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I'm worried for the future of CODE and EVE online.

First post
Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#321 - 2015-10-15 21:26:25 UTC
That is the one drawback to loss of clone grade costs. It would make for a nice mechanic if you got LP based on clone grade destroyed and the negative sec status.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#322 - 2015-10-15 21:39:00 UTC
Markus Reese wrote:
Yes you can. The player base decided that goons won Eve.

How much of the playerbase and does that mean we all have to accept the view of a few?

On a daily basis, Goons affect my play about 0%. I occasionally run across them and fight and we occasionally take a fleet into Deklein to be hammered, but that's all fun.

Goons certainly didn't win the Eve I'm playing.
Paranoid Loyd
#323 - 2015-10-15 21:41:25 UTC
Scipio Artelius wrote:
Goons certainly didn't win the Eve I'm playing.
^

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chopper Rollins
hahahlolspycorp
#324 - 2015-10-15 21:42:03 UTC
Neuntausend wrote:
So, the Player base decided that they lost. That's called giving up.

However, I call bullshit on that one, because if they decided, that they all lost - what are they still doing here?


Most of them are pecking away at crumbs in the spaces where they can do so without being on guard every second.
A few love to roam outside empire space being irksome or making money.
The toxic kids who scorn everything not pvp probably don't have jobs or much responsibility.
And null remains the empty place where most rats and roids never see a player.
CCP has given us the tools, SOE hulls for explo, Guristas hulls for lol pvp iWin hazing, mining frigates for ninja gas huffing and rock punching. Now they are changing things in null and empire and the tears are to be expected.


Goggles. Making me look good. Making you look good.

Jonah Gravenstein
Machiavellian Space Bastards
#325 - 2015-10-16 00:51:50 UTC
Lucas Kell wrote:
No it's not, that's just the excuse they use. At the end of the day, ganking is still vastly in favour of the ganker over the anti-ganker, it's low risk high reward.
Numerically the odds are vastly skewed against them.

Quote:
What they don't like is that changes get made that balance them out, and they completely ingore changes that benefit them. Even indirect, minor changes they scream about as if they are the worst nerfs ever to hit an EVE player. Even if no changes were ever made, their claims would remain the same, because what they want is stupidly easy methods of generating tears.
By changing the word tears to ISK the same could be said of any group of Eve players.

Quote:
It's not a drastic change in status quoo, the only drastic change was that wardec limits were effectively removed, allowing people to wardec hundreds of corps at a time. But the fact that they can cause this to happen is evidence enough that they need to be brought down a bit. If CCP want it to be pure PvP, then remove PvE. It seems ******** to chime on abut how people joining corps boosts retention, yet have a mechanic that prevents any decently sized corp that isn't pure PvP from existing in highsec.
I disagree, the changes to the wardec mechanisms and the associated mechanics that allow people to avoid them essentially forced the smaller wardec groups to team up in order to be able to spread their wardecs over multiple targets in order to have something to shoot at

Quote:
Of course you do, because you're happy with the game being primarily griefers. Honestly, I think if you get home from work (or the job center) and the only thing that will entertain you is knowing that you can wind up some random on a game then you have issues.
There is no truth in your statement about the game being primarily made up of "griefers". Nor am I a griefer, although the Angel Cartel would probably disagree if they weren't NPCs.

Quote:
I'm all for competition in games, but it has to be balanced. Continuing to allow bored veterans to mindlessly remove entertainment from paying players for literally no reason other than they can isn't exactly the best move for the long term health of the game.
That swings both ways, continuing to allow "carebears" to remove entertainment via proxy (CCP) from paying customers for no reason other than they can isn't the best move either.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nevyn Auscent
Broke Sauce
#326 - 2015-10-16 02:55:39 UTC
Jonah Gravenstein wrote:
I disagree, the changes to the wardec mechanisms and the associated mechanics that allow people to avoid them essentially forced the smaller wardec groups to team up in order to be able to spread their wardecs over multiple targets in order to have something to shoot at

You know CCP have already changed that right?
With the new structures they will always be exposed to wardecs, and you always get mineral loot off them as well as modules, even if no jobs at all are running. So wardec corps will be able to go loot happy and structure bash for income with the new structures since all they need to be able to do is field a fleet capable of coping with the citadel guns.
Jonah Gravenstein
Machiavellian Space Bastards
#327 - 2015-10-16 02:59:03 UTC
Nevyn Auscent wrote:
Jonah Gravenstein wrote:
I disagree, the changes to the wardec mechanisms and the associated mechanics that allow people to avoid them essentially forced the smaller wardec groups to team up in order to be able to spread their wardecs over multiple targets in order to have something to shoot at

You know CCP have already changed that right?
With the new structures they will always be exposed to wardecs, and you always get mineral loot off them as well as modules, even if no jobs at all are running. So wardec corps will be able to go loot happy and structure bash for income with the new structures since all they need to be able to do is field a fleet capable of coping with the citadel guns.
That only applies to those corps that have structures, if they don't have structures wardecs are, and still will be, trivial to avoid.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nevyn Auscent
Broke Sauce
#328 - 2015-10-16 03:01:25 UTC
Jonah Gravenstein wrote:
That only applies to those corps that have structures, if they don't have structures wardecs are, and still will be, trivial to avoid.

If they don't have structures they also aren't relevant to be wardecced for the most part either.
So yea.....
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#329 - 2015-10-16 03:04:53 UTC
Nevyn Auscent wrote:
If they don't have structures they also aren't relevant to be wardecced for the most part either.
So yea.....

Why? I don't think wardeccers really care about structures for the most part. At least not those that camp the trade hubs and routes.

Seems there's other reasons they choose to declare war instead.
Jonah Gravenstein
Machiavellian Space Bastards
#330 - 2015-10-16 03:11:04 UTC
Nevyn Auscent wrote:
Jonah Gravenstein wrote:
That only applies to those corps that have structures, if they don't have structures wardecs are, and still will be, trivial to avoid.

If they don't have structures they also aren't relevant to be wardecced for the most part either.
So yea.....
How did you come to that conclusion? Many of the corps that get currently get wardecced don't have structures, what makes you think that'll change?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chopper Rollins
hahahlolspycorp
#331 - 2015-10-16 05:12:02 UTC
Scipio Artelius wrote:
Nevyn Auscent wrote:
If they don't have structures they also aren't relevant to be wardecced for the most part either.
So yea.....

Why? I don't think wardeccers really care about structures for the most part. At least not those that camp the trade hubs and routes.

Seems there's other reasons they choose to declare war instead.


HS wardeccers are impatient simpletons. They log on and camp a gate or station used by their targets and even though they might kill billions worth per week, they are just shooting fish in barrels and docking up when anything big arrives.
I've seen some try to do things that take more than a single brain cell and look disorganized and messy doing it. Sometimes i wonder if they even have voice comms.
They're almost a step down from gankers, who at least lose ships to get stuff killed.
As a low / nullsec critter, i view them as weirder and sadder than the hisec barnacles they chew on.


Goggles. Making me look good. Making you look good.

Top Guac
Doomheim
#332 - 2015-10-16 05:25:54 UTC
Chopper Rollins wrote:
Scipio Artelius wrote:
Nevyn Auscent wrote:
If they don't have structures they also aren't relevant to be wardecced for the most part either.
So yea.....

Why? I don't think wardeccers really care about structures for the most part. At least not those that camp the trade hubs and routes.

Seems there's other reasons they choose to declare war instead.


HS wardeccers are impatient simpletons. They log on and camp a gate or station used by their targets and even though they might kill billions worth per week, they are just shooting fish in barrels and docking up when anything big arrives.
I've seen some try to do things that take more than a single brain cell and look disorganized and messy doing it. Sometimes i wonder if they even have voice comms.
They're almost a step down from gankers, who at least lose ships to get stuff killed.
As a low / nullsec critter, i view them as weirder and sadder than the hisec barnacles they chew on.



Nice rant friend.

This Daily Guac for JamesBeam levels of BS is going to be tough today. I'm pulling for you though. You might even be in the lead right now.
Caleb Seremshur
Commando Guri
Guristas Pirates
#333 - 2015-10-16 05:41:07 UTC
Re: the announced sp packaging service,

I don't have any strong feelings either way but I do get the sensation that many players with disposable cash will purchase the sp even at greatly reductive rates to speed up their personal training time. This is OK but for one issue, once the donkey grabs the carrot what do you distract him with next?

I anticipate this service will be rarely used due to cost (and the long term effect of sp bleeding out of the game). I would use it myself if available but probably only for a few specific gateway skills and little else as I'm already poised to only get 50k per packet
Dracvlad
Taishi Combine
Astral Alliance
#334 - 2015-10-16 05:51:43 UTC
Neuntausend wrote:
Dracvlad wrote:
GrrrGoon comment aside, the issue you have to think about in terms of people wanting to go to null sec is that many are waiting on the current system being improved which it is and the arrival of the new structures, once people see how that all works then the dream of creating their own space empire may entice people in. What they face is large groups of bored rich players who can squash them easily so they have to have the ability to take that hit, they also have the easy meta gaming shite to deal with that saps the will of many including myself to even bother, we can only deal with that by keeping things close to people that we know very well.

The Goons have won the game, well done, but I can't help but think that there is a segment of Goons that want to go a bit further than win the game and that is a shame for Eve.


One can't win Eve. There is no one global victory condition, no outro, no end credits and the game does not end. If there was, and Goons would have won the game, as you claim, the game would be over and a new round would start.

One can only "win" based on one's own personal victory conditions. Most people in Eve these days know very well what they can do and what they can't, and they are setting their victory conditions accordingly. People know, they can make a bajillion ISK/h, so they do. They also know they can't kill that one Marmite guy on the undock, so they don't try. There is not a lot of "maybe" in there, especially on actions that would be worth taking that risk.

I'd say this is mostly due to the age of the game. Many people have been playing for years and simply know wtf. Those who don't learn pretty quickly from those who do. However, the game has gotten a lot more clear on it's rules: People know exactly how long CONCORDs response time is in any system, under any given conditions. They know, how long burning down a region will take, because there's a fixed timer on everything related to Sov now. They know who can shoot who in High sec, because we have nice differently colored timers for everything, with a tooltip on mouseover. Accidents with Highsec Aggression can barely happen these days thanks to the safety switch. They even know when exactly their Gate cloak will expire, because the game shows a timer for it.

On the surface, all those little things are simply good game design. However, back in the day, people got into Eve despite, the bad game design. I'd even go so far to say they got into it because of the bad game design. All those terrible interfaces and arcane rules are great content drivers. Unpaid sov bills, Can flipping, Corp theft ... all those things happened at least partly because somebody clicked something wrong or because they misinterpreted or simply didn't know the rules.

Remember the days when you had to wait a minute before you could re-dock after docking? When there were stations that would spit you out, not giving you the chance to redock before you left docking range? You had to know in what kind of station you were sitting, when enemies were waiting outside.

Those arcane rules and bad interfaces were also an equalizer of sorts. Yeah, you may not stand a chance against that guy, but there's a good chance he'd make a mistake.

As it is right now, many of those rules are very clear, and everybody either knows them anyway or can see them printed out on the screen. Everybody can gauge very accurately what will happen if he did something, and how the outcome would be.

On the Nullsec side of things: New structures or no - people know that the Imperium would crush them in a few days, if it wanted to, so they don't even try. First, it was the big bad ~Apex force~. That's gone now. However, one doesn't need it anymore anyway, it has been replaced by Interceptors (or T2/T3 Cruisers, if serious) which don't suffer Jump Fatique and can simply be replaced. No need for a supply line, simply buy your siege gear on the market.


I think Markus replied to the null sec Goon victory result very well.

I find interesting is your reply on the mechanics and the interface, I remember when I first started playing one guy who lost a Tengu to three guys in a mission and he had no idea how they were able to aggress him without having CONCORD on them. I am sure that the people who killed him got a kick out of it, but he almost left the game such was his anger. Now people understand what they did wrong and that's a good thing.

Can flipping was used to go after noobs and ships that could not fight back, now its replaced by suspect baiting however the suspect baiter now is at risk from people that know what they are doing going after them, they do not like it and moan because their risk is higher, poor lambs.

Those stations still exist by the way.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#335 - 2015-10-16 05:56:36 UTC
Scipio Artelius wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Scipio Artelius wrote:
In your haste to dismiss gankers/ganking you also dismissed the gank victims as being less than other players.


That would be correct as they are mainly in ships that are not able to fight, so yes!
I'm sure that many of the players you claim to want to protect from the predations of other players will pleased to learn that you consider them to be inferior.


If they are sitting in a non-combat ship they can hardly be defined as superior in terms of PvP Roll

No one said, superior in terms of pvp.

You're just doing what Salvos did and dismissing them as less than a player at all. Nothing to do with them being lesser as a pvper.

The claim that illegal aggression is not PvP is a claim that the gank victim is not a player. Full stop.

It completely dismisses the gank victim as being anything other than just another red cross. No different to a rat.

In which case. If that is true, why all the hate for gankers? They're just killing red crosses after all.

It's a totally ridiculous position to take. Gank victims are just as entitled to be considered as players as the gankers are.


That was a total twist on what was being said, the gank victim in a non-combat ship is actually unimportant in terms of the combat, all that matters is CONCORD response time and what tank the victim has fitted. They hardly matter in the combat at all because they can't do anything.

To the gankers the gank victim is a tear font, sadly for them all those that are likely to give them tears have left the game, all that's left is people that don'r care about that loss.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#336 - 2015-10-16 06:09:08 UTC
Scipio Artelius wrote:
Markus Reese wrote:
Yes you can. The player base decided that goons won Eve.

How much of the playerbase and does that mean we all have to accept the view of a few?

On a daily basis, Goons affect my play about 0%. I occasionally run across them and fight and we occasionally take a fleet into Deklein to be hammered, but that's all fun.

Goons certainly didn't win the Eve I'm playing.


Your alliance, holds no outposts and holds no sov systems, there you go, what's your reason for not doing so? I guess you will reply that you prefer low sec, thats a cop out, its because you are not tied down to defend sov and have to defend it against someone who will squash you. You can run around and pretend otherwise, but sov is the end game.

Stop kidding youself, you don't do it because you know you will lose and forced to play against the Goons who know how to destroy your alliance if you try to take sov by crushing your will, why try it when you alliance will die.

Until you take and hold sov your words are empty on this subject and you should realise that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#337 - 2015-10-16 06:11:12 UTC  |  Edited by: Scipio Artelius
Dracvlad wrote:
Scipio Artelius wrote:
Markus Reese wrote:
Yes you can. The player base decided that goons won Eve.

How much of the playerbase and does that mean we all have to accept the view of a few?

On a daily basis, Goons affect my play about 0%. I occasionally run across them and fight and we occasionally take a fleet into Deklein to be hammered, but that's all fun.

Goons certainly didn't win the Eve I'm playing.


Your alliance, holds no outposts and holds no sov systems, there you go, what's your reason for not doing so? I guess you will reply that you prefer low sec, thats a cop out, its because you are not tied down to defend sov and have to defend it against someone who will squash you. You can run around and pretend otherwise, but sov is the end game.

Stop kidding youself, you don't do it because you know you will lose and forced to play against the Goons who know how to destroy your alliance if you try to take sov by crushing your will, why try it when you alliance will die.

Until you take and hold sov your words are empty on this subject and you should realise that.

No it has nothing to do with that at all.

It's a CEO preference. That's all. I'm not the CEO, but he's a RL friend of 20 years, so I'm happy to go with the flow because we have fun.

That just makes the statement that goons have won Eve even more crazy, since there's no single way to play the game or to decide what is victory.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#338 - 2015-10-16 06:18:54 UTC  |  Edited by: Scipio Artelius
Dracvlad wrote:
Scipio Artelius wrote:
Dracvlad wrote:


If they are sitting in a non-combat ship they can hardly be defined as superior in terms of PvP Roll

No one said, superior in terms of pvp.

You're just doing what Salvos did and dismissing them as less than a player at all. Nothing to do with them being lesser as a pvper.

The claim that illegal aggression is not PvP is a claim that the gank victim is not a player. Full stop.

It completely dismisses the gank victim as being anything other than just another red cross. No different to a rat.

In which case. If that is true, why all the hate for gankers? They're just killing red crosses after all.

It's a totally ridiculous position to take. Gank victims are just as entitled to be considered as players as the gankers are.


That was a total twist on what was being said, the gank victim in a non-combat ship is actually unimportant in terms of the combat, all that matters is CONCORD response time and what tank the victim has fitted. They hardly matter in the combat at all because they can't do anything.

To the gankers the gank victim is a tear font, sadly for them all those that are likely to give them tears have left the game, all that's left is people that don'r care about that loss.

No twist at all. The exact quote was:

"HS illegal aggression is not PvP, its ultimately PvE."

Nothing about combat ships. Just that highsec illegal aggression is not pvp.

Yet the only way for there to be illegal aggression in highsec is for one player to attack another player or to steal from another player.

Both sides of the equation are players.

After that, CONCORD's response is the environment attacking the player, but that isn't illegal aggression.

Illegal aggression in highsec is pvp. It can't be otherwise.
Dracvlad
Taishi Combine
Astral Alliance
#339 - 2015-10-16 06:21:13 UTC
Scipio Artelius wrote:
Dracvlad wrote:
Scipio Artelius wrote:
Markus Reese wrote:
Yes you can. The player base decided that goons won Eve.

How much of the playerbase and does that mean we all have to accept the view of a few?

On a daily basis, Goons affect my play about 0%. I occasionally run across them and fight and we occasionally take a fleet into Deklein to be hammered, but that's all fun.

Goons certainly didn't win the Eve I'm playing.


Your alliance, holds no outposts and holds no sov systems, there you go, what's your reason for not doing so? I guess you will reply that you prefer low sec, thats a cop out, its because you are not tied down to defend sov and have to defend it against someone who will squash you. You can run around and pretend otherwise, but sov is the end game.

Stop kidding youself, you don't do it because you know you will lose and forced to play against the Goons who know how to destroy your alliance if you try to take sov by crushing your will, why try it when you alliance will die.

Until you take and hold sov your words are empty on this subject and you should realise that.

No it has nothing to do with that at all.

It's a CEO preference. That's all. I'm not the CEO, but he's a RL friend of 20 years, so I'm happy to go with the flow because we have fun.

That just makes the statement that goons have won Eve even more crazy, since there's no single way to play the game or to decide what is victory.


And why doesn't he take sov, ask him, and that fun part is key to it, because the Goons specialise in making sov defence a battle of wills where they will take joy in making you not want to log on. You are safer running around low sec doing small fleets and kidding yourself that the Goons have no effect on you.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#340 - 2015-10-16 06:23:32 UTC
Scipio Artelius wrote:
Dracvlad wrote:
Scipio Artelius wrote:
Dracvlad wrote:


If they are sitting in a non-combat ship they can hardly be defined as superior in terms of PvP Roll

No one said, superior in terms of pvp.

You're just doing what Salvos did and dismissing them as less than a player at all. Nothing to do with them being lesser as a pvper.

The claim that illegal aggression is not PvP is a claim that the gank victim is not a player. Full stop.

It completely dismisses the gank victim as being anything other than just another red cross. No different to a rat.

In which case. If that is true, why all the hate for gankers? They're just killing red crosses after all.

It's a totally ridiculous position to take. Gank victims are just as entitled to be considered as players as the gankers are.


That was a total twist on what was being said, the gank victim in a non-combat ship is actually unimportant in terms of the combat, all that matters is CONCORD response time and what tank the victim has fitted. They hardly matter in the combat at all because they can't do anything.

To the gankers the gank victim is a tear font, sadly for them all those that are likely to give them tears have left the game, all that's left is people that don'r care about that loss.

No twist at all. The exact quote was:

"HS illegal aggression is not PvP, its ultimately PvE."

Nothing about combat ships. Just that highsec illegal aggression is not pvp.

Yet the only way for there to be illegal aggression in highsec is for one player to attack another player or to steal from another player.

Both sides of the equation are players.

After that, CONCORD's response is the environment attacking the player, but that isn't illegal aggression.

Illegal aggression in highsec is pvp. It can't be otherwise.


Yeah that was the original quote, but still the gank target is worthless in PvP because he has no way to fight back, its the NPC doing the shooting back and the only reason he is not a red cross is that the ganker laps up his tears at his loss, thankfully most of the people who get really upset have left the game...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp