These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I'm worried for the future of CODE and EVE online.

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#281 - 2015-10-14 11:07:39 UTC
Markus Reese wrote:
Vic Jefferson wrote:
Markus Reese wrote:
Lots of potential without breaking or nerfing ganking.


See, I once believed this.

....

The base problem is resource distribution, and a lack of good entry points for new players to start learning things. Fix those, and you will probably quiet some of this terrible din 'anti' gankers make.



The resource distribution... ahh... they need to bring resource competition to all forms of eve. Remember the wars over moon poo?


A good 2-3 years ago now I said that we needed a new resource model for the game, a model that decentralised our static values and shifted minerals away from areas of high turn over. OK yes we see that to a SMALL degree with belt respawns, but I was referring to more like adjusting the universe to a set limit of minerals (much lower than we have now for the purposes of ships in action) and then having belts and anoms run completely dry as resources were depleted. Ships must die in order to replenish belts, mineral starvation forces excess ships to get whelped or reprocessed, as resources are hungrily devoured in central systems they respawn in outer systems eventually creating an ecosystem where your resources are concentrated at the edges of your territory thus creating friction between neighbours who then have a real chance of interdicting hostile mining fleets and upsetting their industrial capacity.

But will you ever see that kind of change?
blue dehazon
Stonegard Arrows
#282 - 2015-10-14 12:29:55 UTC  |  Edited by: blue dehazon
The risk vs reward is the issue and it been taken up many times the last years,i my self made a post on it a year ago or so.Thers littel to no reson for an industrial miner to go to 0 sec if hi have more than 1 accont,Mining industrial ships need wery good intel and som combat ship for protection in a 0 sec system the risk vs reward loosing a mackinaw is way to hige,only way to remedy this will be to lower production cost of t2 miner ships or boost theyr defencive capeebillitis a lott so the ganker have to risk more then a destroyer class ship,if they neded a bc t1 it will still cost fare less than a mackinaw,i think the best solution is to cut the cost of t2 mining ships with 50%.As it is to daye you have to mine to many houers to replays a lost mackinaw,and if people feel the risk of beeing ganked to often they wont use a t2 miner and then the whole point of mining in 0sec are gone, when you kan make more isk per houer in a t2 miner in hisec.Well ther will be wery litel difference exept risk.Pirate D-scan fatigue and the added logestik getting back and fort to hisec.and be abel to mine most of the time 24/7.
Teckos Pech
Hogyoku
Goonswarm Federation
#283 - 2015-10-14 15:44:08 UTC
blue dehazon wrote:
The risk vs reward is the issue and it been taken up many times the last years,i my self made a post on it a year ago or so.Thers littel to no reson for an industrial miner to go to 0 sec if hi have more than 1 accont,Mining industrial ships need wery good intel and som combat ship for protection in a 0 sec system the risk vs reward loosing a mackinaw is way to hige,only way to remedy this will be to lower production cost of t2 miner ships or boost theyr defencive capeebillitis a lott so the ganker have to risk more then a destroyer class ship,if they neded a bc t1 it will still cost fare less than a mackinaw,i think the best solution is to cut the cost of t2 mining ships with 50%.As it is to daye you have to mine to many houers to replays a lost mackinaw,and if people feel the risk of beeing ganked to often they wont use a t2 miner and then the whole point of mining in 0sec are gone, when you kan make more isk per houer in a t2 miner in hisec.Well ther will be wery litel difference exept risk.Pirate D-scan fatigue and the added logestik getting back and fort to hisec.and be abel to mine most of the time 24/7.


T2 mining ships did get a boost to their tank. The skiff and the procurer boast have rather impressive tanks when fit properly. Mining in NS has become more of a thing since it now affects the defense indices. It is not uncommon to see a mining fleet complete with boosts up most of the day.

The reason that a destroyer often works against a mining barge is because many miners don’t fit any sort of tank. Instead they go for max yield and a single destroyer can take them down.

So no, stop complaining about the risk of a being suicide ganked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Markus Reese
Deep Core Mining Inc.
Caldari State
#284 - 2015-10-14 23:17:26 UTC
Teckos Pech wrote:


T2 mining ships did get a boost to their tank. The skiff and the procurer boast have rather impressive tanks when fit properly. Mining in NS has become more of a thing since it now affects the defense indices. It is not uncommon to see a mining fleet complete with boosts up most of the day.

The reason that a destroyer often works against a mining barge is because many miners don’t fit any sort of tank. Instead they go for max yield and a single destroyer can take them down.

So no, stop complaining about the risk of a being suicide ganked.


That is how we took on hulkageddon in my corp. Mild reduction to yield, big boost and tank. Result was big profits as we got prime mining without hassle and as prices went up on hulls and minerals.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Paul Pohl
blue media poetry
#285 - 2015-10-15 01:35:41 UTC
Caleb Seremshur wrote:
Markus Reese wrote:
Vic Jefferson wrote:
Markus Reese wrote:
Lots of potential without breaking or nerfing ganking.


See, I once believed this.

....

The base problem is resource distribution, and a lack of good entry points for new players to start learning things. Fix those, and you will probably quiet some of this terrible din 'anti' gankers make.



The resource distribution... ahh... they need to bring resource competition to all forms of eve. Remember the wars over moon poo?


A good 2-3 years ago now I said that we needed a new resource model for the game, a model that decentralised our static values and shifted minerals away from areas of high turn over. OK yes we see that to a SMALL degree with belt respawns, but I was referring to more like adjusting the universe to a set limit of minerals (much lower than we have now for the purposes of ships in action) and then having belts and anoms run completely dry as resources were depleted. Ships must die in order to replenish belts, mineral starvation forces excess ships to get whelped or reprocessed, as resources are hungrily devoured in central systems they respawn in outer systems eventually creating an ecosystem where your resources are concentrated at the edges of your territory thus creating friction between neighbours who then have a real chance of interdicting hostile mining fleets and upsetting their industrial capacity.

But will you ever see that kind of change?


probably not but it would be nice

it would also serve to break up the existing meta-structures of trade routes etc
Teckos Pech
Hogyoku
Goonswarm Federation
#286 - 2015-10-15 05:12:12 UTC  |  Edited by: Teckos Pech
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chopper Rollins
hahahlolspycorp
#287 - 2015-10-15 06:33:13 UTC
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.


BRO, CALM DOWN YOU'RE FULL ON MAD BRO.
Nerfs to HS "PVP" = less players online? Yeah no.
Also:
Teckos Pech wrote:
... Stop listening to your most whiny, petulant and useless customers and HTFU.....


THE IRONY.


Goggles. Making me look good. Making you look good.

Teckos Pech
Hogyoku
Goonswarm Federation
#288 - 2015-10-15 06:46:33 UTC
Chopper Rollins wrote:
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.


BRO, CALM DOWN YOU'RE FULL ON MAD BRO.
Nerfs to HS "PVP" = less players online? Yeah no.
Also:
Teckos Pech wrote:
... Stop listening to your most whiny, petulant and useless customers and HTFU.....


THE IRONY.




Let me see, since CCP started listening to these self centered narcissists with inferiority complexes...players logged on have been declining. Maybe it is a coincidence, but I'm not convinced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#289 - 2015-10-15 06:47:01 UTC
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.


So speaks a person playing in the null sec sandbox, calm down Imperium slave.

You ignore the decline caused by Dominion, you ignore the decline caused by massive force projection, you ignore the decline caused by exploiting of mechanics to kill off casual gamer participation, you ignore the decline caused by the recent sov changes and jump fatigue / cap jump range, the war dec mechanics losing the increased cost that enables perpetual war decs in hisec at the whim of the attacker, resulting in people sitting in NPC corps or one man corps. And you ignore the massive price manipulation on plex prices which is driving casual players out too (CCP needs to put a expiry date of 2 months on each plex, that will sort that out...)

You believe that its down to the removal of can baiting and its replacement by the suspect system for example, the safety tick box for corp on corp fire, the changes to war dec mechanics and not its effects, the kicking out of players abusing people in teamspeak bonus room sessions. Yeah right, so clear that, pathetic...

Go and do something interesting in your null sec sandbox and stop whining.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Top Guac
Doomheim
#290 - 2015-10-15 06:52:34 UTC  |  Edited by: Top Guac
Calm down Trollvlad.

That's a nice salty rant definitely worthy of a Daily Guac.

So, for your post filled with JamesBeam levels of BS, you are hereby awarded the Daily Guac.

Send me any amount of ISK in game and I will double it for you.
Dracvlad
Taishi Combine
Astral Alliance
#291 - 2015-10-15 06:56:26 UTC
Top Guac wrote:
Calm down Trollvlad.

That's a nice salty rant definitely worthy of a Daily Guac.

So, for your post filled with JamesBeam levels of BS, you are hereby awarded the Daily Guac.

Send me any amount of ISK in game and I will double it for you.


ISK doubling is not the sort of emergent gameplay (lol!) that interested me in any shape or form, perhaps the recent banning of false API data is one of the events that Teckos is referring to.

But thanks for your reward, next I will need a chest to pin it on.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Top Guac
Doomheim
#292 - 2015-10-15 07:00:25 UTC
Dracvlad wrote:
But thanks for your reward, next I will need a chest to pin it on.

Alas, I cannot help you there my friend.
Teckos Pech
Hogyoku
Goonswarm Federation
#293 - 2015-10-15 07:13:43 UTC
Dracvlad wrote:
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.


So speaks a person playing in the null sec sandbox, calm down Imperium slave.

You ignore the decline caused by Dominion, you ignore the decline caused by massive force projection, you ignore the decline caused by exploiting of mechanics to kill off casual gamer participation, you ignore the decline caused by the recent sov changes and jump fatigue / cap jump range, the war dec mechanics losing the increased cost that enables perpetual war decs in hisec at the whim of the attacker, resulting in people sitting in NPC corps or one man corps. And you ignore the massive price manipulation on plex prices which is driving casual players out too (CCP needs to put a expiry date of 2 months on each plex, that will sort that out...)

You believe that its down to the removal of can baiting and its replacement by the suspect system for example, the safety tick box for corp on corp fire, the changes to war dec mechanics and not its effects, the kicking out of players abusing people in teamspeak bonus room sessions. Yeah right, so clear that, pathetic...


Yes the typical "grrr Goons" from a HS shitler.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#294 - 2015-10-15 07:23:47 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.


So speaks a person playing in the null sec sandbox, calm down Imperium slave.

You ignore the decline caused by Dominion, you ignore the decline caused by massive force projection, you ignore the decline caused by exploiting of mechanics to kill off casual gamer participation, you ignore the decline caused by the recent sov changes and jump fatigue / cap jump range, the war dec mechanics losing the increased cost that enables perpetual war decs in hisec at the whim of the attacker, resulting in people sitting in NPC corps or one man corps. And you ignore the massive price manipulation on plex prices which is driving casual players out too (CCP needs to put a expiry date of 2 months on each plex, that will sort that out...)

You believe that its down to the removal of can baiting and its replacement by the suspect system for example, the safety tick box for corp on corp fire, the changes to war dec mechanics and not its effects, the kicking out of players abusing people in teamspeak bonus room sessions. Yeah right, so clear that, pathetic...

Go and do something interesting in your null sec sandbox and stop whining.


Yes the typical "grrr Goons" from a HS shitler.


Nah just go and do some AFK ratting in your Ishtar, all will be good, but I did notice a total inability to counter anything I said there, just a one line insult which says it all. By the way, I am in null sec Big smile...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#295 - 2015-10-15 07:56:53 UTC
Teckos Pech wrote:
Look, stop nerfing HS PvP, whether it is suicide ganking, war decs or whateever. The trend is goddamn ******* clear CCP. Nerf these things and the game suffers. Stop listening to your most whiny, petulant and useless customers and HTFU. The years you ignored these shitlers the number of players online grew, once you started listening to these shitlers players online dropped. It is that goddamned simple.

Jesus, can't believe I have had to explain that.
It's not quite that "goddamned simple". You guys like to pretend that the only changes being made are to nerfing PvP and that's the sole reason for player decline, but it's not. The funny thing is, I see quite the opposite. When I joined, there were plenty of pirates and scammers and general "bad guys" but it was varied play. You could do a whole load of stuff in EVE beyond that in highsec.

Now, gankers have become shockingly organised, both in game and in terms of flooding the forum to **** up any threads with ideas they don't like, half of highsec chatter is scam text and wardeccers systematically destroy anyone that tries to grow a non-PvP corp. While there have been more mechanical changes to reduce HS PvP than increase it (though there have been changes on both sides), there have been far more behavioural changes that increase it drastically.

People join this game and if they don't already know someone to show them the ropes or aren't super lucky and stumble over someone legitimately trying to help them, they just turn not fodder for this growing group of asshats with nothing better to do with their time besides ruining other people's days to enlarge their epeen.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

roberts dragon
The Scope
Gallente Federation
#296 - 2015-10-15 08:15:00 UTC
would say the game is what you make it ,code the ganking/seal clubbing is the easiest form of pvp and the hardcore pvp is killing other players who can shoot back .

in any game the bulk of players will take the easiest option they pay for that right .

you have to remember the game was made for pvp but bulk of game has pve elements , it not like there are pvp missions with the career agents they are all pve missions .

when all said and done the game is a business that has to come first .so ccp has to cater for the pve and pvp side .

many thanks wish you all the best

Jonah Gravenstein
Machiavellian Space Bastards
#297 - 2015-10-15 08:28:21 UTC
Lucas Kell wrote:
Now, gankers have become shockingly organised, both in game and in terms of flooding the forum to **** up any threads with ideas they don't like
You know as well as I do that the "professionalisation" of gankers is a direct reaction to repeated swings of the nerf-bat to their play-style at, what appears to be, the behest of some hisec residents. The proactive shitting up of threads that call for further nerfs to their play-style is part of that, they're pissed at what they see as the "gentrification" of hisec.

Quote:
half of highsec chatter is scam text
No change there then.

Quote:
and wardeccers systematically destroy anyone that tries to grow a non-PvP corp. While there have been more mechanical changes to reduce HS PvP than increase it (though there have been changes on both sides), there have been far more behavioural changes that increase it drastically.
Quelle surprise, it's human nature to strike back when somebody tries to drastically change the status quo, and it's not like wardeccers didn't publicly warn both players and CCP that this would happen.

Quote:
People join this game and if they don't already know someone to show them the ropes or aren't super lucky and stumble over someone legitimately trying to help them, they just turn not fodder for this growing group of asshats with nothing better to do with their time besides ruining other people's days to enlarge their epeen.
While I agree with your basic premise of players requiring help to get to grips with Eve I disagree with some of your terminology, especially in the latter part.

Ruining other peoples day swings both ways, one group uses ingame mechanisms to do so, the other relies on CCP to do it for them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Salvos Rhoska
#298 - 2015-10-15 10:02:55 UTC  |  Edited by: Salvos Rhoska
HS illegal aggression is not PvP, its ultimately PvE.

CONCORD is the reactionary conflict element, not other players.

The supreme hypocrisy, and irony, in CODEs mandate, is that they themselves benefit most from HS security, and all present, past and future curtailment of HS PvP, as a factor of reducing and restricting pro/active aggression towards them even more strongly purely onto a NPC system basis (CONCORD), as predictable, undynamic and gameable in ways players (as true PvP) are not.

Dont be fooled by their spin.

Nobody benefits more from the lamentable state of HS NPC based security, more than CODE.

They will argue against any and all attempts to re-introduce player based aggression in HS, because it weakens their position, while on the otherhand arguing against any strengthening of NPC reactions, as those too weaken their position.

They like it just the way it is now, alongside trying to shift the blame, morally and ideologically, to "carebears" in indignation.
CODE is a risk averse, PvE organisation on par with the carebears they prey upon and superficially malign as an excuse.
They are very happy that its only CONCORD they have to deal with, rather than players.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#299 - 2015-10-15 10:14:13 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
HS illegal aggression is not PvP, its ultimately PvE.

Are you saying that the ganked players are not people, but part of the environment?

In the case of bots, I'd totally agree. That's kind of the point of some of what they do.

CONCORD v ganker can't be the PvE that you are referring to as there's no player v the environment. If anything, it's the opposite. Gankers don't shoot CONCORD or anything.
Salvos Rhoska
#300 - 2015-10-15 10:18:47 UTC
Scipio Artelius wrote:
Salvos Rhoska wrote:
HS illegal aggression is not PvP, its ultimately PvE.

Are you saying that the ganked players are not people, but part of the environment?

In the case of bots, I'd totally agree. That's kind of the point of some of what they do.

CONCORD v ganker can't be the PvE that you are referring to as there's no player v the environment. If anything, it's the opposite. Gankers don't shoot CONCORD or anything.


As I said:

CONCORD is the reactionary conflict element, not other players.

Its not players who shoot gankers, its CONCORD.
Hence, its PvE.