-17 10:11:28 UTC  |  Edited by: Dracvlad
Just a quick comment I did on another thread about the new T2 Destroyer that will enable MJD.

Quote:
As I said in reply to Mag, CCP has to look at ways to keep those casual players and that T2 destroyer is a smart move, however it is still unbalanced and here is why, a T2 destroyer which will cost 10 times what a T1 destroyer costs being used by a group that has no null sec funding to pay for their loss exposing that to be ganked by a t1 destroyer with a fully funded by null sec alliance entity, that is unbalanced, totally unbalanced. So no its still not balanced!


In other words its a baby step...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

xxxTRUSTxxx
Galactic Rangers
#370 - 2015-10-17 13:16:59 UTC  |  Edited by: xxxTRUSTxxx
Dracvlad wrote:
Markus Reese wrote:
Excellent post.


I would suggest IRC as another example, The Goons said that Razor by accident killed IRC, but it was the CFC that did it, IRC could have held off Razor on their own, but not the CFC, when the CFC brought a large Super fleet in to take the station in HB-5L3 the IRC player base knew that they could not stop them, any important timer would just see the CFC mobilise and that would be it, the alliance just melted away. There was no way in the Dominion sov system that you could do a long term defence like IRC and ED did in Etherium Reach against massive odds.

IRC had issues, but it was developing into something that had potential, but all the final timers were guaranteed losses, so people said what is the point.

That is what total victory looks like, the Goons who went out to defeat the enemies will to fight and did so, so easily that they started to regret it.

So Markus is totally right, everyone lives in Eve under the constraint that the Goons have won sov warfare.

Does that matter with the new sov syste, well hell yes, because the new sov system still requires grid control... and people who note what people say also noted that the Goons and PL threatened to hell camp anyone who did the new sov properly in taking only the space they could defend, and that is that...


ok, but let's throw some honest light on it all, HB was in danger weeks before it was taken, a vital system that wasn't defended like it needed to be.

who got on the batphone or did anyone even try?

there was never a big enough corp or corps living in HB to provide intel along that pipe down to south cobaltedge.
for weeks leading upto the final push there was cloaked alts in almost all northern systems. where was IRC's supers ? very safe logged off until the collapse and the owners needed them moved out, was great seeing we actually had supers but sickening that we never even used them or even tried.

VAF left IRC causing huge supply problems, IE: we had very few ships/modules left on market or alliance contracts to replace loses so when you say gave up,, it wasn't that simple. i know lots of corps that didn't just give up. most of them ended up joining RAZOR or ROGUE which in my eyes was a mini IRC formed from ex members or IRC, their biggest mistake was moving back to the hell hole that cobalt edge was.

so when you say CFC deployed and it was all over because the big bad guys where coming and everyone just rolled over and played dead,, not true, internal problems lead to the down fall or IRC. many mistakes where made towards the end but it's not really my place to go into details beyond what i've said.

CFC didn't kill IRC,, IRC killed themselves. i know lot's will disagree with me and that's fine, but from my point of view it was a total and utter fail from within, systems not defended correctly, refusal to cyno jam systems because of cost?
people who had supers but refused to take them into battle because we'll lose so what's the point.

funny enough i ended up joining SMA so went to the darkside so i've seen it from both sides, can the CFC be beat? anyone can be beat if the work and effort is put in. someone said above that if it's an issue the players will deal with it, so yea, if it' s as big a problem as people say why are they doing nothing about it. i guess they're not motivated enough to do so.

you where dead right when you said IRC had issues but i believe their internal ones had a lot more to do with the fail than external ones did.
Dracvlad
Taishi Combine
Astral Alliance
#371 - 2015-10-17 17:51:24 UTC  |  Edited by: Dracvlad
xxxTRUSTxxx wrote:
Dracvlad wrote:
Markus Reese wrote:
Excellent post.


.


ok, but let's throw some honest light on it all, HB was in danger weeks before it was taken, a vital system that wasn't defended like it needed to be.

who got on the batphone or did anyone even try?

there was never a big enough corp or corps living in HB to provide intel along that pipe down to south cobaltedge.
for weeks leading upto the final push there was cloaked alts in almost all northern systems. where was IRC's supers ? very safe logged off until the collapse and the owners needed them moved out, was great seeing we actually had supers but sickening that we never even used them or even tried.

VAF left IRC causing huge supply problems, IE: we had very few ships/modules left on market or alliance contracts to replace loses so when you say gave up,, it wasn't that simple. i know lots of corps that didn't just give up. most of them ended up joining RAZOR or ROGUE which in my eyes was a mini IRC formed from ex members or IRC, their biggest mistake was moving back to the hell hole that cobalt edge was.

so when you say CFC deployed and it was all over because the big bad guys where coming and everyone just rolled over and played dead,, not true, internal problems lead to the down fall or IRC. many mistakes where made towards the end but it's not really my place to go into details beyond what i've said.

CFC didn't kill IRC,, IRC killed themselves. i know lot's will disagree with me and that's fine, but from my point of view it was a total and utter fail from within, systems not defended correctly, refusal to cyno jam systems because of cost?
people who had supers but refused to take them into battle because we'll lose so what's the point.

funny enough i ended up joining SMA so went to the darkside so i've seen it from both sides, can the CFC be beat? anyone can be beat if the work and effort is put in. someone said above that if it's an issue the players will deal with it, so yea, if it' s as big a problem as people say why are they doing nothing about it. i guess they're not motivated enough to do so.

you where dead right when you said IRC had issues but i believe their internal ones had a lot more to do with the fail than external ones did.


I agree with what you said, however it might have continued on and sorted itself out if only Razor came in on HB, that was an impressive carrier fleet repping the station.

EDIT: Yes HB was in danger because no one was living in that area, remember the CSAA nearby that they reinforced without anyone knowing, that was because no one noted where they went, it was stupid place to have teh CSAA and the leader of IRC only had him in that corp. That event caused a lot of disquiet as they started sgetting uptight at people for not reacting and we knew there was hardly anyone around that area and no one watching for POS attack posts and it was silly to put the CSAA there, but it was the line members fault.

They never used those supers, that was annoying.

No we did not initially roll over and play dead, but after we lost the station in HB people realised that they could not win any final timers.

When IRC leadership decided to switch the strategy to resistence and let them grind they did not get more active which is what you need to do when you do that, instead they largely became in active.

Yes so the IRC issues was there, but I was there for that battle in HB and that fleet was impressive and would have beaten Razor on their own without any doubt in my mind at all.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

xxxTRUSTxxx
Galactic Rangers
#372 - 2015-10-18 22:53:49 UTC
Dracvlad wrote:



They never used those supers, that was annoying.

No we did not initially roll over and play dead, but after we lost the station in HB people realised that they could not win any final timers.

When IRC leadership decided to switch the strategy to resistence and let them grind they did not get more active which is what you need to do when you do that, instead they largely became in active.

Yes so the IRC issues was there, but I was there for that battle in HB and that fleet was impressive and would have beaten Razor on their own without any doubt in my mind at all.


I was there also, the CSAA thing was a joke, alliance rules stated no corp could anchor one, suddenly there was one, there was more than one Roll

that whole let them grind thing sent a bad message to a lot of the members, when people heard VAF was leaving that was it pretty much, we fought a while longer then watched it all fall to bits. I loved IRC, have lots of good memories from the time i lived there. but the end,,, yea,,, should never have happened. not defending right away cost us a lot. i always said HB should have been a lot more active, large active corp living in it and defended at all times and lets not foget IAMJ being cut off also.
Ginger Barbarella
#373 - 2015-10-18 23:30:54 UTC
-- wall o' text snipped --

There are players in every FPS (think CoD) who find a spot, crouch down with a sniper rifle, and shoot everyone that spawns at a respawn point. And they consider themselves 'leet...

CODErs buy cheap ships, wait for a target, have a safe neutral (safe as in, no consequences of the initial aggressive act) "bump" the defenseless target to prevent warping, and jump in on top of target, shooting it until dead. They then fly off, reship, and wait for the next victim. They do this for "lulz" because a) they know there are no consequences, and b) they can't survive in null.

Don't worry about CODErs: they'll eventually move on to other games until their weight or eyesight fails them, or their spouse (if any) tells them to stop playing games and they resign themselves to become (further) miserable members of society. They will continue. Have no fear.

CCP? Meh, CCP is Dying (tm), isn't it?

"Blow it all on Quafe and strippers." --- Sorlac

Johan Civire
Caldari Provisions
Caldari State
#374 - 2015-10-19 01:10:06 UTC
i have a solution play a other game bye....

/c Trolling ramping nonsense bumping need more ?